Sailor: Difference between revisions
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*Sailors will become slightly resistant to [[woosh]]-based damage as their rank increases: ''rank 1 = 100%, 2 = 100%, 3 = 100%, 4 = 100%, 5 = 100%, 6 = 100%, 7 = 204/256, 8 = 204/256''. | |||
==Abilities== | ==Abilities== | ||
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|[[Martial artist]] | |[[Martial artist]] | ||
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|One Enemy | |One Enemy | ||
|Damages the enemy and prevents them from acting the next turn | |Damages the enemy and prevents them from acting the next turn | ||
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|[[Warrior]] | |[[Warrior]] | ||
|[[ | |[[Wing Clipper]] | ||
|One Enemy | |One Enemy | ||
|Causes | |Causes 25% percent extra damage to Floating enemies, regular damage to all others | ||
|0 | |0 | ||
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Revision as of 03:04, 25 September 2016
The Sailor (formerly mariner) is a class that is exclusive to the game Dragon Quest VII.
Description
The sailor is an experienced and hardy warrior of the sea. He will learn some travel spells that will be useful on the high seas. In battle, the mariner will learn sea-based techniques. He will also be resistant to sea-based skills like Tsunami. After mastering this class, the mariner can become a Pirate, provided that he has also master the Thief class.
Stat Changes
Statistics | Change |
Battles to Master | 135 |
Strength | Null |
Agility | +5 Percent |
Guard | +10 Percent |
Intelligence | -10 Percent |
Appearance | Null |
Max HP | +15 Percent |
Max MP | -20% Percent |
- Sailors will become slightly resistant to woosh-based damage as their rank increases: rank 1 = 100%, 2 = 100%, 3 = 100%, 4 = 100%, 5 = 100%, 6 = 100%, 7 = 204/256, 8 = 204/256.
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | Fishnet | 14 | One Enemy | If successful, prevents enemy from acting the next turn | 0 |
3 | Deckhand | Body Slam | 25 | One Enemy | Reduces user and enemy to 20% HP if successful | 0 |
4 | Seafarer | Eye for Distance | 43 | Field | When cast, finds the nearest town | 0 |
5 | Navigator | nothing | 60 | |||
6 | Helmsman | Tingle | 75 | All Allies | When cast, removes paralysis from allies | 2 |
7 | Captain | Swoosh | 95 | One Group | Causes 30-40 HP in Wind Damage | 4 |
8 | Admiral | Tsunami | 135 | All Enemies | If successful, causes ~65 HP in Water Damage | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Bard | WaveSong | One Group | Causes one group to fall asleep | 0 |
Priest | HolyAura | All Allies | Prevents allies from being damaged. However, they can't attack | 10 |
Dancer | ShipDance | One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
Martial artist | Leg Sweep | One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
Mage | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
Warrior | Wing Clipper | One Enemy | Causes 25% percent extra damage to Floating enemies, regular damage to all others | 0 |
Usefulness
The Sailor learns Tingle, which is somewhat useful when the player reaches Hamelia. Lightning is also useful for clearing small fry. However, if the player should want a Mariner, make sure to master the Thief class as well.