Lethal armour
The lethal armour is a recurring monster in the Dragon Quest series, first featured in Dragon Quest III.
Dragon Quest monster | |
---|---|
Lethal armour | |
Art by Akira Toriyama | |
Japanese | キラーアーマー |
Romaji | Kirā āmā |
First appearance | Dragon Quest III: The Seeds of Salvation |
Old localization | KillArmor |
CharacteristicsEdit
The lethal armour is a red variant of the more common restless armour that, unlike it's peers, has mastered spell-casting well enough to menace players with Kasap and Kasnooze. Forged in the fires of Hell, it stalks the world of man to paint itself further scarlet with the blood of it's victims, and often relies on summoning cureslimes in battle. In some games such as the Joker series, the suits of armour have traded in their swords and wield halberds instead.
AppearancesEdit
Dragon Quest III: The Seeds of SalvationEdit
Dragon Quest III HD-2D RemakeEdit
Dragon Quest IV: Chapters of the ChosenEdit
Dragon Quest VIII: Journey of the Cursed KingEdit
Dragon Quest IX: Sentinels of the Starry SkiesEdit
##176 - Lethal armour | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Magic armour1⁄128 Seed of defence1⁄256 | ||||||||||||||||||||||||||||||||||||||||||
Locations | Gittish Empire Gittingham Palace Western Wormwood (high ground) Wyrmtail (high ground) Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Call for backup. (Cureslime) | ||||||||||||||||||||||||||||||||||||||||||
Spells | Kasnooze | ||||||||||||||||||||||||||||||||||||||||||
Family | Material | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #176 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | キラーアーマー | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Kirā āmā | ||||||||||||||||||||||||||||||||||||||||||
Description | Unfair foes who send enemies into a slumber with Kasnooze, then upset their attacks by snapping their weapons. Their once-white armour is coloured crimson by the gouts of gore they gush from the victims they roam the land vanquishing. |
Dragon Quest XEdit
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive AgeEdit
Malicious variantEdit
Dragon Quest Monsters: JokerEdit
Lethal armour | |
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Family | Demon |
Rank | B |
Description | These deadly knights are stained in the blood of their victims. |
Weapons | Swords, Spears, Axes, Staves |
Traits | Able Ambusher |
Resistances | Confusionproof |
Skill | Cold Sleep |
Location | Infern Isle |
Breeding chart | Skeleton soldier x Lesser demon |
Dragon Quest Monsters: Joker 2Edit
Lethal armour | |
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Family | Demon |
Rank | B |
Size | S |
Weapons | Swords, Axes, Spears, Staves |
Traits | Able Ambusher, Poisonous Touch |
Resistances | Immune to Blade Blunter and Confusion |
Skill | Cold Sleep |
Location | Necropolis |
Breeding chart | Restless armour x Dancing devil, Lesser demon or Octavian sentry Gryphon x Angel slime |
Dragon Quest Heroes: The World Tree's Woe and the Blight BelowEdit
Model | Experience | Gold |
50 | 39g |
List No. | #051 |
Field Notes | Sentient suits of armour forged in the fires of the underworld. Often accompanied by cureslime comrades. Legend has it that the once-white armour of these fury-fuelled fiends was strained with sanguine spatterings. |
Location(s) | Arba Town (Recruit), Pinnacle of Light (Hero), Shrine of Scales (Hero), Yggdrasil's Crown (Hero) |
Item(s) Dropped | Platinum ore, Mirrorstone, Classic ruby of protection recipe, Luxury ruby of protection recipe |
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
Model | Experience | Gold | Marked Version? |
1,005 | 98g | Yes |
List No. | #119 |
Field Notes | Sentient suits of armour forged in the fires of the underworld. Often accompanied by cureslime comrades. Legend has it that the once-white armour of these fury-fuelled fiends was strained with sanguine spatterings. |
Location(s) | The Darkwood |
Item(s) Dropped | Platinum ore, Royal ruby |
Dragon Quest TreasuresEdit
Portrait | Forte | Treasure Capacity | Safekeeping Score |
3 | 95% | ||
Bestiary no. | #31 |
Family | Material |
Trivia | Roaming red armour that never retreats They grow redder with every foe they defeat Preventing all rust's a considerable feat! |
Favorite foods | |
Habitats | Cinderback Ridge The Snarl |
Item(s) dropped |
Starting HP | Starting MP | Starting Strength |
50 | 10 | 22 |
Starting Defence | Starting Deftness | Starting magic |
16 | 15 | 10 |
Max HP | Max MP | Max Strength |
817 | 280 | 426 |
Max Defence | Max Deftness | Max magic |
360 | 460 | 323 |
First | Second | Third |
Armour Harmer | Doughty Defence | Gravity Slash |
Fourth | Fifth | Sixth |
Miracle Slash | Pearly Gates | Perfect Execution |
Name | Target(s) | Element |
Gigagash | Area | Light & Slash |
First | Second | ||
Glutton for Punishment | Healthy Advantage | ||
Third | Fourth | ||
Lone Wolf | Safety First | ||
Fifth | |||
Thick Skin | |||
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
Strong | Normal | Quite strong | Weak |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Gravity Resistance * |
Very strong | Weak | Normal | Normal |
Light Resistance * | Dark Resistance * | Slash Resistance | Impact Resistance |
Weak | Strong | Normal | Weak |
Piercing Resistance | Sleep Resistance | Stun Resistance | Poison Resistance |
Normal | Normal | Weak | Very strong |
Debilitation Resistance * | |||
Normal |
Dragon Quest of the StarsEdit
This article is a stub. You can help by expanding it. |
Dragon Quest TactEdit
Lethal armour appears as an A-rank monster of the Inorganic family. It first appeared alongside the Killing machine on a special banner for new players that can be rerolled as many times as possible. The lethal armour could eventually be scouted from any limited banner, as well.
Family | Rank | Role | ||
Inorganic |
Attack |
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Max Level | HP | MP | Move | |
120 | 828 | 302 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
467 | 300 | 351 | 195 | 35 |
First | Second | Third | ||
Attack Attacker | Blizzard Rush* | Smouldering Slash* | ||
First | Second | Third |
Move +1/Stats Up | Zam Res +25/Stats Up | Blizzard Rush Potency +5%/Stats Up |
Fourth | Fifth | |
Frizz Res +25/Stats Up | Blizzard Rush Potency +5%/Stats Up | |
First | |
Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
DEF +15 | AGL +15 | Blizzard Rush Potency +2% |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Super Weak | Normal |
Similar suitsEdit
GalleryEdit
A Lethal armour in X.
XI polygon model.
Joker official art.
Patroling Necropolis.
Joker model.
Joker 2 model.
Appearance in Super Light.
Stars model.
Rivals card.
Killing machine and Lethal armour in Tact
Tact model.