Sailor: Difference between revisions
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[[Image:3DS mariner.png|border|right|190px]] | [[Image:3DS mariner.png|border|right|190px]] | ||
The '''Sailor''' (formerly | <center>''A seasoned seafarer whose abilities come into their own in watery surroundings.'' --Description from ''Dragon Quest VII''</center> | ||
The '''Sailor''' (formerly ''Mariner'') is a vocation that is exclusive to the game ''[[Dragon Quest VII]]''. | |||
==Description== | ==Description== | ||
The sailor is an experienced and hardy warrior of the sea. | The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a [[Pirate]], provided that they have also mastered the [[Thief]] class. | ||
==Stat Changes== | ==Stat Changes== | ||
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|- | |- | ||
|Battles to Master | |Battles to Master | ||
|135 | |135 (PS1)/83 (3DS) | ||
|- | |- | ||
|Strength | |Strength | ||
Line 35: | Line 37: | ||
|} | |} | ||
*Sailors will become slightly resistant to [[woosh]]-based damage as their rank increases: ''rank 1 = 100%, 2 = 100%, 3 = 100%, 4 = 100%, 5 = 100%, 6 = 100%, 7 = 204/256, 8 = 204/256''. | *Sailors will become slightly resistant to [[woosh]]-based damage as their rank increases: ''rank 1 = 100%, 2 = 100%, 3 = 100%, 4 = 100%, 5 = 100%, 6 = 100%, 7 = 204/256, 8 = 204/256''. | ||
==Abilities== | |||
==PS1 Abilities== | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
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|All Enemies | |All Enemies | ||
|If successful, causes ~65 HP in Water Damage | |If successful, causes ~65 HP in Water Damage | ||
|0 | |||
|} | |||
==3DS Abilities== | |||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | |||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' | |||
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |||
|- | |||
|1 | |||
|Swabbie | |||
|[[Net Loss]] | |||
|1 | |||
|One Enemy | |||
|Snares an enemy in a fisherman's net, making them miss a turn. | |||
|0 | |||
|- | |||
|2 | |||
|Cabin Boy | |||
|[[Body Slam]] | |||
|5 | |||
|One Enemy | |||
|A body blow that deals damage to both slammer and slamee. | |||
|0 | |||
|- | |||
|rowspan=2|3 | |||
|rowspan=2|Rigger | |||
|[[Tingle]] | |||
|rowspan=2|7 | |||
|All Allies | |||
|Cures all party members of paralysis, sleep and other ailments. | |||
|2 | |||
|- | |||
|[[Hornpipe]] | |||
|One Group | |||
|A merry jig so infectious, it'll cause jiving enemies to miss a turn. | |||
|0 | |||
|- | |||
|4 | |||
|Mate | |||
|[[Mean Sweep]] | |||
|9 | |||
|One Enemy | |||
|Adds insult to injury by knocking a damaged enemy off their feet. | |||
|0 | |||
|- | |||
|5 | |||
|Bosun | |||
|[[Zzz Shanty]] | |||
|10 | |||
|One group | |||
|A sleep-inducing song that will set a group of enemies snoring. | |||
|0 | |||
|- | |||
|6 | |||
|First Mate | |||
|[[Stone's Throw]] | |||
|10 | |||
|One Group | |||
|Hurls rocks at a single group of enemies. | |||
|0 | |||
|- | |||
|7 | |||
|Ship's Captain | |||
|[[Swoosh]] | |||
|12 | |||
|One Group | |||
|A whirlwind that wallops a group of enemies. | |||
|4 | |||
|- | |||
|8 | |||
|Commodore | |||
|[[Lightning]] | |||
|30 | |||
|All Enemies | |||
|Calls down lightning to strike all enemies. | |||
|0 | |0 | ||
|} | |} | ||
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|- | |- | ||
|[[Bard]] | |[[Bard]] | ||
|[[WaveSong]] | |[[Zzz Shanty|WaveSong]] | ||
|One Group | |One Group | ||
|Causes one group to fall asleep | |Causes one group to fall asleep | ||
Line 131: | Line 214: | ||
|- | |- | ||
|[[Dancer]] | |[[Dancer]] | ||
|[[ShipDance]] | |[[Hornpipe|ShipDance]] | ||
|One Enemy | |One Enemy | ||
|If successful, prevents one enemy from acting the next turn | |If successful, prevents one enemy from acting the next turn | ||
Line 137: | Line 220: | ||
|- | |- | ||
|[[Martial artist]] | |[[Martial artist]] | ||
|[[Leg Sweep]] | |[[Leg Sweep|Mean Sweep]] | ||
|One Enemy | |One Enemy | ||
|Damages the enemy and prevents them from acting the next turn | |Damages the enemy and prevents them from acting the next turn | ||
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|- | |- | ||
|[[Warrior]] | |[[Warrior]] | ||
|[[Wing Clipper]] | |[[Wing-Clipper]] | ||
|One Enemy | |One Enemy | ||
|Causes 25% percent extra damage to Floating enemies, regular damage to all others | |Causes 25% percent extra damage to Floating enemies, regular damage to all others | ||
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==Usefulness== | ==Usefulness== | ||
The Sailor learns Tingle, which is somewhat useful when the player reaches [[ | The Sailor learns Tingle, which is somewhat useful when the player reaches [[Wetlock]]. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well. | ||
{{DQVIIClasses}} | {{DQVIIClasses}} | ||
[[Category: Classes]] | [[Category: Classes]] | ||
[[Category:Dragon Quest VII classes]] | [[Category:Dragon Quest VII classes]] |
Revision as of 18:34, 8 October 2016
The Sailor (formerly Mariner) is a vocation that is exclusive to the game Dragon Quest VII.
Description
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.
Stat Changes
Statistics | Change |
Battles to Master | 135 (PS1)/83 (3DS) |
Strength | Null |
Agility | +5 Percent |
Guard | +10 Percent |
Intelligence | -10 Percent |
Appearance | Null |
Max HP | +15 Percent |
Max MP | -20% Percent |
- Sailors will become slightly resistant to woosh-based damage as their rank increases: rank 1 = 100%, 2 = 100%, 3 = 100%, 4 = 100%, 5 = 100%, 6 = 100%, 7 = 204/256, 8 = 204/256.
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | Fishnet | 14 | One Enemy | If successful, prevents enemy from acting the next turn | 0 |
3 | Deckhand | Body Slam | 25 | One Enemy | Reduces user and enemy to 20% HP if successful | 0 |
4 | Seafarer | Eye for Distance | 43 | Field | When cast, finds the nearest town | 0 |
5 | Navigator | nothing | 60 | |||
6 | Helmsman | Tingle | 75 | All Allies | When cast, removes paralysis from allies | 2 |
7 | Captain | Swoosh | 95 | One Group | Causes 30-40 HP in Wind Damage | 4 |
8 | Admiral | Tsunami | 135 | All Enemies | If successful, causes ~65 HP in Water Damage | 0 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Swabbie | Net Loss | 1 | One Enemy | Snares an enemy in a fisherman's net, making them miss a turn. | 0 |
2 | Cabin Boy | Body Slam | 5 | One Enemy | A body blow that deals damage to both slammer and slamee. | 0 |
3 | Rigger | Tingle | 7 | All Allies | Cures all party members of paralysis, sleep and other ailments. | 2 |
Hornpipe | One Group | A merry jig so infectious, it'll cause jiving enemies to miss a turn. | 0 | |||
4 | Mate | Mean Sweep | 9 | One Enemy | Adds insult to injury by knocking a damaged enemy off their feet. | 0 |
5 | Bosun | Zzz Shanty | 10 | One group | A sleep-inducing song that will set a group of enemies snoring. | 0 |
6 | First Mate | Stone's Throw | 10 | One Group | Hurls rocks at a single group of enemies. | 0 |
7 | Ship's Captain | Swoosh | 12 | One Group | A whirlwind that wallops a group of enemies. | 4 |
8 | Commodore | Lightning | 30 | All Enemies | Calls down lightning to strike all enemies. | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Bard | WaveSong | One Group | Causes one group to fall asleep | 0 |
Priest | HolyAura | All Allies | Prevents allies from being damaged. However, they can't attack | 10 |
Dancer | ShipDance | One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
Martial artist | Mean Sweep | One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
Mage | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
Warrior | Wing-Clipper | One Enemy | Causes 25% percent extra damage to Floating enemies, regular damage to all others | 0 |
Usefulness
The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well.