Walking corpse
Dragon Quest monster | |
---|---|
Walking corpse | |
File:DQII Walking corpse.png Art by Akira Toriyama | |
Japanese | くさった死体 |
Romaji | Kusatta shitai |
First appearance | Dragon Quest II |
Old localization | Hork |
The Walking corpse is a monster in the Dragon Quest series, introduced in Dragon Quest II.
Description
The walking corpse is a reanimated corpse, part of the Zombie family. They have wild, unkempt grey hair, rotting clothes, and have a trail of drool from their open mouths. Their right eyes are closed, while the left is bulging slightly. The walking corpses also have their hands up in a stereotypical zombie pose. It is usually the first undead monster fought in the game. In some games, the walking corpse has a poison attack, poisoning one party member when it hits.
Typically, the walking corpse will high much higher HP than the other monsters in it's area but also paltry defence. This is a reference to how difficult it is to incapacitate a zombie in horror fiction, despite the body being as soft and vulnerable as rotting flesh can be.
Appearances
Dragon Quest II
Sprite | HP | MP | Attack |
95 | 0 | 59 | |
Defense | Agility | Experience | Gold |
10 | 34 | 61 | 51 |
Abilities | Brutal Strike Poison Attack Sweet Breath |
Location(s) | Dirkandor region |
Item Dropped |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 2⁄7 | 2⁄7 | 5⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 1⁄7 |
Sprites | HP | MP | Attack |
90 | 0 | 51 | |
Defense | Agility | Experience | Gold |
2 | 20 | 61 | 51 |
Abilities | Brutal Strike Poison Attack Sweet Breath |
Location(s) | Dirkandor region |
Item Dropped |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 0⁄7 | 2⁄7 | 2⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 7⁄7 |
Dragon Quest III
Sprite | Level | HP | MP | |
16 | 98 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
67 | 16 | 20 | 120 | 15 |
Bestiary No. | 072 |
Spell(s) | None |
Skill(s) | Defend Waste turn |
Location(s) | Baharata region at night |
Item Dropped | Wayfarer's clothes1⁄64 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 0% | 0% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 25% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
25% | 100% | 100% | 100% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 25% | 0% |
Dragon Quest V
Sprite | HP | MP | Attack | Defense |
70 | 0 | 48 | 2 | |
Agility | Experience | Gold | Tame Rate | |
10 | 57 | 12 | 1/32 |
Bestiary No. | 047 |
Spell(s) | None |
Skill(s) | Call for backup (Lesionnaire) Tongue Lashing Watches and waits |
Location(s) | Whealbrook Adit (G2) Coburg castle dungeon |
Item dropped | Rags1⁄8 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 0% | 0% | 0% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
0% | 0% | 0% | 0% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
0% | 100% | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
0% | 100% | 100% | 0% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
0% | 100% | 100% | 0% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VI
Sprite | HP * | MP | Attack | Defense |
72 | 0 | 59 | 2 | |
Agility | Experience * | Gold | Tame Rate | |
2 | 80 | 18 | 1⁄32 |
Bestiary No. | 051 |
Spell(s) | None |
Skill(s) | Call for back up Poison Attack Tongue Lashing Venom Mist |
Location(s) | |
Item(s) Dropped | Rags1⁄32 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
50% | 100% | 80% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 15% | 0% |
Dragon Quest VII
Sprite | HP | MP | Attack | Defense |
65 | 0 | 37 | 18 | |
Agility | Experience | Gold | Tame Rate | |
13 | 18 | 5 | 1⁄8 |
Bestiary No. | 026 |
Spell(s) | |
Skill(s) | Poison Attack |
Location(s) | Automaton Stronghold Greenthumb Gardens Grody Grotto Mountain Pass Poolside Cave |
Item(s) Dropped | Antidotal herb1⁄64 Walking corpse heart1⁄16 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 0% | 0% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 0% | 0% | 0% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 0% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
0% | 0% | 100% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
0% | 0% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 0% |
3DS version changes |
None |
Dragon Quest VIII
Sprite | HP | MP | Attack |
94 | 0 | 39 | |
Defense | Agility | Experience | Gold |
9 | 10 | 59 | 11 |
Bestiary no. | 052 |
Family | Undead |
In-game description | As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease. |
Spell(s) | None |
Skill(s) | Poison Attack Tension-reducing strike |
Location(s) | Pickham Region |
Item(s) dropped | Antidotal herb1⁄16 Chain mail1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 25% | 25% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 25% | 25% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 15% | 15% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 15% | 25% |
Dragon Quest IX
#055 - Walking corpse | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Manky mud (common, 1/8) Strength ring (rare, 1/128) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Newid Isle Tower of Trades | ||||||||||||||||||||||||||||||||||||||||||
Family | Zombie | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 055 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Description | These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too. They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul. |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
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Dragon Quest Monsters
Horks are members of the Zombie family and can be encountered in the Bewilder and Peace Traveler's Gates. They can also be bred by having another Hork as the pedigree and any other member of the Zombie family as the mate. Horks learn Lush Licks, Poison Gas, and Eerie Light naturally.
Dragon Quest Monsters 2
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Dragon Quest Monsters: Caravan Heart
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Dragon Quest Monsters: Joker
It is found on Infern Isle and is a rank C monster.
Dragon Quest Monsters: Joker 2
This article is a stub. You can help by expanding it. |
Dragon Quest Swords
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Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
29 | 7g |
List No. | 011 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | Colissea - Recruit, Colissea - Captain, Colissean Desert - Recruit, Colissean Desert - Captain, Guardian's Grove - In Search of Elevation |
Item(s) Dropped | Giant tortoise shell, Grubby bandage |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
63 | 7g | Yes |
List No. | 028 |
Field Notes | Creepy corpses made to move by the sinister spooks inside them. Beware the foetid fluids they fling! Being dead, these creatures don't know when they're beaten, and won't rest in peace until they're left in pieces. |
Location(s) | The Lumberlands |
Item(s) Dropped | Twisted talons, Grubby bandage |
Dragon Quest Builders
Dragon Quest Builders 2
This article is a stub. You can help by expanding it. |