Imp
Dragon Quest monster | |
---|---|
Imp | |
File:DQIII Imp.png Art by Akira Toriyama | |
Japanese | ベビーサタン |
Romaji | Bebīsatan |
First appearance | Dragon Quest III |
Old localization | Demonite, DemonImp |
The Imp is a recurring monster in the Dragon Quest series.
Introduced in Dragon Quest III: The Seeds of Salvation, they are small, purple demons armed with pitchforks.
Description
Imps are small demons that more closely resemble mischievous children in purple demon costumes, given the way their faces appear to be showing from the headpiece of such a costume. They are armed with pitchforks, and constantly have their tongues sticking out, which often affects their speech.
Despite their unassuming appearance, Imps have access to some of the most potent spells known, such as Kaboom and Kathwack, and while this may cause a scare, they almost never have the energy necessary to cast these high-end spells but try to all the same, often to humorous results. Due to this, they are one of the more comical, inept monsters that can be found in the series, but can still prove dangerous in some titles. Because of their magical knowledge, choice of weapon, and lore referring to them being juvenile forms of powerful Demon, Imps are regularly believed to be the infantile states of Archdemons.
Appearances
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
19 | 70 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
55 | 33 | 23 | 45 | 100 |
Bestiary No. | #053 |
Spell(s) | Kaboom Kamikazee Thwack |
Skill(s) | Chilly Breath |
Location(s) | Alltrades Abbey region. |
Item Dropped | Prayer ring1⁄256 |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 70% | 70% | 25% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 70% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
100% | 0% | 100% | 0% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
0% | 0% | 0% |
An NPC Imp appears on 2F of a building in Asham and is attempting to disguise itself when the Hero and party come across it.
It attacks them, but goes down. The Imp despite recognizing the party when they change their form to a monster with the Mod Rod or seeing them when they're Invisible, won't attack them.
The Imp will respawn when after the player leaves the town in the NES version. The SFC version and all remakes turn it into a one time encounter.
Dragon Quest IV: Chapters of the Chosen
{{DQ4Enemy
|name=Imp
|kanji=ベビーサタン
|romanji=Bebīsatan
|bestiaryNumber=#073
|sprite=
|hp=40
|mp=0
|attack=55
|defense=33
|agility=23
|exp=80
|gold=75
|spells=Kaboom
Kamikazee
Thwack
|skills=Cool Breath
|item=Seed of resilience(1⁄128)
|locations=Parthenia region (Chapter 5)
Laissez Fayre region (Chapter 5)
Mamon region ({{DQ 4 Template:Chapters 5 & 6)
|evasion=1⁄64
|frizz-resist=75%
|sizz-resist=25%
|bang-resist=25%
|crack-resist=25%
|woosh-resist=25%
|zap-resist=0%
|whack-resist=75%
|kamikazee-resist=0%
|poof-resist=100%
|dazzle-resist=0%
|snooze-resist=0%
|drain-magic-resist=100%
|fizzle-resist=100%
|fuddle-resist=0%
|sap-resist=0%
|remake-sprites=
|remake-changes=None
}}
Dragon Quest V: Hand of the Heavenly Bride
While actual Imps are absent, Minidemons appear using the Imp's color scheme.
Dragon Quest VII: Fragments of the Forgotten Past
Sprite | HP | MP | Attack | Defense |
40 | 0 | 55 | 33 | |
Agility | Experience | Gold | Tame Rate | |
23 | 113 | 60 | 1/64 |
Bestiary No. | #003 |
Spell(s) | Kaboom (fails) Kamikazee (fails) Thwack (fails) |
Skill(s) | Cool Breath |
Location(s) | Empire of the Imp Daredevil's Distraction |
Item(s) Dropped | Seed of wisdom1⁄64 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0⁄64 | 60% | 25% | 25% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 25% | 25% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
0% | 0% | 100% | 50% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 0% | 50% | 0% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
100% | 0% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
0% | 0% | 0% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
28 | 0 | 21 | |
Defense | Agility | Experience | Gold |
21 | 18 | 15 | 11 |
Bestiary no. | #018 |
Family | Demon |
In-game description | Juvenile forms of elite magical monsters. Imps try to cast spells which are far too powerful for them and fail every time. |
Spell(s) | Kaboom Kamikazee Thwack |
Skill(s) | Cool Breath |
Location(s) | Tower of Alexandra |
Item(s) dropped | Chimaera wing1⁄32 Cool cheese1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | ? | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 25% | 0% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
15% | 0% | ? | 0% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
0% | 0% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
0% | 0% | 0% |
Imps are likely to first be encountered whilst climbing the Tower of Alexandra. While they are prone to miserably failing at casting powerful spells, they may perform a cool breath attack that can be very dangerous at this point of the adventure.
Dragon Quest X
First appearing from the start of Version 2 onwards, Imps are first encountered in the False Renshinda. While they still fail at casting Kaboom, they can cast Boom and spew a Freezing Blizzard while blocking enemy attacks and spells with their forks. In addition, Imps can also be recruited while learning Kaboom by investing 25 skill points into their Koaku Magic skill tree.
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
30 | 2/5 | 1/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
1/5 | 1/5 | 3/5 | 5/5 |
Family | Devil |
In-game description | Smart but, lacks the power to cast big spells |
Abilities | Blaze, FrigidAir, FireSlash |
Habitat | Gate of Bewilder |
Breeding chart | Devil family x Bird family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Weak | None | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | None | Immune | Strong |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Immune | Weak | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Strong | Strong | None | Weak |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Strong | None | None | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
Strong | Strong | Weak | None |
Decelerate Resistance * | Curse Resistance | ||
None | Weak |
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
30 | 4/10 | 2/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/10 | 3/10 | 5/10 | 5/10 |
Family | Devil |
In-game description | |
Abilities | Blaze, FireAir, FrigidAir |
Habitat | Southern Forest (Cobi's Journey) |
Breeding chart | Devil family x Bird family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Weak | None | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | None | Immune | Strong |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
None | Immune | Weak | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Strong | Strong | None |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Weak | Strong | None | None |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | Strong | Strong | Weak |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Weak |
Dragon Quest Monsters: Caravan Heart
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
Imp | |
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Family | Demon |
Rank | E |
Description | Mischievous fiends who delight in blowing things up. |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Bangmeister |
Resistances | Fizzleproof |
Skill | Frizz & Bang, Wisdom Boost |
Location | Xeroph Isle (Ruins) |
Breeding chart | See urchin x Argon lizard |
Dragon Quest Monsters: Joker 2
Imp | |
---|---|
Family | Demon |
Rank | E |
Size | S |
Weapons | Swords, Spears, Hammers, Staves |
Traits | Bangmeister, Crafty Banger |
Resistances | Immune to Fizzle and Magic Sabotage |
Skill | Frizz & Bang |
Location | Iceolation |
Breeding chart | Lump wizard x Wild boarfish Dracky x Jailcat |
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
18 | 22g |
List No. | #013 |
Field Notes | These infant fiends may look cute, but don't fall for their butter-wouldn't-melt act—those forks aren't for eating with! It'll be a few years before these diminutive demons have enough MP to cast Kaboom, but that doesn't stop them from trying. |
Location(s) | Arba Castle (Captain), Caliburgh (Captain), Caliburgh Meadow (Captain), Colissea (Recruit), Colissean Desert (Recruit), Sylvea (Recruit) |
Item(s) Dropped | Warmaline, Royal soil |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
15 | 18g | Yes |
List No. | #030 |
Field Notes | These infant fiends may look cute, but don't fall for their butter-wouldn't-melt act—those forks aren't for eating with! It'll be a few years before these diminutive demons have enough MP to cast Kaboom, but that doesn't stop them from trying. |
Location(s) | The Battle of the Wildwood |
Item(s) Dropped | Template:Snakeskin 9, Template:Wing of bat 9 |
Dragon Quest Tact
Imp appears as a D-rank monster of the Demon family. It can be recruited from Chapter 6, Episode 1: Opening soon! and Chapter 10, Episode 2: The Road to the Gold Cup Part 1 and it stars in its own Battle Road. The imp can also participate in Leery lantern and Jolly sasquash's Battle Roads as a party member.
Family | Rank | Role | ||
Demon |
Magic |
|||
Max Level | HP | MP | Move | |
90 | 438 | 217 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
200 | 145 | 198 | 205 | 15 |
First | Second | Third | ||
Cool Breath | Bang | N/a | ||
First | Second | Third |
Max MP +5 / Stats Up | Frizz Res +25 / Stats Up | Bang Potency +5% / Stats Up |
Fourth | Fifth | |
Sizz Res +25 / Stats Up | Bang Potency +5% / Stats Up | |
First | |
N/a | |
First | Second | Third |
Bang Potency +2% | N/a | N/a |
First | |
Max MP +5: Raises max MP by 5. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Half Res | Normal | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Very Weak | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Normal | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Super Weak | Normal | Half Res | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Super Weak | Normal | Immune |
See also
Similar species
Gallery
Super Famicom art.
Appearance in VII's 'The Big Book of Beasts' in the remake.
An imp in X.
DQM I & II sprite.
Caravan Heart sprite.
Joker model.
Joker 2 model.
Rivals card.