Troubadour: Difference between revisions
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[[Image:DQVIII_Bard.png||right|thumb|375px|A Bard from ''[[Dragon Quest VIII]].'']] | [[Image:DQVIII_Bard.png||right|thumb|375px|A Bard from ''[[Dragon Quest VIII]].'']] | ||
<center>'' | <center>''A multi-talented musician whose massive repertoise has a range of uses.'' | ||
--Description in ''[[Dragon Quest VII]]''.</center> | --Description in ''[[Dragon Quest VII]]''.</center> | ||
The '''Troubadour''' ( | The '''Troubadour''' (吟遊詩人, ''Bard''), previously known as '''Bard''', is a vocation featured in ''[[Dragon Quest VII]]'' and ''[[Dragon Quest Monsters: Caravan Heart]]''. | ||
==Description== | ==Description== | ||
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|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | |width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | ||
|- | |- | ||
|Battles to Master | |rowspan=2|Battles to Master | ||
|140 | |140 (PS1) | ||
|- | |||
|85 (3DS) | |||
|- | |- | ||
|Strength | |Strength | ||
Line 23: | Line 25: | ||
| -15 Percent | | -15 Percent | ||
|- | |- | ||
| | |Resilience | ||
| -15 Percent | | -15 Percent | ||
|- | |- | ||
| | |Wisdom | ||
| +20 Percent | | +20 Percent | ||
|- | |- | ||
| | |Style | ||
| +10 Percent | | +10 Percent | ||
|- | |- | ||
Line 59: | Line 61: | ||
|2 | |2 | ||
|Novice | |Novice | ||
|[[Eye for Distance]] | |[[Eye for Distance|EagleEye]] | ||
|13 | |13 | ||
|Field | |Field | ||
Line 75: | Line 77: | ||
|4 | |4 | ||
|Lyricist | |Lyricist | ||
|[[Lullaby| | |[[Lullaby|SleepSong]] | ||
|40 | |40 | ||
|One Group | |One Group | ||
Line 83: | Line 85: | ||
|5 | |5 | ||
|Warbler | |Warbler | ||
|[[Holy Protection]] | |[[Holy Protection|Repel]] | ||
|55 | |55 | ||
|Field | |Field | ||
Line 91: | Line 93: | ||
|6 | |6 | ||
|Crooner | |Crooner | ||
|[[Dawn Chorus| | |[[Dawn Chorus|WakeSong]] | ||
|75 | |75 | ||
|All Allies | |All Allies | ||
Line 99: | Line 101: | ||
|7 | |7 | ||
|Songster | |Songster | ||
|[[Spellbinding Song| | |[[Spellbinding Song|MistSong]] | ||
|110 | |110 | ||
|One Group | |One Group | ||
Line 107: | Line 109: | ||
|8 | |8 | ||
|Minstrel | |Minstrel | ||
|[[ | |[[AngelSong]] | ||
|140 | |140 | ||
|All Allies | |All Allies | ||
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|- | |- | ||
|[[Priest]] | |[[Priest]] | ||
|[[Soothing Song| | |[[Soothing Song|HealSong]] | ||
|All Allies | |All Allies | ||
|Restores 20HP to All Allies | |Restores 20HP to All Allies | ||
Line 205: | Line 207: | ||
|- | |- | ||
|[[Martial artist]] | |[[Martial artist]] | ||
|[[ | |[[WarCry]] | ||
|All Enemies | |All Enemies | ||
|Has a chance of startling enemies, preventing them from attacking | |Has a chance of startling enemies, preventing them from attacking | ||
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|- | |- | ||
|[[Jester]] | |[[Jester]] | ||
|[[Silly Song| | |[[Silly Song|GagSong]] | ||
|One Group | |One Group | ||
|Has a chance of making one group of enemies laugh, preventing them from attacking | |Has a chance of making one group of enemies laugh, preventing them from attacking | ||
Line 217: | Line 219: | ||
|- | |- | ||
|[[Mage]] | |[[Mage]] | ||
|[[ | |[[CurseSong]] | ||
|One Group | |One Group | ||
|Lowers the defense of one group of enemies | |Lowers the defense of one group of enemies | ||
Line 223: | Line 225: | ||
|- | |- | ||
|[[Sailor]] | |[[Sailor]] | ||
|[[ | |[[Zzz Shanty|WaveSong]] | ||
|One Group | |One Group | ||
|Has a chance of putting one group of enemies to sleep | |Has a chance of putting one group of enemies to sleep | ||
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|- | |- | ||
|[[Shepherd]] | |[[Shepherd]] | ||
|[[ | |[[Counting Sheep|RamSong]] | ||
|One Group | |One Group | ||
|Has a chance of putting one group of enemies to sleep | |Has a chance of putting one group of enemies to sleep | ||
Line 235: | Line 237: | ||
|- | |- | ||
|[[Warrior]] | |[[Warrior]] | ||
|[[ | |[[Gritty Ditty|WarSong]] | ||
|All Allies | |All Allies | ||
|Raises the defense of all allies | |Raises the defense of all allies | ||
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==Usefulness== | ==Usefulness== | ||
The troubadour is quite frail and should be put in the back rows. Its only use is to make the [[Luminary]] and then a [[ | The troubadour is quite frail and should be put in the back rows. Its only use is to make the [[Luminary]] and then a [[Druid]]. It takes some time to become a Druid and so has to be started as soon the player clears [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. However, the rewards are great. In the 3DS version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle. | ||
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing. | The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing. | ||
==Notable Troubadours== | ==Notable Troubadours== | ||
*[[Galen]] | |||
*Josef Starling | *Josef Starling | ||
*[[Florin]] | *[[Florin]] | ||
*Crispin | |||
*[[Ishmahri]] | *[[Ishmahri]] | ||
Revision as of 02:40, 23 October 2016
The Troubadour (吟遊詩人, Bard), previously known as Bard, is a vocation featured in Dragon Quest VII and Dragon Quest Monsters: Caravan Heart.
Description
The troubadour is a helpful class that makes use of support skills in battle. Outside of battle, they know the spell Holy Protection, able to keep weaker monsters at bay. After mastering this class, the troubadour can become a Luminary provided they have also mastered the Dancer and Jester classes.
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 140 (PS1) |
85 (3DS) | |
Strength | -25 Percent |
Agility | -15 Percent |
Resilience | -15 Percent |
Wisdom | +20 Percent |
Style | +10 Percent |
Max HP | -20 Percent |
Max MP | Null |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | EagleEye | 13 | Field | Tells the player where the closest town is | 0 |
3 | Poet | Peep | 27 | Field | Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster. | 2 |
4 | Lyricist | SleepSong | 40 | One Group | Has a chance of putting one a group of enemies to sleep | 0 |
5 | Warbler | Repel | 55 | Field | Prevents weaker monsters from attacking the party | 4 |
6 | Crooner | WakeSong | 75 | All Allies | Cures all allies of the sleep status | 0 |
7 | Songster | MistSong | 110 | One Group | Has a chance of preventing one group of enemies from casting spells | 0 |
8 | Minstrel | AngelSong | 140 | All Allies | Has a chance of restoring a fallen ally with 50 percent of their max HP | 0 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Music Lover | Nothing | 0 | |||
2 | String Plucker | War Cry | 5 | One Group | A blood-curdling cry that causes the enemy to quake with fear. | 0 |
3 | Bedroom Jammer | Lullaby | 11 | One Group | A soothing song that will make your enemies sleep like babes. | 0 |
4 | One-Hit Wonder | Silly Song | 21 | One Group | A loony tune that gets a group of enemies rolling in the aisles. | 0 |
5 | Touring Act | Dawn Chorus | 31 | All Allies | A stimulating song that rouses party members from their slumber. | 0 |
6 | Star Turn | Spellbinding Song | 43 | One Group | A singalong that seals away enemy spells. | 0 |
7 | Platinum-Seller | Soothing Song | 55 | All Allies | A calming song that restores at least 20 HP to all party members. | 0 |
8 | Living Legend | Angel Song | 85 | All Allies | Occasionally resurrects a fallen ally with half HP restored. | 8 |
Amount of battles are counted from 0, not from rank to rank.
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Priest | HealSong | All Allies | Restores 20HP to All Allies | 0 |
Martial artist | WarCry | All Enemies | Has a chance of startling enemies, preventing them from attacking | 0 |
Jester | GagSong | One Group | Has a chance of making one group of enemies laugh, preventing them from attacking | 0 |
Mage | CurseSong | One Group | Lowers the defense of one group of enemies | 0 |
Sailor | WaveSong | One Group | Has a chance of putting one group of enemies to sleep | 0 |
Shepherd | RamSong | One Group | Has a chance of putting one group of enemies to sleep | 0 |
Warrior | WarSong | All Allies | Raises the defense of all allies | 0 |
Usefulness
The troubadour is quite frail and should be put in the back rows. Its only use is to make the Luminary and then a Druid. It takes some time to become a Druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great. In the 3DS version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle.
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.