Harmour: Difference between revisions

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|gold=120
|gold=120
|droppedItem=[[Silver mail]]{{fraction|1|64}}<br>[[Iron mask]]{{fraction|1|128}}
|droppedItem=[[Silver mail]]{{fraction|1|64}}<br>[[Iron mask]]{{fraction|1|128}}
|skills=[[Double Up]]<br>[[Multithrust]]
|skills=[[Double Up]]<br>[[Multislash]]
|family=Material
|family=Material
|bestiaryNumber=#147
|bestiaryNumber=#147
|description=Suits of armour animated by evil forces. Not just masters of [[Multithrust]], but deft users of [[Double Up]] as well.<br><br>Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.
|description=Suits of armour animated by evil forces. Not just masters of [[Multithrust]], but deft users of [[Double Up]] as well.<br><br>Upset with the [[Stone guardian|stone guardians]] for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.
|locations=[[Western Wormwood]]<br>[[The Bowhole]]<br>{{Grotto}}
|locations=[[Western Wormwood]]<br>[[The Bowhole]]<br>{{Grotto}}
|}}
|}}
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==={{DQM}}===
==={{DQM}}===

Revision as of 11:49, 22 December 2023

The Harmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VI: Realms of Revelation. It is a two-toned demonic suit of armor wielding a wicked sharp halberd.

Characteristics

The Harmour is a demonic suit of armour. Depending on the game, it has appeared as a member of the Demon family or the Material family. It is a decent attacker and stronger versions of the Harmour can cast debilitating spells. Some variants are actually humans wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a Harmour is defeated in the Nintendo 3DS version of VII, its armour can split in half, revealing it to be empty inside.

Appearances

Dragon Quest VI: Realms of Revelation

Harmour (デビルアーマー Debiru āmā) DQVI Logo.png
Original (SFC)
Sprite HP * MP Attack Defense
Harmour DQVI SNES.gif 64 0 103 120
Agility Experience * Gold Tame Rate
43 129 54 N/a
Bestiary No. #060
Spell(s) None
Skill(s) Call for backup (Healslime)
Location(s) Aridea region
Murdaw's Keep
Arkbolt region
Hallowed Hollow
Item(s) Dropped Iron armour1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
0% 0% 0% )5
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
0% 60% 60% 100%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
60% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 100% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance Ban Dance Resistance
100% 100% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 15% 0%
Remakes (DS, Mobile)
Sprites Notable Changes
Harmour DS.png None



Dragon Quest VII: Fragments of the Forgotten Past

Harmour (デビルアーマー Debiru āmā) DQVII Logo.png
Sprite HP MP Attack Defense
Evilarmor.gif 110 0 100 97
Agility Experience Gold Tame Rate
67 68 (PS1)
102 (3DS)
52 (PS1)
78 (3DS)
164
Bestiary No. #103
Spell(s) None
Skill(s) Harvest Moon
Muster Strength
Location(s) Pilgrim's Perdition x1
Sanctum of the Cirrus
Buccanham
The Beacon
Item(s) Dropped Iron armour 1128
Evasion Frizz Resistance * Sizz Resistance * Fire Breath Resistance *
164 25% 25% 15%
Bang Resistance * Crack Resistance * Ice Breath Resistance * Woosh Resistance *
25% 0% 15% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance * Whack Resistance *
50% 0% 100% 100%
Poof Resistance * Poison Resistance * Burning Breath Resistance Fuddle Resistance *
100% 15% 100% 100%
Snooze Resistance * Dazzle Resistance * Fizzle Resistance * Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
100% 0% 50%
3DS version changes
None


There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a Snooze stick to repeatedly put him to sleep, the battle should be no trouble.

Dragon Quest IX: Sentinels of the Starry Skies

##147 - Harmour
Harmour DQIX DS.png
HP MP Experience Gold
145 0 1300 120
Attack Defense Speed
135 180 108
Dropped Item Silver mail164
Iron mask1128
Locations Western Wormwood
The Bowhole
Grotto
Skills Double Up
Multislash
Family Material
Bestiary # #147
Game Dragon Quest IX
Console DS
Japanese Name デビルアーマー
Romanized Jap. Debiru āmā
Description Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well.

Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice.

Dragon Quest X

Dragon Quest Monsters

EvilArmor (デビルアーマー Debiru āmā) DWM Logo.png
Sprite Level cap * HP growth MP growth
Evilarmor.png 40 2/5 1/5
Strength growth Resilience growth Wisdom growth Agility growth
3/5 5/5 4/5 1/5
Family Devil
In-game description Its real identity underneath the armor is unknown.
Abilities FireSlash, BoltSlash, DrakSlash
Habitat Gate of Temptation
Breeding chart Devil family x Armorpede
ArcDemon, GateGuard, Ogre x Material family
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Zap Resistance * Gigaslash Resistance Magic Burst Resistance Drain Magic Resistance *
None Weak None None
Whack Resistance * Kamikazee Resistance * Poison Resistance * Paralysis Resistance *
Immune Strong Weak Strong
Fuddle Resistance * Snooze Resistance * Dazzle Resistance * Fizzle Resistance
Weak Weak None None
Ban Dance Resistance Gobstopper Resistance Stun Resistance * Sap Resistance *
None None None None
Decelerate Resistance * Curse Resistance
None Weak



Dragon Quest Monsters 2

EvilArmor (デビルアーマー Debiru āmā) DWM2 Taras Adventure Logo.png
Sprite Level cap * HP growth MP growth
Evil armor.png 40 6/10 2/10
Strength growth Resilience growth Wisdom growth Agility growth
6/10 8/10 4/10 3/10
Family Devil
In-game description The armor gives it great power.
Abilities AquaCut, BoltSlash, FireSlash
Habitat Monster King's Castle
Breeding chart ArcDemon, GateGuard, Ogre x Material family
Devil family x ArmorPede
Frizz Resistance * Sizz Resistance * Fire Breath Resistance * Bang Resistance *
None Strong None None
Crack Resistance * Ice Breath Resistance * Woosh Resistance * Rock/Army Resistance *
None None Strong Weak
Water Resistance * Zap Resistance * Gigaslash Resistance Magic Burst Resistance
Weak None Weak None
Drain Magic Resistance * Whack Resistance * Kamikazee Resistance * Poison Resistance *
None Immune Strong Weak
Paralysis Resistance * Fuddle Resistance * Snooze Resistance * Dazzle Resistance *
Strong Weak Weak None
Fizzle Resistance Ban Dance Resistance Gobstopper Resistance Stun Resistance *
None None None None
Sap Resistance * Decelerate Resistance * Curse Resistance
None None Weak



Dragon Quest Monsters: Caravan Heart

The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."

Dragon Quest Tact

Harmour appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VI event, appearing alongside Terry on his banner. It can participate in the Low djinks's Battle Road as a party member.

Harmour (デビルアーマー Debiru āmā)Tactlogo.png
Stats


DQT Harmour.png
Family Rank Role
Tact Icon Material.png
Inorganic
DQTact Rank Icon A.png DQTact AttackType.png
Attack
Max Level HP MP Move
120 823 290 2
Attack Defense Agility Wisdom Weight
501 308 373 148 35
Basic Skills
First Second Third
Daunting Stab Double Up* Explosive Turn*
Awakening Skills
First Second Third
Charge Tactic / Stats Up Sizz Res +25 / Stats Up Explosive Turn Potency +5% / Stats Up
Fourth Fifth
Crack Res +25 / Stats Up Explosive Turn Potency +5% / Stats Up
Leader Perks
First
Lowers enemy ATK by 5% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Explosive Turn Potency +2%
Perk Details
First
Charge Tactic: Raises ATK and Move for 1 turn at battle start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Very Weak
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Normal Very Weak Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Normal Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Half Res Super Weak Normal



Gallery

Related Enemies