Dancer: Difference between revisions
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Although the Dancer takes 120 battles to master and it has some good skills, when [[ | Although the Dancer takes 120 battles to master and it has some good skills, when [[Aishe]] joins the party, she has already mastered the dancer class. Aira should be given the time to learn the Sword Dance skill as it is one of the best battle skills in ''Dragon Quest VII''. It is also the most cost effective skill in terms of overall power. | ||
[[Hero (Dragon Quest VII)|The Hero]] and [[Gabo]] should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance. | [[Hero (Dragon Quest VII)|The Hero]] and [[Gabo]] should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance. |
Revision as of 11:52, 6 October 2016
- "The Dancer simply loves to dance"
- --description from Dragon Quest VII
The Dancer is a character class in Dragon Quest VI and Dragon Quest VII.
Description
The dancer has good style and Speed and can learn several different kinds of dances. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The formula is: 1 = 1/256, 2 = 1/256, 3 = 1/64, 4 = 1/32, 5 = 1/16, 6 = 1/16, 7 = 1/16, 8 = 1/8
Dragon Quest VI
Dancer is one of the basic classes available. It is one of the prerequisites for the Luminary vocation (along with Gadabout).
Stat Changes
Statistics | Change |
Battles to Master | 120 |
Strength | -30% |
Agility | +30% |
Defence | -40% |
Style | +10% |
Max HP | -30% |
Max MP | -20% |
Trait | Increased evasion rate |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Aspiring Dancer | Sultry Dance | 1 | One group | An infectious step that woos the enemy into tripping the light fantastic too. | 0 |
2 | Understudy | Dodgy Dance | 5 | Self | Fancy footwork that prepares the performer to take evasive maneuvers. | 0 |
3 | Opening Act | Weird Dance | 18 | One Enemy | Lowers the enemy's MP. | 0 |
4 | Back-up Dancer | Fuddle Dance | 38 | One group | A befuddling boogie that confuses enemies. | 0 |
5 | Rising Star | Cop Out | 53 | Self | Palms off an enemy attack on a random friend or foe. | 0 |
6 | Crowd Pleaser | Ban Dance | 82 | ??? | A preventative jig that prohibits the enemy from dancing. | 0 |
7 | Prime Performer | Tap Dance | 97 | One Enemy | A rhythmic wiggle that steals MP from a single enemy. | 0 |
8 | Divine Dancer | Death Dance | 120 | All enemies | A macabre dance that sends enemies to the hereafter. | 0 |
Dragon Quest VII
Stat Changes
Statistics | Change |
Battles to Master | 120 |
Strength | -30 Percent |
Agility | +30 Percent |
Guard | -40 Percent |
Intelligence | Null |
Appearance | +10 Percent |
Max HP | -30 Percent |
Max MP | -20 Percent |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Novice | Nothing | ||||
2 | Apprentice | Lure Dance | 5 | One Enemy | May cause one enemy to dance, preventing them from acting on their turn | 0 |
3 | Toe Tapper | Parry Pass | 18 | Self | Prevents any physical attack to another party member | 0 |
4 | Dervish | Odd Dance | 38 | One Enemy | Reduces the MP of a single enemy | 0 |
5 | Amateur | Side Step | 53 | Self | Increases the user chance of dodging an attack | 0 |
6 | Prancer | Dance Shut | 82 | One Group | Prevents a group of enemies from dancing | 0 |
7 | Bounder | Panidance | 97 | One Group | May cause confusion to one group of enemies | 0 |
8 | TruTalent | K.O Dance | 120 | All Enemies | Has a chance of killing all enemies | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Fighter | Jock Dance | One Group | Attacks one group of enemies with decreasing damage | 0 |
Jester | Boxer Dance | One Group | Causes one group of enemies to laugh, preventing them from attacking | 0 |
Mage | Take Magic | Self | Absorbs the MP from one magic spell | 0 |
Mariner | ShipDance | One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
Shepherd | Ram Dance | Does nothing | 0 | |
Thief | Rob Dance | One Enemy | Steals MP from one enemy | 0 |
Warrior | Sword Dance | All Enemies | Four attacks to random enemies at 75 percent power | 0 |
Usefulness
Although the Dancer takes 120 battles to master and it has some good skills, when Aishe joins the party, she has already mastered the dancer class. Aira should be given the time to learn the Sword Dance skill as it is one of the best battle skills in Dragon Quest VII. It is also the most cost effective skill in terms of overall power.
The Hero and Gabo should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.
Notable Dancers
Gallery
- DQ VIII Dancer.JPG
A dancer NPC from Dragon Quest VIII
This page uses CC BY-SA-licensed content from FANDOM. |