Corpse corporal: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
| title=Corpse corporal
|title=Corpse corporal
| image=[[File:DQII_Corpse_Corporal.png|225px]]
|image=[[File:DQII_Corpse_Corporal.png|275px]]
| caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
| firstappear={{Dragon Quest II}}
|firstappear={{Dragon Quest II}}
| kanji=リビングデッド
|kanji=リビングデッド
| romanji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
| old=Zombie
|old=Zombie ({{II}} NES and GBC and {{VII}} PS1)
}}
}}


The '''Corpse Corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}.
The '''Corpse corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest II}}, it is a stronger version of the [[Walking corpse]].
 
Introduced in {{DQ2}}, it is a stronger version of the [[Walking corpse]].


==Characteristics==  
==Characteristics==  
The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. But when they do spring to life they love to lick the [[party]] in a way that leaves them helplessly paralyzed so they can shuffle haplessly and strike. They also emit a [[Spooky Aura]] that leaves enemies open to extra damage from slung spells.
The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a [[Spooky Aura]] that leaves enemies open to extra damage from slung spells.


It is unknown why the corporal sprites alternate between being faithful to the artwork's colors and wearing grimey green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In {{Dragon Quest II}} and the ''Builders'' games, the corpse corporal has sickly jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
It is unknown why the corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of ''V'' and ''VII'', the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in ''II'' and the ''Builders'' games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
{{Clear}}
{{Clear}}


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|nes-agility=12
|nes-agility=12
|nes-spells=[[Dazzle]]<br>[[Defend]]
|nes-spells=[[Dazzle]]<br>[[Defend]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]]
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds|Tower of Wind]]
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-item=[[Leather armour]]{{fraction|1|16}}
|nes-evasion={{fraction|1|64}}
|nes-evasion={{fraction|1|64}}
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|nes-fizzle-resist={{fraction|7|7}}
|nes-fizzle-resist={{fraction|7|7}}
|nes-kasap-resist={{fraction|0|7}}
|nes-kasap-resist={{fraction|0|7}}
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png]][[Image:Zombie DQII GBC.png]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal.png|55px]]
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png|55px]][[Image:Zombie DQII GBC.png|55px]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal Erdrick Trilogy Switch.png|55px]]
|remake-hp=60
|remake-hp=60
|remake-mp=3
|remake-mp=3
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|romanji=Ribingu deddo
|romanji=Ribingu deddo
|bestiaryNumber=#072
|bestiaryNumber=#072
|sprite=[[Image:Corpse Corporal DQV SFC.png]]
|sprite=[[Image:Corpse Corporal DQV SFC.png|65px]]
|hp=105
|hp=105
|mp=0
|mp=0
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|tameRate=N/A
|tameRate=N/A
|spells=None
|spells=None
|skills=Becomes confused and skips turn.<br>Call for back up. ([[Lesionnaire]])<br>[[Spooky Aura]]
|skills=Becomes confused and skips turn<br>Calls for back up ([[Lesionnaire]])<br>[[Spooky Aura]]
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|item=[[Yggdrasil leaf]]{{fraction|1|64}}
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]]
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|kanji= リビングデッド
|kanji= リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:Livingdead.gif]]
|sprite=[[Image:Corpse corporal DQVI SFC.png|75px]]
|hp=160
|hp=160
|mp=0
|mp=0
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|bestiaryNumber=#120
|bestiaryNumber=#120
|spells=None
|spells=None
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused.
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
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|bestiaryNumber=#180
|bestiaryNumber=#180
|spells=None
|spells=None
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Call for backup (Corpse corporal)
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Calls for backup (Corpse corporal)
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]]
|items=[[Seed of life]]{{fraction|1|256}}
|items=[[Seed of life]]{{fraction|1|256}}
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|army-resist=15%
|army-resist=15%
|remake-changes=
|remake-changes=
}}*[[Undead family|Zombie-type]]
}}*'''[[Undead family|Zombie-type]]'''


==={{Dragon Quest VIII}} {{3DS}}===
==={{Dragon Quest VIII}} {{3DS}}===
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|shock-resist=50%
|shock-resist=50%
|sleep-resist=50%
|sleep-resist=50%
|confusion-resist=
|confusion-resist=15%
|dazzle-resist=50%
|dazzle-resist=50%
|fizzle-resist=100%
|fizzle-resist=100%
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==={{DQ10}}===
==={{DQ10}}===
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, they are more formidable than in past entires, paralyzing enemies with their [[Burning Breath|breath]] and cursing them.
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their [[Burning Breath|breath]] and cursing them.


==={{DQ11}}===
==={{DQ11}}===
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|gold=60
|gold=60
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F ({{3DS}} and {{Definitive Edition}} only)
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (2D mode of {{3DS}} and ''Definitive Edition'' only)
|evasion=N/a
|evasion=N/a
|fire-resist=-125%
|fire-resist=-25%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-125%
|light-resist=-25%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|elemental-resist=0%
|elemental-resist=0%
}}
}}
 
====Vicious====
{{DQ11Enemy
{{DQ11Enemy
|name=Vicious corpse corporal
|name=Vicious corpse corporal
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|gold=115
|gold=115
|spells=None
|spells=None
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br>Call for backup. (Vicious corpse corporal)
|skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Vicious corpse corporal)
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}}
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only)
|evasion=N/a
|evasion=N/a
|fire-resist=-125%
|fire-resist=-25%
|ice-resist=25%
|ice-resist=25%
|wind-resist=-110%
|wind-resist=-10%
|rock-resist=0%
|rock-resist=0%
|light-resist=-150%
|light-resist=-50%
|dark-resist=25%
|dark-resist=25%
|zap-resist=0%
|zap-resist=0%
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|romanji={{tt|Ribingu deddo|Living dead}}
|romanji={{tt|Ribingu deddo|Living dead}}
|listNumber=#043
|listNumber=#043
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=49
|exp=49
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|romaji={{tt|Ribingu deddo|Living dead}}
|romaji={{tt|Ribingu deddo|Living dead}}
|listNumber=#099
|listNumber=#099
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]]
|exp=780
|exp=780
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|chapter-2-locations=[[Holy Sanctum]]
|chapter-2-locations=[[Holy Sanctum]]
}}
}}
==={{DQRivals}}===
Corpse corporal appeared in the first standard card pack as a rare card exclusive for [[Demon Swordsman|Demon Swordsmen]] leaders.


==={{DQTact}}===
==={{DQTact}}===
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|kanji=リビングデッド
|kanji=リビングデッド
|romanji=Ribingu deddo
|romanji=Ribingu deddo
|sprite=[[Image:DQT Corpse Corpral.png|225px]]
|sprite=[[Image:DQT Corpse Corpral.png|250px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|rank=[[Image:DQTact Rank Icon C.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>[[Debuff]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|lvl=105
|lvl=115
|hp=750
|hp=798
|mp=246
|mp=262
|move=2
|move=2
|attack=315
|attack=336
|defense=281
|defense=300
|agility=128
|agility=137
|wisdom=111
|wisdom=118
|weight=20
|weight=20
|bskill1=[[Poison Attack]]
|bskill1=[[Poison Attack]]
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill2=[[Shade Slash]]{{tt|*|Level 16}}
|bskill3=N/a
|bskill3=N/a
|askill1=[[Zam]]-type Physical Potency +5% / Stats Up
|askill1=Zam-type Physical Potency +5%/Stats Up
|askill2=[[Woosh]] Res +25 / Stats Up
|askill2=Woosh Res +25/Stats Up
|askill3=[[Shade Slash]] Potency +5% / Stats Up
|askill3=Shade Slash Potency +5%/Stats Up
|askill4=[[Zap]] Res +25 / Stats Up
|askill4=Zap Res +25/Stats Up
|askill5=[[Shade Slash]] Potency +5% / Stats Up
|askill5=Shade Slash Potency +5%/Stats Up
|lperk1=None
|lperk1=None
|bperk1=Max {{HP}} +10
|bperk1=Max HP +10
|bperk2=[[Shade Slash]] Potency +2%
|bperk2=Shade Slash Potency +2%
|bperk3=N/a
|bperk3=N/a
|aperk1='''[[Zam]]-type Physical Potency +5%''': Raises [[Zam]]-type physical potency by 5%.
|aperk1='''Zam-type Physical Potency +5%''': Raises Zam-type physical potency by 5%.
|frizz-resist=Very Weak
|frizz-resist=Very Weak
|sizz-resist=Very Weak
|sizz-resist=Very Weak
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|charm-resist=Normal
|charm-resist=Normal
}}
}}
==In Other Languages==
{{OtherLanguages
|es=Zombi hambriento|es-meaning=Spanish for "hungry zombie".
|fr=Macchab|fr-meaning=A French slang term for a stiff, dead body.
|de=Kadaverkorporal|de-meaning=German for "cadaver corporal".
|it=Morto-vivo|it-meaning=Italian for "living dead".
}}
==Trivia==
*The corpse corporal's Japanese name Living dead (リビングデッド, ''Ribingu deddo'') is likely derived from George A. Romero's 1968 horror film ''[[Wikipedia:Night of the Living Dead|Night of the Living Dead]]'', which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
DQVII Corpse corporal.png|Appearance in {{VII}}'s [['The Big Book of Beasts']] in the remake.
DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}.
DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}.
DQXI Corpse corporal.jpg|{{XI}} polygon model.
DQXI Corpse corporal.jpg|{{XI}} polygon model.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal.
DQR Living Dead.png|{{Rivals}} card.
DQR Living Dead.png|{{Rivals}} card.
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the limited {{Dragon Quest II}} event in {{Tact}}
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the ''Dragon Quest II'' event in {{Tact}}.
DQCG Living Dead.jpg|''Dragon Quest'' Card Game
</gallery></center>
</gallery></center>


==Related {{MFamilies}}s==
==Similar species==
*[[Ghoul]]
*[[Ghoul]]
*[[Lumberin' Jack]]
*[[Lumberin' Jack]]
*[[Toxic zombie]]
*[[Toxic zombie]]
*[[Walking corpse]]
*[[Walking corpse]]
*[[Corpsickle]]
*[[Putric Stinkenheimer]]
*[[Putric Stinkenheimer]]


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[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Young Yangus and the Mysterious Dungeon enemies]]
[[Category:Dragon Quest Swords enemies]]
[[Category:Dragon Quest Monster Battle Road Victory enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Monsters: Joker 3 enemies]]
[[Category:Dragon Quest Heroes enemies]]
[[Category:Dragon Quest Heroes enemies]]
Line 470: Line 487:
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest Builders 2 enemies]]
[[Category:Dragon Quest: Monster Parade enemies]]
[[Category:Dragon Quest: Monster Battle Scanner enemies]]
[[Category:Dragon Quest: Scan Battlers enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Rivals enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[Category:A Hero's Bonds enemies]]


[[fr:Macchab]]
[[fr:Macchab]]

Latest revision as of 20:00, 1 September 2024

The Corpse corporal is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest II, it is a stronger version of the Walking corpse.

Characteristics[edit]

The creepy Corpse corporal shuffles soulessly until it encounters an enemy, and even then they seem almost catatonic. They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a Spooky Aura that leaves enemies open to extra damage from slung spells.

It is unknown why the corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of V and VII, the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in II and the Builders games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest II: Luminaries of the Legendary Line
Original (NES)
Sprite
Corpsecorporal DQII NES.gif
Gold
25
HP
60
MP
Infinite
Attack
31
Agility
12
Evasion
164
Abilities
Dazzle
Defend
Item Dropped
Leather armour116
Fire resistance *
07
Dazzle resistance
17
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07
Remakes (SFC, GBC, Mobile)
Sprites
Corpse Corporal DQII SFC.pngZombie DQII GBC.pngCorpse corporal DQII iOS.pngCorpse Corporal Erdrick Trilogy Switch.png
Gold
25
HP
60
MP
3
Attack
25
Agility
12
Evasion
164
Abilities
Dazzle
Defend
Item Dropped
Leather armour116
Fire resistance *
07
Dazzle resistance
17
Snooze resistance
77
Thwack resistance
77
Fizzle resistance
77
Kasap resistance
07


Dragon Quest V: Hand of the Heavenly Bride[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest V: Hand of the Heavenly Bride
Sprite
Corpse Corporal DQV SFC.png
Bestiary No.
#072
Recruit Rate
N/A
Gold
11
HP
105
MP
0
Attack
74
Defence
15
Agility
28
Evasion
064
Spell(s)
None
Skill(s)
Becomes confused and skips turn
Calls for back up (Lesionnaire)
Spooky Aura
Location(s)
West of Zoomingale (near Lunar Zoombloom)
Tunnel south of Zoomingale
Item dropped
Yggdrasil leaf164
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
?
Whack resistance *
67%
Kamikazee resistance *
0%
Poof resistance
0%
Dazzle resistance *
67%
Fizzle resistance
100%
Fuddle resistance
67%
Poison resistance *
100%
Snooze resistance *
20%
Stun resistance *
20%
Sap resistance *
0%
PS2 model
Corpsecorporal DQV PS2.png
DS & Mobile sprite
Corpsecorporal DQV DS.png


Dragon Quest VI: Realms of Revelation[edit]

Corpse Corporal (リビングデッド Ribingu deddo)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Corpse corporal DQVI SFC.png
Bestiary No.
#120
Recruit Rate
NA
Experience *
204
Gold
38
HP *
160
MP
0
Attack
127
Defence
72
Agility
54
Evasion
064
Spell(s)
None
Skill(s)
Spooky Aura
Tongue Bashing
Wastes turn being confused
Location(s)
Mt. Snowhere region
Felonia region
Pillar of Pegasus
Item(s) dropped
Seed of life1256
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
50%
Ban Dance resistance
100%
Dazzle resistance *
15%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
50%
Sap resistance *
50%
Army resistance *
0%
Remakes (DS, Mobile)
Sprites
Corpse corporal DQVI DS.png
Notable Changes
None


Dragon Quest VII: Fragments of the Forgotten Past[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Corpsecorporal DQV DS.png
Bestiary No.
#180
Recruit Rate
164
Experience
173 (PS1)
260 (3DS)
Gold
93 (PS1)
140 (3DS)
HP
338
MP
0
Attack
148
Defense
68
Agility
59
Evasion
064
Spell(s)
None
Skill(s)
Suddenly grabs party member (125% damage)
Poison Breath
Venom Mist
Calls for backup (Corpse corporal)
Location(s)
Aeolus Vale (present)
Ventus Tower
Vogograd (after the Demon King's resurrection)
Day of the Undead
Item(s) Dropped
Seed of life1256
Frizz resistance *
0%
Sizz resistance *
0%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
15%
Woosh resistance *
100%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
50%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
15%
Fizzle resistance *
100%
Fuddle resistance *
15%
Paralysis resistance *
90%
Poison resistance *
100%
Snooze resistance *
15%
Stun resistance *
50%
Sap resistance *
0%
Army resistance *
15%
3DS version changes

Dragon Quest VIII 3DS[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest VIII: Journey of the Cursed King
Nintendo 3DS
Sprite HP MP Attack
306 0 181
Defense Agility Experience Gold
70 88 244 42
Bestiary no. #298
Family Undead
In-game description A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party.
Spell(s) None
Skill(s) Burning Breath
Location(s) Altar of Wroth
Item(s) dropped Moonwort bulb18
Seed of life1128
Evasion Attack Resistance Frizz Resistance * Sizz Resistance *
064 30% 0% 0%
Fire Breath
Resistance
*
Bang Resistance * Woosh Resistance * Crack Resistance *
0% 0% 0% 60%
Ice breath
Resistance
*
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance
50% 0% 0% 100%
Whack Resistance * Poison Resistance * Paralysis Resistance * Fuddle Resistance *
15% 50% 100% 15%
Snooze resistance * Dazzle Resistance Fizzle Resistance Ban Dance Resistance
50% 50% 100% 100%
Stun Resistance * Sap Resistance * Army Resistance *
50% 0% 0%


Dragon Quest X[edit]

Reappearing after taking a backseat from the previous game starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their breath and cursing them.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Corpse corporal XI sprite.png
Bestiary no.
146
Family
Undead
Gold
60
HP
262
MP
17
Attack
112
Defence
115
Agility
56
Evasion
N/a
In-game description

Having been dug up and brought back from the beyond, they're not big fans of the living, and will eagerly curse them at every opportunity.

Spell(s)
None
Skill(s)
Lets loose a calamitous curse (curses one party member)
Burning Breath
Calls for backup (Corpse corporal)
Location(s)
Northern Champs Sauvage (first and third acts)
The Other Side (first act)
Pillar of Pegasus 1-3F (2D mode of 3DS and Definitive Edition only)
Item(s) Dropped
Grubby bandage116
Seed of life1256
Fire resistance *
-25%
Ice resistance *
25%
Wind resistance *
-10%
Earth resistance *
0%
Light resistance *
-25%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
0%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
25%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


Vicious[edit]

Vicious corpse corporal (リビングデッド・強 Ribingu deddo・kyō)
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Corpse corporal XI sprite.png
Bestiary no.
#239
Family
Undead
Gold
115
HP
390
MP
114
Attack
153
Defence
156
Agility
75
Evasion
N/a
In-game description

Corpse corporals driven to dangerous extremes by the dark power of the Lord of Shadows.

Spell(s)
None
Skill(s)
Lets loose a calamitous curse (curses one party member)
Burning Breath
Calls for backup (Vicious corpse corporal)
Location(s)
The Champs Sauvage (second act)
The Sage's Trial - Hoarder's Keep (third act, night only)
Item(s) Dropped
Grubby bandage116
Seed of life1256
Fire resistance *
-25%
Ice resistance *
25%
Wind resistance *
-10%
Earth resistance *
0%
Light resistance *
-50%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
25%
Dazzle resistance *
25%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
100%
Snooze resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
50%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%


Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model Experience Gold
Corpse corporal Dragon Quest Heroes.png 49 20g
List No. #043
Field Notes Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
Location(s) Arba Town (Recruit), Dawnsholm (Hero), Guardian's Grove (Friends of the Forest), The Fault (Captain, Hero), The Lion's Den (Grudge Match: Feral Feline), Warden's Wood (Heroes of the Hideaway)
Item(s) Dropped Saint's ashes, Evencloth, Classic ring of immunity recipe, Luxury ring of immunity recipe


Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
Corpse corporal Dragon Quest Heroes.png 780 20g Yes
List No. #099
Field Notes Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills
Item(s) Dropped Grubby bandage, Ring of immunity


Dragon Quest Builders[edit]

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Builders
Chapter 2
HP Attack Defense Item(s) Dropped
72 25 13 Gravestone (★☆☆), Lemongrass seed (★☆☆)
Location(s)
Holy Sanctum
Sprite DQB Corpse Corporal.png


Dragon Quest Rivals[edit]

Corpse corporal appeared in the first standard card pack as a rare card exclusive for Demon Swordsmen leaders.

Dragon Quest Tact[edit]

Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the Passage to Rendarak during the limited Dragon Quest II event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the Ghost and Gremlin's Battle Roads as a party member.

Corpse corporal (リビングデッド Ribingu deddo)
Dragon Quest Tact
Stats


DQT Corpse Corpral.png
Family Rank Role
Tact Icon Zombie.png
Undead
DQTact Rank Icon C.png DQTact DebuffType.png
Debuff
Max Level HP MP Move
115 798 262 2
Attack Defense Agility Wisdom Weight
336 300 137 118 20
Basic Skills
First Second Third
Poison Attack Shade Slash* N/a
Awakening Skills
First Second Third
Zam-type Physical Potency +5%/Stats Up Woosh Res +25/Stats Up Shade Slash Potency +5%/Stats Up
Fourth Fifth
Zap Res +25/Stats Up Shade Slash Potency +5%/Stats Up
Leader Perks
First
None
Basic Perks
First Second Third
Max HP +10 Shade Slash Potency +2% N/a
Perk Details
First
Zam-type Physical Potency +5%: Raises Zam-type physical potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Normal Half Res Normal Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal


In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolZombi hambrientoSpanish for "hungry zombie".
ICON-FLAG-FR.png FrançaisMacchabA French slang term for a stiff, dead body.
ICON-FLAG-DE.png DeutschKadaverkorporalGerman for "cadaver corporal".
ICON-FLAG-IT.png ItalianoMorto-vivoItalian for "living dead".

Trivia[edit]

  • The corpse corporal's Japanese name Living dead (リビングデッド, Ribingu deddo) is likely derived from George A. Romero's 1968 horror film Night of the Living Dead, which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.

Gallery[edit]

Similar species[edit]