Troubadour: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(21 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[Image:DQVIII_Bard.png||right|thumb|375px|A Bard from ''[[Dragon Quest VIII]].'']]
[[Image:DQVIII_Bard.png||right|thumb|375px|A Troubadour from {{Dragon Quest VIII}}.]]
<center>''An excellent singer, the bard can help with songs like WakeSong and AngelSong''
<center>''A multi-talented musician whose massive repertoire has a range of uses.''
--Description in ''[[Dragon Quest VII]]''.</center>
--Description in {{Dragon Quest VII}}.</center>


The '''Troubadour''' (formerly '''Bard''') is a vocation featured in ''[[Dragon Quest VII]]'' and ''[[Dragon Quest Monsters: Caravan Heart]]''.
The '''Troubadour''' (吟遊詩人, ''Gin'yūshijin'') is a vocation featured in {{DQ7}} and {{DQMCH}}. It is also a class of {{NPC}} in several games, who usually relay information to the player in rhyme or song.


==Description==
==Description==
The troubadour is a helpful class that makes use of support skills in battle. Outside of battle, they know the spell [[Holy Protection]], able to keep weaker monsters at bay. After mastering this class, the troubadour can become a [[Luminary]] provided they have also mastered the [[Dancer]] and [[Jester]] classes.
The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the [[Holy Protection]] spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a [[Luminary]] provided they have also mastered the [[Dancer]] and [[Jester]] vocations.
 
==Appearances==
==''[[Dragon Quest VII]]''==
==={{DQ7}}===
===Stat Changes===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|-
|Battles to Master
|rowspan=2|Battles to Master
|140
|140 ({{PS1}})
|-
|85 ({{3DS}})
|-
|-
|Strength
|Strength
| -25 Percent
| -25%
|-
|-
|Agility
|Agility
| -15 Percent
| -15%
|-
|-
|Guard
|Resilience
| -15 Percent
| -15%
|-
|-
|Intelligence
|Wisdom
| +20 Percent
| +20%
|-
|-
|Appearance
|Style
| +10 Percent
| +10%
|-
|-
|Max HP
|Max HP
| -20 Percent
| -20%
|-
|-
|Max MP
|Max MP
Line 39: Line 41:
|}
|}


===PS1 Abilities===
===={{PS1}} Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="85%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
Line 59: Line 61:
|2
|2
|Novice
|Novice
|[[Eye for Distance]]
|[[Eye for Distance|EagleEye]]
|13
|13
|Field
|Field
Line 67: Line 69:
|3
|3
|Poet
|Poet
|[[Peep]]
|[[Peep|X-Ray]]
|27
|27
|Field
|Field
Line 75: Line 77:
|4
|4
|Lyricist
|Lyricist
|[[Lullaby|Sleep Song]]
|[[Lullaby|SleepSong]]
|40
|40
|One Group
|One Group
Line 83: Line 85:
|5
|5
|Warbler
|Warbler
|[[Holy Protection]]
|[[Holy Protection|Repel]]
|55
|55
|Field
|Field
Line 91: Line 93:
|6
|6
|Crooner
|Crooner
|[[Dawn Chorus|Wake Song]]
|[[Dawn Chorus|AwakeSong]]
|75
|75
|All Allies
|All Allies
Line 99: Line 101:
|7
|7
|Songster
|Songster
|[[Spellbinding Song|Mist Song]]
|[[Spellbinding Song|MistSong]]
|110
|110
|One Group
|One Group
Line 107: Line 109:
|8
|8
|Minstrel
|Minstrel
|[[Angel Song]]
|[[Angel Song|AngelSong]]
|140
|140
|All Allies
|All Allies
Line 114: Line 116:
|}
|}


===3DS Abilities===
====3DS Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
Line 190: Line 192:
Amount of battles are counted from 0, not from rank to rank.
Amount of battles are counted from 0, not from rank to rank.


===Hybrid Abilities===
====Hybrid Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>'''
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>'''
Line 199: Line 201:
|-
|-
|[[Priest]]
|[[Priest]]
|[[Soothing Song|Heal Song]]
|[[Soothing Song|HealSong]]
|All Allies
|All Allies
|Restores 20HP to All Allies
|Restores 20HP to All Allies
|0
|0
|-
|-
|[[Martial artist]]
|[[Martial Artist]]
|[[War Cry]]
|[[War Cry|WarCry]]
|All Enemies
|All Enemies
|Has a chance of startling enemies, preventing them from attacking
|Has a chance of startling enemies, preventing them from attacking
Line 211: Line 213:
|-
|-
|[[Jester]]
|[[Jester]]
|[[Silly Song|Gag Song]]
|[[Silly Song|GagSong]]
|One Group
|One Group
|Has a chance of making one group of enemies laugh, preventing them from attacking
|Has a chance of making one group of enemies laugh, preventing them from attacking
Line 217: Line 219:
|-
|-
|[[Mage]]
|[[Mage]]
|[[Curse Song]]
|[[Cursed Verse|CurseSong]]
|One Group
|One Group
|Lowers the defense of one group of enemies
|Lowers the defense of one group of enemies
Line 223: Line 225:
|-
|-
|[[Sailor]]
|[[Sailor]]
|[[Wave Song]]
|[[Zzz Shanty|WaveSong]]
|One Group
|One Group
|Has a chance of putting one group of enemies to sleep
|Has a chance of putting one group of enemies to sleep
Line 229: Line 231:
|-
|-
|[[Shepherd]]
|[[Shepherd]]
|[[Ram Song]]
|[[Counting Sheep|RamSong]]
|One Group
|One Group
|Has a chance of putting one group of enemies to sleep
|Has a chance of putting one group of enemies to sleep
Line 235: Line 237:
|-
|-
|[[Warrior]]
|[[Warrior]]
|[[War Song]]
|[[Gritty Ditty|WarSong]]
|All Allies
|All Allies
|Raises the defense of all allies
|Raises the defense of all allies
Line 241: Line 243:
|}
|}


==Usefulness==
====Usefulness====
The troubadour is quite frail and should be put in the back rows. Its only use is to make the [[Luminary]] and then a [[Summoner]]. It takes some time to become a Druid and so has to be started as soon the player clears [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. However, the rewards are great. In the 3DS version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.
The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the {{Luminary V}} and then a [[Druid]]. It takes some time to become a Druid and so has to be started as soon the player clears {{Alltrades Abbey 7}}. However, the rewards are great. In the [[Nintendo 3DS]] Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.


The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.
==={{DQ7R}}===
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Total proficiency points
| 375
|-
|Strength
| -14%
|-
|Resilience
| -14%
|-
|Magical might
| -10%
|-
|Magical mending
| +13%
|-
|Agility
| 0%
|-
|Deftness
| +15%
|-
|Charm
| +16%
|-
|Max HP
| -6%
|-
|Max MP
| +14%
|-
|}
====Abilities====
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Rank</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Proficiency points</font>'''
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>'''
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>'''
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>'''
|-
|1
|Music Lover
|[[Accelerate]]
|0
|One ally
|Significantly raises the agility of a single party member
|2
|-
|rowspan=2|2
|rowspan=2|String Plucker
|[[Soothing Song]]
|rowspan=2|10
|All allies
|A calming number that restores around 20 HP to all party members currently in battle
|6
|-
|[[Hymn of Air]]
|All allies
|Forms a barrier that protects all party members from wind-based attacks
|6
|-
|rowspan=2|3
|rowspan=2|Bedroom Jammer
|[[Starburst Throw]]
|rowspan=2|30
|All foes
|Rains down parkling stars on all enemies, reducing their resistence to spells
|10
|-
|[[Hymn of Light]]
|All allies
|Forms a barrier that protects all party members from light-based attacks
|6
|-
|4
|One-Hit Wonder
|[[Aria of Awakening]]
|50
|All allies
|Slightly increases the power of all allies' offensive spells
|8
|-
|rowspan=2|5
|rowspan=2|Touring Act
|[[Hymn of Fire]]
|rowspan=2|60
|All allies
|Forms a barrier that protects all party members from fire-based attacks
|6
|-
|[[Hymn of Ice]]
|All allies
|Forms a barrier that protects all party members from ice-based attacks
|6
|-
|6
|Star Turn
|[[Divine Intervention]]
|65
|One foe
|Significantly reduces the spell resistance of a single enemy
|4
|-
|7
|Platinum-Seller
|[[Acceleratle]]
|70
|All allies
|Slightly raises the agility of all party members
|4
|-
|8
|Living Legend
|[[Angel Song]]
|90
|One ally
|A rejuvenating number that revives a fallen ally and restores their MP<br>Not guaranteed to work
|18
|-
|-<---!Headings are up first.!---> style="font-weight:bold; background:#439CD0"
!colspan="10"| [[Let loose|Let Loose command]]
|-
!colspan="4"| [[Encore]] !! colspan="6"|A potent performance that temporarily reduces all allies' MP costs to 0
|-
|}


==Notable Troubadours==
==Notable Troubadours==
*[[Galen]]
*[[Zalen]]
*Josef Starling
*Josef Starling
*[[Crispin Burns]]
*[[Florin]]
*[[Florin]]
*[[Ishmahri]]
*[[Ishmahri]]
*{{Serena 11}}'s use of harpistry and singing in battle are traits of the profession.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQMCH_Bard.png|''[[Dragon Quest Monsters: Caravan Heart]]''
DQIV Bard.png|''Dragon Quest IV''.
Image:DQMCH_Bard.png|''[[Dragon Quest Monsters: Caravan Heart]]''.
DQVII_Troubadour_male.png|''Dragon Quest VII''.
DQVII_Troubadour_female.png|''Dragon Quest VII''.
</gallery></center>
</gallery></center>
{{DQVIIClasses}}
{{DQVIIClasses}}
[[Category:Classes]]
 
[[Category:Dragon Quest VII classes]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest VII Reimagined vocations]]

Latest revision as of 23:56, 17 February 2026

A Troubadour from Dragon Quest VIII.
A multi-talented musician whose massive repertoire has a range of uses. --Description in Dragon Quest VII.

The Troubadour (吟遊詩人, Gin'yūshijin) is a vocation featured in Dragon Quest VII: Fragments of the Forgotten Past and Dragon Quest Monsters: Caravan Heart. It is also a class of NPC in several games, who usually relay information to the player in rhyme or song.

Description[edit]

The troubadour is a helpful vocation that makes use of support skills in battle. Outside of battle, they learn the Holy Protection spell that is able to keep weaker monsters at bay. After mastering this class, the troubadour can become a Luminary provided they have also mastered the Dancer and Jester vocations.

Appearances[edit]

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Stat Changes[edit]

Statistics Change
Battles to Master 140 (PS1)
85 (3DS)
Strength -25%
Agility -15%
Resilience -15%
Wisdom +20%
Style +10%
Max HP -20%
Max MP Null

PS1 Abilities[edit]

Rank Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice EagleEye 13 Field Tells the player where the closest town is 0
3 Poet X-Ray 27 Field Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster. 2
4 Lyricist SleepSong 40 One Group Has a chance of putting one a group of enemies to sleep 0
5 Warbler Repel 55 Field Prevents weaker monsters from attacking the party 4
6 Crooner AwakeSong 75 All Allies Cures all allies of the sleep status 0
7 Songster MistSong 110 One Group Has a chance of preventing one group of enemies from casting spells 0
8 Minstrel AngelSong 140 All Allies Has a chance of restoring a fallen ally with 50 percent of their max HP 0

3DS Abilities[edit]

Rank Title Learns Battles Needed Target Info MP
1 Music Lover Nothing 0
2 String Plucker War Cry 5 One Group A blood-curdling cry that causes the enemy to quake with fear. 0
3 Bedroom Jammer Lullaby 11 One Group A soothing song that will make your enemies sleep like babes. 0
4 One-Hit Wonder Silly Song 21 One Group A loony tune that gets a group of enemies rolling in the aisles. 0
5 Touring Act Dawn Chorus 31 All Allies A stimulating song that rouses party members from their slumber. 0
6 Star Turn Spellbinding Song 43 One Group A singalong that seals away enemy spells. 0
7 Platinum-Seller Soothing Song 55 All Allies A calming song that restores at least 20 HP to all party members. 0
8 Living Legend Angel Song 85 All Allies Occasionally resurrects a fallen ally with half HP restored. 8

Amount of battles are counted from 0, not from rank to rank.

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Priest HealSong All Allies Restores 20HP to All Allies 0
Martial Artist WarCry All Enemies Has a chance of startling enemies, preventing them from attacking 0
Jester GagSong One Group Has a chance of making one group of enemies laugh, preventing them from attacking 0
Mage CurseSong One Group Lowers the defense of one group of enemies 0
Sailor WaveSong One Group Has a chance of putting one group of enemies to sleep 0
Shepherd RamSong One Group Has a chance of putting one group of enemies to sleep 0
Warrior WarSong All Allies Raises the defense of all allies 0

Usefulness[edit]

The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the Luminary and then a Druid. It takes some time to become a Druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great. In the Nintendo 3DS Version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.

The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.

Dragon Quest VII Reimagined[edit]

Stat Changes[edit]

Statistics Change
Total proficiency points 375
Strength -14%
Resilience -14%
Magical might -10%
Magical mending +13%
Agility 0%
Deftness +15%
Charm +16%
Max HP -6%
Max MP +14%

Abilities[edit]

Rank Title Learns Proficiency points Target Info MP
1 Music Lover Accelerate 0 One ally Significantly raises the agility of a single party member 2
2 String Plucker Soothing Song 10 All allies A calming number that restores around 20 HP to all party members currently in battle 6
Hymn of Air All allies Forms a barrier that protects all party members from wind-based attacks 6
3 Bedroom Jammer Starburst Throw 30 All foes Rains down parkling stars on all enemies, reducing their resistence to spells 10
Hymn of Light All allies Forms a barrier that protects all party members from light-based attacks 6
4 One-Hit Wonder Aria of Awakening 50 All allies Slightly increases the power of all allies' offensive spells 8
5 Touring Act Hymn of Fire 60 All allies Forms a barrier that protects all party members from fire-based attacks 6
Hymn of Ice All allies Forms a barrier that protects all party members from ice-based attacks 6
6 Star Turn Divine Intervention 65 One foe Significantly reduces the spell resistance of a single enemy 4
7 Platinum-Seller Acceleratle 70 All allies Slightly raises the agility of all party members 4
8 Living Legend Angel Song 90 One ally A rejuvenating number that revives a fallen ally and restores their MP
Not guaranteed to work
18
Let Loose command
Encore A potent performance that temporarily reduces all allies' MP costs to 0

Notable Troubadours[edit]

Gallery[edit]