Encounter: Difference between revisions

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===Visible Encounters===
===Visible Encounters===
Beginning with {{Dragon Quest IX}} and remaining consistent for all 3D remakes and sequels, monsters now appear on the over world much the same as the party and NPCs do. The one exception to all this is ship travel, which uses the same mechanics as the NES games.
Beginning with {{Dragon Quest IX}} and remaining consistent for all 3D remakes and sequels, {{MFamilies}}s now appear on the over world much the same as the party and {{NPC}}s do. The one exception to all this is ship travel, which uses the same mechanics as the {{NES}} games.
 
===Business encounters===
As a rare gimmick in {{DQ4 Chapter 3}} of {{Dragon Quest IV}}, {{Torneko}} will sometimes encounter an [[Inn]]keeper or [[Item shop]] [[merchant]] to do business with in addition to the usual {{MFamilies}} encounters (See gallery below).


==Influencing Encounters==
==Influencing Encounters==
Abilities such as [[Torneko Taloon]]'s [[Padfoot]] enable players to avoid or reduce the probability of Random Encounters if the player does not wish to fight in order to save time or HP. Both Random and Pedometer encounters can be prevented all together for a short time through use of the [[Holy water]] item or the spell [[Holy Protection]], provided the lead character's level is higher than the region's benchmark.  In the games that it's available in, the [[Gospel ring]] when equipped by a currently active character will remove random encounters altogether.
Abilities such as [[Torneko Taloon]]'s [[Padfoot]] enable players to avoid or reduce the probability of Random Encounters if the player does not wish to fight in order to save time or {{HP}}. Both Random and Pedometer encounters can be prevented all together for a short time through use of the [[Holy water]] item or the spell [[Holy Protection]], provided the lead character's level is higher than the region's benchmark.  In the games that it's available in, the [[Gospel ring]] when equipped by a currently active character will remove random encounters altogether.


Similarly, if one wishes to battle more (perhaps for EXP), he or she might use other abilities increase the probability of having a Random Encounter, or, such as in the case of [[Whistle]] or the [[Lyre of Ire]], cause one immediately.  As an opposite of Holy water, use of [[Musk]] or [[Monster munchies]] will increase the encounter rate.
Similarly, if one wishes to battle more (perhaps for {{Exp}}), he or she might use other abilities increase the probability of having a Random Encounter, or, such as in the case of [[Whistle]] or the [[Lyre of Ire]], cause one immediately.  As an opposite of Holy water, use of [[Musk]] or [[Monster munchies]] will increase the encounter rate.


In {{Dragon Quest IX}}, the mechanics had a significant change: encounters are now initiated by interacting with monsters on the field. Some enemies will always charge at the party or give chase upon spotting them regardless of how much higher the lead character's level is, making [[Vanish]] useful for avoiding detection in all circumstances. Initiating an encounter when the monster's back is turned increases the chances of getting the first strike (and vice versa, if the party is chased).
In {{Dragon Quest IX}}, the mechanics had a significant change: encounters are now initiated by interacting with monsters on the field. Some enemies will always charge at the [[party]] or give chase upon spotting them regardless of how much higher the lead character's level is, making [[Vanish]] useful for avoiding detection in all circumstances. Initiating an encounter when the monster's back is turned increases the chances of getting the first strike (and vice versa, if the party is chased).


==Fleeing from Encounters==
==Fleeing from Encounters==
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DQV_Random_Encounter.png|{{Dragon Quest V}}.
DQV_Random_Encounter.png|{{Dragon Quest V}}.
Random Encounter.png|{{Dragon Quest IX}}.
Random Encounter.png|{{Dragon Quest IX}}.
DQ IV Android Overworld Item Shop Encounter.jpg|Encounter with [[Item shop]] [[merchant]] during {{DQ4 Chapter 3}} in {{IV}}. ([[Cell phone]])
DQ IV Android Overworld Inn Encounter.jpg|Encounter with [[Inn]]keeper during {{DQ4 Chapter 3}} in {{IV}}. ([[Cell phone]])
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