Sailor: Difference between revisions
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<center><small>For the monster talent also called mariner, see: [[Mariner (Talent)]]</small></center> | |||
[[Image:3DS mariner.png|border|right|170px]] | [[Image:3DS mariner.png|border|right|170px]] | ||
<center>''A seasoned seafarer whose abilities come into their own in watery surroundings.'' --Description from ''Dragon Quest VII''</center> | <center>''A seasoned seafarer whose abilities come into their own in watery surroundings.'' --Description from ''Dragon Quest VII''</center> | ||
The '''Sailor''' (船乗り, ''Funanori'') is a vocation that is exclusive to the game {{DQ7}}. | The '''Sailor''' (船乗り, ''Funanori''), previously localized as ''Mariner'', is a vocation that is exclusive to the game {{DQ7}}. | ||
==Description== | ==Description== | ||
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a [[Pirate]], provided that they have also mastered the [[Thief]] class. | The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a [[Pirate]], provided that they have also mastered the [[Thief]] class. | ||
==Appearances== | |||
==Stat Changes== | ==={{DQ7}}=== | ||
====Stat Changes==== | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | ||
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|- | |- | ||
|Battles to Master | |Battles to Master | ||
|135 ( | |135 (PSX)/83 (3DS) | ||
|- | |- | ||
|Strength | |Strength | ||
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|} | |} | ||
== | ====PSX Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
| Line 87: | Line 88: | ||
|3 | |3 | ||
|Deckhand | |Deckhand | ||
|[[Body Slam]] | |[[Body Slam|Ramming]] | ||
|25 | |25 | ||
|One Enemy | |One Enemy | ||
| Line 95: | Line 96: | ||
|4 | |4 | ||
|Seafarer | |Seafarer | ||
|[[Eye for Distance]] | |[[Eye for Distance|EagleEye]] | ||
|43 | |43 | ||
|Field | |Field | ||
| Line 111: | Line 112: | ||
|6 | |6 | ||
|Helmsman | |Helmsman | ||
|[[Tingle]] | |[[Tingle|NumbOff]] | ||
|75 | |75 | ||
|All Allies | |All Allies | ||
| Line 119: | Line 120: | ||
|7 | |7 | ||
|Captain | |Captain | ||
|[[Swoosh]] | |[[Swoosh|Infermore]] | ||
|95 | |95 | ||
|One Group | |One Group | ||
|Causes | |Causes 25~55 HP in Wind Damage | ||
|4 | |4 | ||
|- | |- | ||
| Line 130: | Line 131: | ||
|135 | |135 | ||
|All Enemies | |All Enemies | ||
|If successful, causes ~ | |If successful, causes 30~40 HP in Wind Damage | ||
|0 | |0 | ||
|} | |} | ||
==3DS Abilities== | ====3DS Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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|} | |} | ||
==Hybrid Abilities== | ====Hybrid Abilities==== | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Hybrid</font>''' | ||
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|- | |- | ||
|[[Martial artist]] | |[[Martial artist]] | ||
|[[ | |[[Mean Sweep|BigTrip]] | ||
|One Enemy | |One Enemy | ||
|Damages the enemy and prevents them from acting the next turn | |Damages the enemy and prevents them from acting the next turn | ||
| Line 253: | Line 254: | ||
|- | |- | ||
|[[Warrior]] | |[[Warrior]] | ||
|[[Wing-Clipper]] | |[[Wing-Clipper|BirdSlash]] | ||
|One Enemy | |One Enemy | ||
|Causes 25% percent extra damage to Floating enemies, regular damage to all others | |Causes 25% percent extra damage to Floating enemies, regular damage to all others | ||
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|} | |} | ||
==Usefulness== | ====Usefulness==== | ||
The Sailor learns Tingle, which is somewhat useful when the player reaches [[Wetlock]]. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well. | The Sailor learns Tingle, which is somewhat useful when the player reaches [[Wetlock]]. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation. | ||
==={{DQ7R}}=== | |||
{{Stub}} | |||
==Gallery== | |||
<gallery><center> | |||
DQVII Sailor.png|The {{Hero 7}} as a Sailor in the 3DS version of ''VII'' | |||
</center></gallery> | |||
[[fr:Matelot]] | [[fr:Matelot]] | ||
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{{DQVIIClasses}} | {{DQVIIClasses}} | ||
[[Category:Dragon Quest VII vocations]] | [[Category:Dragon Quest VII vocations]] | ||
[[Category:Dragon Quest VII Reimagined vocations]] | |||
Latest revision as of 18:51, 6 October 2025
The Sailor (船乗り, Funanori), previously localized as Mariner, is a vocation that is exclusive to the game Dragon Quest VII: Fragments of the Forgotten Past.
Description[edit]
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas such as Swoosh to propel ships on their own, Eye for Distance to spot any land, and Net Loss to haul in a big catch. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.
Appearances[edit]
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Stat Changes[edit]
| Statistics | Change |
| Battles to Master | 135 (PSX)/83 (3DS) |
| Strength | Null |
| Agility | +5% |
| Resilience | +10% |
| Wisdom | -10% |
| Style | Null |
| Max HP | +15% |
| Max MP | -20% |
- Sailors will become slightly resistant to Jolly Rager and Maelstrom as they increase in rank.
| Rank | Resistance Rate |
|---|---|
| 1 | 100% |
| 2 | 100% |
| 3 | 100% |
| 4 | 100% |
| 5 | 100% |
| 6 | 100% |
| 7 | 205/256 |
| 8 | 205/256 |
PSX Abilities[edit]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Nothing | 0 | |||
| 2 | Novice | Fishnet | 14 | One Enemy | If successful, prevents enemy from acting the next turn | 0 |
| 3 | Deckhand | Ramming | 25 | One Enemy | Reduces user and enemy to 20% HP if successful | 0 |
| 4 | Seafarer | EagleEye | 43 | Field | When cast, finds the nearest town | 0 |
| 5 | Navigator | nothing | 60 | |||
| 6 | Helmsman | NumbOff | 75 | All Allies | When cast, removes paralysis from allies | 2 |
| 7 | Captain | Infermore | 95 | One Group | Causes 25~55 HP in Wind Damage | 4 |
| 8 | Admiral | Tsunami | 135 | All Enemies | If successful, causes 30~40 HP in Wind Damage | 0 |
3DS Abilities[edit]
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Swabbie | Net Loss | 1 | One Enemy | Snares an enemy in a fisherman's net, making them miss a turn. | 0 |
| 2 | Cabin Boy | Body Slam | 5 | One Enemy | A body blow that deals damage to both slammer and slamee. | 0 |
| 3 | Rigger | Tingle | 7 | All Allies | Cures all party members of paralysis, sleep and other ailments. | 2 |
| Hornpipe | One Group | A merry jig so infectious, it'll cause jiving enemies to miss a turn. | 0 | |||
| 4 | Mate | Mean Sweep | 9 | One Enemy | Adds insult to injury by knocking a damaged enemy off their feet. | 0 |
| 5 | Bosun | Zzz Shanty | 10 | One group | A sleep-inducing song that will set a group of enemies snoring. | 0 |
| 6 | First Mate | Stone's Throw | 10 | One Group | Hurls rocks at a single group of enemies. | 0 |
| 7 | Ship's Captain | Swoosh | 12 | One Group | A whirlwind that wallops a group of enemies. | 4 |
| 8 | Commodore | Lightning | 30 | All Enemies | Calls down lightning to strike all enemies. | 0 |
Hybrid Abilities[edit]
| Hybrid | Learns | Target | Info | MP |
| Bard | WaveSong | One Group | Causes one group to fall asleep | 0 |
| Priest | HolyAura | All Allies | Prevents allies from being damaged. However, they can't attack | 10 |
| Dancer | ShipDance | One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
| Martial artist | BigTrip | One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
| Mage | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
| Warrior | BirdSlash | One Enemy | Causes 25% percent extra damage to Floating enemies, regular damage to all others | 0 |
Usefulness[edit]
The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well to unlock the much more useful Pirate vocation.
Dragon Quest VII Reimagined[edit]
|
|
This article is a stub. You can help by expanding it. |
Gallery[edit]
The Hero as a Sailor in the 3DS version of VII