Corpse corporal: Difference between revisions
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{{Monster Infobox | {{Monster Infobox | ||
| title=Corpse corporal | |title=Corpse corporal | ||
| image=[[File:DQII_Corpse_Corporal.png| | |image=[[File:DQII_Corpse_Corporal.png|275px]] | ||
| caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
| firstappear={{Dragon Quest II}} | |firstappear={{Dragon Quest II}} | ||
| kanji=リビングデッド | |kanji=リビングデッド | ||
| | |romaji={{tt|Ribingu deddo|Living dead}} | ||
| old=Zombie | |old=Zombie ({{II}} NES and GBC and {{VII}} PS1) | ||
}} | }} | ||
The '''Corpse | The '''Corpse corporal''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest II}}, it is a stronger version of the [[Walking corpse]]. | ||
Introduced in {{ | |||
==Characteristics== | ==Characteristics== | ||
The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s | The creepy '''Corpse corporal''' shuffles soulessly until it [[encounter]]s an enemy, and even then they seem almost catatonic. They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a [[Spooky Aura]] that leaves enemies open to extra damage from slung spells. | ||
It is unknown why the corporal sprites alternate between being faithful to the artwork's | It is unknown why the corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of ''V'' and ''VII'', the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in ''II'' and the ''Builders'' games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead. | ||
{{Clear}} | {{Clear}} | ||
| Line 34: | Line 32: | ||
|nes-agility=12 | |nes-agility=12 | ||
|nes-spells=[[Dazzle]]<br>[[Defend]] | |nes-spells=[[Dazzle]]<br>[[Defend]] | ||
|nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds]] | |nes-locations=[[Moonbrooke]]<br>[[Pillar of Winds|Tower of Wind]] | ||
|nes-item=[[Leather armour]]{{fraction|1|16}} | |nes-item=[[Leather armour]]{{fraction|1|16}} | ||
|nes-evasion={{fraction|1|64}} | |nes-evasion={{fraction|1|64}} | ||
| Line 43: | Line 41: | ||
|nes-fizzle-resist={{fraction|7|7}} | |nes-fizzle-resist={{fraction|7|7}} | ||
|nes-kasap-resist={{fraction|0|7}} | |nes-kasap-resist={{fraction|0|7}} | ||
|remake-sprites=[[Image:Corpse Corporal DQII SFC.png]][[Image:Zombie DQII GBC.png]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal.png|55px]] | |remake-sprites=[[Image:Corpse Corporal DQII SFC.png|55px]][[Image:Zombie DQII GBC.png|55px]][[Image:Corpse corporal DQII iOS.png|55px]][[Image:Corpse Corporal Erdrick Trilogy Switch.png|55px]] | ||
|remake-hp=60 | |remake-hp=60 | ||
|remake-mp=3 | |remake-mp=3 | ||
| Line 69: | Line 67: | ||
|romanji=Ribingu deddo | |romanji=Ribingu deddo | ||
|bestiaryNumber=#072 | |bestiaryNumber=#072 | ||
|sprite=[[Image:Corpse Corporal DQV SFC.png]] | |sprite=[[Image:Corpse Corporal DQV SFC.png|65px]] | ||
|hp=105 | |hp=105 | ||
|mp=0 | |mp=0 | ||
| Line 79: | Line 77: | ||
|tameRate=N/A | |tameRate=N/A | ||
|spells=None | |spells=None | ||
|skills=Becomes confused and skips turn | |skills=Becomes confused and skips turn<br>Calls for back up ([[Lesionnaire]])<br>[[Spooky Aura]] | ||
|item=[[Yggdrasil leaf]]{{fraction|1|64}} | |item=[[Yggdrasil leaf]]{{fraction|1|64}} | ||
|locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]] | |locations=West of [[Zoomingale]] (near Lunar Zoombloom) <br> [[Tunnel south of Zoomingale|Tunnel]] south of [[Zoomingale]] | ||
| Line 111: | Line 109: | ||
|kanji= リビングデッド | |kanji= リビングデッド | ||
|romanji=Ribingu deddo | |romanji=Ribingu deddo | ||
|sprite=[[Image: | |sprite=[[Image:Corpse corporal DQVI SFC.png|75px]] | ||
|hp=160 | |hp=160 | ||
|mp=0 | |mp=0 | ||
| Line 122: | Line 120: | ||
|bestiaryNumber=#120 | |bestiaryNumber=#120 | ||
|spells=None | |spells=None | ||
|skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused | |skills=[[Spooky Aura]]<br>[[Tongue Bashing]]<br>Wastes turn being confused | ||
|locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]] | |locations=[[Mt. Snowhere]] region<br>[[Felonia]] region<br>[[Pillar of Pegasus]] | ||
|items=[[Seed of life]]{{fraction|1|256}} | |items=[[Seed of life]]{{fraction|1|256}} | ||
| Line 167: | Line 165: | ||
|bestiaryNumber=#180 | |bestiaryNumber=#180 | ||
|spells=None | |spells=None | ||
|skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br> | |skills=[[Eagle Grip|Suddenly grabs party member]] (125% damage)<br>[[Poison Breath]]<Br>[[Venom Mist]]<br>Calls for backup (Corpse corporal) | ||
|locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]] | |locations=[[Aeolus Vale]] (present)<br>[[Ventus Tower]]<br>[[Vogograd]] (after the [[Orgodemir|Demon King]]'s resurrection)<br>[[DLC Tablet|Day of the Undead]] | ||
|items=[[Seed of life]]{{fraction|1|256}} | |items=[[Seed of life]]{{fraction|1|256}} | ||
| Line 194: | Line 192: | ||
|army-resist=15% | |army-resist=15% | ||
|remake-changes= | |remake-changes= | ||
}}*[[Undead family|Zombie-type]] | }}*'''[[Undead family|Zombie-type]]''' | ||
==={{Dragon Quest VIII}} {{3DS}}=== | ==={{Dragon Quest VIII}} {{3DS}}=== | ||
| Line 233: | Line 231: | ||
|shock-resist=50% | |shock-resist=50% | ||
|sleep-resist=50% | |sleep-resist=50% | ||
|confusion-resist= | |confusion-resist=15% | ||
|dazzle-resist=50% | |dazzle-resist=50% | ||
|fizzle-resist=100% | |fizzle-resist=100% | ||
| Line 243: | Line 241: | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, | Reappearing after taking a backseat from the [[Dragon Quest IX: Sentinels of the Starry Skies|previous game]] starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their [[Burning Breath|breath]] and cursing them. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
| Line 262: | Line 260: | ||
|gold=60 | |gold=60 | ||
|spells=None | |spells=None | ||
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br> | |skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Corpse corporal) | ||
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | |items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | ||
|locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F ({{3DS}} and | |locations=[[Northern Champs Sauvage]] (first and third acts)<br>[[The Other Side]] (first act)<br>[[Pillar of Pegasus]] 1-3F (2D mode of {{3DS}} and ''Definitive Edition'' only) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=- | |fire-resist=-25% | ||
|ice-resist=25% | |ice-resist=25% | ||
|wind-resist=- | |wind-resist=-10% | ||
|rock-resist=0% | |rock-resist=0% | ||
|light-resist=- | |light-resist=-25% | ||
|dark-resist=25% | |dark-resist=25% | ||
|zap-resist=0% | |zap-resist=0% | ||
| Line 293: | Line 291: | ||
|elemental-resist=0% | |elemental-resist=0% | ||
}} | }} | ||
====Vicious==== | |||
{{DQ11Enemy | {{DQ11Enemy | ||
|name=Vicious corpse corporal | |name=Vicious corpse corporal | ||
| Line 310: | Line 308: | ||
|gold=115 | |gold=115 | ||
|spells=None | |spells=None | ||
|skills=Lets loose a calamitous [[Curses|curse]]<br>[[Burning Breath]]<br> | |skills=Lets loose a calamitous [[Curses|curse]] (curses one party member)<br>[[Burning Breath]]<br>Calls for backup (Vicious corpse corporal) | ||
|items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | |items=[[Grubby bandage]]{{fraction|1|16}}<br>[[Seed of life]]{{fraction|1|256}} | ||
|locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only) | |locations=[[The Champs Sauvage]] (second act)<br>[[Hoarder's Keep|The Sage's Trial - Hoarder's Keep]] (third act, night only) | ||
|evasion=N/a | |evasion=N/a | ||
|fire-resist=- | |fire-resist=-25% | ||
|ice-resist=25% | |ice-resist=25% | ||
|wind-resist=- | |wind-resist=-10% | ||
|rock-resist=0% | |rock-resist=0% | ||
|light-resist=- | |light-resist=-50% | ||
|dark-resist=25% | |dark-resist=25% | ||
|zap-resist=0% | |zap-resist=0% | ||
| Line 348: | Line 346: | ||
|romanji={{tt|Ribingu deddo|Living dead}} | |romanji={{tt|Ribingu deddo|Living dead}} | ||
|listNumber=#043 | |listNumber=#043 | ||
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. | |fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. | ||
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]] | |image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]] | ||
|exp=49 | |exp=49 | ||
| Line 362: | Line 360: | ||
|romaji={{tt|Ribingu deddo|Living dead}} | |romaji={{tt|Ribingu deddo|Living dead}} | ||
|listNumber=#099 | |listNumber=#099 | ||
|fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. | |fieldNotes=Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their {{HP}} is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. | ||
|image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]] | |image=[[File:Corpse corporal Dragon Quest Heroes.png|100px]] | ||
|exp=780 | |exp=780 | ||
| Line 383: | Line 381: | ||
|chapter-2-locations=[[Holy Sanctum]] | |chapter-2-locations=[[Holy Sanctum]] | ||
}} | }} | ||
==={{DQRivals}}=== | |||
Corpse corporal appeared in the first standard card pack as a rare card exclusive for [[Demon Swordsman|Demon Swordsmen]] leaders. | |||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
| Line 390: | Line 391: | ||
|kanji=リビングデッド | |kanji=リビングデッド | ||
|romanji=Ribingu deddo | |romanji=Ribingu deddo | ||
|sprite=[[Image:DQT Corpse Corpral.png| | |sprite=[[Image:DQT Corpse Corpral.png|250px]] | ||
|family=[[Image:Tact Icon Zombie.png|48px]]<br> | |family=[[Image:Tact Icon Zombie.png|48px]]<br>Undead | ||
|rank=[[Image:DQTact Rank Icon C.png|48px]] | |rank=[[Image:DQTact Rank Icon C.png|48px]] | ||
|role=[[Image:DQTact DebuffType.png|48px]]<br> | |role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff | ||
|lvl= | |lvl=115 | ||
|hp= | |hp=798 | ||
|mp= | |mp=262 | ||
|move=2 | |move=2 | ||
|attack= | |attack=336 | ||
|defense= | |defense=300 | ||
|agility= | |agility=137 | ||
|wisdom= | |wisdom=118 | ||
|weight=20 | |weight=20 | ||
|bskill1=[[Poison Attack]] | |bskill1=[[Poison Attack]] | ||
|bskill2=[[Shade Slash]]{{tt|*|Level 16}} | |bskill2=[[Shade Slash]]{{tt|*|Level 16}} | ||
|bskill3=N/a | |bskill3=N/a | ||
|askill1= | |askill1=Zam-type Physical Potency +5%/Stats Up | ||
|askill2= | |askill2=Woosh Res +25/Stats Up | ||
|askill3= | |askill3=Shade Slash Potency +5%/Stats Up | ||
|askill4= | |askill4=Zap Res +25/Stats Up | ||
|askill5= | |askill5=Shade Slash Potency +5%/Stats Up | ||
|lperk1=None | |lperk1=None | ||
|bperk1=Max | |bperk1=Max HP +10 | ||
|bperk2= | |bperk2=Shade Slash Potency +2% | ||
|bperk3=N/a | |bperk3=N/a | ||
|aperk1=''' | |aperk1='''Zam-type Physical Potency +5%''': Raises Zam-type physical potency by 5%. | ||
|frizz-resist=Very Weak | |frizz-resist=Very Weak | ||
|sizz-resist=Very Weak | |sizz-resist=Very Weak | ||
| Line 437: | Line 438: | ||
|charm-resist=Normal | |charm-resist=Normal | ||
}} | }} | ||
==In Other Languages== | |||
{{OtherLanguages | |||
|es=Zombi hambriento|es-meaning=Spanish for "hungry zombie". | |||
|fr=Macchab|fr-meaning=A French slang term for a stiff, dead body. | |||
|de=Kadaverkorporal|de-meaning=German for "cadaver corporal". | |||
|it=Morto-vivo|it-meaning=Italian for "living dead". | |||
}} | |||
==Trivia== | |||
*The corpse corporal's Japanese name Living dead (リビングデッド, ''Ribingu deddo'') is likely derived from George A. Romero's 1968 horror film ''[[Wikipedia:Night of the Living Dead|Night of the Living Dead]]'', which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films. | |||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQVII Corpse corporal.png|Appearance in {{VII}}'s [['The Big Book of Beasts']] in the remake. | |||
DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}. | DQX Corpse Corpral.jpg|A Corpse corporal in {{X}}. | ||
DQXI Corpse corporal.jpg|{{XI}} polygon model. | DQXI Corpse corporal.jpg|{{XI}} polygon model. | ||
DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal. | DQXI Vicious corpse corporal.jpg|A Vicious corpse corporal. | ||
DQR Living Dead.png|{{Rivals}} card. | DQR Living Dead.png|{{Rivals}} card. | ||
DQT Passage to Rendarak.jpg|The Corpse corporal as part of the | DQT Passage to Rendarak.jpg|The Corpse corporal as part of the ''Dragon Quest II'' event in {{Tact}}. | ||
DQCG Living Dead.jpg|''Dragon Quest'' Card Game | |||
</gallery></center> | </gallery></center> | ||
== | ==Similar species== | ||
*[[Ghoul]] | *[[Ghoul]] | ||
*[[Lumberin' Jack]] | *[[Lumberin' Jack]] | ||
*[[Toxic zombie]] | *[[Toxic zombie]] | ||
*[[Walking corpse]] | *[[Walking corpse]] | ||
*[[Corpsickle]] | |||
*[[Putric Stinkenheimer]] | *[[Putric Stinkenheimer]] | ||
| Line 465: | Line 480: | ||
[[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]] | [[Category:Torneko's Great Adventure 3: Mysterious Dungeon enemies]] | ||
[[Category:Young Yangus and the Mysterious Dungeon enemies]] | [[Category:Young Yangus and the Mysterious Dungeon enemies]] | ||
[[Category:Dragon Quest Swords enemies]] | |||
[[Category:Dragon Quest Monster Battle Road Victory enemies]] | |||
[[Category:Dragon Quest Monsters: Joker 3 enemies]] | [[Category:Dragon Quest Monsters: Joker 3 enemies]] | ||
[[Category:Dragon Quest Heroes enemies]] | [[Category:Dragon Quest Heroes enemies]] | ||
| Line 470: | Line 487: | ||
[[Category:Dragon Quest Builders enemies]] | [[Category:Dragon Quest Builders enemies]] | ||
[[Category:Dragon Quest Builders 2 enemies]] | [[Category:Dragon Quest Builders 2 enemies]] | ||
[[Category:Dragon Quest: Monster Parade enemies]] | |||
[[Category:Dragon Quest: Monster Battle Scanner enemies]] | |||
[[Category:Dragon Quest: Scan Battlers enemies]] | |||
[[Category:Dragon Quest of the Stars enemies]] | |||
[[Category:Dragon Quest Rivals enemies]] | [[Category:Dragon Quest Rivals enemies]] | ||
[[Category:Dragon Quest Tact monsters]] | [[Category:Dragon Quest Tact monsters]] | ||
[[Category:A Hero's Bonds enemies]] | |||
[[fr:Macchab]] | [[fr:Macchab]] | ||
Latest revision as of 20:00, 1 September 2024
| Dragon Quest monster | |
|---|---|
| Corpse corporal | |
Art by Akira Toriyama | |
| Japanese | リビングデッド |
| Romaji | Ribingu deddo |
| First appearance | Dragon Quest II |
| Old localization | Zombie (II NES and GBC and VII PS1) |
The Corpse corporal is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest II, it is a stronger version of the Walking corpse.
Characteristics[edit]
The creepy Corpse corporal shuffles soulessly until it encounters an enemy, and even then they seem almost catatonic. They are often able to debilitate the party in many ways, from enveloping them in illusions, poisoning them, inflicting paralysis, or placing curses on unfortunate adventurers. In some games, they are able to emit a Spooky Aura that leaves enemies open to extra damage from slung spells.
It is unknown why the corporal sprites alternate between being faithful to the artwork's colours and wearing grimy green, and what caused this inconsistency in the first place. In most games, the Corpse corporal has a deathly pallor, red eyes, and brittle hair the color of straw while wearing a raggedy red tunic with a black belt and brown or dark green trousers. In the Super Famicom versions of V and VII, the corpse corporals had a completely different colour scheme, with bluish-grey skin, white hair, and wearing maroon clothing. In its original appearance in II and the Builders games, the corpse corporal has sickly, jaundiced yellow skin, light brown hair, and a green tunic worn with blue trousers instead.
Appearances[edit]
Dragon Quest II: Luminaries of the Legendary Line[edit]
Dragon Quest V: Hand of the Heavenly Bride[edit]
Dragon Quest VI: Realms of Revelation[edit]
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Dragon Quest VIII 3DS[edit]
| Sprite | HP | MP | Attack |
| 306 | 0 | 181 | |
| Defense | Agility | Experience | Gold |
| 70 | 88 | 244 | 42 |
| Bestiary no. | #298 |
| Family | Undead |
| In-game description | A revolting remnant of battle that dribbles a putrid puss from its lips. With Burning Breath it seeks to paralyse the party. |
| Spell(s) | None |
| Skill(s) | Burning Breath |
| Location(s) | Altar of Wroth |
| Item(s) dropped | Moonwort bulb1⁄8 Seed of life1⁄128 |
| Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
| 0⁄64 | 30% | 0% | 0% | |
| Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
| 0% | 0% | 0% | 60% | |
| Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
| 50% | 0% | 0% | 100% | |
| Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
| 15% | 50% | 100% | 15% | |
| Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
| 50% | 50% | 100% | 100% | |
| Stun Resistance * | Sap Resistance * | Army Resistance * | ||
| 50% | 0% | 0% | ||
Dragon Quest X[edit]
Reappearing after taking a backseat from the previous game starting in the base game, corpse corporals are more formidable than in past entries, paralysing enemies with their breath and cursing them.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Vicious[edit]
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
| Model | Experience | Gold |
| 49 | 20g |
| List No. | #043 |
| Field Notes | Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. |
| Location(s) | Arba Town (Recruit), Dawnsholm (Hero), Guardian's Grove (Friends of the Forest), The Fault (Captain, Hero), The Lion's Den (Grudge Match: Feral Feline), Warden's Wood (Heroes of the Hideaway) |
| Item(s) Dropped | Saint's ashes, Evencloth, Classic ring of immunity recipe, Luxury ring of immunity recipe |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
| Model | Experience | Gold | Marked Version? |
| 780 | 20g | Yes |
| List No. | #099 |
| Field Notes | Battle-worn warriors in life, now they're content to shamble about leaving poisonous puddles in their wake. Their HP is as high as their IQ is low, and they seem to lash out at approaching foes more out of instinct than intent. |
| Location(s) | Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre (2nd Area), Blacka Pastures, Blackrock Ravine, Dead Man's Land, The Battle of Accordia, The Damned Dunes, The Darkwood, The Fetid Foothills |
| Item(s) Dropped | Grubby bandage, Ring of immunity |
Dragon Quest Builders[edit]
| HP | Attack | Defense | Item(s) Dropped |
| 72 | 25 | 13 | Gravestone (★☆☆), Lemongrass seed (★☆☆) |
| Location(s) | |||
| Holy Sanctum | |||
| Sprite |
Dragon Quest Rivals[edit]
Corpse corporal appeared in the first standard card pack as a rare card exclusive for Demon Swordsmen leaders.
Dragon Quest Tact[edit]
Corpse corpral appears as a C-rank monster of the Undead family. It can be recruited from Chapters 7-3, 9-2, 9-7, 11-4, 14-3, 14-6, 14-7, and 15-2 of the main storyline. Corpse corporal also appears as an enemy in the Passage to Rendarak during the limited Dragon Quest II event, where it can be fought in the 2nd, 7th, and 12th basement floors. It can participate in the Ghost and Gremlin's Battle Roads as a party member.
| Family | Rank | Role | ||
Undead |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 115 | 798 | 262 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 336 | 300 | 137 | 118 | 20 |
| First | Second | Third | ||
| Poison Attack | Shade Slash* | N/a | ||
| First | Second | Third |
| Zam-type Physical Potency +5%/Stats Up | Woosh Res +25/Stats Up | Shade Slash Potency +5%/Stats Up |
| Fourth | Fifth | |
| Zap Res +25/Stats Up | Shade Slash Potency +5%/Stats Up | |
| First | |
| None | |
| First | Second | Third |
| Max HP +10 | Shade Slash Potency +2% | N/a |
| First | |
| Zam-type Physical Potency +5%: Raises Zam-type physical potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Very Weak | Normal | Half Res | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Half Res | Normal | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
In Other Languages[edit]
Trivia[edit]
- The corpse corporal's Japanese name Living dead (リビングデッド, Ribingu deddo) is likely derived from George A. Romero's 1968 horror film Night of the Living Dead, which is credited with popularising the portrayal of zombies in modern culture and went on to create a successful franchise of films.
Gallery[edit]
Similar species[edit]
- Zombie family
- Dragon Quest II enemies
- Dragon Quest V enemies
- Dragon Quest VI enemies
- Dragon Quest VII enemies
- Dragon Quest VIII enemies
- Dragon Quest X enemies
- Dragon Quest XI enemies
- Torneko: The Last Hope enemies
- Torneko's Great Adventure 3: Mysterious Dungeon enemies
- Young Yangus and the Mysterious Dungeon enemies
- Dragon Quest Swords enemies
- Dragon Quest Monster Battle Road Victory enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Heroes enemies
- Dragon Quest Heroes II enemies
- Dragon Quest Builders enemies
- Dragon Quest Builders 2 enemies
- Dragon Quest: Monster Parade enemies
- Dragon Quest: Monster Battle Scanner enemies
- Dragon Quest: Scan Battlers enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Tact monsters
- A Hero's Bonds enemies




