Troubadour: Difference between revisions
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|Bedroom Jammer | |Bedroom Jammer | ||
|[[Lullaby]] | |[[Lullaby]] | ||
| | |11 | ||
|One Group | |One Group | ||
|A soothing song that will make your enemies sleep like babes. | |A soothing song that will make your enemies sleep like babes. | ||
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|One-Hit Wonder | |One-Hit Wonder | ||
|[[Silly Song]] | |[[Silly Song]] | ||
| | |21 | ||
|One Group | |One Group | ||
|A loony tune that gets a group of enemies rolling in the aisles. | |A loony tune that gets a group of enemies rolling in the aisles. | ||
Line 159: | Line 159: | ||
|Touring Act | |Touring Act | ||
|[[Dawn Chorus]] | |[[Dawn Chorus]] | ||
| | |31 | ||
|All Allies | |All Allies | ||
|A stimulating song that rouses party members from their slumber. | |A stimulating song that rouses party members from their slumber. | ||
Line 167: | Line 167: | ||
|Star Turn | |Star Turn | ||
|[[Spellbinding Song]] | |[[Spellbinding Song]] | ||
| | |43 | ||
|One Group | |One Group | ||
|A singalong that seals away enemy spells. | |A singalong that seals away enemy spells. | ||
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|Platinum-Seller | |Platinum-Seller | ||
|[[Soothing Song]] | |[[Soothing Song]] | ||
| | |55 | ||
|All Allies | |All Allies | ||
|A calming song that restores at least 20 HP to all party members. | |A calming song that restores at least 20 HP to all party members. | ||
Line 183: | Line 183: | ||
|Living Legend | |Living Legend | ||
|[[Angel Song]] | |[[Angel Song]] | ||
| | |85 | ||
|All Allies | |All Allies | ||
|Occasionally resurrects a fallen ally with half HP restored. | |Occasionally resurrects a fallen ally with half HP restored. | ||
|8 | |8 | ||
|} | |} | ||
Amount of battles are counted from 0, not from rank to rank. | |||
===Hybrid Abilities=== | ===Hybrid Abilities=== |
Revision as of 11:05, 13 October 2016
The Troubadour (formerly Bard) is a vocation featured in Dragon Quest VII and Dragon Quest Monsters: Caravan Heart.
Description
The troubadour is a helpful class that makes use of support skills in battle. Outside of battle, they know the spell Holy Protection, able to keep weaker monsters at bay. After mastering this class, the troubadour can become a Luminary provided they have also mastered the Dancer and Jester classes.
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 140 |
Strength | -25 Percent |
Agility | -15 Percent |
Guard | -15 Percent |
Intelligence | +20 Percent |
Appearance | +10 Percent |
Max HP | -20 Percent |
Max MP | Null |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | Eye for Distance | 13 | Field | Tells the player where the closest town is | 0 |
3 | Poet | Peep | 27 | Field | Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster. | 2 |
4 | Lyricist | Sleep Song | 40 | One Group | Has a chance of putting one a group of enemies to sleep | 0 |
5 | Warbler | Holy Protection | 55 | Field | Prevents weaker monsters from attacking the party | 4 |
6 | Crooner | Wake Song | 75 | All Allies | Cures all allies of the sleep status | 0 |
7 | Songster | Mist Song | 110 | One Group | Has a chance of preventing one group of enemies from casting spells | 0 |
8 | Minstrel | Angel Song | 140 | All Allies | Has a chance of restoring a fallen ally with 50 percent of their max HP | 0 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Music Lover | Nothing | 0 | |||
2 | String Plucker | War Cry | 5 | One Group | A blood-curdling cry that causes the enemy to quake with fear. | 0 |
3 | Bedroom Jammer | Lullaby | 11 | One Group | A soothing song that will make your enemies sleep like babes. | 0 |
4 | One-Hit Wonder | Silly Song | 21 | One Group | A loony tune that gets a group of enemies rolling in the aisles. | 0 |
5 | Touring Act | Dawn Chorus | 31 | All Allies | A stimulating song that rouses party members from their slumber. | 0 |
6 | Star Turn | Spellbinding Song | 43 | One Group | A singalong that seals away enemy spells. | 0 |
7 | Platinum-Seller | Soothing Song | 55 | All Allies | A calming song that restores at least 20 HP to all party members. | 0 |
8 | Living Legend | Angel Song | 85 | All Allies | Occasionally resurrects a fallen ally with half HP restored. | 8 |
Amount of battles are counted from 0, not from rank to rank.
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Priest | Heal Song | All Allies | Restores 20HP to All Allies | 0 |
Martial artist | War Cry | All Enemies | Has a chance of startling enemies, preventing them from attacking | 0 |
Jester | Gag Song | One Group | Has a chance of making one group of enemies laugh, preventing them from attacking | 0 |
Mage | Curse Song | One Group | Lowers the defense of one group of enemies | 0 |
Sailor | Wave Song | One Group | Has a chance of putting one group of enemies to sleep | 0 |
Shepherd | Ram Song | One Group | Has a chance of putting one group of enemies to sleep | 0 |
Warrior | War Song | All Allies | Raises the defense of all allies | 0 |
Usefulness
The troubadour is quite frail and should be put in the back rows. Its only use is to make the Luminary and then a Summoner. It takes some time to become a Druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great. In the 3DS version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.