Troubadour: Difference between revisions

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[[Image:DQVIII_Bard.png||right|thumb|375px|A Bard from ''[[Dragon Quest VIII]].'']]
[[Image:DQVIII_Bard.png||right|thumb|375px|A Bard from {{Dragon Quest VIII}}.]]
<center>''An excellent singer, the bard can help with songs like WakeSong and AngelSong''
<center>''A multi-talented musician whose massive repertoire has a range of uses.''
--Description in ''[[Dragon Quest VII]]''.</center>
--Description in {{Dragon Quest VII}}.</center>


The '''Troubadour''' (formerly '''Bard''') is a vocation featured in ''[[Dragon Quest VII]]'' and ''[[Dragon Quest Monsters: Caravan Heart]]''.
The '''Troubadour''' (吟遊詩人, ''Gin'yūshijin'') is a vocation featured in {{DQ7}} and {{DQMCH}}. It is also a class of {{NPC}} in several games, who usually relay information to the player in rhyme or song.


==Description==
==Description==
The troubadour is a helpful class that makes use of support skills in battle. Outside of battle, they know the spell [[Holy Protection]], able to keep weaker monsters at bay. After mastering this class, the troubadour can become a [[Luminary]] provided they have also mastered the [[Dancer]] and [[Jester]] classes.
The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the [[Holy Protection]] spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a [[Luminary]] provided they have also mastered the [[Dancer]] and [[Jester]] vocations.


==''[[Dragon Quest VII]]''==
=={{DQ7}}==
===Stat Changes===
===Stat Changes===
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
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|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|-
|Battles to Master
|rowspan=2|Battles to Master
|140
|140 ({{PS1}})
|-
|85 ({{3DS}})
|-
|-
|Strength
|Strength
| -25 Percent
| -25%
|-
|-
|Agility
|Agility
| -15 Percent
| -15%
|-
|-
|Guard
|Resilience
| -15 Percent
| -15%
|-
|-
|Intelligence
|Wisdom
| +20 Percent
| +20%
|-
|-
|Appearance
|Style
| +10 Percent
| +10%
|-
|-
|Max HP
|Max HP
| -20 Percent
| -20%
|-
|-
|Max MP
|Max MP
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|}
|}


===PS1 Abilities===
==={{PS1}} Abilities===
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
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|2
|2
|Novice
|Novice
|[[Eye for Distance]]
|[[Eye for Distance|EagleEye]]
|13
|13
|Field
|Field
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|3
|3
|Poet
|Poet
|[[Peep]]
|[[Peep|X-Ray]]
|27
|27
|Field
|Field
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|4
|4
|Lyricist
|Lyricist
|[[Lullaby|Sleep Song]]
|[[Lullaby|SleepSong]]
|40
|40
|One Group
|One Group
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|5
|5
|Warbler
|Warbler
|[[Holy Protection]]
|[[Holy Protection|Repel]]
|55
|55
|Field
|Field
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|6
|6
|Crooner
|Crooner
|[[Dawn Chorus|Wake Song]]
|[[Dawn Chorus|AwakeSong]]
|75
|75
|All Allies
|All Allies
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|7
|7
|Songster
|Songster
|[[Spellbinding Song|Mist Song]]
|[[Spellbinding Song|MistSong]]
|110
|110
|One Group
|One Group
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|8
|8
|Minstrel
|Minstrel
|[[Angel Song]]
|[[Angel Song|AngelSong]]
|140
|140
|All Allies
|All Allies
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|-
|-
|[[Priest]]
|[[Priest]]
|[[Soothing Song|Heal Song]]
|[[Soothing Song|HealSong]]
|All Allies
|All Allies
|Restores 20HP to All Allies
|Restores 20HP to All Allies
|0
|0
|-
|-
|[[Martial artist]]
|[[Martial Artist]]
|[[War Cry]]
|[[War Cry|WarCry]]
|All Enemies
|All Enemies
|Has a chance of startling enemies, preventing them from attacking
|Has a chance of startling enemies, preventing them from attacking
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|-
|-
|[[Jester]]
|[[Jester]]
|[[Silly Song|Gag Song]]
|[[Silly Song|GagSong]]
|One Group
|One Group
|Has a chance of making one group of enemies laugh, preventing them from attacking
|Has a chance of making one group of enemies laugh, preventing them from attacking
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|-
|-
|[[Mage]]
|[[Mage]]
|[[Curse Song]]
|[[Cursed Verse|CurseSong]]
|One Group
|One Group
|Lowers the defense of one group of enemies
|Lowers the defense of one group of enemies
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|-
|-
|[[Sailor]]
|[[Sailor]]
|[[Wave Song]]
|[[Zzz Shanty|WaveSong]]
|One Group
|One Group
|Has a chance of putting one group of enemies to sleep
|Has a chance of putting one group of enemies to sleep
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|-
|-
|[[Shepherd]]
|[[Shepherd]]
|[[Ram Song]]
|[[Counting Sheep|RamSong]]
|One Group
|One Group
|Has a chance of putting one group of enemies to sleep
|Has a chance of putting one group of enemies to sleep
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|-
|-
|[[Warrior]]
|[[Warrior]]
|[[War Song]]
|[[Gritty Ditty|WarSong]]
|All Allies
|All Allies
|Raises the defense of all allies
|Raises the defense of all allies
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==Usefulness==
==Usefulness==
The troubadour is quite frail and should be put in the back rows. Its only use is to make the [[Luminary]] and then a [[Summoner]]. It takes some time to become a Druid and so has to be started as soon the player clears [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. However, the rewards are great. In the 3DS version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.
The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the {{Luminary V}} and then a [[Druid]]. It takes some time to become a Druid and so has to be started as soon the player clears {{Alltrades Abbey 7}}. However, the rewards are great. In the [[Nintendo 3DS]] Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.


The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.


==Notable Troubadours==
==Notable Troubadours==
*{{Galen}}
*Josef Starling
*Josef Starling
*[[Florin]]
*[[Florin]]
*Crispin
*[[Ishmahri]]
*[[Ishmahri]]
*{{Serena 11}}'s use of harpistry and singing in battle are traits of the profession.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQMCH_Bard.png|''[[Dragon Quest Monsters: Caravan Heart]]''
DQIV Bard.png|''Dragon Quest IV''.
Image:DQMCH_Bard.png|''[[Dragon Quest Monsters: Caravan Heart]]''.
DQVII_Troubadour_male.png|''Dragon Quest VII''.
DQVII_Troubadour_female.png|''Dragon Quest VII''.
</gallery></center>
</gallery></center>
{{DQVIIClasses}}
{{DQVIIClasses}}
[[Category:Classes]]
 
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII vocations]]

Latest revision as of 04:43, 2 June 2023

A Bard from Dragon Quest VIII.
A multi-talented musician whose massive repertoire has a range of uses. --Description in Dragon Quest VII.

The Troubadour (吟遊詩人, Gin'yūshijin) is a vocation featured in Dragon Quest VII: Fragments of the Forgotten Past and Dragon Quest Monsters: Caravan Heart. It is also a class of NPC in several games, who usually relay information to the player in rhyme or song.

Description[edit]

The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the Holy Protection spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a Luminary provided they have also mastered the Dancer and Jester vocations.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Stat Changes[edit]

Statistics Change
Battles to Master 140 (PS1)
85 (3DS)
Strength -25%
Agility -15%
Resilience -15%
Wisdom +20%
Style +10%
Max HP -20%
Max MP Null

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice EagleEye 13 Field Tells the player where the closest town is 0
3 Poet X-Ray 27 Field Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster. 2
4 Lyricist SleepSong 40 One Group Has a chance of putting one a group of enemies to sleep 0
5 Warbler Repel 55 Field Prevents weaker monsters from attacking the party 4
6 Crooner AwakeSong 75 All Allies Cures all allies of the sleep status 0
7 Songster MistSong 110 One Group Has a chance of preventing one group of enemies from casting spells 0
8 Minstrel AngelSong 140 All Allies Has a chance of restoring a fallen ally with 50 percent of their max HP 0

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Music Lover Nothing 0
2 String Plucker War Cry 5 One Group A blood-curdling cry that causes the enemy to quake with fear. 0
3 Bedroom Jammer Lullaby 11 One Group A soothing song that will make your enemies sleep like babes. 0
4 One-Hit Wonder Silly Song 21 One Group A loony tune that gets a group of enemies rolling in the aisles. 0
5 Touring Act Dawn Chorus 31 All Allies A stimulating song that rouses party members from their slumber. 0
6 Star Turn Spellbinding Song 43 One Group A singalong that seals away enemy spells. 0
7 Platinum-Seller Soothing Song 55 All Allies A calming song that restores at least 20 HP to all party members. 0
8 Living Legend Angel Song 85 All Allies Occasionally resurrects a fallen ally with half HP restored. 8

Amount of battles are counted from 0, not from rank to rank.

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Priest HealSong All Allies Restores 20HP to All Allies 0
Martial Artist WarCry All Enemies Has a chance of startling enemies, preventing them from attacking 0
Jester GagSong One Group Has a chance of making one group of enemies laugh, preventing them from attacking 0
Mage CurseSong One Group Lowers the defense of one group of enemies 0
Sailor WaveSong One Group Has a chance of putting one group of enemies to sleep 0
Shepherd RamSong One Group Has a chance of putting one group of enemies to sleep 0
Warrior WarSong All Allies Raises the defense of all allies 0

Usefulness[edit]

The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the Luminary and then a Druid. It takes some time to become a Druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great. In the Nintendo 3DS Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.

The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.

Notable Troubadours[edit]

Gallery[edit]