Undead family
The Undead family (Japanese Katakana: ゾンビ Romanji: Zonbi Zombie) refers to certain types of monsters in the Dragon Quest series. A staple of role playing games the world over, the Undead family includes animated corpses, skeletons, angry spirits, and even fallen priests. Starting with DQIII, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.
Appearances
Introduced in Dragon Quest
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.
Introduced in Dragon Quest II
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.
- Spirit
- Sekerleton
- Walking Corpse
- Corpse corporal
- Ghoul
- Mummy Boy
- Mummy
- Deadnaut
- Chasmonaut
- Hargonaut
Introduced in Dragon Quest III
Zombies are now recognized by the game's coding, much like Dragons. They will receive 16~32 more damage when struck with the Zombiesbane in the original version, and 50% more damage in the remake and subsequent ports.
- Putrefido
- Rottenweiler
- Bullmustiff
- One-man army
- Armful
- Toxic zombie
- Vladdy
- Drac the Vlad
- Silhouette
- Skeleton swordsman
- Dragon zombie (receives bonus damage from Dragon slayer as well)
- Drakenstein (receives bonus damage from Dragon slayer as well)
Introduced in Dragon Quest IV
Introduced in Dragon Quest V
Introduced in Dragon Quest VI
The Pearly Gates deals 30% more damage to the Undead, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.
- Dead resident
- Gustodian
- Undentured servant
- Gustbluster
- Marrow escapee
- Wraithwand
- Disgustling
- Hell gladiator
- Dreadstaff
- Zombie gladiator
- Marine spirit
- Water wraith
- Corpsickle
- Grim keeper
- Mortamor's head
Introduced in Dragon Quest VII
Introduced in Dragon Quest VIII
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The affects of Pearly Gates remain the same.
- Phantom fencer
- Blood mummy
- Phantom swordsman
- Dark skeleton
- Dullahan
- Dark dullahan
- Wight priest
- Invisible swordsman
- Hell's gatekeeper
- Tortured soul
Introduced in Dragon Quest IX
Zombies will receive an additional 10% damage when struck by Staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectivly replaces Undead Undoer.
Strengths and Weakness
Strength
- The Corpse Corporal family tends to poison and envenom (e.g. Toxic zombie).
- Some of the Undead might give deadly hits (e.g. Wight priest).
Weakness
- Low resistance to Fire and Zap-type attacks.
Gallery
- SkeletonArt.png
Skeleton
- DQ Skeleton Soldier.png
Skeleton soldier
- DQII Walking corpse.png
Walking corpse
- DQII Ghoul.png
Ghoul
- DQII Mummy.png
Mummy
- DQII Mummy Boy.png
Mummy boy
- DQII Muddy Hand.png
Muddy hand
- BloodyHandArt.png
Bloody hand
- DQIV Bone Baron.png
Bone baron
- Skeleton Swordsman.png
Skeleton swordsman
- DQV Lesionnaire.png
Lesionnaire
- DQVI Dead Resident.png
Dead resident
- ZombieGladiatorArt.png
Zombie gladiator
- DQVII Fright Knight.png
Fright knight