Dancer: Difference between revisions

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===Usefulness===
===Usefulness===
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aira]] joins the party, she has already mastered the dancer class. Aira should be given the time to learn the Sword Dance skill as it is one of the best battle skills in ''Dragon Quest VII''. It is also the most cost effective skill in terms of overall power.
Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the party, she has already mastered the dancer class. Aira should be given the time to learn the Sword Dance skill as it is one of the best battle skills in ''Dragon Quest VII''. It is also the most cost effective skill in terms of overall power.


[[Hero (Dragon Quest VII)|The Hero]] and [[Gabo]] should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.
[[Hero (Dragon Quest VII)|The Hero]] and [[Gabo]] should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.

Revision as of 11:52, 6 October 2016

"The Dancer simply loves to dance"
--description from Dragon Quest VII

The Dancer is a character class in Dragon Quest VI and Dragon Quest VII.

Description

The dancer has good style and Speed and can learn several different kinds of dances. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The formula is: 1 = 1/256, 2 = 1/256, 3 = 1/64, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7 = 1/16, 8 = 1/8

Dragon Quest VI

Dancer is one of the basic classes available. It is one of the prerequisites for the Luminary vocation (along with Gadabout).

Stat Changes

Statistics Change
Battles to Master 120
Strength -30%
Agility +30%
Defence -40%
Style +10%
Max HP -30%
Max MP -20%
Trait Increased evasion rate

Abilities

Level Title Learns Battles Needed Target Info MP
1 Aspiring Dancer Sultry Dance 1 One group An infectious step that woos the enemy into tripping the light fantastic too. 0
2 Understudy Dodgy Dance 5 Self Fancy footwork that prepares the performer to take evasive maneuvers. 0
3 Opening Act Weird Dance 18 One Enemy Lowers the enemy's MP. 0
4 Back-up Dancer Fuddle Dance 38 One group A befuddling boogie that confuses enemies. 0
5 Rising Star Cop Out 53 Self Palms off an enemy attack on a random friend or foe. 0
6 Crowd Pleaser Ban Dance 82 ??? A preventative jig that prohibits the enemy from dancing. 0
7 Prime Performer Tap Dance 97 One Enemy A rhythmic wiggle that steals MP from a single enemy. 0
8 Divine Dancer Death Dance 120 All enemies A macabre dance that sends enemies to the hereafter. 0

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 120
Strength -30 Percent
Agility +30 Percent
Guard -40 Percent
Intelligence Null
Appearance +10 Percent
Max HP -30 Percent
Max MP -20 Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Novice Nothing
2 Apprentice Lure Dance 5 One Enemy May cause one enemy to dance, preventing them from acting on their turn 0
3 Toe Tapper Parry Pass 18 Self Prevents any physical attack to another party member 0
4 Dervish Odd Dance 38 One Enemy Reduces the MP of a single enemy 0
5 Amateur Side Step 53 Self Increases the user chance of dodging an attack 0
6 Prancer Dance Shut 82 One Group Prevents a group of enemies from dancing 0
7 Bounder Panidance 97 One Group May cause confusion to one group of enemies 0
8 TruTalent K.O Dance 120 All Enemies Has a chance of killing all enemies 0

Hybrid Abilities

Hybrid Learns Target Info MP
Fighter Jock Dance One Group Attacks one group of enemies with decreasing damage 0
Jester Boxer Dance One Group Causes one group of enemies to laugh, preventing them from attacking 0
Mage Take Magic Self Absorbs the MP from one magic spell 0
Mariner ShipDance One Enemy If successful, prevents one enemy from acting the next turn 0
Shepherd Ram Dance Does nothing 0
Thief Rob Dance One Enemy Steals MP from one enemy 0
Warrior Sword Dance All Enemies Four attacks to random enemies at 75 percent power 0

Usefulness

Although the Dancer takes 120 battles to master and it has some good skills, when Aishe joins the party, she has already mastered the dancer class. Aira should be given the time to learn the Sword Dance skill as it is one of the best battle skills in Dragon Quest VII. It is also the most cost effective skill in terms of overall power.

The Hero and Gabo should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.

Notable Dancers

Gallery

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