Djinn genie (vocation): Difference between revisions

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==Requirements==
==Requirements==
In order to become a Djinn, a character must first master the [[Malevolantern (Vocation)|Malevolantern]] and [[Barbatos (Vocation)|Barbatos]] classes. A player can also obtain a Djinn heart from battling a the species in the [[Cave to Yet Another World]]. However, the only way a player can fight one is by allowing a [[Malevolamp]] to summon a Djinn.
In order to become a Djinn, a character must first master the [[Malevolantern (vocation)|Malevolantern]] and [[Barbatos (vocation)|Barbatos]] classes. A player can also obtain a Djinn heart from battling a the species in the [[Cave to Yet Another World]]. However, the only way a player can fight one is by allowing a [[Malevolamp]] to summon a Djinn.





Revision as of 12:49, 1 July 2020

The Djinn Genie is an available monster class in the game Dragon Quest VII.

Description

The Djinn Genie is a portly parody of the common perception of genies. This monster class offers a sharp increase in strength but a slight drop in guard and appearance. At rank 8 characters will gain a weak resistance to all elements but breath attacks and strike-rock skills, and a strong resistance to all status ailments.

Requirements

In order to become a Djinn, a character must first master the Malevolantern and Barbatos classes. A player can also obtain a Djinn heart from battling a the species in the Cave to Yet Another World. However, the only way a player can fight one is by allowing a Malevolamp to summon a Djinn.


Stat Changes

Statistics Change
Battles to Master 220
Strength +30%
Agility +10%
Resilience -5%
Wisdom Null
Style -10%
Max HP +10%
Max MP Null
Mastery Bonus +20 Bonus to Strength

Abilities

Level Title
(PSX)
Learns Battles Needed Target Info MP
1 Genie in a Bottle
(Dark Cloud)
Nothing 0
2 Juvenile Djinn
(Genie)
Oomph 25 One Ally Doubles the attack of one ally for a couple of turns 6
3 Errand Boy
(Apharool)
Absorb Magic 50 Self Absorbs the MP from one magic spell cast against the user 0
4 Wish Granter
(Jann)
Insulatle 80 All Allies Reduces the damage of fire and ice attacks 3
5 Deal Maker
(Djinn)
Hocus Pocus 135 Random Random Effects, good, bad or neutral 20
6 Fate Changer
(Shaitan)
Call to Arms 165 All Enemies Summons an army to attack all enemies. Four attacks. Cost of the attack is the caster's gold times 50. 0
7 Djinn General
(Efreet)
Backdraft 173 Self Reflects fire and ice breath once 0
8 Giant Among Genies
(Marid)
Scorch 220 All Enemies Causes ~160 HP in fire damage to all enemies 0

Trivia

  • The accolades for the PSX Djinn come from the Qur'anic tradition and many Arabic stories.
    • The Djinn is an alternate spelling for Genie.
    • Shaitan is another word for the devil of Islam, also known as Iblis. The root of the word can be used as an adjective or an noun. As an adjective, it can mean adversarial. As a noun, it can mean mischief. Shaitan is related to the word Satan of Christian tradition.
    • The Efreet, also spelled Ifrit, are another class of Djinn
    • The Marid is a djinn associated with the open waters and seas.
  • The name Djinn genie may be a reference to "The Jean Genie", a song by David Bowie.