Monster Masher (vocation)
The Monster Masher (魔物ハンター Mamono Hantā) is a vocation exclusive to Dragon Quest VII, and is the game's interpretation of the Monster Master vocation.
Description[edit]
The Monster Masher is an intermediate vocation that requires a character to master the Shepherd and Thief before it will become available at Alltrades Abbey. The vocation utilizes several breath attacks in all versions of the game, but in the Nintendo 3DS remake it also provides players with support spells for more utility in battle even when the fixed damage ranges of the breath attacks become obsolete as the game progresses. In terms of stat-modification the Monster Masher provides very little beyond a 20% boost to wisdom, reflecting the profession's knowledge of animal husbandry.
The vocation's real purpose is to give players a greater chance to send defeated monsters off to the Haven, a wildlife preserve of sorts where monsters can interact with the party as NPCs. This is done through the Animal Magnetism skill exclusive to the vocation, which greatly raises the tame rate of a monster when it is used.
Appearances[edit]
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Appearance-wise, the costume of the Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but the Hero is shirtless and has yellow gloves and boots.
Stat Changes[edit]
Statistics | Change |
Battles to Master | 165 (PS1) / 143 (3DS) |
Strength | Null |
Agility | +10% |
Resilience | Null |
Wisdom | +20% |
Style | +5% |
Max HP | -5% |
Max MP | -5% |
Mastery Bonus | +15 Bonus to Resilience |
PS1 Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Pet Owner | PoisonGas | 1 | One Group | Has a chance to poison one group of enemies | 0 |
Tamer | One Group | Increases the chance of taming one group of enemies | 0 | |||
2 | Groomer | Nothing | 18 | |||
3 | Ranch Hand | SleepAir | 33 | One Group | Has a chance of putting one group of enemies to sleep | 0 |
4 | Tracker | FrigidAir | 58 | All Enemies | Causes ~15HP in ice damage | 0 |
5 | Hunter | PalsyAir | 77 | One Group | Has a chance of cause paralysis to one group of enemies | 0 |
6 | Handler | BlazeAir | 93 | All Enemies | Causes ~40HP in fire damage | 0 |
7 | Trainer | PoisonFog | 125 | One Group | Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round | 0 |
8 | Beast Lord | BeDragon | 165 | Self | Turns the caster into an uncontrollable dragon | 18 |
3DS Abilities[edit]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Slime Stalker | Poison Breath | 1 | One Group | Poisons a group of enemies. | 0 |
Animal Magnetism | One Group | Makes it more likely that monsters will come make friends with you. | 0 | |||
2 | Animal Assailer | Kabuff | 14 | All Allies | Raises the defence of all party members. | 3 |
Sweet Breath | One Group | A fragrant sigh that lulls a group of enemies to sleep. | 0 | |||
3 | Zombie Zapper | Insulatle | 12 | All Allies | Protects the party from fire and ice attacks. | 3 |
Fire Breath | One Group | A fiery breath attack. | 0 | |||
Cool Breath | One Group | A chilly breath attack. | 0 | |||
4 | Metal Mauler | Magic Barrier | 20 | All Allies | Forms a fortification that impedes the efficacy of enemy spells. | 3 |
Burning Breath | One Group | Paralyzes the enemy with a torrid sigh. | 0 | |||
5 | Demon Defeater | Kasap | 20 | One Group | Reduces the defence of a group of enemies. | 4 |
Flame Breath | One Group | A fiercely fiery breath attack. | 0 | |||
6 | Troll Trouncer | Puff! | 12 | Self | Transforms the caster into a fire-breathing dragon. | 18 |
Venom Mist | One Group | Envenomates a group of enemies. | 0 | |||
7 | Dragon Destroyer | Inferno | 25 | All Enemies | A ferociously fiery breath attack. | 0 |
Chilly Breath | All Enemies | A frigidly chilly breath attack. | 0 | |||
8 | Master Masher | Scorch | 40 | All Enemies | A scorching inferno of burning breath. | 0 |
Trivia[edit]
- The vocation's design is a combination of the baggy pants and prominent red and black colours worn by the Monster Wranglers, and a plain set of the green tattered rags that could be equipped by several monster recruits in V and VI.
See also[edit]
Gallery[edit]
Maribel as a Monster Masher