Merman: Difference between revisions
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==Characteristics== | ==Characteristics== | ||
Mermen are nightmarish twists on old sailor tales of [[Mermaid|beautiful women]] living in the depths of the ocean. Though just as sentient as humans are, [[Aquatic family|mermen]] are ruthless savages who shred their sea-faring prey to bits with razor sharp claws. It has a tendency to make their opponents more vulnerable by casting '''Kasap'''. | Mermen are nightmarish twists on old sailor tales of [[Mermaid|beautiful women]] living in the depths of the ocean. Though just as sentient as humans are, [[Aquatic family|mermen]] are ruthless savages who shred their sea-faring prey to bits with razor sharp claws. It has a tendency to make their opponents more vulnerable by casting Sap and/or '''Kasap'''. | ||
==Appearances== | ==Appearances== | ||
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[[Category:Dragon Quest Keshi Keshi enemies]] | [[Category:Dragon Quest Keshi Keshi enemies]] | ||
[[Category:Dragon Quest Tact monsters]] | [[Category:Dragon Quest Tact monsters]] | ||
[[Category:Dragon Quest Monsters: The Dark Prince enemies]] | |||
[[fr:Sirénien]] | [[fr:Sirénien]] |
Revision as of 20:34, 18 December 2023
Dragon Quest monster | |
---|---|
Merman | |
Art by Akira Toriyama | |
Japanese | マーマン |
Romaji | Māman |
First appearance | Dragon Quest III |
Old localization | Same |
The Merman is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III. It is a monstrous fish man that menaces seafaring adventurers.
Characteristics
Mermen are nightmarish twists on old sailor tales of beautiful women living in the depths of the ocean. Though just as sentient as humans are, mermen are ruthless savages who shred their sea-faring prey to bits with razor sharp claws. It has a tendency to make their opponents more vulnerable by casting Sap and/or Kasap.
Appearances
Dragon Quest III: The Seeds of Salvation
Bestiary No. | #066 |
Spell(s) | Kasap |
Skill(s) | None |
Location(s) | Ocean |
Item Dropped | Seed of Strength1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 25% | 70% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 25% | 70% | 0% | ||
Poof Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance | ||
100% | 25% | 25% | 25% | ||
Snooze Resistance | Deceleratle Resistance * | Sap Resistance * | |||
70% | 0% | 25% |
Dragon Quest V: Hand of the Heavenly Bride
Bestiary No. | #184 |
Spell(s) | Sap |
Skill(s) | Claw swipe (125% damage) |
Location(s) | Ocean |
Item dropped | Iron Claw1⁄32 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * |
0/64 | 20% | 20% | 20% |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * |
20% | 0% | 0% | 0% |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * |
0% | 67% | 67% | 0% |
Poof resistance | Dazzle resistance * | Fizzle resistance | Fuddle resistance |
20% | 67% | 0% | 20% |
Poison resistance * | Snooze resistance * | Stun resistance * | Sap resistance * |
20% | 67% | 20% | 0% |
Dragon Quest VIII: Journey of the Cursed King
Bestiary no. | #247 |
Family | Aquatic |
In-game description | A fearsome hunter of the sea. Uses magic to decrease a foe's defense before slashing at it with its razor-sharp tale. |
Spell(s) | Sap |
Skill(s) | Rake with claws (125% damage) |
Location(s) | Pickham Region |
Item(s) dropped | Medicinal herb1⁄32 Scale armour1⁄64 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
|
25% | 25% | 0% | 0% | |
Woosh Resistance * | Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
25% | 0% | 25% | 50% | |
Whack Resistance * | Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | |
15% | 100% | 15% | 50% | |
Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | Snooze resistance * | |
50% | 50% | 50% | 50% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 15% | 0% |
Dragon Quest XI
Bestiary no. | #075 |
Family | Nature |
In-game description | Hellish fish men with cruel claws and slimy scales who hang around in gangs waiting for ships to sail by so they can drag them to the bottom of the sea. |
Spell(s) | Sap |
Skill(s) | Sharp Claws (attacks character twice) |
Location(s) | The Inland Sea (first act) The Costa Valor (first act) Grotta della Fonte (second act) |
Item(s) dropped | Pitch pearl1⁄16 Tortoise shell1⁄64 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 25% | 0% | |
Earth Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Dazzle Resistance * | |
0% | -125% | 100% | 0% | |
Fizzle Resistance * | Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | |
0% | 0% | 0% | 0% | |
Snooze Resistance * | Blunt Resistance | Deceleratle Resistance | Sap Resistance * | |
0% | 0% | 0% | 0% | |
Spooky Aura Anathematise Resistance |
Stumble Resistance * | Stun Resistance * | Charm Resistance * | |
0% | 100% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
0% | 0% | 0% |
Bestiary no. | #441 |
Family | Nature |
In-game description | Merman who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | Kasap |
Skill(s) | Sharp Claws (attacks character twice) |
Location(s) | The Inland Sea (third act) |
Item(s) dropped | Pitch pearl1⁄16 Tortoise shell1⁄64 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 25% | 25% | 0% | |
Earth Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 0% | 0% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Dazzle Resistance * | |
0% | 25% | 100% | 25% | |
Fizzle Resistance * | Fuddle Resistance * | Paralysis Resistance * | Poison Resistance * | |
25% | 25% | 25% | 0% | |
Snooze Resistance * | Blunt Resistance | Deceleratle Resistance | Sap Resistance * | |
25% | 0% | 0% | 0% | |
Spooky Aura Anathematise Resistance |
Stumble Resistance * | Stun Resistance * | Charm Resistance * | |
0% | 100% | 50% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest: The Adventure of Dai
A merman makes an appearance at the beginning of the story, being one of the friendly monsters living in the waters off of Dermline Island. It assists Dai when he needs water transportation.
Dragon Quest Monsters 2
Family | Water |
In-game description | A fish that is as smart as people. |
Abilities | Sap, SleepAir, Vivify |
Habitat | Sea World |
Breeding chart | Water family x Devil family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Strong | Strong | Strong | Strong |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | Weak | Weak |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Strong | Weak | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
Weak | None | Weak | Strong |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Weak | Weak | Strong | None |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
Weak | Weak | Strong | Weak |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | Strong | Weak |
Dragon Quest Monsters: Caravan Heart
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Dragon Quest Monsters: Joker
Merman | |
---|---|
Family | Beast |
Rank | C |
Description | Though most at home in water, these sea creatures have also learnt to travel on land. |
Weapons | Swords, Spears, Hammers, Axes |
Traits | - |
Resistances | Healed by Water, Dazzleproof |
Skill | Aquapothecary |
Location | - |
Breeding chart | Bodkin archer x Imp Hades condor x Fencing fox Satyr x Dragon slime |
Dragon Quest Monsters: Joker 2
Merman | |
---|---|
Family | Beast |
Rank | C |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Crafty Abiliterator |
Resistances | Vulnerable to Fire Breath, Immune to Dazzle |
Skill | Aquapothecary |
Location | Unshore |
Breeding chart | Bodkin archer x Hacksaurus Night emperor x Dragon slime |
Dragon Quest Swords
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Dragon Quest Builders 2
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Dragon Quest Tact
Merman appears as a C-rank monster of the Nature family as part of the limited The Second Adventure of Dai event. It can be recruited from the Dermline Island stage of In Search of the Strongest Sword at any difficulty and it can participate in Dark Armour Spear Hyunckel's Battle Road as a party member.
First | Second | Third | ||
Sap | Sprinkling* | N/a | ||
First | Second | Third |
Move +1 / Stats Up | Frizz Res +25 / Stats Up | Sprinkling Potency +5% / Stats Up |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Sprinkling Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
AGL +5 | Sprinkling Potency +2% | N/a |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Very Weak | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Half Res | Normal | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Super Weak | Normal | Super Weak | Immune | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Normal | Half Res |