Sailor: Difference between revisions
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|- | |- | ||
|Agility | |Agility | ||
| +5 | | +5% | ||
|- | |- | ||
| | |Resilience | ||
| +10 | | +10% | ||
|- | |- | ||
| | |Wisdom | ||
| -10 | | -10% | ||
|- | |- | ||
| | |Style | ||
| Null | | Null | ||
|- | |- | ||
|Max HP | |Max HP | ||
| +15 | | +15% | ||
|- | |- | ||
|Max MP | |Max MP | ||
| -20% | | -20% | ||
|} | |||
*Sailors will become slightly resistant to [[Jolly Rager]] and [[Maelstrom]] as they increase in rank. | |||
{| class="wikitable" | |||
|- | |||
! Rank !! Resistance Rate | |||
|- | |||
| 1 || 100% | |||
|- | |||
| 2 || 100% | |||
|- | |||
| 3 || 100% | |||
|- | |||
| 4 || 100% | |||
|- | |||
| 5 || 100% | |||
|- | |||
| 6 || 100% | |||
|- | |||
| 7 || 204/256 | |||
|- | |||
| 8 || 204/256 | |||
|} | |} | ||
==PS1 Abilities== | ==PS1 Abilities== |
Revision as of 16:34, 18 October 2016
The Sailor (formerly Mariner) is a vocation that is exclusive to the game Dragon Quest VII.
Description
The sailor is an experienced and hardy warrior of the sea. They will learn some travel spells that will be useful on the high seas. In battle, the sailor can utilize learn sea-based techniques. They will also be resistant to sea-based skills like Tsunami. After mastering this class, the Sailor can become a Pirate, provided that they have also mastered the Thief class.
Stat Changes
Statistics | Change |
Battles to Master | 135 (PS1)/83 (3DS) |
Strength | Null |
Agility | +5% |
Resilience | +10% |
Wisdom | -10% |
Style | Null |
Max HP | +15% |
Max MP | -20% |
- Sailors will become slightly resistant to Jolly Rager and Maelstrom as they increase in rank.
Rank | Resistance Rate |
---|---|
1 | 100% |
2 | 100% |
3 | 100% |
4 | 100% |
5 | 100% |
6 | 100% |
7 | 204/256 |
8 | 204/256 |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Beginner | Nothing | 0 | |||
2 | Novice | Fishnet | 14 | One Enemy | If successful, prevents enemy from acting the next turn | 0 |
3 | Deckhand | Body Slam | 25 | One Enemy | Reduces user and enemy to 20% HP if successful | 0 |
4 | Seafarer | Eye for Distance | 43 | Field | When cast, finds the nearest town | 0 |
5 | Navigator | nothing | 60 | |||
6 | Helmsman | Tingle | 75 | All Allies | When cast, removes paralysis from allies | 2 |
7 | Captain | Swoosh | 95 | One Group | Causes 30-40 HP in Wind Damage | 4 |
8 | Admiral | Tsunami | 135 | All Enemies | If successful, causes ~65 HP in Water Damage | 0 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Swabbie | Net Loss | 1 | One Enemy | Snares an enemy in a fisherman's net, making them miss a turn. | 0 |
2 | Cabin Boy | Body Slam | 5 | One Enemy | A body blow that deals damage to both slammer and slamee. | 0 |
3 | Rigger | Tingle | 7 | All Allies | Cures all party members of paralysis, sleep and other ailments. | 2 |
Hornpipe | One Group | A merry jig so infectious, it'll cause jiving enemies to miss a turn. | 0 | |||
4 | Mate | Mean Sweep | 9 | One Enemy | Adds insult to injury by knocking a damaged enemy off their feet. | 0 |
5 | Bosun | Zzz Shanty | 10 | One group | A sleep-inducing song that will set a group of enemies snoring. | 0 |
6 | First Mate | Stone's Throw | 10 | One Group | Hurls rocks at a single group of enemies. | 0 |
7 | Ship's Captain | Swoosh | 12 | One Group | A whirlwind that wallops a group of enemies. | 4 |
8 | Commodore | Lightning | 30 | All Enemies | Calls down lightning to strike all enemies. | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Bard | WaveSong | One Group | Causes one group to fall asleep | 0 |
Priest | HolyAura | All Allies | Prevents allies from being damaged. However, they can't attack | 10 |
Dancer | ShipDance | One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
Martial artist | Mean Sweep | One Enemy | Damages the enemy and prevents them from acting the next turn | 0 |
Mage | Lightning | All Enemies | Causes ~40 HP in Electric Damage | 0 |
Warrior | Wing-Clipper | One Enemy | Causes 25% percent extra damage to Floating enemies, regular damage to all others | 0 |
Usefulness
The Sailor learns Tingle, which is somewhat useful when the player reaches Wetlock. Lightning is also useful for clearing small fry. However, if the player should want a Sailor, make sure to master the Thief class as well.