Firespirit: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 1: Line 1:
<center>{{for
<small><center>{{for
  |about=the recurring {{MFamilies}}
  |about=the recurring {{MFamilies}}
  |for=the {{Dragon Quest VII}} deity
  |for=the {{Dragon Quest VII}} deity
  |see=Fire Spirit
  |see=Fire Spirit
}}</center>
}}</center></small>
{{Monster Infobox
{{Monster Infobox
|title=Firespirit
|title=Firespirit
Line 14: Line 14:
}}
}}


The '''Firespirit''' is a recurring {{MFamilies}} in the {{DQSeries}} that was introduced in {{DQ4}}.
The '''Firespirit''' is a recurring {{MFamilies}} in the {{DQSeries}} that was introduced in {{Dragon Quest IV}}. It is an apparition that specialises in casting [[Frizz]] spells.


==Characteristics==
==Characteristics==
Firespirits, as suggested by their name, are spirits composed of fire. Lacking a concrete physical form, they can shrug off attacks surprisingly well.
Firespirits, as suggested by their name, are spirits composed of fire. Lacking a concrete physical form, they can shrug off attacks surprisingly well. They can be tricky opponents for novice adventurers to face as they can quickly outnumber them by multiplying themselves, then set them ablaze with their fire magic. However, their limited magic power often means they're often only able to cast a single Frizz spell. Depending on the game, they are either part of the [[Undead family]] or [[Elemental family]].


==Main series appearances==
==Appearances==
==={{DQ4}}===
==={{DQ4}}===
{{DQ4Enemy
{{DQ4Enemy
Line 35: Line 35:
|gold=16
|gold=16
|spells=[[Frizz]]
|spells=[[Frizz]]
|skills=Divides into two.
|skills=Divides into two
|item=[[Holy water]]({{fraction|1|32}})
|item=[[Holy water]]({{fraction|1|32}})
|locations=[[Vrenor]] region ({{DQ4 Chapter 2}})<br>[[Endor]] region ({{DQ4 Chapter 3}} and {{DQ4 Chapters 5 & 6}}, [[Day-night cycle|night]] only)<br>[[Gupta Gupha]] ({{DQ4 Chapter 4}})
|locations=[[Vrenor]] region ({{DQ4 Chapter 2}})<br>[[Endor]] region ({{DQ4 Chapter 3}} and {{DQ4 Chapters 5 & 6}}, [[Day-night cycle|night]] only)<br>[[Gupta Gupha]] ({{DQ4 Chapter 4}})
Line 77: Line 77:
|spells=[[Frizz]]
|spells=[[Frizz]]
|skills=None
|skills=None
|locations=[[Farebury Region]]
|locations=[[Farebury Region]]<br>[[Waterfall Cave]]
|items=[[Holy water]]{{fraction|1|64}}<br>[[Amor seco essence]]{{fraction|1|128}}
|items=[[Holy water]]{{fraction|1|64}}<br>[[Amor seco essence]]{{fraction|1|128}}
|evasion={{fraction|0|64}}
|evasion={{fraction|0|64}}
|attack-resist=30%
|attack-resist=40%
|frizz-resist=100%
|frizz-resist=100%
|sizz-resist=50%
|sizz-resist=50%
Line 108: Line 108:


==={{DQ9}}===
==={{DQ9}}===
{{Enemy
{{DQ9EnemyNew
|float=
|image=[[Image:DQIX Firespirit.png]]
|name=Firespirit
|name=Firespirit
|game=Dragon Quest IX
|console=DS
|kanji=メラゴースト
|kanji=メラゴースト
|romaji=Meragōsuto
|romaji=Meragōsuto
|bestiaryNumber=#010
|family=[[Elemental family|Elemental]]
|description=These [[Frizz]] spell elementals are best beaten with spells or abilities, as weapons will often pass right through them.<br><br>'Not even kids use [[Frizz]] these days.' It was these thoughtless words that forged the furious firespirit.
|model=[[Image:DQIX Firespirit.png]]
|hp=14
|hp=14
|mp=3
|mp=3
|exp=12
|gold=15
|attack=9
|attack=9
|defense=9
|defence=9
|agility=9
|agility=9
|experience=12
|gold=15
|droppedItem=[[Holy water]]{{fraction|1|32}}<br>[[Magic water]]{{fraction|1|128}}
|spells=[[Frizz]]
|spells=[[Frizz]]
|skills=
|skills=None
|family=Elemental
|items=[[Holy water]]{{fraction|1|32}}<br>[[Magic water]]{{fraction|1|128}}
|description=These [[Frizz]] spell elementals are best beaten with spells or abilities, as weapons will often pass right through them.<br><br>'Not even kids use [[Frizz]] these days.' It was these thoughtless words that forged the furious firespirit.
|bestiaryNumber=#010
|locations=[[The Hexagon]]<br>[[Stornway (region)|Eastern Stornway]]
|locations=[[The Hexagon]]<br>[[Stornway (region)|Eastern Stornway]]
|}}
|fire-resist=50%
|ice-resist=-50%
|wind-resist=0%
|blast-resist=0%
|rock-resist=0%
|dark-resist=0%
|light-resist=0%
|drain-resist=0%
|whack-resist=25%
|poison-resist=100%
|paralysis-resist=100%
|fuddle-resist=0%
|snooze-resist=50%
|dazzle-resist=100%
|sap-resist=25%
|blunt-resist=25%
|deceleratle-resist=25%
|spooky-aura-resist=25%
|fizzle-resist=0%
|stun-resist=100%
|charm-resist=50%
}}


==={{DQ10}}===
==={{DQ10}}===
{{Stub}}
Firespirits appeared from the beginning of the game. As always, they are able to cast [[Frizz]] on their opponents.


==={{DQMJ}}===
==={{DQMJ}}===
Line 169: Line 187:
{{DQM3Enemy
{{DQM3Enemy
|name=Firespirit
|name=Firespirit
|kanji=  
|kanji= メラゴースト
|romanji=
|romanji=Meragōsuto
|icon=[[File:Firespirit DQM3 portrait.png|100px]]
|icon=[[File:Firespirit DQM3 portrait.png|100px]]
|family=[[File:DQM3 undead family icon.png|link=Undead family]]
|family=[[File:DQM3 undead family icon.png|link=Undead family]]
Line 253: Line 271:
|bskill2=[[Fire Breath]]{{tt|*|Level 16}}
|bskill2=[[Fire Breath]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=Max {{HP}} +5 / Stats Up
|askill1=Max HP +5 / Stats Up
|askill2=[[Frizz]] Res +25 / Stats Up
|askill2=Frizz Res +25 / Stats Up
|askill3=[[Fire Breath]] Potency +5% / Stats Up
|askill3=Fire Breath Potency +5% / Stats Up
|askill4=[[Woosh]] Res +25 / Stats Up
|askill4=Woosh Res +25 / Stats Up
|askill5=[[Fire Breath]] Potency +5% / Stats Up
|askill5=Fire Breath Potency +5% / Stats Up
|lperk1=N/a
|lperk1=N/a
|bperk1=[[Fire Breath]] Potency +2%
|bperk1=Fire Breath Potency +2%
|bperk2=N/a
|bperk2=N/a
|bperk3=N/a
|bperk3=N/a
|aperk1=Max {{HP}} +5
|aperk1=Max HP +5
|frizz-resist=Half Res
|frizz-resist=Half Res
|sizz-resist=Normal
|sizz-resist=Normal
Line 300: Line 318:
Eraser 0141 Firespirit.jpg|A Firespirit in {{Keshi Keshi}}.
Eraser 0141 Firespirit.jpg|A Firespirit in {{Keshi Keshi}}.
</gallery></center>
</gallery></center>
[[Category:Ghosts]]
[[Category:Ghosts]]
[[Category:Elementals]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest IV enemies]]
[[Category:Dragon Quest VIII enemies]]
[[Category:Dragon Quest VIII enemies]]

Revision as of 18:45, 29 January 2024

This article is about the recurring monster. For the Dragon Quest VII deity, see Fire Spirit.

The Firespirit is a recurring monster in the Dragon Quest series that was introduced in Dragon Quest IV. It is an apparition that specialises in casting Frizz spells.

Characteristics

Firespirits, as suggested by their name, are spirits composed of fire. Lacking a concrete physical form, they can shrug off attacks surprisingly well. They can be tricky opponents for novice adventurers to face as they can quickly outnumber them by multiplying themselves, then set them ablaze with their fire magic. However, their limited magic power often means they're often only able to cast a single Frizz spell. Depending on the game, they are either part of the Undead family or Elemental family.

Appearances

Dragon Quest IV: Chapters of the Chosen

Firespirit (メラゴースト Meragōsuto)DQIV Logo.png
Original (NES)
Sprite HP MP Attack
Firespirit DQIV NES.gif 12 2 11
Defense Agility Experience Gold
12 8 6 16
Bestiary No. #026
Spell(s) Frizz
Skill(s) Divides into two
Location(s) Vrenor region (Chapter 2)
Endor region (Chapter 3 and Chapters 5 & 6, night only)
Gupta Gupha (Chapter 4)
Item Dropped Holy water(132)
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance *
116 100% 25% 0%
Crack Resistance * Woosh Resistance * Zap Resistance * Drain Magic Resistance
0% 25% 0% 75%
Whack Resistance * Kamikazee Bracer Resistance Poof Resistance Fuddle Resistance
75% 0% 25% 0%
Snooze Resistance Dazzle Resistance Sap Resistance * Fizzle Resistance
100% 75% 0% 25%
Remakes (PSX, DS, Mobile)
Sprites Notable Changes
Firespirit ds.png None



Dragon Quest VIII: Journey of the Cursed King

Firespirit (メラゴースト Meragōsuto)DQ8-LOGO-ICON.png
Original (PS2)
Sprite HP MP Attack
DQVIII PS2 Firespirit.png 14 3 9
Defense Agility Experience Gold
9 9 5 4
Bestiary no. #009
Family Elemental
In-game description A physical manifestation of fire magic. As this monster lacks a material body, most physical attacks pass right through it. Try raising your tension level when fighting them.
Spell(s) Frizz
Skill(s) None
Location(s) Farebury Region
Waterfall Cave
Item(s) dropped Holy water164
Amor seco essence1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 40% 100% 50%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
50% 0% 0% 0%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
0% 0% 0% 15%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
15% 50% 50% 50%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 100% 15% 100%
Stun Resistance * Sap Resistance * Army Resistance *
15% 15% 0%
Remake (3DS, Mobile)
Notable Changes
None




Dragon Quest IX: Sentinels of the Starry Skies

Firespirit (メラゴースト Meragōsuto)DQIX Logo.png
Model HP MP Attack
DQIX Firespirit.png 14 3 9
Defence Agility Experience Gold
9 9 12 15
Bestiary no. #010
Family Elemental
In-game description These Frizz spell elementals are best beaten with spells or abilities, as weapons will often pass right through them.

'Not even kids use Frizz these days.' It was these thoughtless words that forged the furious firespirit.
Spell(s) Frizz
Skill(s) None
Location(s) The Hexagon
Eastern Stornway
Item(s) dropped Holy water132
Magic water1128
Fire Resistance * Ice
Resistance
*
Wind Resistance * Blast/Lightning Resistance *
50% -50% 0% 0%
Rock Resistance * Dark Resistance * Light Resistance * Drain Magic Resistance
0% 0% 0% 0%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
25% 100% 100% 0%
Snooze Resistance * Dazzle Resistance Sap Resistance * Blunt Resistance *
50% 100% 25% 25%
Deceleratle Resistance * Spooky Aura Resistance* Fizzle Resistance * Stun Resistance *
25% 25% 0% 100%
Charm Resistance *
50%


Dragon Quest X

Firespirits appeared from the beginning of the game. As always, they are able to cast Frizz on their opponents.

Dragon Quest Monsters: Joker

Firespirit
Family Undead
Rank F
Description As its name suggests, it likes to play with fire. However, it is not fond of the cold.
Weapons Swords, Whips, Claws, Staves
Traits Frizzmeister
Resistances Healed by Frizz, Vulnerable to Water, Healed by Fire Breath
Skill Fire, Defense Boost
Location Xeroph Isle (Night)
Breeding chart Ghost x Bag o' laughs


Dragon Quest Monsters: Joker 2

Firespirit
Family Undead
Rank F
Size S
Weapons Swords, Whips, Claws, Staves
Traits Frizzmeister, Crafty Frizzer
Resistances Healed by Frizz and Fire Breath
Skill Frizz & Sizz
Location -
Breeding chart Muddy hand x Conklave
Stump chump x Healslime


Dragon Quest Monsters: The Dark Prince

Firespirit (メラゴースト Meragōsuto) DQM3 Logo.png
Icon Family Max HP* Max MP*
Firespirit DQM3 portrait.png DQM3 undead family icon.png 1,390 530
Max Attack Max Defence Max Agility Max Wisdom
350 550 470 630
Bestiary No. #437
Rank G
In-game description No-one knows for certain how these monsters came to be. Some believe they were born of the fiery 'Frizz' spell, while others think they are the souls of those who died with a burning desire for revenge
Talents Frizz Afficionado (lv. 1)
Frizz Ward (lv. 20)
MP Booster I (lv. 40)
Guaranteed traits Frizzmeister (lv. 1)
Ace Evader (lv. 20)
Absorbent Touch (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Rando-Ping (lv. 1)
Parting Gift (lv. 60)
Habitat Circle of Temper - Lower & Middle Echelon (DQM3 spring icon.pngDQM3 summer icon.pngDQM3 autumn icon.png)
Items Magic water (Common)
Seed of life (Rare)
Synthesis chart Nardragon DQM3 portrait.png X Putrefido DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
50% -25% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
50% -25% 0% 50%
Dark Resistance * Debilitation Resistance* Bedazzlement Resistance * Antimagic Resistance *
0% 0% -25% 0%
MP Absorption Resistance * Confusion Resistance * Sleep Resistance * Paralysis Resistance *
50% 25% 0% 25%
Stun Resistance * Poison Resistance *
25% 50%
Instant Death Resistance *
0%



Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Firespirit (メラゴースト Mera gōsuto)DQHII Logo.png
Model Experience Gold Marked Version?
Firespirit DQH2.png 17 14g Yes
List No. #013
Field Notes Phantoms formed from infernal flames who attack adventurers with scorching spells. Scholars are undecided whether they are the embodiments of the Frizz spell, or the sizzling souls of the damned.
Location(s) The Grand Dunes, The Battle of Dunisia
Item(s) Dropped Red eye, Narspicious



Dragon Quest of the Stars


Dragon Quest Tact

Firespirit appears as an E-rank monster of the Undead family. It can be recruited from Chapters 13-5 and 13-6 of the main storyline and it can participate in the Ghost, Walking corpse, and Maam's Battle Roads as a party member.

Firespirit (メラゴースト Mera gōsuto)Tactlogo.png
Stats


DQT Firespirit.png
Family Rank Role
Tact Icon Zombie.png
Undead
DQTact Rank Icon E.png DQTact MagicType.png
Magic
Max Level HP MP Move
95 468 113 2
Attack Defense Agility Wisdom Weight
213 196 187 120 10
Basic Skills
First Second Third
Frizz Fire Breath* N/a
Awakening Skills
First Second Third
Max HP +5 / Stats Up Frizz Res +25 / Stats Up Fire Breath Potency +5% / Stats Up
Fourth Fifth
Woosh Res +25 / Stats Up Fire Breath Potency +5% / Stats Up
Leader Perks
First
N/a
Basic Perks
First Second Third
Fire Breath Potency +2% N/a N/a
Perk Details
First
Max HP +5
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Very Weak Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak



Similar species

Gallery