The Champs Sauvage is a region located in southwestern Erdrea in Dragon Quest XI. It can be reached from the Costa Valor. The L'Académie de Notre Maitre des Médailles and the Eerie Eyrie can be found in the north, while the town of Phnom Nonh and the Promontory Cave are found in the southern part of the region.

The northern part of the region is mountainous with coniferous trees, while the southern part of the region is a tropical forest that often experiences rainfall.

Shops & Services

Northern Champs Sauvage

Item Price Attributes
4,400+42 Attack
Casts Sizz on a group of enemies when used as a tool in battle.
3,900+39 Attack
+2% Surprise Attack Chance
2,800+32 Attack
2,400+22 Attack
+5 Magical Might
+5 Magical Mending
+3% MP Absorption
4,600+24 Attack
+22 Magical Might
+10 Magical Mending
+9% MP Absorption
5,400+65 Attack
+2% Parry Chance
2,400+34 Attack
+10% damage to Beasts
2,800+23 Attack
+2% Critical Hit Chance
1,250+17 Defence
+6% Block Chance
1,500+22 Defence
+8% Block Chance
+7% Fire and Ice Resistance
1,500+18 Defence
3,500+25 Defence
3,000+29 Defence
+3% Evasion
2,300+39 Defence
2,000+3 Defence
+10% Confusion Resistance
36Restores at least 60 HP to a single ally.
45Cures one party member of poison and restores at least 30 HP.
30Cures one party member of paralysis.
25Teleport to last place prayed or last important location visited.
75A smooth, slender stick in a pretty shade of pink. Fun-Size Forge material.
950Don't catch yourself on one of these–it'll hurt like heck! Fun-Size Forge material.

Southern Champs Sauvage

Item Price Attributes
4,400+42 Attack
Casts Sizz on a group of enemies when used as a tool in battle.
3,900+39 Attack
+2% Surprise Attack Chance
2,800+32 Attack
2,400+22 Attack
+5 Magical Might
+5 Magical Mending
+3% MP Absorption
4,600+24 Attack
+22 Magical Might
+10 Magical Mending
+9% MP Absorption
5,400+65 Attack
+2% Parry Chance
2,400+34 Attack
+10% damage to Beasts
2,800+23 Attack
+2% Critical Hit Chance
1,250+17 Defence
+6% Block Chance
1,500+22 Defence
+8% Block Chance
+7% Fire and Ice Resistance
1,500+18 Defence
3,500+25 Defence
3,000+29 Defence
+3% Evasion
2,300+39 Defence
2,000+3 Defence
+10% Confusion Resistance
36Restores at least 60 HP to a single ally.
45Cures one party member of poison and restores at least 30 HP.
30Cures one party member of paralysis.
25Teleport to last place prayed or last important location visited.
800Fronds that flash and flicker in the midday sun. Fun-Size Forge material.
950Don't catch yourself on one of these–it'll hurt like heck! Fun-Size Forge material.
880Scaly skin dropped by a dragon. Utterly incombustible. Fun-Size Forge material.
1,080A horn hacked from the head of a deadly dragon. Fun-Size Forge material.
65Wondrous water of perfect purity. Fun-Size Forge material.

Other notable attributes

        This is a location where the party can set up camp for the night.

        This is a location where a horse can be called.

        This is a location where the game can be saved.

        This location can be reached using the Zoom spell.

Treasures

Treasures
Item Location
Mini medal Treasure chest in eastern cliffs.
Enchanted stone Treasure chest on cliff face located southeast of north campsite.
Vanguard Treasure chest located on rock ledge after climbing a vine hanging from southern rock wall close to entrance to the Costa Valor.
Sunny Citrine Treasure chest located on island in the northwestern lake.


Sparkly Spots

Sparkly Spots
Item Location
Celestial skein At the base of a tree near the east wall south of bridge.
Celestial skein At the center of riverbank northwest of Phnom Nonh.
Narspicious x2
Sparkly sap
Fruit tree to the west of ruins in the south.
Evencloth Rock south of ruins in the southern region at night.
Glimmergrass x2
Thinkincense
Plant located southweste of the entrance to Phnom Nonh.
Platinum ore Shallow water north of the south campsite.
Celestial skein Large rock located south of the southern campsite.
Glimmergrass Eastern shore of pond in northern section of the region.
Platinum ore x2
Mirrorstone
Crystal at the end of rocky ravine located southeast of the entrance to L'Academie.
Red eye Small rock ledge located near north campsite.
Mirrorstone At the tip of area after crossing wooden bridge south of north campsite.
Superior medicine Near stone steps after crossing bridge to the north that leads to the Eerie Eyrie.
Drasilian shilling In the middle of wooden bridge that leads to the Eerie Eyrie.
Flintstone Stone path in the northeastern section that leads to the Eerie Eyrie.
Pink pine Between the last two bridges on the path to the Eerie Eyrie.
Glimmergrass South wall after crossing the final bridge that leads to the Eerie Eyrie.


Monsters

Northern Champs Sauvage

First Act

Second Act

Third Act

Southern Champs Sauvage

First Act

Second Act

Third Act

Accolades

  • Champs Shooter: Awarded for hitting every bullseye in the Champs Sauvage.
  • Mooterorologist: Awarded for speaking to each and every one of the hard-working weathercows of Erdrea.
  • Mount Olympian: Awarded for successfully riding all mountable monsters.

Weathercow Locations

  • The cow is located on the southern side of the pond to the west of Phnom Nonh's entrance.

Etymology

  • Champs Sauvages means "wild fields" in French. The name of the region was kept the same in the French, Spanish, and German versions of the game.
  • In the original Japanese, it is known as the "Medachat" (メダチャット) region. The "Meda-" part is derived from the "Medal Girl's Academy" and "-chat" is from the "Puwachat Ruins" located in the south.

In Other Languages

Language Translation Meaning
  EspañolLos Champs SauvagesSpanish for "the Champs Sauvage".
  FrançaisLes Champs SauvagesFrench for "the wild fields".
  DeutschDie Champs SauvagesGerman for "the Champs Sauvage", which means the wild
  ItalianoRegione SelvaggiaItalian for "wild region".

Map & Gallery