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{{LocationInfobox
{{LocationInfobox
|game = {{DQ}}<br>{{DQ1&2HD}}
|game = {{DQ}}<br>{{DQ1HD}}<br>{{DQ2HD}}
|title = Rain Shrine
|title = Shrine of Rain
|type= Shrine
|type= Shrine
|image = [[Image:Rain_Shrine_Famicom_artwork.png|center|250px]]
|image = [[Image:Rain_Shrine_Famicom_artwork.png|center|250px]]
Line 9: Line 9:
|old=Same
|old=Same
}}
}}
The '''Rain Shrine''' is a shrine located to the west of the village of [[Kol]] in [[Alefgard]] during the time of the original {{Dragon Quest}}.
The '''Shrine of Rain''' is a shrine located to the west of the village of [[Kol]] in [[Alefgard]] in {{Dragon Quest}} and {{DQ2HD}}.


It is preceded by the [[Tower of Rubiss]] in {{DQ3}}.
It is preceded by the [[Tower of Rubiss]] in {{Dragon Quest III}}, where it was revealed to have been the place of worship to the Goddess [[Rubiss]] by her [[faerie]] attendants.


==Synopsis==
==Synopsis==
Line 17: Line 17:


==={{DQ}}===
==={{DQ}}===
The shrine is home to a man guarding the [[Staff of Rain]]. By bringing the [[Lyre of Ire]] to the man, the {{Hero 1}} may exchange it for the staff. In the original {{Famicom}} artwork, it is depicted as run-down and in ruins.
The shrine is home to the [[Sage of Rain]], who guards the [[Staff of Rain]]. The Sage requests that the {{Hero 1}} bring him the [[lyre of Ire]] hidden away in [[Galen's Tomb]] in order to test his mettle before handing over the staff. In the original {{Famicom}} artwork, it is depicted as run-down and in ruins.


==={{DQ1&2HD}}===
==={{DQ1HD}}===
The shrine's tower has been upgraded into a full-blown tower dungeon, with the upper floors being accessible once the Hero has the [[Ultimate key]] received from [[Spiketail]]. The tower music from {{DQ3}} plays inside it.
The shrine' has been upgraded into a full-blown tower dungeon, with the upper floors being accessible once the Hero has the [[ultimate key]] received from killing [[Spiketail]]. The layout is similar to when it appeared in ''Dragon Quest III HD'', and plays the same theme music. The shrine is now crucial to the plot of the end-game as it is where the lyre of ire, [[faerie flute]], and the [[5 Sigils|five recently created sigils]] embodying natural forces are used to summon Rubiss back to Alefgard. Upon returning home She immediately dispels the encroaching darkness the Dragonlord conjured and keeps it at bay long enough for the Hero to face him one-on-one.


==== Monsters ====
====Treasures====
*[[Cosmic chimaera]]
First floor:
*[[Freezing fog]]
{| class="wikitable"
*[[Skelegon]]
|-
*[[Stone golem]]
|[[File:ICON-Mini medal III HD.png|link=List of mini medals in Dragon Quest II HD-2D Remake]] || [[File:ICON-Chimaera wing III HD.png|link=Chimaera wing]] || [[File:ICON-Prayer ring III HD.png|link=Prayer ring]] 
|-
| x1 || x1 || x1
|}
There is a [[List of special scrolls in Dragon Quest I HD-2D Remake|Crack scroll]] in the southeastern chamber.
 
Remaining floors:
{| class="wikitable"
|-
|[[File:ICON-Mini medal III HD.png|link=List of mini medals in Dragon Quest II HD-2D Remake]] || [[File:ICON-Special medicine III HD.png|link=Special medicine]] || [[File:ICON-Oomph powder III HD.png|link=Oomph powder]]  || [[File:ICON-Unsealant III HD.png|link=Unsealant]]  || [[File:ICON-Dieamend III HD.png|link=Dieamend]] || [[File:ICON-Seed of life III HD.png|link=Seed of Life]] || [[File:ICON-Seed of Defence III HD.png|link=Seed of defence]] || [[File:ICON-Seed of Luck III HD.png|link=Seed of luck]]  || [[File:Pure water I & II HD icon.png|link=Pure water]] || [[File:ICON-Full moon ring III HD.png|link=Full moon ring]]
|-
| x1 || x2 || x1 || x1 || x1 || x1 || x1 || x1 || x1  || x1
|}
====Monsters====
Monsters do not appear on the bottom floor where the Sage of Rain lives
{| class="wikitable"
|-
| [[File:Cosmic chimaera I & II HD sprite.png|100px|link=Cosmic chimaera]] ||  [[File:Freezing fog DQ III HD sprite.png|link=Freezing fog]] ||  [[File:Skelegon DQ III HD sprite.png|link=Skelegon]] ||  [[File:Stone golem I & II HD sprite.png|link=Stone golem]] ||  [[File:Goregoyle I & II HD sprite.png|link=Goregoyle]]
|}


==={{DQ2}}===
==={{DQ2}}===
As is the case of many [[Alefgard]] locations, the shrine does not appear on the world map in {{Dragon Quest II}}.
As is the case of many [[Alefgard]] locations, the shrine does not appear on the world map in ''Dragon Quest II''.


==={{DQ2HD}}===
==={{DQ2HD}}===
The Shrine of Rain reappears in the HD-2D remake of Dragon Quest II. The [[Dragonlord's great-great-grandson]] tells the Luminaries that the fairies in the Shrine of Rain are in trouble. They make their way up to the top, where they come to the fairies' rescue. In return, they are given the [[Echo Flute]] to find the [[5 Sigils]].
In the century since the previous game, the shrine has become home to a group of faeries led by the [[Over-Seer]]. The Shrine of Rain can be reached as soon as the player obtains the boat in [[Rippleport]], but the powers of darkness created a force field that prevents entry until it is dispelled by the [[broken blade]] retrieved from the [[Dragonlord's Castle]].. The [[Dragonlord's great-great-grandson]] tells the [[Scions of Erdrick]] that the faeries in the Shrine of Rain are in trouble, being besieged by [[Atlas]]' forces. They make their way up to the top, where they come to the faeries' rescue by slaying [[Togrus Immensus]]. In return, the group is given the [[Echo Flute]] by the Over-Seer to find the [[5 Sigils]].
 
Once the [[sun sigil]] has been obtained in the [[Lighthouse (Dragon Quest II)|Lighthouse]], the Over-Seer will telepathically call the four back to the Shrine of Rain. There she warns them that she has not heard from the [[Dream-Whisperer]] of the [[Faerie Palace]] in some time and asks the group to see if she and the other group of faeries are safe. After a detour to retrieve the [[faerie trumpet]] from [[Gaggle Rock]], the Over-Seer's fears are proven true as [[Belial]] is laying siege to the palace. Once Belial and the [[Children of Hargon]] are driven off, the Over-Seer and her group of faeries relocate to the palace for the remainder of the game.
 
Though ''Dragon Quest II'' has its own tower theme, the one from ''Dragon Quest III HD'' plays again inside the shrine.
 
====Treasures====
{| class="wikitable"
|-
|[[File:ICON-Mini medal III HD.png|link=List of mini medals in Dragon Quest II HD-2D Remake]] || [[File:ICON-Strong medicine III HD.png|link=Strong medicine]]  || [[File:ICON-Sage's elixir III HD.png|link=Sage's elixir]]  || [[File:ICON-Angel bell III HD.png|link=Angel bell]]  || [[File:ICON-Unsealant III HD.png|link=Unsealant]]  || [[File:ICON-Seed of Luck III HD.png|link=Seed of luck]] || [[File:Holy talisman III HD icon.png|link=Holy talisman]] || [[File:ICON-Spirit bracer III HD.png|link=Spirit bracer]] || [[File:ICON-Rousing ring III HD.png|link=Rousing ring]] || [[File:Dream blade I & II HD icon.png|link=Dream blade]] || [[File:Poison moth knife I & II HD icon.png|link=Poison moth knife]] || [[File:ICON-Shimmering dress III HD.png|link=Shimmering dress]]
|-
| x1 || x3 || x2 || x2 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1
|}
 
There is a [[List of special scrolls in Dragon Quest I HD-2D Remake|Kabuff scroll]] on the third floor and a [[List of special scrolls in Dragon Quest I HD-2D Remake|Reheal scroll]] on the fifth floor.
 
====Monsters====
{| class="wikitable"
|-
| [[File:Hell nino DQ III HD sprite.png|link=Hell niño]] ||  [[File:Hocus chimaera DQ III HD sprite.png|link=Hocus chimaera]] || [[File:Lethal armour DQ III HD sprite.png|link=Lethal armour]] || [[File:Lump mage DQ III HD sprite.png|link=Lump mage]] || [[File:Raving lunatick I & II HD sprite.png|64px|link=Raving lunatick]] || [[File:Stone golem I & II HD sprite.png|link=Stone golem]] || [[File:Scytan I & II HD sprite.png|link=Scytan]] ||  [[File:Winoceros I & II HD sprite.png|100px|link=Winoceros]] || [[File:Togrus immensus I & II HD sprite.png|link=Togrus Immensus]] 
|}


Though Dragon Quest II has its own tower theme, the one from Dragon Quest III plays again inside the shrine.


==Maps & Gallery==
==Maps & Gallery==
Line 40: Line 77:
DQ NES Rain Shrine.gif|Map for {{Dragon Warrior}}. ({{NES}})
DQ NES Rain Shrine.gif|Map for {{Dragon Warrior}}. ({{NES}})
DQ SFC Rain Shrine.png|Map for {{I}}. ({{SFC}})
DQ SFC Rain Shrine.png|Map for {{I}}. ({{SFC}})
Shrine of Rain 1F map I HD2D.png|HD map
Shrine of Rain 2F map I HD2D.png
Shrine of Rain 3F map I HD2D.png
Shrine of Rain 4F map I HD2D.png
Shrine of Rain 5F map I HD2D.png
Shrine of Rain 6F map I HD2D.png
Shrine of Rain apex chamber map I HD2D.png
DQ Android Rain Shrine Entrance.jpg|Shrine entrance. ([[Cell phone]])
DQ Android Rain Shrine Entrance.jpg|Shrine entrance. ([[Cell phone]])
DQ Android Rain Shrine 1.jpg|
DQ Android Rain Shrine 1.jpg|

Latest revision as of 02:00, 2 May 2026

The Shrine of Rain is a shrine located to the west of the village of Kol in Alefgard in Dragon Quest and Dragon Quest II HD-2D Remake.

It is preceded by the Tower of Rubiss in Dragon Quest III, where it was revealed to have been the place of worship to the Goddess Rubiss by her faerie attendants.

Synopsis[edit]

At some time between the events of Dragon Quest III (which chronologically came first) and Dragon Quest, the tower west of Kol was converted into the shrine. No details are ever provided regarding this conversion, except in the HD-2D remakes, where the shrine is clearly the same building as the tower.

Dragon Quest[edit]

The shrine is home to the Sage of Rain, who guards the Staff of Rain. The Sage requests that the Hero bring him the lyre of Ire hidden away in Galen's Tomb in order to test his mettle before handing over the staff. In the original Famicom artwork, it is depicted as run-down and in ruins.

Dragon Quest I HD-2D Remake[edit]

The shrine' has been upgraded into a full-blown tower dungeon, with the upper floors being accessible once the Hero has the ultimate key received from killing Spiketail. The layout is similar to when it appeared in Dragon Quest III HD, and plays the same theme music. The shrine is now crucial to the plot of the end-game as it is where the lyre of ire, faerie flute, and the five recently created sigils embodying natural forces are used to summon Rubiss back to Alefgard. Upon returning home She immediately dispels the encroaching darkness the Dragonlord conjured and keeps it at bay long enough for the Hero to face him one-on-one.

Treasures[edit]

First floor:

ICON-Mini medal III HD.png ICON-Chimaera wing III HD.png ICON-Prayer ring III HD.png
x1 x1 x1

There is a Crack scroll in the southeastern chamber.

Remaining floors:

ICON-Mini medal III HD.png ICON-Special medicine III HD.png ICON-Oomph powder III HD.png ICON-Unsealant III HD.png ICON-Dieamend III HD.png ICON-Seed of life III HD.png ICON-Seed of Defence III HD.png ICON-Seed of Luck III HD.png Pure water I & II HD icon.png ICON-Full moon ring III HD.png
x1 x2 x1 x1 x1 x1 x1 x1 x1 x1

Monsters[edit]

Monsters do not appear on the bottom floor where the Sage of Rain lives

Cosmic chimaera I & II HD sprite.png Freezing fog DQ III HD sprite.png Skelegon DQ III HD sprite.png Stone golem I & II HD sprite.png Goregoyle I & II HD sprite.png

Dragon Quest II: Luminaries of the Legendary Line[edit]

As is the case of many Alefgard locations, the shrine does not appear on the world map in Dragon Quest II.

Dragon Quest II HD-2D Remake[edit]

In the century since the previous game, the shrine has become home to a group of faeries led by the Over-Seer. The Shrine of Rain can be reached as soon as the player obtains the boat in Rippleport, but the powers of darkness created a force field that prevents entry until it is dispelled by the broken blade retrieved from the Dragonlord's Castle.. The Dragonlord's great-great-grandson tells the Scions of Erdrick that the faeries in the Shrine of Rain are in trouble, being besieged by Atlas' forces. They make their way up to the top, where they come to the faeries' rescue by slaying Togrus Immensus. In return, the group is given the Echo Flute by the Over-Seer to find the 5 Sigils.

Once the sun sigil has been obtained in the Lighthouse, the Over-Seer will telepathically call the four back to the Shrine of Rain. There she warns them that she has not heard from the Dream-Whisperer of the Faerie Palace in some time and asks the group to see if she and the other group of faeries are safe. After a detour to retrieve the faerie trumpet from Gaggle Rock, the Over-Seer's fears are proven true as Belial is laying siege to the palace. Once Belial and the Children of Hargon are driven off, the Over-Seer and her group of faeries relocate to the palace for the remainder of the game.

Though Dragon Quest II has its own tower theme, the one from Dragon Quest III HD plays again inside the shrine.

Treasures[edit]

ICON-Mini medal III HD.png ICON-Strong medicine III HD.png ICON-Sage's elixir III HD.png ICON-Angel bell III HD.png ICON-Unsealant III HD.png ICON-Seed of Luck III HD.png Holy talisman III HD icon.png ICON-Spirit bracer III HD.png ICON-Rousing ring III HD.png Dream blade I & II HD icon.png Poison moth knife I & II HD icon.png ICON-Shimmering dress III HD.png
x1 x3 x2 x2 x1 x1 x1 x1 x1 x1 x1 x1

There is a Kabuff scroll on the third floor and a Reheal scroll on the fifth floor.

Monsters[edit]

Hell nino DQ III HD sprite.png Hocus chimaera DQ III HD sprite.png Lethal armour DQ III HD sprite.png Lump mage DQ III HD sprite.png Raving lunatick I & II HD sprite.png Stone golem I & II HD sprite.png Scytan I & II HD sprite.png Winoceros I & II HD sprite.png Togrus immensus I & II HD sprite.png


Maps & Gallery[edit]