Oomph

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The spell Oomph is a recurring spell in the Dragon Quest series.

It doubles the benefactor's Attack when cast unless noted otherwise below.

Localization History

The Japanese spell Baikiruto has been used as the name for the spell Oomph throughout the series history until the spell Baishion was introduced. In the Joker subseries of games, Baishion was a multitarget spell that would raise the party's Attack by one stage. However, starting with X, Baishion would be used as the name for the original spell, while Baikiruto would raise a single character's Attack by two stages. In the English localizations, Oomphle was used for the multitarget spell in the Joker games, but would correspond to the Japanese Baikiruto spell in XI. In Tact, the Japanese spell Baishion was localized by the name Partyboost, while Oomph would be used for Baikiruto.

Appearances

Dragon Quest III: The Seeds of Salvation

Learned by Mages and Sages at level 21 and costs 6 MP.

It can also be used by the enemies Abracadabrer, Terror troll, and IronNite.

Dragon Quest IV: Chapters of the Chosen

Oomph is learned by Borya at level 19, and by 9th Chosen One at upon joining the party.

It can also be used by Togres exclusively in the remakes.

Dragon Quest V: Hand of the Heavenly Bride

Beginning with the PS2 version, Oomph only increases damage by 80%.

Name Level
Warhog 10
Bianca Whitaker 13
Nera Briscoletti 13
Debora Briscoletti 15
Madchen 16
Grudgerigar 20
Revaulting horse 20
Beastmaster 28
Dwight 45
Pip fighter 55

Dragon Quest VI: Realms of Revelation

Oomph is obtained by advancing to either Rank 2 of the Armamentalist vocation or rank 3 of the Sage vocation. It can also be cast by using the Sword of Ramias as an item.

The enemies Annihilantern, Jugular joker, Sorcerer, Brick, Mortamor's second form, and Nokturnus use this spell against the party.

Dragon Quest VII: Fragments of the Forgotten Past

In the original Sony PlayStation version, Oomph can be learned by advancing to rank 4 as an Armamentalist or rank 6 as a Jawtoise. In the Nintendo 3DS version, it is an advanced spell that can be learned by advancing to rank 2 as a Sage, rank 6 as a Pirate, rank 6 as a Paladin, rank 5 as a Champion, and rank 1 as a Hero or Druid. It can also be cast by using the Okeanos Sword in battle.

It can be cast by the enemies Fighting batboon, Beastly priest, Sorcerer, Hideous eyesaur, Notso macho, Mucho macho, Macho Picchu, Togre, Terracotta warrior, and Mandrake major.

Dragon Quest VIII: Journey of the Cursed King

Oomph is learned by Jessica Albert at level 19, by Angelo after adding 65 points to his Staff skillset, and in the 3DS version, by Morrie after investing 3 points into his Passion skillset. Interestingly, the spell only increases damage by 80% in this game, likely due to the addition of the Tension system.

Dragon Quest IX: Sentinels of the Starry Skies

Oomph is learned by Mages at level 33 and Armamentalists at level 39. It costs 8 MP to cast and will raise the recipient's Attack by 25%, capping at 50%.

Dragon Quest X

Beginning with X, the localization name "Oomph" refers to the new spell Baishion. The new spell Oomphle is the current localization of Baikiruto.

Oomph is learned by Minstrels at level 15, Armamentalists at level 14, and Item Masters at level 55. It costs 2 MP to cast and will raise the recipient's Attack by 25% for 120 seconds.

Dragon Quest XI: Echoes of an Elusive Age

Oomph is already learned by Sylvando upon joining , and can cast it for 4 MP. It increases the target's Attack by 25% for 4~6 turns.

Dragon Quest Monsters

TwinHits is learned by monsters beginning at level 17 if the monster has at least 72 MP and 66 Intelligence. It is learned naturally by AmberWeed, ArmorPede, BeanMan, ChopClown, CurseLamp, Pixy, and StubBird. Additionally, the Diago summoned by DiagoCall can use TwinHits. [1]

Dragon Quest Monsters 2

TwinHits now requires 119 Intelligence to learn. It is naturally learned by the Grakos, MultiEyes, Orligon and Petiteel.

Dragon Quest Monsters: Joker

Oomph can be learned from various skill trees.

Dragon Quest Monsters: Joker 2

Oomph can be learned from all the skills it could be previously. It can now also be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: The Dark Prince

Dragon Quest Rivals

Oomph appears as a playable card.

Dragon Quest Tact

Appearing under the name Oomph, it is known naturally by Ace of spades and Bianca at level 1 and costs 24 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and increases the target's ATK by 2 stages for 3 turns.

Oomph (バイキルト Baikiruto) 
Ability information
Oomph
Role * Type * Element MP cost
Support Spell   24
Range Additional effects
 
1-2 (+self)
 
ATK Up
Description
Greatly raises 1 ally's ATK for 3 turns
Naturally learnt by
Ace of spades, Bianca


Dragon Quest Treasures

Oomph doubles the physical power of one ally for limited amount of time and costs 20 MP. It is learned by Amber drackies, Fiery draglings, Orc queen, Queen slime, Shiny draglings. The oomph pellet can duplicate the spell's effect.

Super Smash Bros. Ultimate

Oomph appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, available from the Command Selection. When activated, it increases the Hero's Attack power 60% for a limited time. Also, the spell will increase the damage the Hero receives by 20%.

Related skills & spells

See Also

Gallery