Sage
The Sage is a character in the Dragon Quest series. Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.
Requirements
Dragon Quest III
In order for a party member to become a Sage, that member must be level 20 and have the Book of Satori and take it to the Temple of Dharma. There, they may become a Sage. The Goof-off is the only class that doesn't need the Book of Satori to become a Sage. All they need is to become level 20.
Dragon Quest VI
In order to become a Sage, the party member must first master the Mage and the Priest classes.
Dragon Quest VII
In order to become a sage in Dragon Quest VII, the party member must first master both the Cleric and Mage classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.
Dragon Quest III
Dragon Quest III (GBC) | |
---|---|
Spell | Level Learned |
Blaze | 1 |
Heal | 1 |
Expel | 2 |
Upper | 4 |
IceBolt | 5 |
SpeedUp | 5 |
Fireball | 7 |
Surround | 7 |
Sap | 8 |
Increase | 9 |
Outside | 9 |
Sleep | 9 |
Bang | 11 |
Antidote | 11 |
Return | 12 |
SlowAll | 12 |
Infernos | 12 |
StopSpell | 13 |
Firebane | 14 |
Healmore | 14 |
RobMagic | 15 |
Numboff | 15 |
Awaken | 16 |
Blazemore | 17 |
X-Ray | 18 |
Defense | 18 |
StepGuard | 19 |
SnowStorm | 20 |
Disperse | 20 |
TwinHits | 21 |
Beat | 22 |
Boom | 23 |
Bounce | 24 |
Vivify | 24 |
PassTime | 25 |
Blizmost | 26 |
Infermore | 26 |
PanicAll | 27 |
Defeat | 28 |
Firebolt | 29 |
Curseoff | 30 |
HealAll | 30 |
Blizzard | 32 |
Barrier | 32 |
Invisible | 33 |
BeDragon | 34 |
HealUs | 34 |
Open | 35 |
Blazemost | 36 |
Transform | 37 |
Explodet | 38 |
Revive | 38 |
Chance | 40 |
Sacrifice | 41 |
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 250 |
Strength | -30 Percent |
Agility | +5 Percent |
Guard | -20 Percent |
Intelligence | +20 Percent |
Appearance | Null |
Max HP | -20 Percent |
Max MP | +20 Percent |
Mastery Bonus | +20 Bonus to Intelligence |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Student | Defeat | 1 | One Group | Has a low chance of instantly killing one group of enemies | 7 |
2 | Counsel | Barrier | 15 | All Allies | Reduces the damage of fire and ice attacks | 3 |
3 | Arbiter | Blizzard | 38 | All Enemies | Causes ~100 in ice damage | 12 |
4 | Seer | Magic Wall | 65 | All Allies | Reduces the damage of magic attacks to all allies | 3 |
5 | Oracle | Heal Us | 110 | All Allies | Heals ~100HP to all allies | 10 |
6 | Wise One | Revive | 150 | One Ally | Revives one fallen ally with full HP | 15 |
7 | Elder | Summon | 200 | Self | Summons one of four deities to fight for the party | 20 |
8 | Prophet | Explodet | 250 | All Enemies | Causes ~140HP in explosion damage | 15 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Teen Idol | Life Dance | All Allies | Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive | 0 |
Dragon Quest IX
Abilities
Spells
- Zamm: Attacks a single enemy with the power of darkness
- Zammle: Smits a single enemy with the power of darkness
- Divine Intervention: Weaken a group of enemies against attack spells.
- Midheal: Heals at least 75 HP
- Zing: Has a 50% (roughly) chance of reviving a KO'd ally
- Kazing: Has a 100% chance of reviving a KO'd ally