List of abilities in Dragon Quest VIII

From Dragon Quest Wiki


This is a list of all the abilities in Dragon Quest VIII: Journey of the Cursed King for the PS2 in alphabetical order of weapons.

Name Description Notes MP Cost Learned by Tension?
Helm Splitter A skull-splitting smash that lowers an opponent's defense as it inflicts damage Deals normal damage and reduces an enemy's defense by 50% (25% in 3DS) of its base defense score for 7-10 turns. 0 Yangus: Axe (6 points) Yes
Hatchet Man An unpredictable attack that can slay an enemy with a single blow... if it connects. It has a 50% chance to miss, 25% chance to make a normal hit, and a 25% chance to make a critical hit. Recommended for hunting metal enemies. 3 Yangus: Axe (19 points) Yes
Parallax A focused strike capable of occasionally paralyzing an enemy Deals 30% more damage than a standard attack and has a 18 chance to paralyze an enemy for 5-8 turns 2 Yangus: Axe (42 points) Yes
Axes of Evil Generates a vortex from your axe blade that chews into a group of enemies Hits all enemies in a group from left to right. The first hit is slightly weaker than a normal attack and the damage lessens as the attack moves through the group 0 (2 in 3DS) Yangus: Axe (42 points) Yes
Executioner A powerful roundhouse strike that fells an opponent in one blow if it hits An upgraded Hatchet Man. Instead of a 25% chance to make a normal hit and a 25% chance to crit, it's a 50% chance to crit. 3 Yangus: Axe (42 points) No
Typhoeus' Maul An ancient axe technique that works wonders on monsters of the beast family. Against most enemies, this causes 50% more damage than a normal attack. Against beast enemies, it does double the damage of a normal attack 6 Yangus: Axe (100 points) Yes
Crosscutter Throw Traces an X in the air as it ploughs in the enemy. Hits the first enemy with 80% normal power. The second strike on the first enemy is 10% of the first hit times the number of enemies on screen. 2 Hero and Morrie: Boomerang (6 points) Yes
Power Throw A full-force throw that damages all enemies equally. Does slightly less damage than a normal attack, but deals consistent damage to each enemy. 4 Hero and Morrie: Boomerang (18 points) Yes
Firebird Throw Transforms your boomerang into a firebird that incinerates your enemies. Deals consistent fire damage to each enemy in the range of 36-45 damage. 6 Hero and Morrie: Boomerang (32 points) Yes
Super Throw A fearsome attack that uses all your strength to cause extreme damage to all foes. An upgraded Power Throw. Does slightly more than normal damage and damages consistently across all enemies hit. 4 Hero and Morrie: Boomerang (52 points) Yes
Starburst Throw Bathes all enemies in a shower of burning light. Deals base damage of 76-84 points to all enemies. 8 Hero and Morrie: Boomerang (82 points) Yes
Gigathrow Pulverizes a single enemy with the force of a thunderbolt. Deals lightning damage with the calculation of ([LVL x 2 + 125] +/- 10%) to a single enemy. 15 Hero and Morrie: Boomerang (100 points) Yes
Sandman's Arrow A magical arrow capable of putting a single enemy to sleep. Deals the same amount of damage as a normal attack, but may put the enemy to sleep at the same accuracy as snooze 2 Angelo: Bow (6 points) Yes
Cherub's Arrow A secret bow technique that regenerates your own MP. Deals the same amount of damage as a normal attack, but regenerates the users MP at 116 the amount of damage dealt. 0 Angelo: Bow (18 points) Yes
Needle Shot Capable of felling an enemy instantaneously if a vital area is hit. Deals 1 damage, but has a 116 to instantly kill an enemy. 1 Angelo: Bow (25 points) No
Multishot A hail of blows directed randomly against one or more enemies. Fires 3-4 arrows at randomly chosen targets at half the damage of a normal attack 4 Angelo: Bow (44 points) Yes
Seraph's Arrow A secret technique that recovers even more MP than the Cherub's Arrow An upgraded Cherub's Arrow. Deals the same amount of damage as a normal attack, but regenerates the users MP at 18 the amount of damage dealt. 0 Angelo: Bow (66 points) Yes
Shining Shot An arrow that bathes all enemies in a destructive magical light. Deals base 116-124 points of Boom-based damage. 10 Angelo: Bow (88 points) Yes
Needle Rain A rain of arrows that can occasionally obliterate all enemies in a single salvo. 1|16} chance to insta-kill an enemy. If not, each hit does 1 damage. 1 Angelo: Bow (100 points) Yes
Sarcastic Snigger Reduces a single enemy's Tension by one level. Lowers the Tension of a single enemy by 1 level. 3 Angelo: Charisma (13 points) No
Angel Eyes A powerful glance capable of paralyzing a single enemy. Does 15-28 points of damage and has a 18 chance to paralyze an enemy. 4 Angelo: Charisma (19 points) Yes
Chilling Chuckle Reduces the Tension of an entire group of enemies by a degree. An upgraded Sarcastic Snigger. Lowers a group of enemies' Tension level by 1. 3 Angelo: Charisma (52 points) No
Charming Look A glance so powerfully captivating that it burns all enemies in its path. An upgraded Angel Eyes. Does 65-85 (65-105 on 3DS) points of damage to all enemies and has a 18 chance to paralyze an enemy. 4 Angelo: Charisma (81 points) Yes
Heart Breaker An attack that occasionally causes the target to miss a turn. Does normal damage, but the enemy has a 25% chance to miss their turn. 2 Yangus: Club (19 points)
Morrie: Club (20 points)
Yes
Penny Pincher A special technique that steals gold coins from an enemy. Does normal damage but steals 10% of an enemy's money when it connects. It does not affect the money gained at the end of the battle. Small chance there is no gold dropped. 2 Yangus: Club (25 points) Yes
Monster Masher A powerful smash that works wonders on monsters of the material family. Deals 50% more damage to material monsters. Occasionally does more more damage to other monsters. On the 3DS, it deals 25% more damage to normal monsters and 75% more damage to material monsters. 3 Yangus: Club (32 points) Yes
Mind Breaker A superior club attacks that dominates foes and renders them unable to attack. An upgraded Heart Breaker. Does more damage than a normal attack and has a higher chance to lose a turn. 2 Yangus: Club (71 points) Yes
Gold Rush A powerful strike that steals an opponent's gold coins as it inflicts damage. An upgraded Penny Pincher. It does 25% more damage and steals 20% of an enemy's money. Like Penny Pincher, it is not guaranteed to steal the money on a hit, and it does not affect the money earned at the end of a battle. 2 Yangus: Club (93 points) Yes
Devil Crusher An esoteric club technique effective on demon and material family members. An upgraded Monster Mash. It does 50% damage to demons and material monsters. On the 3DS, it does 75% damage to them, and 25% damage to normal monsters. 5 Yangus: Club (100 points) Yes
Stone's Throw Hurls rocks at a single group of enemies. Deals base 8-20 damage to a group of enemies. 0 Hero: Fisticuffs (17 points)
Jessica: Fisticuffs (19 points)
Morrie: Fisticuffs (7 points)
Red: Fisticuffs (18 points)
Yes
Knuckle Sandwich A powerful focused and damaging bare-fisted strike. Deals 50% more damage to an enemy that isn't resistant to the strike/rock element. Is not increased by Tension but does not expend it either. 2 Hero: Fisticuffs (24 points)
Yangus: Fisticuffs (12 points)
Angelo: Fisticuffs (35 points)
Morrie: Fisticuffs (28 points)
No
Defending Champion A defensive ability that greatly reduces the damage inflicted by physical attacks. Reduces damage done to the character by 90%. 0 Hero: Fisticuffs (11 points)
Angelo: Fisticuffs (68 points)
Red: Fisticuffs (7 points)
Yes
Harvest Moon Pummel all enemies with a chain of cartwheels and backflips. It uses the calculation 3/(1+number of enemies) times damage to each enemy. 6 Jessica: Fisticuffs (45 points)
Angelo: Fisticuffs (42 points)
Red: Fisticuffs (60 points)
Yes
Thin Air Generates a powerful vacuum-vortex that slices all enemies to ribbons. Damage is calculated using the calculation (((Level*2 + 30) * 0.8) +/- 10%) capping at level 60 which means its maximum damage is 108-132. 0 Hero and Yangus: Fisticuffs (42 points)
Jessica: Fisticuffs (68 points)
Morrie: Fisticuffs (42 points)
Red: Fisticuffs (33 points)
Yes
Multifists A vicious four-hit strike on a random enemy. Each hit does 13 normal damage meaning maximum damage is 43 normal damage. 0 Hero: Fisticuffs (70 points)
Yangus: Fisticuffs (60 points)
Morrie: Fisticuffs (68 points)
Yes
Boulder Toss Showers all enemies with enourmous boulders. Deals base 72-104 damage to all enemies. 4 Hero: Fisticuffs (82 points)
Yangus: Fisticuffs (100 points)
Yes
Miracle Moon A miraculous technique that pummels all enemies while regenerating your own HP. An upgraded Harvest Moon. Deals the same damage as Harvest Moon but recovers a quarter of the first blow in HP to Angelo. 6 Angelo: Fisticuffs (100 points) Yes
Warcry A hideous battle cry that hits a group of enemies with paralysis. Enemies may be stunned and lose a turn. 0 Yangus: Humanity (32 points) No
Underpants Dance Paralyses all enemies with embarrassment. Enemies may be stunned and lose a turn. Similar to Warcry. 0 Yangus: Humanity (55 points) No
Golden Oldies A multi-hit battle royale with King Trode and friends. Attack four times randomly, dealing damage equal to 1.2 times Yangus' current level. 15 Yangus: Humanity (100 points) No
Toxic Dagger A knife-fighting technique that envenomates a single enemy. Deals half damage but has a 50% chance to poison the enemy 3 Jessica: Knife (9 points)
Red: Knife (6 points)
Yes
Assassin's Stab A fearsome technique that fells an opponent instantly by attacking their vital parts. Deals normal damage but has a 18 chance to instantly kill the enemy. 8 Jessica: Knife (22 points)
Red: Knife (25 points)
Yes
Toxic Sword A sword-fighting technique which envenomates an enemy with each strike. An upgraded Toxic Dagger. Does 75% of normal damage and always poisons the enemy if it can. 8 Jessica: Knife (66 points)
Red: Knife (76 points)
Yes
Sudden Death A fatal flash that strikes down an enemy like a bolt out of the blue. An upgraded Assassin's Stab. Does 30% more damage and has a 25% chance to kill the enemy. 8 Jessica: Knife (100 points) Yes
Steal Sickle Occasionally enables you to steal items from those you slash. Deals normal damage but lowers the drop rate of items by 14. Does not work if Yangus defeats the enemy using this skill unless you are playing the 3DS version. 0 Yangus: Scythe (22 points) Yes
Wind Sickles Sends a whirlwind of sickles pirouetting into the enemy. Deals Woosh-type damage using the calculation ((Level x 3 + 10) +/- 15%), capping at level 57. 0 Yangus: Scythe (32 points) Yes
Grim Reaper A swing of Death's scythe that can instantly kill one or more foes in a group. Inflicts normal damage but has a chance to instantly kill enemies in a group depending on the Whack resistance of the enemy. 3 Yangus: Scythe (50 points) Yes
Stainless Steal Sickle An improved version of the Steal Sickle attack technique. An upgraded Steal Sickle. Inflicts 25% more damage than normal and has a chance at stealing an item at half its normal drop rate. Like Steal Sickle, it does not work if you kill with this attack unless playing the 3DS version. 0 Yangus: Scythe (70 points) Yes
Grimmer Reaper The aura of Death incarnate annihilates the living and obliterates the undead. An upgraded Grim Reaper. It has the same chance to kill a group of enemies but does normal damage but deals less and less damage to each following enemies. It does 25% more damage to zombie enemies. 3 Yangus: Scythe (90 points) Yes
Big Banga An enormous explosion that consumes everything in its path. Before level 55, it will deal base 175-225 Fire damage to enemies, but after, it will deal base 300-400 damage. 30 Yangus: Scythe (100 points) Yes
Blow Kiss A special kiss that can temporarily prevent an enemy from attacking. Does damage based on Jessica's attack type and has a 18 chance for the enemy to lose a turn. 0 Jessica: Sex Appeal (8 points) Yes
Puff-Puff Charms and excites an enemy into paralysed submission. Has a chance to paralyse an enemy, but deals no damage. 0 Jessica: Sex Appeal (38 points) Yes
Hip Drop Pelvic punishment! Curvaceous hips equal big damage. Deals 30% more damage than a normal attack. 0 Jessica: Sex Appeal (48 points) Yes
Sexy Beam Focus the power of passion into a beam that sows destruction and confusion. Deals base 65-75 damage to an enemy, then Fuddles an enemy depending on their fuddle resistance. 3 Jessica: Sex Appeal (54 points) Yes
Pink Typhoon A sudden typhoon that rips a group of enemies into ribbons. Deals base 70-80 Woosh damage to all enemies. 5 Jessica: Sex Appeal (88 points) Yes
Hustle Dance Restores at least 70 HP to all party members. Restores 70-80 HP to each party member. 0 Jessica: Sex Appeal (100 points) Yes
Mercurial Thrust A lightning-fast thrust. This attack does 80% of normal damage but always goes first. 0 Hero: Spear (7 points) Yes
Thunder Thrust Difficult to perform, but has a high chance of doing critical damage. This attack has a 50% chance to miss, 25% to do normal damage, and 25% to crit. In the 3DS, it will not consume Tension. 3 Hero: Spear (12 points) No
Multithrust A flurry of repeated thrusts that can pierce multiple enemies. Hits 3-4 times with each hit doing 50% damage. Each hit attacks a random enemy. 4 Hero: Spear (25 points) Yes
Clean Sweep Drives back a group of enemies with a sweep of the spear. Deals strike/rock type damage and deals damage in this pattern from left to right: 100%/80%/64%/56%/40%/25%/16%. If there are more than 8 monsters, it will hit the rest with 16% as well. 0 (2 on the 3DS) Hero: Spear (45 points) Yes
Lightning Thrust Lands a critical hit when it connects. An upgraded Thunder Thrust. It misses 50% but will crit 50%. Again, on the 3DS, it will not expend Tension. 3 Hero: Spear (59 points) No
Lightning Storm Strikes down all enemies with mighty thunderbolts. Deals base 190-220 Zap-based damage to all enemies. 25 Hero: Spear (100 points)
Angelo: Sword (100 points)
Yes
Caduceus A blessing from the heavens that restores a single party member's HP. Restores 75-95 HP to one ally. 0 Jessica: Staff (57 points)
Angelo: Staff (48 points)
Yes
Dragon Slash An attack that causes heavy damage to dragons. Deals normal damage to normal enemies and an extra 50% to dragons. 0 Hero: Sword (9 points) Yes
Flame Slash Channels the power of a raging fire into the blade of your sword. Deals damage based on vulnerability to Sizz. In order, the possible damage done are 130%/115%/75%/30% 0 Hero: Sword (15 points)
Angelo: Sword (9 points)
Yes