Shepherd: Difference between revisions
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|4 | |4 | ||
|Slop Feed | |Slop Feed | ||
|Slumber | |[[Slumber]] | ||
|33 | |33 | ||
|Field | |Field | ||
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|7 | |7 | ||
|Herder | |Herder | ||
|Wool Guard | |[[Wool Guard]] | ||
|90 | |90 | ||
|All Allies | |All Allies | ||
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|8 | |8 | ||
|Sheep Lord | |Sheep Lord | ||
|Stampede | |[[Stampede]] | ||
|135 | |135 | ||
|All Enemies | |All Enemies | ||
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|- | |- | ||
|[[Bard]] | |[[Bard]] | ||
|Ram Song | |[[Ram Song]] | ||
|One Group | |One Group | ||
|Has a chance of putting one group of enemies to sleep | |Has a chance of putting one group of enemies to sleep | ||
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|- | |- | ||
|[[Cleric]] | |[[Cleric]] | ||
|Increase | |[[Increase]] | ||
|All Allies | |All Allies | ||
|Increases the defense of all allies | |Increases the defense of all allies | ||
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|- | |- | ||
|[[Fighter]] | |[[Fighter]] | ||
|Ram Attack | |[[Ram Attack]] | ||
|Self/One Enemy | |Self/One Enemy | ||
|Reduces self and one enemy to 20% HP | |Reduces self and one enemy to 20% HP | ||
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|- | |- | ||
|[[Mage]] | |[[Mage]] | ||
|Sleep All | |[[Sleep All]] | ||
|One Group | |One Group | ||
|Has a better chance of causing sleep in one group of enemies | |Has a better chance of causing sleep in one group of enemies | ||
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|- | |- | ||
|[[Warrior]] | |[[Warrior]] | ||
|Mineuchi | |[[Mineuchi]] | ||
|One Ally | |One Ally | ||
|Cures one ally of sleep and confusion | |Cures one ally of sleep and confusion |
Revision as of 19:24, 25 January 2011
Shepherd is one of the selectable classes in the game Dragon Quest VII
Description
The shepherd is a man of the field. They use the field in order to attack and defend in battle.
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 135 |
Strength | -15 Percent |
Agility | Null |
Guard | -20 Percent |
Intelligence | Null |
Appearance | Null |
Max HP | -20 Percent |
Max MP | -30 Percent |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | Antidote | 8 | One Ally | Cures one ally of poison | 2 |
3 | Farm Hand | Heal | 17 | One Ally | Heals ~30HP to one ally | 2 |
4 | Slop Feed | Slumber | 33 | Field | Every step will restore 1 HP/MP to the caster. However, the caster will be asleep in the next battle. | 0 |
5 | Swain | Whistle | 52 | Field | Causes monsters to engage in battle. (Doesn't work in towns) | 0 |
6 | Fleecer | Nothing | 70 | |||
7 | Herder | Wool Guard | 90 | All Allies | Reduces cold damage to all allies | 0 |
8 | Sheep Lord | Stampede | 135 | All Enemies | Attacks random enemies four times | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Bard | Ram Song | One Group | Has a chance of putting one group of enemies to sleep | 0 |
Cleric | Increase | All Allies | Increases the defense of all allies | 3 |
Dancer | Ram Dance | Does nothing | 0 | |
Fighter | Ram Attack | Self/One Enemy | Reduces self and one enemy to 20% HP | 0 |
Mage | Sleep All | One Group | Has a better chance of causing sleep in one group of enemies | 5 |
Warrior | Mineuchi | One Ally | Cures one ally of sleep and confusion | 0 |
Usefulness
The Shepherd class's best skill is Whistle, which induces a battle any time the party is on the field. This is great for quickly leveling up class tiers and regular levels. The Wool Guard skill also protects the party from cold damage, good against monsters who use cold breath attacks like Gracos. Stampede works like Gabo's Howl attack
In terms of evolution, the Shepherd, when combined with the mastered Thief class, becomes a Tamer and learns all sorts of breath attacks. However, its main advantage is to tame monsters for the Monster Park. For completionists, a Tamer is essential but for those just going through the game, there are better classes to become than a Tamer.
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