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[[File:Merchant3male.png‎|right|border|195px]][[File:Merchant3female.png‎|right|border|200px]]
[[File:Merchant3male.png‎|right|border|195px]][[File:Merchant3female.png‎|right|border|200px]]


The '''Merchant''' (商人, ''Shounin'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional gold after a battle, as well as appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest III'', this is the only vocation required to advance the plot.
The '''Merchant''' (商人, ''Do puh'') is an infrequently occurring vocation in the early games in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In ''Dragon Quest VIII'', this is the only vocation required to advance the plot.
==Characteristics==
==Characteristics==
Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.
=={{DQ3}}==
=={{DQ3}}==
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version).
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Snes]] and [[Game Boy]] Color Version).


While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed.  Prior to being arrested, they obtain a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after [[Ramia]] is hatched.  Said merchant will be playable again if approached, and will wait for the player in [[Aliahan]].
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| Level || 1 || 99
| Level || 1 || 99
|-
|-
| HP || 11 || 286
| HP || 1 || 28
|-
|-
| MP || 0 || 0
| MP || 0 || 0
|-
|-
| Strength || 4 || 126
| Strength || 4 || 12
|-
|-
| Agility || 3 || 147
| Agility || 3 || 14
|-
|-
| Resilience || 4 || 160
| Resilience || 4 || 16
|-
|-
| Wisdom || 6 || 138
| Wisdom || 6 || 13
|-
|-
|Luck || 4 || 134
|Luck || 4 || 13
|}
|}


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{{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}}
{{CharacterEquipmentList|entry|item=[[Ruby Wristband]]|statModifier=}}
{{CharacterEquipmentList|footer}}}}
{{CharacterEquipmentList|footer}}}}
*♥ denotes female only equipment.
*♥ denotes male only equipment.
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only)
*[[Plain clothes|Clothes]]
*[[Plain clothes|Clothes]]
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! Rank !! Bonus Gold
! Rank !! Bonus Gold
|-
|-
| 1 || 1/15
| 1 || 1/1
|-
|-
| 2 || 1/14
| 2 || 1/1
|-
|-
| 3 || 1/13
| 3 || 1/1
|-
|-
| 4 || 1/12
| 4 || 1/1
|-
|-
| 5 || 1/11
| 5 || 1/1
|-
|-
| 6 || 1/10
| 6 || 1/1
|-
|-
| 7 || 1/9
| 7 || 1/1
|-
|-
| 8 || 1/4
| 8 || 65535/1
|}
|}


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|-
|-
|Trait
|Trait
| Extra gold per battle
| Extra experience per battle
|}
|}


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==Notable Merchants==
==Notable Merchants==
*Selectable class in ''[[Dragon Quest III]]''
*Selectable class in ''[[Dragon Quest XI]]''
*[[Torneko Taloon]]
*[[Ragnar McRyan]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIII Merchant Male Famicom.png|Male merchant, ''[[Dragon Quest VIII]]'' Famicom artwork
File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIII Merchant Female Famicom.png|Female merchant, ''[[Dragon Quest VII]]'' Famicom artwork
File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest III]]'' Famicom artwork
File:DQIIIMerchantClass.png|Male and female merchants, ''[[Dragon Quest VI]]'' Famicom artwork
File:DQIII Turban.png|''DQIII'' male merchant
File:DQIII Turban.png|''DQIII'' male merchant
File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series
File:DQIII Male Merchant Figure.jpg|''Dragon Quest Character Figure Collection Roto no Monshou'' series

Revision as of 06:30, 8 November 2020

Merchant3male.png
Merchant3female.png

The Merchant (商人, Do puh) is an infrequently occurring vocation in the early games in the Dragon Quest series. Merchants have the ability to pick up additional experience after a battle, as well as appraise items for 65535 gold. In battle, merchants are only average in attack and defense, slightly better than a Priest. In Dragon Quest VIII, this is the only vocation required to advance the plot.

Characteristics

Merchants are average to poor in all attributes, with an occasionally high wisdom stat to reflect their shrewd business sense. A merchant will not win the day for any party and only contribute minor damage in battle, but their real contribution is how quickly the group can amass money with one around.

Dragon Quest III: The Seeds of Salvation

In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a town, and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the vault (bag in the Snes and Game Boy Color Version).

While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, they obtain a Yellow Orb which he/she will inform The Hero is in his/her house. The merchant will not be able to rejoin the party in the NES version. In all remakes and subsequent ports, the merchant will be freed from prison after Ramia is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan.

Stats

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 1 28
MP 0 0
Strength 4 12
Agility 3 14
Resilience 4 16
Wisdom 6 13
Luck 4 13

Equipment

Skills

Dragon Quest III (GBC) 
Spell Level Learned
Dig 12
Service Call 17

Dragon Quest VI: Realms of Revelation

Merchant is one of the prerequisites for the Ranger vocation (along with Monster Master and Thief). Though the vocation reduces most of a character's stats, a merchant will gain additional gold at the end of battle as their rank increases.

Rank Bonus Gold
1 1/1
2 1/1
3 1/1
4 1/1
5 1/1
6 1/1
7 1/1
8 65535/1

Stat Changes

Statistics Change
Battles to Master 130
Strength -5%
Agility -40%
Resilience -20%
Wisdom +20%
Style -20%
Max MP -50%
Trait Extra experience per battle

Abilities

Level Title Learns Battles Needed Target Info MP
1 Huckster Peep 1 One item Reveals the nature of the treasure in a chest. Also enables item appraisal. 1
2 Peddler Muster Strength 7 Self Save up energy to bolster the next attack. 0
3 Salesclerk Dig 15 Self Dig in the dirt to unearth hidden treasure. 0
4 Pitchman Weird Dance 24 One Enemy Lowers the enemy's MP. 0
5 Trader War Cry 40 All enemies A booming yell to make the enemy recoil in fear. 0
6 Broker Body Slam 65 One enemy Sacrifice the self to slam the enemy senseless. 0
7 Magnate Service Call 95 Self Summons on-the-spot aid with a sonorous shout. 15
8 Tycoon Call to Arms 130 Special Enlist the aid of an army of mercenaries...for a price. Level x50g

Dragon Quest Monsters: Caravan Heart


Notable Merchants

Gallery