Shepherd: Difference between revisions

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|4
|4
|Slop Feed
|Slop Feed
|Slumber
|[[Slumber]]
|33
|33
|Field
|Field
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|7
|7
|Herder
|Herder
|Wool Guard
|[[Wool Guard]]
|90
|90
|All Allies
|All Allies
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|8
|8
|Sheep Lord
|Sheep Lord
|Stampede
|[[Stampede]]
|135
|135
|All Enemies
|All Enemies
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|-
|-
|[[Bard]]
|[[Bard]]
|Ram Song
|[[Ram Song]]
|One Group
|One Group
|Has a chance of putting one group of enemies to sleep
|Has a chance of putting one group of enemies to sleep
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|-
|[[Cleric]]
|[[Cleric]]
|Increase
|[[Increase]]
|All Allies
|All Allies
|Increases the defense of all allies
|Increases the defense of all allies
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|-
|[[Fighter]]
|[[Fighter]]
|Ram Attack
|[[Ram Attack]]
|Self/One Enemy
|Self/One Enemy
|Reduces self and one enemy to 20% HP
|Reduces self and one enemy to 20% HP
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|-
|[[Mage]]
|[[Mage]]
|Sleep All
|[[Sleep All]]
|One Group
|One Group
|Has a better chance of causing sleep in one group of enemies
|Has a better chance of causing sleep in one group of enemies
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|-
|[[Warrior]]
|[[Warrior]]
|Mineuchi
|[[Mineuchi]]
|One Ally
|One Ally
|Cures one ally of sleep and confusion
|Cures one ally of sleep and confusion

Revision as of 19:24, 25 January 2011

Shepherd is one of the selectable classes in the game Dragon Quest VII

Description

The shepherd is a man of the field. They use the field in order to attack and defend in battle.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 135
Strength -15 Percent
Agility Null
Guard -20 Percent
Intelligence Null
Appearance Null
Max HP -20 Percent
Max MP -30 Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Antidote 8 One Ally Cures one ally of poison 2
3 Farm Hand Heal 17 One Ally Heals ~30HP to one ally 2
4 Slop Feed Slumber 33 Field Every step will restore 1 HP/MP to the caster. However, the caster will be asleep in the next battle. 0
5 Swain Whistle 52 Field Causes monsters to engage in battle. (Doesn't work in towns) 0
6 Fleecer Nothing 70
7 Herder Wool Guard 90 All Allies Reduces cold damage to all allies 0
8 Sheep Lord Stampede 135 All Enemies Attacks random enemies four times 0

Hybrid Abilities

Hybrid Learns Target Info MP
Bard Ram Song One Group Has a chance of putting one group of enemies to sleep 0
Cleric Increase All Allies Increases the defense of all allies 3
Dancer Ram Dance Does nothing 0
Fighter Ram Attack Self/One Enemy Reduces self and one enemy to 20% HP 0
Mage Sleep All One Group Has a better chance of causing sleep in one group of enemies 5
Warrior Mineuchi One Ally Cures one ally of sleep and confusion 0

Usefulness

The Shepherd class's best skill is Whistle, which induces a battle any time the party is on the field. This is great for quickly leveling up class tiers and regular levels. The Wool Guard skill also protects the party from cold damage, good against monsters who use cold breath attacks like Gracos. Stampede works like Gabo's Howl attack

In terms of evolution, the Shepherd, when combined with the mastered Thief class, becomes a Tamer and learns all sorts of breath attacks. However, its main advantage is to tame monsters for the Monster Park. For completionists, a Tamer is essential but for those just going through the game, there are better classes to become than a Tamer.

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