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[[File:DQIII Romaria Casino.png|right|border|160px]]
[[File:DQIII Romaria Casino.png|right|border|160px]]
The '''Monster Arena''' is a recurring feature in many ''[[Dragon Quest (series)|Dragon Quest]]'' games, especially the ''[[Dragon Quest Monsters (series)|Dragon Quest Monster]]'' sub-series, frequently found as part of the [[Casino]].  
The '''Monster Arena''' is a recurring feature in many {{Main Series}} games, especially the {{Monsters S}} sub-series, frequently found as part of the [[Casino]].  


The ''DQM'' version allows the player to enter creatures he has raised in a fighting tournament; the Casino version calls on him to bet a number of tokens on a particular monster, then receives a multiplier (based on odds) of tokens back in winnings, which can then be forwarded to the next round.
The {{DQMSeries}} version allows the player to enter creatures he has raised in a fighting tournament; the Casino version calls on him to bet a number of tokens on a particular {{MFamilies}}, then receives a multiplier (based on odds) of tokens back in winnings, which can then be forwarded to the next round.


==Appearances==
==Appearances==
==={{DQ3}}===
==={{DQ3}}===
The first arena is found in [[Romaria]], complimenting the Roman theme to the kingdom. Arenas are also located in [[Isis]], [[Manoza]], and [[Cantlin]]. As casino tokens are not in '''III''', players bet gold on their favorite and receive multiples of the bet based on the the winner's odds. New monsters are added to the randomly selected line up at level 10, 20, 30, 40 and 70.
The first arena is found in [[Romaria]], complimenting the Roman theme to the kingdom. Arenas are also located in [[Isis]], [[Manoza]], and [[Cantlin]]. As casino tokens are not in {{III}}, players bet gold on their favorite and receive multiples of the bet based on the the winner's odds. New {{MFamilies}}s are added to the randomly selected line up at Level 10, 20, 30, 40 and 70.


===''[[Dragon Quest IV: Chapters of the Chosen|Dragon Quest IV]] & [[Dragon Quest V: Hand of the Heavenly Bride|Dragon Quest V]]''===
====Usage of Monster Arena in another area====
Zenithian trilogy arenas are found in the various casinos, where players will bet tokens to exchange for prizes instead of money. The winning bet is multiplied by the monster's odds as before, with an option to bet the winnings on the next battle.
*The center of a Monster Arena (resembling the on in [[Romaria]] is used as 8F of the {{Cloudsgate Citadel 3}}.
 
==={{Dragon Quest IV}} & {{Dragon Quest V}}===
[[Zenithia trilogy]] arenas are found in the various casinos, where players will bet tokens to exchange for prizes instead of money. The winning bet is multiplied by the {{MFamilies}}'s odds as before, with an option to bet the winnings on the next battle.


==={{DQ6}}===
==={{DQ6}}===
[[Slimopolis]] replaces the standard arena in ''VI'', where in players can enter one of their bubbly buddies as a competitor. The fights consists of eight ranks with three battles each, for a total of twenty-four. A prize is awarded for each victory, and any completed rank may be challenged again for free (save for rank A).
:''See main article: [[Slimopolis]]''
 
{| class="wikitable"
|-
! Rank !! Opponents !! Prize
|-
| Rookie class || Round 1: [[Slime knight]] x3<br>Round 2: [[Toxic turnip]], [[Wild carrot]], [[Scare root]]<br>Round 3: [[Skullrider]] || [[Hermes' hat]]
|-
| Beginner class || Round 1: [[Feralbeast]] x4, [[Ruffled goon]]<br>Round 2: [[Animated armour]]x2<br>Round 3: [[Arrghgoyle]] || [[Edged boomerang]]
|-
| Amateur class || Round 1: [[Gustbluster]] x2, [[Undentured servant]]<br>Round 2: [[Lesser demon]]x2, [[Healslime]]<br>Round 3: [[Jumping jackal]] || [[Poison needle]]
|-
| Economy class ||  Round 1: [[Dreamaera]]x2<br>Round 2: [[Battering ram (Dragon Quest VI)|Battering ram]]<br>Round 3: [[Diethon (DQVI)|Diethon]] || [[Slime armour]]
|-
| Business class || Round 1: [[Noble gasbagon]] x2, [[Gasbagon]]<br>Round 2: [[Cureslime]] x2<br>Round 3: [[Haunted mirror]] || [[Icicle dirk]]
|-
| Veteran class || Round 1: [[Hell niño]], [[Corpse corporal]], [[Porker]]<br>Round 2: [[Freezing fog]], [[Mottle mendslime]], [[Splutterfly]]<br>Round 3: [[Axesaurus]] x2 || [[Falcon knife earrings]]
|-
| Expert class || Round 1: [[Scytheborg]], [[Bomboulder]], [[Overkilling machine]], [[Brimstone bulb]]<br>Round 2: [[Czargoyle]] 2, [[Drastic drackal]]<br>Round 3: [[Living Statue (Recurring)|Living statue]] || [[Metal king shield]]
|-
| Master class || Round 1: [[Sluggerslaught]] x4, [[Wraithwand]] x2<br>Round 2: [[Pudgedevil]], [[Iron tortoise]]<br>Round 3: [[Demon overlord]]<br>Championship bout: [[Hammer (Slime)|Hammer]] || [[Dragonic Diligence]]
|} 


==={{DQ8}}===
==={{DQ8}}===
The monster arena is located near [[Pickham]], and is owned by [[Morrie]]. After completing his request to battle three infamous monsters, he allows the party to play in his pit.
:''See main article: [[Morrie's Place]]''
 
In the 3DS version, Morrie will join the party as a playable character after beating Rank S and there is also a new rank to battle against.  Rank S can be attempted immediately after [[Hero (Dragon Quest VIII)|the hero]] and party take care of matters in [[Arcadia]] as Morrie mentions needing time to get his friends to arrive.
 
{| class="wikitable"
|-
! Rank !! Opponents !! Prize !! Morrie's reward
|-
| G || Round 1: [[She-slime]]x2, [[Slime Knight]]<br>Round 2: [[Frogface]]x2, [[Treeface]]<br>Round 3: [[Hammerhood]], [[Gorerilla]], [[Bullfinch]] || [[Strength Ring]] || Three reserve monster slots
|-
| F || Round 1: [[Khalamari kid]]x2, [[Wailin' weed#King kelp|King kelp]]<br>Round 2: [[Dingaling]]x2, [[Jargon]]<br>Round 3: [[Dancing devil]], [[Wailin' weed]], [[Hipster#Redtail hipster|Redtail hipster]]  || [[Bunny suit]] || Train against your own team
|-
| E || Round 1: [[Jailcat]]x2, [[Terror tabby]]<br>Round 2: [[Hipster]], [[Minidemon]], [[Witch (Dragon Quest VIII)|Witch]]<br>Round 3: [[Magic marionette]], [[Dancing devil#Tap devil|Tap devil]], [[Fencing fox#Volpone|Volpone]] || [[Ring of Clarity]] || [[Call team]]
|-
| D || Round 1: [[Fencing fox#Night fox|Night fox]], [[Night emperor]], [[Night sneaker]]<br>Round 2: [[Skeleton]], [[Walking corpse]], [[Mummy]]<br>Round 3: [[Brownie]] x2, [[Hood]] || [[Mighty Armlet]] || Three additional reserve slots
|-
| C || Round 1: [[See urchin]]x2, [[Siren]]<br>Round 2: [[Mecha-mynah]], [[Hunter mech]], [[Clockwork cuckoo]]<br>Round 3: [[Fencing fox]], [[Bone baron]], [[Phantom fencer]] || [[Saint's Ashes]] || None
|-
| B || Round 1: [[Jargon#Dragurn|Dragurn]], [[Tyrantosaurus]], [[Dragonthorn#Snapdragon|Snapdragon]]<br>Round 2: [[Stone guardian]], [[Boss troll]], [[Golem]]<br>Round 3: [[Rockbomb]], [[Stone golem]], [[Living statue (Recurring)|Living statue]] || [[Bardiche of binding]] || Extra monster team
|-
| A || Round 1: [[Frou-frou]], [[Cyclops]], [[Troll]]<br>Round 2: [[Jumping jackal]]x2, [[Great sabrecat]]<br>Round 3: [[Zombie gladiator]], [[Treevil]], [[Bomboulder]] || [[Hero spear]] || Unlocks rank S
|-
| S || Round 1: [[Goodybag]], [[Mimic king]], [[Mimic]]<br>Round 2: [[Dullahan]], [[Healslime]], [[Gigantes]]<br>Round 3: [[Liquid Metal Slime]], [[Hell gladiator]], [[Cureslime]] || [[Dragon robe]] || No reentry fees, statue of the hero, Morrie joins party in 3DS version
|-
| X || Round 1: [[Slime knight]], [[Fencing fox]], [[Restless armour]]<br>Round 2: [[Goodybag]], [[Bone baron]], [[Gold golem (Recurring)|Gold golem]]<br>Round 3: [[Treeface]], [[Morrie devil]], [[Treevil]] || [[Butler's best]] || None
|}
 
Additionally, Morrie can't be leading the party when in the Monster Arena as he will be in his usual place and can only revive fallen monsters when at the Arena.


==={{DQM}}===
==={{DQM}}===
Unlike most games, the arena is a mandatory element in Dragon Quest Monsters. To qualify for the Starry Night Tournament, Terry must defeat his rivals in the arena and become the representative of GreatTree. The arena is located on the second-to-top floor of the kingdom (one floor below the castle) and can be accessed after Terry clears the Gate of Beginning.
Unlike most games, the arena is a mandatory element in {{Monsters}}. To qualify for the Starry Night Tournament, Terry must defeat his rivals in the arena and become the representative of [[GreatTree]]. The arena is located on the second-to-top floor of the kingdom (one floor below the castle) and can be accessed after Terry clears the [[List of teleportals in Dragon Quest Monsters|Gate of Beginning]].


While it is highly recommended that the player completes one class at a time, only three of the classes are required: Classes G, D, and S. All the other classes can be skipped if the player is able and wishes to do so. However, this risks the loss of breeding opportunities with NPC's so it is not recommended. Once a class is cleared, the player cannot compete in it, and any lower classes he may have skipped, again. At the beginning, Classes G to D will be available. After the player clears Class D (and the Gate of Anger afterwards), Classes C to S will be available. The third round of each class will be against a particular NPC the player is familiar with. These challengers are as followed: the principal, the doctor under the well, Teto, Master Mick, Teto, the tired guy in the restaurant, Master May, and the Medal Man.
While it is highly recommended that the player completes one class at a time, only three of the classes are required: Classes G, D, and S. All the other classes can be skipped if the player is able and wishes to do so. However, this risks the loss of breeding opportunities with {{NPC}}'s so it is not recommended. Once a class is cleared, the player cannot compete in it, and any lower classes he may have skipped, again. At the beginning, Classes G to D will be available. After the player clears Class D (and the Gate of Anger afterwards), Classes C to S will be available. The third round of each class will be against a particular {{NPC}} the player is familiar with. These challengers are as followed: the principal, the doctor under the well, Teto, Master Mick, Teto, the tired guy in the restaurant, Master May, and the Medal Man.


In addition, the Starry Night Tournament takes place in the arena. It will be available after the player clears Class S and the Gate of Reflection. There is no fee to compete in the tournament. Even if the player loses the tournament, he can keep trying until he wins (just like the other arena battles).
In addition, the Starry Night Tournament takes place in the arena. It will be available after the player clears Class S and the Gate of Reflection. There is no fee to compete in the tournament. Even if the player loses the tournament, he can keep trying until he wins (just like the other arena battles).
Line 74: Line 29:
After the player wins the tournament and returns to GreatTree, a new challenger will be available to battle in the arena. Unlike previous instances, there will be only one battle rather than three. The player can battle this legendary master as many times as he wishes.
After the player wins the tournament and returns to GreatTree, a new challenger will be available to battle in the arena. Unlike previous instances, there will be only one battle rather than three. The player can battle this legendary master as many times as he wishes.


The player will not be allowed to use items during the arena battles. Furthermore, he cannot give direct commands to his monsters. The only control the player has with his monsters' actions are setting their tactics to Charge (attacking abilities), Mixed (support abilities), and Cautious (healing abilities). The fourth option (which is usually chosen for giving direct orders) is replaced with a No Special option (which ensures the monster uses ordinary attacks rather than abilities). There is a higher chance for the monster to adhere to its given tactics if it has a low wilderness value and if its personality is correspondent to said tactic. Choosing the "Run" option will be considered a forfeit.
The player will not be allowed to use items during the arena battles. Furthermore, he cannot give direct commands to his monsters. The only control the player has with his {{MFamilies}}s' actions are setting their tactics to Charge (attacking abilities), Mixed (support abilities), and Cautious (healing abilities). The fourth option (which is usually chosen for giving direct orders) is replaced with a No Special option (which ensures the monster uses ordinary attacks rather than abilities). There is a higher chance for the {{MFamilies}} to adhere to its given tactics if it has a low wilderness value and if its personality is correspondent to said tactic. Choosing the "Run" option will be considered a forfeit.


{| class="wikitable"
{| class="wikitable"
Line 80: Line 35:
! Rank !! Opponents !! Prize !! Cost  
! Rank !! Opponents !! Prize !! Cost  
|-
|-
| G || Round 1: [[Dracky]]x2, [[Anteater]]<br>Round 2: [[Slime]]x2, [[Stubsuck]]<br>Round 3: [[Spooky]]x2, [[Hork]] || Gate of Villager, Gate of Talisman || None
| G || Round 1: [[Dracky]]x2, [[Antnibbler|Anteater]]<br>Round 2: [[Slime]]x2, [[Stump chump|Stubsuck]]<br>Round 3: [[Ghost|Spooky]]x2, [[Walking corpse]] || Gate of Villager, Gate of Talisman || None
|-
|-
| F || Round 1: [[SpotSlime]]x3<br>Round 2: [[MudDoll]]x2, [[Almiraj]]<br>Round 3: [[PutrePup]], [[MadRaven]], [[SkullRoo]]  || [[Gate of Memories]], [[Gate of Bewilder]] || 10 G
| F || Round 1: [[Mottle slime|SpotSlime]]x3<br>Round 2: [[Mud mannequin|MudDoll]]x2, [[Bunicorn|Almiraj]]<br>Round 3: [[Putrefido|PutrePup]], [[Raven lunatic|MadRaven]], [[Guaardvark|SkullRoo]]  || [[Gate of Memories]], [[Gate of Bewilder]] || 10 G
|-
|-
| E || Round 1: [[Crespent]], [[TreeSlime]], [[Poisongon]]<br>Round 2: [[DrakSlime]], [[Dragon]], [[FairyDrak]]<br>Round 3: [[Snaily]]x2, [[Armorpede]] || Gate of Peace, Gate of Bravery || 50 G
| E || Round 1: [[Crested viper|Crespent]], [[Tree slime|TreeSlime]], [[Killer gila|Poisongon]]<br>Round 2: [[Drake slime|DrakSlime]], [[Green dragon|Dragon]], [[Damselfly (DQVI)|FairyDrak]]<br>Round 3: [[Shell slime|Snaily]]x2, [[Sentripede|Armorpede]] || Gate of Peace, Gate of Bravery || 50 G
|-
|-
| D || Round 1: [[Saccer]], [[FloraJay]], [[MadPlant]]<br>Round 2: [[MedusaEye]]x2, [[MadGopher]]<br>Round 3: [[MadCat]] x2, [[RogueNite]] || Gate of Anger || 100 G
| D || Round 1: [[Bagworm|Saccer]], [[Kingfuchsia|FloraJay]], [[Gourdzilla (Dragon Quest VII)|MadPlant]]<br>Round 2: [[Madusa|MedusaEye]]x2, [[Mischievous mole|MadGopher]]<br>Round 3: [[Great sabrecat|MadCat]] x2, [[Restless armour|RogueNite]] || Gate of Anger || 100 G
|-
|-
| C || Round 1: [[SpikyBoy]]x2, [[StubBird]]<br>Round 2: [[Healer]]x2, [[RogueNite]]<br>Round 3: [[BoxSlime]]x2, [[RockSlime]] || Gate of Joy, Gate of Wisdom || 500 G
| C || Round 1: [[Burr baby|SpikyBoy]]x2, [[StubBird]]<br>Round 2: [[Healslime|Healer]]x2, [[Restless armour|RogueNite]]<br>Round 3: [[Box slime|BoxSlime]]x2, [[Rubble slime|RockSlime]] || Gate of Joy, Gate of Wisdom || 500 G
|-
|-
| B || Round 1: [[Hammerman]]x3<br>Round 2: [[AgDevil]], [[WindMerge]], [[TreeBoy]]<br>Round 3: [[ArmyCrab]]x2, [[MadDragon]] || Gate of Happiness, Gate of Temptation || 1000 G
| B || Round 1: [[Hammerhood|Hammerman]]x3<br>Round 2: [[Silvapithecus|AgDevil]], [[WindMerge]], [[TreeBoy]]<br>Round 3: [[Crabid|ArmyCrab]]x2, [[Drag-goof|MadDragon]] || Gate of Happiness, Gate of Temptation || 1000 G
|-
|-
| A || Round 1: [[FireWeed]], [[EvilBeast]], [[Wyvern]]<br>Round 2: [[Grizzly]]x2, [[Lionex]]<br>Round 3: [[Toadstool]]x2, [[Lipsy]] || Gate of Labyrinth, Gate of Judgment || 5000 G
| A || Round 1: [[Flame flower|FireWeed]], [[Sculptrice|EvilBeast]], [[Chimaera|Wyvern]]<br>Round 2: [[Ursa minor|Grizzly]]x2, [[Hyperanemon|Lionex]]<br>Round 3: [[Funghoul|Toadstool]]x2, [[Lips|Lipsy]] || Gate of Labyrinth, Gate of Judgment || 5000 G
|-
|-
| S || Round 1: [[DanceVegi]]x2, [[Voodoll]]<br>Round 2: [[Slime]], [[Dracky]], [[ArmyAnt]]<br>Round 3: [[Metabble]], [[Roboster]], [[MetalDrak]] || Gate of Reflection || 10000 G
| S || Round 1: [[Scare root|DanceVegi]]x2, [[Pocus poppet|Voodoll]]<br>Round 2: [[Slime]], [[Dracky]], [[Army ant|ArmyAnt]]<br>Round 3: [[Liquid metal slime|Metabble]], [[Killing machine|Roboster]], [[Metal dragon|MetalDrak]] || Gate of Reflection || 10000 G
|-
|-
| Starry Night Tournament || Round 1: [[Centasaur]], [[Orochi]], [[Swordgon]]<br>Round 2: [[Andreal]], [[Unicorn]], [[MadDragon]]<br>Round 3: [[MetalKing]], [[Coatal]], [[RainHawk]] || None || None
| Starry Night Tournament || Round 1: [[Sintaur|Centasaur]], [[Orochi]], [[Nardragon|Swordgon]]<br>Round 2: [[Jade dragon|Andreal]], [[Ewwnicorn|Unicorn]], [[Drag-goof|MadDragon]]<br>Round 3: [[Metal king slime|MetalKing]], [[Coatal]], [[Prism peacock|RainHawk]] || None || None
|-
|-
| Master Monster Tamer || [[GoldSlime]], [[Divinegon]], [[RoseVine]] || None || None
| Master Monster Tamer || [[Gem slime|GoldSlime]], [[Xenlon|Divinegon]], [[Gripevine|RoseVine]] || None || None
|}
|}


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
The arena in GreatLog can be accessed after the player clears the Oasis Key events. Only the Kids' Class is required to complete the game as its prize is required to progress. Afterwards, Classes C to S will be available. The player will obtain a [[Magic Key]] for clearing each class. Once the player clears S Class, he or she can compete in any of the four classes, which will have randomized and much more powerful opponents. The prizes for clearing these classes are random and of higher quality the higher the class. If the player's inventory is full, he or she will receive 6000 G instead. The battling rules are the same as in Dragon Quest Monsters. The fixed monster teams will vary slightly depending on the version.
The arena in GreatLog can be accessed after the player clears the Oasis Key events. Only the Kids' Class is required to complete the game as its prize is required to progress. Afterwards, Classes C to S will be available. The player will obtain a [[Magic Key]] for clearing each class. Once the player clears S Class, he or she can compete in any of the four classes, which will have randomized and much more powerful opponents. The prizes for clearing these classes are random and of higher quality the higher the class. If the player's inventory is full, he or she will receive 6000 G instead. The battling rules are the same as in {{DQM}}. The fixed {{MFamilies}} teams will vary slightly depending on the version.


{| class="wikitable"
{| class="wikitable"
Line 108: Line 63:
! Rank !! Opponents !! Prize !! Cost  
! Rank !! Opponents !! Prize !! Cost  
|-
|-
| Kids || Round 1: [[Babble]]x2, [[PearlGel]]<br>Round 2: [[SpikyBoy]], [[Pixy]], [[Dracky]]{{tt|*|Cobi's Journey}}, [[Eggplanton]]{{tt|*|Tara's Adventure}}<br>Round 3: [[MadRaven]] x2, [[KiteHawk]]{{tt|*|Cobi's Journey}}, [[SkullRoo]]{{tt|*|Tara's Adventure}} || Pirate Key || None
| Kids || Round 1: [[Bubble slime|Babble]]x2, [[Pearl gel|PearlGel]]<br>Round 2: [[Burr baby|SpikyBoy]], [[Picksy|Pixy]], [[Dracky]]{{tt|*|Cobi's Journey}}, [[Eggplanton]]{{tt|*|Tara's Adventure}}<br>Round 3: [[Raven lunatic|MadRaven]] x2, [[KiteHawk]]{{tt|*|Cobi's Journey}}, [[Guaardvark|SkullRoo]]{{tt|*|Tara's Adventure}} || Pirate Key || None
|-
|-
| C || Round 1: [[WindBeast]], [[Gismo]], [[PomPomPom]]{{tt|*|Cobi's Journey}}, [[Poisongon]]{{tt|*|Tara's Adventure}}<br>Round 2: [[Devipine]], [[Gulpple]], [[Eggplanton]]{{tt|*|Cobi's Journey}}, [[Toadstool]]{{tt|*|Tara's Adventure}}<br>Round 3: [[HammerMan]], [[StubSuck]], [[TreeBoy]]{{tt|*|Cobi's Journey}}, [[HammerMan]]{{tt|*|Tara's Adventure}} || Magic Key || 100 G{{tt|*|initial}}, 1000 G{{tt|*|rematch}}
| C || Round 1: [[Cyclown|WindBeast]], [[Cumaulus|Gismo]], [[Discombombulator|PomPomPom]]{{tt|*|Cobi's Journey}}, [[Killer gila|Poisongon]]{{tt|*|Tara's Adventure}}<br>Round 2: [[Devil pine|Devipine]], [[Bad apple|Gulpple]], [[Eggplanton]]{{tt|*|Cobi's Journey}}, [[Funghoul|Toadstool]]{{tt|*|Tara's Adventure}}<br>Round 3: [[Hammerhood|HammerMan]], [[Stump chump|StubSuck]], [[TreeBoy]]{{tt|*|Cobi's Journey}}, [[Hammerhood|HammerMan]]{{tt|*|Tara's Adventure}} || [[Magic Key]] || 100 G{{tt|*|initial}}, 1000 G{{tt|*|rematch}}
|-
|-
| B || Round 1: [[TreeBoy]]x2, [[FooHero]]<br>Round 2: [[Mommonja]]x2, [[Drygon]]<br>Round 3: [[HerbMan]], [[DanceVegi]], [[MudDoll]] || Magic Key || 500 G{{tt|*|initial}}, 2000 G{{tt|*|rematch}}
| B || Round 1: [[TreeBoy]]x2, [[Conkuistador|FooHero]]<br>Round 2: [[Platypunk|Mommonja]]x2, [[Drygon]]<br>Round 3: [[HerbMan]], [[Scare root|DanceVegi]], [[Mud mannequin|MudDoll]] || [[Magic Key]] || 500 G{{tt|*|initial}}, 2000 G{{tt|*|rematch}}
|-
|-
| A || Round 1: [[Shadow]]{{tt|*|Cobi's Journey}}, [[MadConder]], [[CloudKing]]{{tt|*|Cobi's Journey}}, [[Starfish]]{{tt|*|Tara's Adventure}}, [[Swordgon]]{{tt|*|Tara's Adventure}}<br>Round 2: [[Octoreach]], [[Octogon]], [[KingSquid]]<br>Round 3: [[MistyWing]], [[CopyCat]], [[NiteWhip]] || Magic Key || 1000 G{{tt|*|initial}}, 3000 G{{tt|*|rematch}}
| A || Round 1: [[Shadow]]{{tt|*|Cobi's Journey}}, [[Hades' Condor|MadConder]], [[Cumulus rex|CloudKing]]{{tt|*|Cobi's Journey}}, [[Scarfish|Starfish]]{{tt|*|Tara's Adventure}}, [[Nardragon|Swordgon]]{{tt|*|Tara's Adventure}}<br>Round 2: [[Octoreach]], [[Octogon]], [[King squid|KingSquid]]<br>Round 3: [[MistyWing]], [[Float-o-copier|CopyCat]], [[Will-o'-the-whips|NiteWhip]] || Magic Key || 1000 G{{tt|*|initial}}, 3000 G{{tt|*|rematch}}
|-
|-
| S || Round 1: [[Goopi]]x2{{tt|*|Cobi's Journey}}, [[PomPomPom]]x2{{tt|*|Tara's Adventure}}, [[Servant]]<br>Round 2: [[ArmyCrab]]x2, [[DarkCrab]], [[Dracky]], [[ArmyAnt]]<br>Round 3: [[GigaDraco]]{{tt|*|Cobi's Journey}}, [[Orochi]]{{tt|*|Cobi's Journey}}, [[Serpentia]]{{tt|*|Cobi's Journey}}, [[DrakSlime]]{{tt|*|Tara's Adventure}}, [[MetalKing]]{{tt|*|Tara's Adventure}}, [[MimeSlime]]{{tt|*|Tara's Adventure}} || Magic Key || 5000 G
| S || Round 1: [[Muddy hand|Goopi]]x2{{tt|*|Cobi's Journey}}, [[Discombombulator|PomPomPom]]x2{{tt|*|Tara's Adventure}}, [[Demon-at-arms|Servant]]<br>Round 2: [[Crabid|ArmyCrab]]x2, [[DarkCrab]], [[Dracky]], [[Army ant|ArmyAnt]]<br>Round 3: [[Drakulard|GigaDraco]]{{tt|*|Cobi's Journey}}, [[Orochi]]{{tt|*|Cobi's Journey}}, [[Serpentia]]{{tt|*|Cobi's Journey}}, [[Drake slime|DrakSlime]]{{tt|*|Tara's Adventure}}, [[Metal king slime|MetalKing]]{{tt|*|Tara's Adventure}}, [[Mime slime|MimeSlime]]{{tt|*|Tara's Adventure}} || Magic Key || 5000 G
|}
|}


==Other languages==
{{OtherLanguages
|fr=Arène des monstres|fr-meaning=
|de=Monsterarena|de-meaning=
|it=Arena dei mostri|it-meaning=
|es=Arena de Monstruos|es-meaning=
|zh-tw=|zh-tw-meaning=
}}
==Gallery==
<center><gallery>
DQ III Android Monster Arena Center.jpg|{{Cloudsgate Citadel 3}} Monster Arena center in {{III}}. ([[Cell phone]])
DQ IV Android Slimes Sticky And Beatle.jpg|[[Slime]], [[Walking stick]], [[Scissor beatle]] and [[She-slime]] fighting each other in the Monster Arena from {{IV}}. ([[Cell phone]])
DQ IV Android Slime Family.jpg|[[Slime]], [[King slime]], [[King cureslime]] and [[She-slime]] fighting each other in the Monster Arena from {{IV}}. ([[Cell phone]])
DQ IV Android Metal Slime Family.jpg|[[Metal slime]], [[Metal king slime]] and [[Liquid metal slime]] fighting each other in the Monster Arena from {{IV}}. ([[Cell phone]])
DQ IV Android Fire Metal & Ice.jpg|[[Flamethrower]], [[Liquid metal slime]] and [[Blizzybody]] fighting each other in the Monster Arena from {{IV}}. ([[Cell phone]])
DQ IV Android Winkys And Peepers.jpg|2 [[Winky]]s and 2 [[Peeper]]s fighting each other in the Monster Arena from {{IV}}. ([[Cell phone]])
DQ IV Android Bullfinchs And A Wimp.jpg|2 [[Bullfinch]]es and a [[Wimp]] fighting each other in the Monster Arena from {{IV}}. ([[Cell phone]])
DQ IV Android Dirty Dogu And Company.jpg|[[Horny devil]], [[Dirty dogu]] and [[Winkster]] fighting each other in the Monster Arena from {{IV}}. ([[Cell phone]])
DQ V Android Slime Family 1.jpg|[[Metal slime]], [[Healslime]], [[Bubble slime]] and [[Slime]] fighting each other in the Monster Arena from {{V}}. ([[Cell phone]])
DQ V Android Slime Family 2.jpg|[[Metal slime knight]], [[Metal slime]] and [[Liquid metal slime]] fighting each other in the Monster Arena from {{V}}. ([[Cell phone]])
DQ V Android Sabrecub And Company.jpg|[[Great sabrecub]], [[Bona constrictor]] and [[Lickspittle]] fighting each other in the Monster Arena from {{V}}. ([[Cell phone]])
DQ V Android Grudgerigar Family.jpg|[[Grudgerigar]], [[Bludgerigar]] and [[Paralakeet]] fighting each other in the Monster Arena from {{V}}. ([[Cell phone]])
DQ V Android Mud Tamer And Bird.jpg|[[Mudraker]], [[Monster tamer]], [[Paralakeet]] and [[Hotbog]] fighting each other in the Monster Arena from {{V}}. ([[Cell phone]])
DQ V Android Duck Kites And Mask.jpg|2 [[Air duckt]]s, a [[Quack up]] and a [[Hex hellmet]] fighting each other in the Monster Arena from {{V}}. ([[Cell phone]])
DQ V Android Aquatic Round.jpg|[[Pollywiggle]], [[Morphean mollusc]], [[Suckling ocker]] and [[Pollywaggle]] fighting each other in the Monster Arena from {{V}}. ([[Cell phone]])
DQT Arena.png|Monsters participating in the Arena in {{Tact}}.
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Latest revision as of 17:22, 7 January 2024

DQIII Romaria Casino.png

The Monster Arena is a recurring feature in many Dragon Quest games, especially the Monsters sub-series, frequently found as part of the Casino.

The Dragon Quest Monsters series version allows the player to enter creatures he has raised in a fighting tournament; the Casino version calls on him to bet a number of tokens on a particular monster, then receives a multiplier (based on odds) of tokens back in winnings, which can then be forwarded to the next round.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The first arena is found in Romaria, complimenting the Roman theme to the kingdom. Arenas are also located in Isis, Manoza, and Cantlin. As casino tokens are not in III, players bet gold on their favorite and receive multiples of the bet based on the the winner's odds. New monsters are added to the randomly selected line up at Level 10, 20, 30, 40 and 70.

Usage of Monster Arena in another area[edit]

Dragon Quest IV & Dragon Quest V[edit]

Zenithia trilogy arenas are found in the various casinos, where players will bet tokens to exchange for prizes instead of money. The winning bet is multiplied by the monster's odds as before, with an option to bet the winnings on the next battle.

Dragon Quest VI: Realms of Revelation[edit]

See main article: Slimopolis

Dragon Quest VIII: Journey of the Cursed King[edit]

See main article: Morrie's Place

Dragon Quest Monsters[edit]

Unlike most games, the arena is a mandatory element in Monsters. To qualify for the Starry Night Tournament, Terry must defeat his rivals in the arena and become the representative of GreatTree. The arena is located on the second-to-top floor of the kingdom (one floor below the castle) and can be accessed after Terry clears the Gate of Beginning.

While it is highly recommended that the player completes one class at a time, only three of the classes are required: Classes G, D, and S. All the other classes can be skipped if the player is able and wishes to do so. However, this risks the loss of breeding opportunities with NPC's so it is not recommended. Once a class is cleared, the player cannot compete in it, and any lower classes he may have skipped, again. At the beginning, Classes G to D will be available. After the player clears Class D (and the Gate of Anger afterwards), Classes C to S will be available. The third round of each class will be against a particular NPC the player is familiar with. These challengers are as followed: the principal, the doctor under the well, Teto, Master Mick, Teto, the tired guy in the restaurant, Master May, and the Medal Man.

In addition, the Starry Night Tournament takes place in the arena. It will be available after the player clears Class S and the Gate of Reflection. There is no fee to compete in the tournament. Even if the player loses the tournament, he can keep trying until he wins (just like the other arena battles).

After the player wins the tournament and returns to GreatTree, a new challenger will be available to battle in the arena. Unlike previous instances, there will be only one battle rather than three. The player can battle this legendary master as many times as he wishes.

The player will not be allowed to use items during the arena battles. Furthermore, he cannot give direct commands to his monsters. The only control the player has with his monsters' actions are setting their tactics to Charge (attacking abilities), Mixed (support abilities), and Cautious (healing abilities). The fourth option (which is usually chosen for giving direct orders) is replaced with a No Special option (which ensures the monster uses ordinary attacks rather than abilities). There is a higher chance for the monster to adhere to its given tactics if it has a low wilderness value and if its personality is correspondent to said tactic. Choosing the "Run" option will be considered a forfeit.

Rank Opponents Prize Cost
G Round 1: Drackyx2, Anteater
Round 2: Slimex2, Stubsuck
Round 3: Spookyx2, Walking corpse
Gate of Villager, Gate of Talisman None
F Round 1: SpotSlimex3
Round 2: MudDollx2, Almiraj
Round 3: PutrePup, MadRaven, SkullRoo
Gate of Memories, Gate of Bewilder 10 G
E Round 1: Crespent, TreeSlime, Poisongon
Round 2: DrakSlime, Dragon, FairyDrak
Round 3: Snailyx2, Armorpede
Gate of Peace, Gate of Bravery 50 G
D Round 1: Saccer, FloraJay, MadPlant
Round 2: MedusaEyex2, MadGopher
Round 3: MadCat x2, RogueNite
Gate of Anger 100 G
C Round 1: SpikyBoyx2, StubBird
Round 2: Healerx2, RogueNite
Round 3: BoxSlimex2, RockSlime
Gate of Joy, Gate of Wisdom 500 G
B Round 1: Hammermanx3
Round 2: AgDevil, WindMerge, TreeBoy
Round 3: ArmyCrabx2, MadDragon
Gate of Happiness, Gate of Temptation 1000 G
A Round 1: FireWeed, EvilBeast, Wyvern
Round 2: Grizzlyx2, Lionex
Round 3: Toadstoolx2, Lipsy
Gate of Labyrinth, Gate of Judgment 5000 G
S Round 1: DanceVegix2, Voodoll
Round 2: Slime, Dracky, ArmyAnt
Round 3: Metabble, Roboster, MetalDrak
Gate of Reflection 10000 G
Starry Night Tournament Round 1: Centasaur, Orochi, Swordgon
Round 2: Andreal, Unicorn, MadDragon
Round 3: MetalKing, Coatal, RainHawk
None None
Master Monster Tamer GoldSlime, Divinegon, RoseVine None None

Dragon Quest Monsters 2[edit]

The arena in GreatLog can be accessed after the player clears the Oasis Key events. Only the Kids' Class is required to complete the game as its prize is required to progress. Afterwards, Classes C to S will be available. The player will obtain a Magic Key for clearing each class. Once the player clears S Class, he or she can compete in any of the four classes, which will have randomized and much more powerful opponents. The prizes for clearing these classes are random and of higher quality the higher the class. If the player's inventory is full, he or she will receive 6000 G instead. The battling rules are the same as in Dragon Quest Monsters. The fixed monster teams will vary slightly depending on the version.

Rank Opponents Prize Cost
Kids Round 1: Babblex2, PearlGel
Round 2: SpikyBoy, Pixy, Dracky*, Eggplanton*
Round 3: MadRaven x2, KiteHawk*, SkullRoo*
Pirate Key None
C Round 1: WindBeast, Gismo, PomPomPom*, Poisongon*
Round 2: Devipine, Gulpple, Eggplanton*, Toadstool*
Round 3: HammerMan, StubSuck, TreeBoy*, HammerMan*
Magic Key 100 G*, 1000 G*
B Round 1: TreeBoyx2, FooHero
Round 2: Mommonjax2, Drygon
Round 3: HerbMan, DanceVegi, MudDoll
Magic Key 500 G*, 2000 G*
A Round 1: Shadow*, MadConder, CloudKing*, Starfish*, Swordgon*
Round 2: Octoreach, Octogon, KingSquid
Round 3: MistyWing, CopyCat, NiteWhip
Magic Key 1000 G*, 3000 G*
S Round 1: Goopix2*, PomPomPomx2*, Servant
Round 2: ArmyCrabx2, DarkCrab, Dracky, ArmyAnt
Round 3: GigaDraco*, Orochi*, Serpentia*, DrakSlime*, MetalKing*, MimeSlime*
Magic Key 5000 G

Other languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolArena de Monstruos
ICON-FLAG-FR.png FrançaisArène des monstres
ICON-FLAG-DE.png DeutschMonsterarena
ICON-FLAG-IT.png ItalianoArena dei mostri

Gallery[edit]