Mummy boy
Dragon Quest monster | |
---|---|
Mummy boy | |
Art by Akira Toriyama | |
Japanese | ミイラおとこ ミイラ男 |
Romaji | Mīra otoko |
First appearance | Dragon Quest II |
Old localization | Mummy man |
The Mummy boy is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest II. The Mummy boy and the Mummy originally looked very similar until 1996, where the latter was coloured purple hence forth.
Characteristics
Mummy boys are undead animated through dark magic whose bodies are wrapped from head to toe in white bandages, both of their arms raised up. They have pitch-black skin underneath their bandages and solid yellow eyes. Originally, they were depicted as having blue skin beneath their bandages. They are able to twist their upper bodies in unnatural ways when attacking and in some games, are even capable of landing desperate attacks. Later games gave mummy boys the ability to land curses on their opponents either by sending out orbs of pure hatred or with their attacks.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Sprite | HP | MP | Attack |
46 | 0 | 58 | |
Defense | Agility | Experience | Gold |
2 | 1 | 44 | 40 |
Abilities | None |
Location(s) | West of Moonbrooke Dragonlord's Castle Lighthouse |
Item Dropped | Plain clothes (1⁄8) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 0⁄7 | 2⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
5⁄7 | 7⁄7 | 2⁄7 |
Sprites | HP | MP | Attack |
46 | 0 | 58 | |
Defense | Agility | Experience | Gold |
2 | 1 | 44 | 40 |
Abilities | None |
Location(s) | West of Moonbrooke Dragonlord's Castle Lighthouse |
Item Dropped | Plain clothes (1⁄8) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
0⁄64 | 0⁄7 | 2⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
5⁄7 | 7⁄7 | 2⁄7 |
Dragon Quest III: The Seeds of Salvation
Sprite | Level | HP | MP | |
12 | 35 | 0 | ||
Attack | Defense | Agility | Experience | Gold |
55 | 49 | 19 | 73 | 25 |
Bestiary No. | #033 |
Spell(s) | None |
Skill(s) | Desperate attack |
Location(s) | Isis region Pyramid |
Item Dropped | Medicinal herb1⁄32 (NES) T'n'T ticket (SFC) |
Evasion | Fire Resistance * | Crack Resistance * | Woosh Resistance * | ||
0⁄64 | 0% | 0% | 0% | ||
Zap Resistance * | Drain Magic Resistance | Whack Resistance * | Kamikazee Resistance | ||
0% | 100% | 100% | 0% | ||
Poof Resistance | Fuddle Resistance | Snooze Resistance | Dazzle Resistance | ||
25% | 0% | 25% | 25% | ||
Fizzle Resistance | Sap Resistance * | Deceleratle Resistance * | |||
100% | 25% | 25% |
Dragon Quest VIII: Journey of the Cursed King
Sprite | HP | MP | Attack |
73 | 0 | 37 | |
Defense | Agility | Experience | Gold |
30 | 25 | 55 | 9 |
Bestiary no. | #044 |
Family | Undead |
In-game description | A monster wrapped from head to toe in filthy old bandages. Capable of spitting curses that envelop and immobilise enemies. |
Spell(s) | None |
Skill(s) | Throws cursed orbs of pure hatred (stuns character for one turn) |
Location(s) | Ruined Abbey Kingdom of Ascantha (night only) Wisher's Peak Dark Ruins |
Item(s) dropped | Bandana1⁄16 Turban1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 30% | 0% | 0% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
0% | 25% | 50% | 100% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
100% | 25% | 25% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
15% | 50% | 15% | 15% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
15% | 0% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
50% | 0% | 25% |
Dragon Quest IX: Sentinels of the Starry Skies
Model | HP | MP | Attack |
91 | 8 | 60 | |
Defence | Agility | Experience | Gold |
30 | 22 | 105 | 60 |
Bestiary no. | #044 |
Family | Undead |
In-game description | Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness. They always bring some spare bandages to bind some spare beauties they might bump into and want to bring back with them. |
Spell(s) | None |
Skill(s) | None |
Location(s) | Quarantomb |
Item(s) dropped | Grubby bandage1⁄16 Turban1⁄64 |
Fire Resistance * | Ice Resistance * |
Wind Resistance * | Blast/Lightning Resistance * |
-25% | 25% | 0% | 0% |
Rock Resistance * | Dark Resistance * | Light Resistance * | Drain Magic Resistance |
0% | 25% | -100% | 0% |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * |
25% | 25% | 50% | 25% |
Snooze Resistance * | Dazzle Resistance | Sap Resistance * | Blunt Resistance * |
25% | 25% | 0% | 0% |
Deceleratle Resistance * | Spooky Aura Resistance* | Fizzle Resistance * | Stun Resistance * |
0% | 0% | 100% | 50% |
Charm Resistance * | |||
50% |
Dragon Quest X
Mummy boys began appearing in Version 2.0 of the game. They are able to curse characters either with their attacks or by sending out cursed orbs of pure hatred and will also call for backup from more of their kind.
Dragon Quest Monsters: Joker
Mummy boy | |
---|---|
Family | Undead |
Rank | E |
Description | Malicious mummies who spread pestilence amongst the living. |
Weapons | Swords, Spears, Whips, Staves |
Traits | - |
Resistances | Crackproof, Vulnerable to Zap, Whackproof |
Skill | Graveheart, Attack Boost |
Location | Xeroph Isle (Ruins) |
Breeding chart | Funghoul x King kelp |
Dragon Quest Monsters: Joker 2
Mummy boy | |
---|---|
Family | Undead |
Rank | E |
Size | S |
Weapons | Swords, Whips, Spears, Staves |
Traits | Sleepy Touch |
Resistances | Immune to Crack and Whack |
Skill | Graveheart |
Location | Bemusoleum (night) |
Breeding chart | Drohl drone x Heedoo voodoo or Dracky |
Dragon Quest Monsters: The Dark Prince
Icon | Family | Max HP* | Max MP* |
1,380 | 420 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
580 | 560 | 450 | 340 |
Bestiary No. | #445 |
Rank | F |
In-game description | An ancient king who believed he would be revived after his death and so had his body preserved for the occasion. Unfortunately, dark magic somehow seeped into his cadaver, turning him into this bandage-swaddled terror |
Talents | Graveheart (lv. 1) Stun Stopper (lv. 20) Attack Booster I (lv. 40) |
Guaranteed traits | Ultra Crafty Sleeper (lv. 1) Sleepy Touch (lv. 20) Tit for Tat (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Somnolent Skin (lv. 1) Ultra Crafty Debilitator (lv. 60) |
Habitat | House of Shifting Sands Circle of Indulgence - Upper Echelon () |
Items | Mystery meat (Common) Full moon amulet (Rare) |
Synthesis chart | X |
Notable synthesis | X = X = |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
-25% | 0% | 25% | 50% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
25% | 50% | 0% | 0% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
25% | 0% | -25% | 25% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
50% | 0% | 50% | 0% |
Stun Resistance * | Poison Resistance * | ||
0% | 50% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
3 | 2g | Yes |
List No. | #008 |
Field Notes | Creepy creatures wrapped top to toe in bandages. You can feel their fury in every thump they throw. They carry spare bandages with them at all times to ensure they arrive at every battle looking spick and span. |
Location(s) | The Grand Dunes, The Battle of Dunisia |
Item(s) Dropped | Grubby bandage (common), Flaxen thread (rare) |
Dragon Quest Tact
Mummy boy appears as a C-rank monster of the Undead family that can be scouted normally from any banner. It can participate in the Walking corpse's Battle Road as a party member.
Family | Rank | Role | ||
Undead |
Debuff |
|||
Max Level | HP | MP | Move | |
115 | 902 | 170 | 3 | |
Attack | Defense | Agility | Wisdom | Weight |
378 | 295 | 211 | 132 | 20 |
First | Second | Third | ||
Sleep Attack | Shade Slash* | N/a | ||
First | Second | Third |
Move +1 / Stats Up | Bang Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up | |
First | |
None | |
First | Second | Third |
ATK +3 | Shade Slash Potency +2% | N/a |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Heavy Res | Heavy Res | Normal | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Half Res | Normal | Normal | Super Weak | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Normal | Normal | Super Weak | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Immune | Normal | Normal |
In Other Languages
Gallery
Famicom art.
With a Cannibox and a Martial Artist.
With a Ethereal serpent and a Gadabout.
A mummy boy in X.
Joker model.
Joker 2 model.
Heroes II model.
Rivals card.