Harmour
Dragon Quest monster | |
---|---|
Harmour | |
Art by Akira Toriyama | |
Japanese | デビルアーマー |
Romaji | Debiru āmā |
First appearance | Dragon Quest VI |
Old localization | EvilArmor |
The Harmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VI: Realms of Revelation. It is a two-toned demonic suit of armor wielding a wicked sharp halberd.
Characteristics
The Harmour is a demonic suit of armour. Depending on the game, it has appeared as a member of the Demon family or the Material family. It is a decent attacker and stronger versions of the Harmour can cast debilitating spells. Some variants are actually humans wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a Harmour is defeated in the Nintendo 3DS version of VII, its armour can split in half, revealing it to be empty inside.
Appearances
Dragon Quest VI: Realms of Revelation
Sprite | HP * | MP | Attack | Defense |
64 | 0 | 103 | 120 | |
Agility | Experience * | Gold | Tame Rate | |
43 | 129 | 54 | N/a |
Bestiary No. | #060 |
Spell(s) | None |
Skill(s) | Call for backup (Healslime) |
Location(s) | Aridea region Murdaw's Keep Arkbolt region Hallowed Hollow |
Item(s) Dropped | Iron armour1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 0% | )5 |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 60% | 60% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
60% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 15% | 0% |
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
110 | 0 | 100 | 97 | |
Agility | Experience | Gold | Tame Rate | |
67 | 68 (PS1) 102 (3DS) |
52 (PS1) 78 (3DS) |
1⁄64 |
Bestiary No. | #103 |
Spell(s) | None |
Skill(s) | Harvest Moon Muster Strength |
Location(s) | Pilgrim's Perdition x1 Sanctum of the Cirrus Buccanham The Beacon |
Item(s) Dropped | Iron armour 1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 25% | 25% | 15% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 0% | 15% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
50% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 15% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
50% | 50% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 0% | 50% |
3DS version changes |
None |
There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a Snooze stick to repeatedly put him to sleep, the battle should be no trouble.
Dragon Quest IX: Sentinels of the Starry Skies
##147 - Harmour | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Silver mail1⁄64 Iron mask1⁄128 | ||||||||||||||||||||||||||||||||||||||||||
Locations | Western Wormwood The Bowhole Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Double Up Multithrust | ||||||||||||||||||||||||||||||||||||||||||
Family | Material | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #147 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | デビルアーマー | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Debiru āmā | ||||||||||||||||||||||||||||||||||||||||||
Description | Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well. Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice. |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
40 | 2/5 | 1/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/5 | 5/5 | 4/5 | 1/5 |
Family | Devil |
In-game description | Its real identity underneath the armor is unknown. |
Abilities | FireSlash, BoltSlash, DrakSlash |
Habitat | Gate of Temptation |
Breeding chart | Devil family x Armorpede ArcDemon, GateGuard, Ogre x Material family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | Strong | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | Strong | Weak |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | Weak | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Strong | Weak | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Weak | Weak | None | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | None | None |
Decelerate Resistance * | Curse Resistance | ||
None | Weak |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
40 | 6/10 | 2/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
6/10 | 8/10 | 4/10 | 3/10 |
Family | Devil |
In-game description | The armor gives it great power. |
Abilities | AquaCut, BoltSlash, FireSlash |
Habitat | Monster King's Castle |
Breeding chart | ArcDemon, GateGuard, Ogre x Material family Devil family x ArmorPede |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | Strong | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | Strong | Weak |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Weak | None | Weak | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Immune | Strong | Weak |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Weak | Weak | None |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | None | None | None |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Weak |
Dragon Quest Monsters: Caravan Heart
The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Harmour appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VI event, appearing alongside Terry on his banner. It can participate in the Low djinks's Battle Road as a party member.
Family | Rank | Role | ||
Inorganic |
Attack |
|||
Max Level | HP | MP | Move | |
120 | 823 | 290 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
501 | 308 | 373 | 148 | 35 |
First | Second | Third | ||
Daunting Stab | Double Up* | Explosive Turn* | ||
First | Second | Third |
Charge Tactic / Stats Up | Sizz Res +25 / Stats Up | Explosive Turn Potency +5% / Stats Up |
Fourth | Fifth | |
Crack Res +25 / Stats Up | Explosive Turn Potency +5% / Stats Up | |
First | |
Lowers enemy ATK by 5% in a 5x5 square around it. | |
First | Second | Third |
ATK +10 | DEF +15 | Explosive Turn Potency +2% |
First | |
Charge Tactic: Raises ATK and Move for 1 turn at battle start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Half Res | Half Res | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Normal | Very Weak | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Super Weak | Normal |
Gallery
Super Famicom art.
Harmour with Murdaw from VI. (Cell phone)
Harmour with Murdaw and Healslime from VI. (Cell phone)
A Harmour in X.
Stars model.
Harmour and Terry in Tact.
Tact party icon.