Faerie Village (Dragon Quest I): Difference between revisions

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(Created page with "{{LocationInfobox |game ={{DQ1HD}} |title =Faerie Village |type= Village |image = |caption = |japanese=妖精の隠れ里 |romaji=Yōsei no kakuzado |old=None }} The '''Faerie Village''' is the dwelling place of the faeries in {{DQ1HD}}. ==Appearances== ==={{DQ1HD}}=== The village was When the [[Hero 1}} first sets foot in the village the Over-Seer attempts to frighten him off with a booming voice, but is stopped by the Arm-Twister and the Day-Dreamer...")
 
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|title =Faerie Village
|title =Faerie Village
|type= Village
|type= Village
|image =
|image =[[File:Faerie Village I HD concept art.jpg|300px]]
|caption =  
|caption = HD concept art
|japanese=妖精の隠れ里
|japanese=妖精の隠れ里
|romaji=Yōsei no kakuzado
|romaji=Yōsei no kakuzado
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==Appearances==
==Appearances==
==={{DQ1HD}}===
==={{DQ1HD}}===
The village was
When the {{Hero 1}} first sets foot in the village the [[Over-Seer]] attempts to frighten him off with a booming voice, but is stopped by the [[Arm-Twister]] and the [[Day-Dreamer]]. The Over-Seer states her dislike of humans, but listens to the Hero explain that he was sent by an ailing [[dwarf]] from their [[Cave of the Dwarves|cave to the east]] in the hopes that the faeries could cure his illness born from the fetid swamps that have sprung up across [[Alefgard]] in the wake of the [[Dragonlord]]'s rising. The Over-Seer cannot aid the Hero on account of not knowing what the final ingredients are, but allows the Hero to stay the night in the village. Ashe slumbers he is contacted by the [[Dream-Whisperer]], the kidnapped boss of the faeries, who informs him of the missing ingredients to make the cure.
 
When the [[Hero 1}} first sets foot in the village the [[Over-Seer]] attempts to frighten him off with a booming voice, but is stopped by the [[Arm-Twister]] and the [[Day-Dreamer]]. The Over-Seer states her dislike of humans, but listens to the Hero explain that he was sent by an ailing [[dwarf]] from their [[Cave of the Dwarves|cave to the east]] in the hopes that the faeries could cure his illness born from the fetid swamps that have sprung up across [[Alefgard]] in the wake of the [[Dragonlord]]'s rising. The Over-Seer cannot aid the Hero on account of not knowing what the final ingredients are, but allows the Hero to stay the night in the village. Ashe slumbers he is contacted by the [[Dream-Whisperer]], the kidnapped boss of the faeries, who informs him of the missing ingredients to make the cure.


Upon obtaining the necessary reagents, [[glimmergrass]] and [[wakerobin]], the Hero returns to the village to find it under attack by the Dragonlord's forces. The monsters are no match for him and the grateful Arm-Twiser & Day-Dreamer quickly set to work concocting the [[sunup syrup]] to cure the ailing dwarf. While the Hero and Over-Seer wait, she notices he has a pair of [[glowing seeds]]. She explains that the seeds are very rare and contain incredible power if put to use properly, something the Dream-Whisperer was working on before her abduction. While the Over-Seer whines that a human of all beings found the seeds, the Hero simply hands them to her as thanks for the sunup syrup. As the Hero leaves to cure the dwarf, the Over-Seer tells him to return once the cure has set in.
Upon obtaining the necessary reagents, [[glimmergrass]] and [[wakerobin]], the Hero returns to the village to find it under attack by the Dragonlord's forces. The monsters are no match for him and the grateful Arm-Twiser & Day-Dreamer quickly set to work concocting the [[sunup syrup]] to cure the ailing dwarf. While the Hero and Over-Seer wait, she notices he has a pair of [[glowing seeds]]. She explains that the seeds are very rare and contain incredible power if put to use properly, something the Dream-Whisperer was working on before her abduction. While the Over-Seer whines that a human of all beings found the seeds, the Hero simply hands them to her as thanks for the sunup syrup. As the Hero leaves to cure the dwarf, the Over-Seer tells him to return once the cure has set in.
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====Treasures====
====Treasures====
{| class="wikitable"
{| class="wikitable sortable"
|-
| [[File:ICON-Mini medal III HD.png|link=List of mini medals in Dragon Quest I HD-2D Remake]]
| [[Mini medal]]
| x1
|N/A
|-
| [[File:ICON-Ability scroll I & II HD.png|link=List of special scrolls in Dragon Quest I HD-2D Remake]]
| [[List of special scrolls in Dragon Quest I HD-2D Remake|Crackle scroll]]
| x1
| N/A
|-
| [[File:ICON-Ability scroll I & II HD.png|link=List of special scrolls in Dragon Quest I HD-2D Remake]]
| [[List of special scrolls in Dragon Quest I HD-2D Remake|Snub scroll]]
| x1
| N/A
|-
| [[File:ICON-Holy water III HD.png|link=Holy water]]
| [[Holy water]]
| x1
|N/A
|-
| [[File:ICON-Seed of magic III HD.png|link=Seed of magic]]
| [[Seed of magic]]
| x1
|N/A
|-
|-
|[[File:ICON-Mini medal III HD.png|link=List of mini medals in Dragon Quest I HD-2D Remake]] || [[File:ICON-Holy water III HD.png|link=Holy water]] || [[File:ICON-Seed of magic III HD.png|link=Seed of magic]] || [[File:Faerie foil I & II HD icon.png|link=Faerie foil]] || [[File:ICON-Tempest shield III HD.png|link=Tempest shield]]
| [[File:Faerie foil I & II HD icon.png|link=Faerie foil]]
| [[Faerie foil]]
| x1
|[[Thief's key]]
|-
|-
| x1 || x1 || x1 || x1 || x1
| [[File:ICON-Tempest shield III HD.png|link=Tempest shield]]
| [[Tempest shield]]
| x1
|[[Magic key]]
|}
|}
The chests that contain the faerie foil and tempest shield require the [[thief's key]] and [[magic key]] respectively. In the former's case it makes for an excellent early game weapon should the player choose to take a detour to the village. There are also [[List of special scrolls in Dragon Quest I HD-2D Remake|ability scrolls]] that teach the [[Crackle]] and [[Snub]] spells that require no keys to access, making the detour advisable.
The chests that contain the faerie foil and tempest shield require the [[thief's key]] and [[magic key]] respectively. In the former's case it makes for an excellent early game weapon should the player choose to take a detour to the village. There are also [[List of special scrolls in Dragon Quest I HD-2D Remake|ability scrolls]] that teach the [[Crackle]] and [[Snub]] spells that require no keys to access, making the detour advisable.
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{| class="wikitable"
{| class="wikitable"
|-
|-
| [[File:Antgobbler DQ III HD sprite.png|link=Antgobbler]] || [[File:Batterfly DQ III HD sprite.png|link=Batterfly]] ||  [[File:Healslime DQ III HD sprite.png|link=Healslime]] || [[File:Skeleton I & II HD sprite.png|64px|link=Skeleton]] || [[File:Legerdeman I & II HD sprite.png|64px|link=Legerdeman (Dragon Quest)]]  
| [[File:Antgobbler DQ III HD sprite.png|link=Antgobbler]] || [[File:Batterfly DQ III HD sprite.png|link=Batterfly]] ||  [[File:Healslime DQ III HD sprite.png|link=Healslime]] || [[File:Skeleton I & II HD sprite.png|link=Skeleton]] || [[File:Legerdeman I & II HD sprite.png|link=Legerdeman (Dragon Quest)]]  
|}
|}


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==See also==
==See also==
*[[Faerie Lea]]
*[[Faerie Lea]]
*[[Faerie Palace (Dragon Quest I & II HD-2D Remake)]]
*[[Faerie Palace (Dragon Quest II)]]
*[[Faerie Palace (Dragon Quest V)]]
*[[Faerie Palace (Dragon Quest V)]]
==Gallery==
<gallery><center>
Faerie Village map I & II HD2D.png
</center></gallery>


{{DQI&IIHD}}
{{DQI&IIHD}}
[[Category:Dragon Quest I HD-2D Remake locations]]
[[Category:Dragon Quest I HD-2D Remake locations]]

Latest revision as of 11:16, 2 June 2026

The Faerie Village is the dwelling place of the faeries in Dragon Quest I HD-2D Remake.

Appearances[edit]

Dragon Quest I HD-2D Remake[edit]

When the Hero first sets foot in the village the Over-Seer attempts to frighten him off with a booming voice, but is stopped by the Arm-Twister and the Day-Dreamer. The Over-Seer states her dislike of humans, but listens to the Hero explain that he was sent by an ailing dwarf from their cave to the east in the hopes that the faeries could cure his illness born from the fetid swamps that have sprung up across Alefgard in the wake of the Dragonlord's rising. The Over-Seer cannot aid the Hero on account of not knowing what the final ingredients are, but allows the Hero to stay the night in the village. Ashe slumbers he is contacted by the Dream-Whisperer, the kidnapped boss of the faeries, who informs him of the missing ingredients to make the cure.

Upon obtaining the necessary reagents, glimmergrass and wakerobin, the Hero returns to the village to find it under attack by the Dragonlord's forces. The monsters are no match for him and the grateful Arm-Twiser & Day-Dreamer quickly set to work concocting the sunup syrup to cure the ailing dwarf. While the Hero and Over-Seer wait, she notices he has a pair of glowing seeds. She explains that the seeds are very rare and contain incredible power if put to use properly, something the Dream-Whisperer was working on before her abduction. While the Over-Seer whines that a human of all beings found the seeds, the Hero simply hands them to her as thanks for the sunup syrup. As the Hero leaves to cure the dwarf, the Over-Seer tells him to return once the cure has set in.

Once the dwarf is back on his feet and working with the Warlock of Doorlocks in Rimuldar to create the magic key, the Hero returns to the village to see the faeries crowded in the alchemy building. The Arm-Twister, Day-Dreamer, and Craft-Master successful use the glowing seeds to create the soul sigil just as the Hero enters the scene. The faeries explain that the Dream-Whisperer planned to create 5 sigils that would each store a different aspect of nature, and that they would be used to summon the missing Goddess Rubiss back into Alefgard. The Hero interjects and explains he already knows that part, causing the Day-Dreamer to rat out the Arm-Twister spilling the beans on the big plan when the Hero saved them in the Craggy Cave near the beginning of his quest. The Over-Seer then gives the soul sigil to the Hero, granting him access to souped-up skills, and the Craft-Master explains the process of making the remaining four sigils.

The Hero will return to the village after rescuing the Dream-Whisperer from the Mirage holding her prisoner in the Weirdwood. Once the boss of the faeries recovers, she explains the process that will summon Rubiss back to the world and sends the Hero out to retrieve the faerie flute and the lyre of ire to complete the ceremony, in addition to gathering the components for the final sigils. tragedy will strike by the time the Hero fulfills his mission, as the Dragonlord's power has grown and his minions are spirited away to the villages of Alefgard, including the Faerie Village. The forest is already ravaged by the time the Hero arrives and several faeries have been killed, including the Arm-Twister who took a fatal blow for the Day-Dreamer. After slaying the monsters the Hero is instructed to gather what materials remain; once this is accomplished the faeries make for the Shrine of Rain.

Treasures[edit]

ICON-Mini medal III HD.png Mini medal x1 N/A
ICON-Ability scroll I & II HD.png Crackle scroll x1 N/A
ICON-Ability scroll I & II HD.png Snub scroll x1 N/A
ICON-Holy water III HD.png Holy water x1 N/A
ICON-Seed of magic III HD.png Seed of magic x1 N/A
Faerie foil I & II HD icon.png Faerie foil x1 Thief's key
ICON-Tempest shield III HD.png Tempest shield x1 Magic key

The chests that contain the faerie foil and tempest shield require the thief's key and magic key respectively. In the former's case it makes for an excellent early game weapon should the player choose to take a detour to the village. There are also ability scrolls that teach the Crackle and Snub spells that require no keys to access, making the detour advisable.

Nearby monsters[edit]

Antgobbler DQ III HD sprite.png Batterfly DQ III HD sprite.png Healslime DQ III HD sprite.png Skeleton I & II HD sprite.png Legerdeman I & II HD sprite.png

Dragon Quest II HD-2D Remake[edit]

The village has been left to return to being a normal forest in the century after the original quest, with the faeries making the Shrine of Rain their new home.

Trivia[edit]

  • In Dragon Quest III HD, there is a secret spot in the same location as the Faerie Village

See also[edit]

Gallery[edit]