Hoodlum: Difference between revisions
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The '''Hoodlum''' is a recurring | The '''Hoodlum''' is a recurring {{MFamilies}} in the {{DQSeries}}, first introduced in {{DQ3}}. | ||
It is a hulking masked marauder that stands as one of the prime members of the [[Humanoid family]] of {{MFamilies}}s. | |||
==Characteristics== | ==Characteristics== | ||
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|exp=195 | |exp=195 | ||
|gold=54 | |gold=54 | ||
|tameRate=[[Hoodlum ( | |tameRate=[[Hoodlum (recruit)|1/16]] | ||
|spells=None | |spells=None | ||
|skills=Acts twice per turn<br>Desperate attack<br>[[Frenzy]] | |skills=Acts twice per turn<br>[[Critical Hit|Desperate attack]]<br>[[Frenzy]] | ||
|item=[[Stone axe]]{{fraction|1|16}} | |item=[[Stone axe]]{{fraction|1|16}} | ||
|locations=[[Knick-knackatory]]<br>Central Continent<br>[[Ancient Ruins]] area (G3)<br>[[Stairway to Zenithia]]<br>[[Diggery Pokery]] area | |locations=[[Knick-knackatory]]<br>Central Continent<br>[[Ancient Ruins]] area (G3)<br>[[Stairway to Zenithia]]<br>[[Diggery Pokery]] area | ||
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|agility=69 | |agility=69 | ||
|bestiaryNumber=#132 | |bestiaryNumber=#132 | ||
|family= | |family={{Humanoid}} | ||
|description=Humanoid nightstalkers that prowl the paths of the world, preying upon unwary travellers. Beware their dazzling light attacks and huge axes. | |description=Humanoid nightstalkers that prowl the paths of the world, preying upon unwary travellers. Beware their dazzling light attacks and huge axes. | ||
|spells=None | |spells=None | ||
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|gold=161 | |gold=161 | ||
|spells=[[Fizzle]] | |spells=[[Fizzle]] | ||
|skills=Parry<br>Becomes [[pep]]ped up<br>[[Desperate attack]]<br>[[Muster Strength]]<br>[[Desperate Double]] | |skills=Parry<br>Becomes [[pep]]ped up<br>[[Critical Hit|Desperate attack]]<br>[[Muster Strength]]<br>[[Desperate Double]] | ||
|items=[[Tough guy tattoo]]{{fraction|1|64}}<br>[[Obliteratoriser]]{{fraction|1|256}} | |items=[[Tough guy tattoo]]{{fraction|1|64}}<br>[[Obliteratoriser]]{{fraction|1|256}} | ||
|locations=[[Zwaardsrust Region]] (second act, night only)<br>[[Dundrasil Region]] (second act) | |locations=[[Zwaardsrust Region]] (second act, night only)<br>[[Dundrasil Region]] (second act) | ||
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|gold=440 | |gold=440 | ||
|spells=[[Fizzle]] | |spells=[[Fizzle]] | ||
|skills=Parry<br>Becomes [[pep]]ped up<br>[[Desperate attack]]<br>[[Muster Strength]]<br>[[Desperate Double]] | |skills=Parry<br>Becomes [[pep]]ped up<br>[[Critical Hit|Desperate attack]]<br>[[Muster Strength]]<br>[[Desperate Double]] | ||
|items=[[Tough guy tattoo]]{{fraction|1|64}}<br>[[Obliteratoriser]]{{fraction|1|256}} | |items=[[Tough guy tattoo]]{{fraction|1|64}}<br>[[Obliteratoriser]]{{fraction|1|256}} | ||
|locations=[[Path to Trial Isle|Drustan's Labyrinth - Path to Trial Isle]] (third act) | |locations=[[Path to Trial Isle|Drustan's Labyrinth - Path to Trial Isle]] (third act) | ||
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==={{DQTact}}=== | ==={{DQTact}}=== | ||
Hoodlum appears as a C-rank | Hoodlum appears as a C-rank {{MFamilies}} of the [[Demon family]]. It can be recruited from Chapter 17, Episode 1: A Shabby Shipwreck and can participate in [[Jade]]'s Battle Road as a party member. | ||
{{DQTactEnemy | {{DQTactEnemy | ||
|name=Hoodlum | |name=Hoodlum | ||
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|romanji=Eriminētā | |romanji=Eriminētā | ||
|sprite=[[Image:DQT Hoodlum.png|250px]] | |sprite=[[Image:DQT Hoodlum.png|250px]] | ||
|family=[[Image:Tact Icon Devil.png|48px]]<br>Demon | |family=[[Image:Tact Icon Devil.png|48px]]<br>{{Demon}} | ||
|rank=[[Image:DQTact Rank Icon C.png|48px]] | |rank=[[Image:DQTact Rank Icon C.png|48px]] | ||
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack | |role=[[Image:DQTact AttackType.png|48px]]<br>Attack | ||
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|charm-resist=Normal | |charm-resist=Normal | ||
}} | }} | ||
==Gallery== | |||
<center><gallery> | |||
DQX Hoodlum.png | |||
DQVII Hoodlum.png|Appearance in {{VII}}'s [['The Big Book of Beasts']] in the remake. | |||
DQX Eliminator.jpg|A hoodlum in {{X}}. | |||
DQXI Hoodlum.jpg|{{XI}} polygon model. | |||
DQXI Vicious hoodlum.jpg|A vicious hoodlum | |||
Flight of the Firebird.png|A Hoodlum fighting Yangus and his [[Firebird]] companion in ''Young Yangus''. | |||
DQMBRV Hoodlum.png|''Battle Road Victory'' cut-in. | |||
DQMBRV Hoodlum1.png | |||
DQotS Hoodlum.jpg|' | |||
{{Stars}} model. | |||
DQR Eliminator.png|{{Rivals}} card. | |||
DQTCG Hoodlum.jpg|''DQ'' Trading Card. | |||
</gallery></center> | |||
==Similar species== | ==Similar species== | ||
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*[[Robbin' huddle (DQM Joker 2)]] | *[[Robbin' huddle (DQM Joker 2)]] | ||
{{clear}} | {{clear}} | ||
[[Category:Dragon Quest III enemies]] | [[Category:Dragon Quest III enemies]] |
Revision as of 20:25, 12 July 2022
Dragon Quest monster | |
---|---|
Hoodlum | |
Art by Akira Toriyama | |
Japanese | エリミネーター |
Romaji | Eriminētā |
First appearance | Dragon Quest III |
Old localization | Eliminator |
The Hoodlum is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest III: The Seeds of Salvation.
It is a hulking masked marauder that stands as one of the prime members of the Humanoid family of monsters.
Characteristics
Hoodlums are burly brutes with peculiar blue-grey skin whose heads are obscured by the blue masks and capes they wear. The only facial feature that can be seen are their red eyes poking out of their masks. Their capes are held with dark green straps and they wear a blue pair of briefs, as well as a pair of gloves and boots, colored either brown leather or yellow depending on the game. The muscled executioners are deadly combatants with a tendency to land desperate attacks on their enemies with the wicked sharp axes they wield.
Appearances
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
24 | 120 | 6 | ||
Attack | Defense | Agility | Experience | Gold |
83 | 50 | 232 | 376 | 53 |
Bestiary No. | #056 |
Spell(s) | Fizzle |
Skill(s) | Brutal Strike Flee |
Location(s) | Fifer's Spire |
Item Dropped | None |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0/64 | 25% | 25% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 25% | 25% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 25% | 25% | 25% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
25% | 25% | 25% |
Dragon Quest V: Hand of the Heavenly Bride
Sprite | HP | MP | Attack | Defense |
83 | 0 | 75 | 71 | |
Agility | Experience | Gold | Tame Rate | |
61 | 195 | 54 | 1/16 |
Bestiary No. | #116 |
Spell(s) | None |
Skill(s) | Acts twice per turn Desperate attack Frenzy |
Location(s) | Knick-knackatory Central Continent Ancient Ruins area (G3) Stairway to Zenithia Diggery Pokery area |
Item dropped | Stone axe1⁄16 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 0% | 67% | 67% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
67% | 67% | 67% | 20% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
20% | ? | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
100% | 67% | 20% | 100% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
67% | 0% | 100% | 20% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
83 | 0 | 75 | 71 | |
Agility | Experience | Gold | Tame Rate | |
61 | 93 | 81 | 1⁄64 |
Bestiary No. | DLC #050 |
Spell(s) | None |
Skill(s) | Acts twice per turn Frenzy |
Location(s) | Whipping Up a Frenzy |
Item(s) Dropped | Stone axe1⁄16 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 0% | 60% | 50% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
60% | 60% | 50% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
50% | 25% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 50% | 100% | 15% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 50% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
15% | 0% | 50% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
123 | 0 | 126 | |
Defense | Agility | Experience | Gold |
97 | 69 | 106 | 32 |
Bestiary no. | #132 |
Family | Humanoid |
In-game description | Humanoid nightstalkers that prowl the paths of the world, preying upon unwary travellers. Beware their dazzling light attacks and huge axes. |
Spell(s) | None |
Skill(s) | Dazzleflash Psyche Up |
Location(s) | East Argonia |
Item(s) dropped | Tough guy tattoo1⁄64 Iron axe1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0/64 | 0% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 0% | 0% | 0% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
0% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 0% | 50% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 15% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 0% | 0% |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
416 | 21 | 173 | |
Defense | Agility | Experience | Gold |
165 | 78 | 687 | 161 |
Bestiary no. | #265 |
Family | Humanoid |
In-game description | Over-eager executioners who take it upon themselves to practise their craft upon unsuspecting passers-by with their oversized axes. |
Spell(s) | Fizzle |
Skill(s) | Parry Becomes pepped up Desperate attack Muster Strength Desperate Double |
Location(s) | Zwaardsrust Region (second act, night only) Dundrasil Region (second act) |
Item(s) dropped | Tough guy tattoo1⁄64 Obliteratoriser1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | -110% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -110% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | -125% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
0% | 99% | 0% | 0% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Sprite | HP | MP | Attack |
939 | 31 | 290 | |
Defense | Agility | Experience | Gold |
306 | 135 | 1,615 | 440 |
Bestiary no. | #464 |
Family | Humanoid |
In-game description | Hoodlums driven to dangerous extremes by the dark power of the Lord of Shadows. |
Spell(s) | Fizzle |
Skill(s) | Parry Becomes pepped up Desperate attack Muster Strength Desperate Double |
Location(s) | Drustan's Labyrinth - Path to Trial Isle (third act) |
Item(s) dropped | Tough guy tattoo1⁄64 Obliteratoriser1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 0% | 0% | -110% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
0% | -110% | 0% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 25% | 100% | -125% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
25% | 99% | 0% | 25% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
2,984 | 178g | Yes |
List No. | #091 |
Field Notes | Big, bad, burly blokes who are a law unto themselves, dishing out indiscriminate punishment with their almighty axes. These hooded horrors hunt their prey at night, cackling ecstatically as they wave their weapons about. |
Location(s) | The Battle of Accordia |
Item(s) Dropped | Densinium, Raging ruby |
Dragon Quest Builders 2
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Hoodlum appears as a C-rank monster of the Demon family. It can be recruited from Chapter 17, Episode 1: A Shabby Shipwreck and can participate in Jade's Battle Road as a party member.
Family | Rank | Role | ||
Demon |
Attack |
|||
Max Level | HP | MP | Move | |
95 | 751 | 140 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
291 | 263 | 213 | 133 | 20 |
First | Second | Third | ||
Helichopter | Aeolian Slash* | N/a | ||
First | Second | Third |
Physical Potency +5% / Stats Up | Zap Res +25 / Stats Up | Aeolian Slash Potency +5% / Stats Up |
Fourth | Fifth | |
Bang Res +25 / Stats Up | Aeolian Slash Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
ATK +3 | Aeolian Slash Potency +2% | N/a |
First | |
Physical Potency +5%: Raises physical potency by 5%. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Immune | Super Weak | Half Res | Normal |
Gallery
Similar species
Close Cousins