Umbra

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The umbra is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest III.

It is a powerful, crimson red variant of the shadow with glowing yellow eyes.

CharacteristicsEdit

Umbras are the strongest versions of the shadow monsters, appearing only in places filled with darkness. As its Japanese name states, they are shadows of deceased Demon Lord themselves given physical form. The official guide book for the Super Famicom version of Dragon Quest III states that they are the malicious intent of Baramos given semi-physical form. With its high agility, it can become a nuisance to adventurers with its instant death spells and sickly sweet breath. Thankfully, they are vulnerable to having their magic sealed away with Fizzle. Although its shadowy ilk appeared in VI and VIII, umbras themselves did not make a reappearance in the series until X and XI, as well as various spinoff games.

AppearancesEdit

Dragon Quest III: The Seeds of SalvationEdit

Umbra (まおうのかげ Maou no kage)
Original (NES)
Sprite
 
Bestiary No.
#107
Level
38
Experience
1710
Gold
77
HP
130
MP
30
Attack
105
Defense
60
Agility
80
Evasion
0/64
Spell(s)
Whack
Skill(s)
Sweet Breath
Location(s)
Damdara region
Tower of Rubiss
Item Dropped
Dieamend164
Resistances
Fire *
25%
Crack *
100%
Woosh *
25%
Zap *
0%
Whack *
70%
Poof
70%
Dazzle
25%
Fizzle
0%
Fuddle
100%
Snooze
100%
Deceleratle *
70%
Sap *
25%
Remakes sprites


Dragon Quest III HD-2D RemakeEdit

Umbra (まおうのかげ Maou no kage)
Sprite
 
Bestiary No.
#115
Family
Floating
Experience
1,886
Gold
38
HP
208
MP
90
Attack
187
Defence
318
Agility
148
Evasion
0/64
In-game description
These denizens of the dark toil away in the shadows hoping to solidify the Archfiend's iron grip on the realm
Spell(s)
Boom
Swoosh
Whack
Skill(s)
Acts 1~2 times per turn
Sweet Breath
Location(s)
Damdara region
Tower of Rubiss
Item Dropped
Seed of wisdom164
Resistances
Fire *
75%
Explosion *
75%
Ice *
100%
Wind *
75%
Strike *
25%
Lightning *
0%
Whack *
100%
Poof *
25%
Dazzle
0%
Fizzle
0%
Fuddle *
25%
Paralysis *
100%
Snooze *
100%
Stumble *
100%
Stun *
100%
Sap *
25%


Dragon Quest XEdit

Dragon Quest XI: Echoes of an Elusive AgeEdit

Umbra (まおうのかげ Maou no kage)
Sprite
 
Bestiary no.
#537
Family
Elemental & Floating
Experience
1,525
Gold
370
HP
604
MP
48
Attack
286
Defence
298
Agility
176
Evasion
N/a
In-game desription
Having shadowed the Lord of Shadows on his daily rounds of evil-doing, they've become indispensable assets in the armies of evil.
Spell(s)
Kasap
Skill(s)
Sweet Breath
Location(s)
The Disciple's Trial - The Cruel Crypt (third act)
Item(s) Dropped
Mini medal164
Agate of evolution1128
Resistances
Fire *
25%
Ice *
25%
Wind *
25%
Earth *
25%
Light *
-125%
Dark *
25%
Zap *
25%
Whack *
100%
Poof
50%
Dazzle *
25%
Fizzle *
50%
Fuddle *
100%
Paralysis *
100%
Poison *
25%
Snooze *
25%
Blunt
0%
Sap *
0%
Stumble *
100%
Stun *
100%
Charm *
100%
Beguile *
100%
Elemental *
0%

This monster does not have a vicious, nor a malicious variant.

Dragon Quest Monsters: The Dark PrinceEdit

Umbra (まおうのかげ Maou no kage)
Icon Family Max HP* Max MP*
    1,340 410
Max Attack* Max Defence * Max Agility * Max Wisdom *
560 410 480 640
Bestiary No. #495
Rank A
In-game description Long ago, the shadow of a great demonic lord was endowed with magic and took on a life of its own. It multiplies by devouring the souls of its terrified human victims
Talents Grump (lv. 1)
Guaranteed traits Ultra Crafty Whacker (lv. 1)
Ultra Crafty Sleeper (lv. 20)
Deadly Touch (lv. 40)
Large-size exclusive traits Tactical Trooper (lv. 1)
Insult to Injury (lv. 1)
Collective Punishment (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart   X  
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
-25% 0% 0% 50%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
25% 50% 0% 0%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
50% 75% -25% 0%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% 0% 50%
Sleep Resistance * Stun Resistance *
0% 0%
Instant Death Resistance *
0%


Dragon Quest Monsters: Super LightEdit

Dragon Quest TreasuresEdit

Umbra
Portrait Forte Treasure Capacity Safekeeping Score
    2 100%
Bestiary no. #14
Family Elemental
Trivia The phantasmal form of a dead demon king
They fight not for fame but the honor it brings
Of their pasts they recall only a few things
Favorite foods     
Habitats The Maneland
Cinderback Ridge
The Snarl
Item(s) dropped   
Stats
Starting HP Starting MP Starting Strength
39 31 17
Starting Defence Starting Deftness Starting magic
9 14 22
Max HP Max MP Max Strength
627 450 400
Max Defence Max Deftness Max magic
360 425 440
Potential abilities *
First Second Third
Barbaric Barbs Grim Creeper Kadonkle
Fourth Fifth Sixth
Kazam Poison Breath Sweet Breath
Dragon Attack
Name Target(s) Element
Blackball Area Dark
Traits
First Second
Slippery Skin Sorcereverb
Third Fourth
Counter-Debilitator Daredevil
Fifth
Poisoner
Resistances
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
Weak Weak Weak Normal
Explosion Resistance * Ice Resistance * Electricity Resistance * Gravity Resistance *
Weak Quite strong Normal Very strong
Light Resistance * Dark Resistance * Slash Resistance Impact Resistance
Weak Very strong Quite strong Quite strong
Piercing Resistance Sleep Resistance Stun Resistance Poison Resistance
Quite strong Normal Normal Quite strong
Debilitation Resistance *
Quite strong


Dragon Quest RivalsEdit

Dragon Quest TactEdit

Umbra appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest III event. It will join the party in Chapter 5, Episode 3: Baramos? of the event quests and it can be fully awakened by completing the quest at any difficulty. The umbra can participate in Skelegon's Battle Road as a party member.

Umbra (まおうのかげ Maou no kage)
Stats


 
Family Rank Role
 
Inorganic
   
Debuff
Max Level HP MP Move
120 793 320 2
Attack Defense Agility Wisdom Weight
288 358 425 305 35
Basic Skills
First Second Third
Sweet Breath Crackle* Putrid Breath*
Awakening Skills
First Second Third
Rare MP Regen / Stats Up Crack Res +25 / Stats Up Crackle Potency +5% / Stats Up
Fourth Fifth
Sizz Res +25 / Stats Up Crackle Potency +5% / Stats Up
Leader Perks
First
Raises Crack-type potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
AGL +15 Max MP +10 Crackle Potency +2%
Perk Details
First
Rare MP Regen: Rarely recovers MP at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Normal Half Res Half Res Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Super Weak Half Res
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Normal Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Super Weak


TriviaEdit

  • The Umbra is the only member of the living shadows group to have never changed its colours in subsequent appearances after it's debut.

Similar speciesEdit

GalleryEdit