List of spells in Dragon Quest II

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The following are lists of spells found in various versions of Dragon Quest II.

NES version

Name MP Cost PoC Level PoM Level Spell Type Effect
Antidote 3 6 12 Non-combat Cures one ally of poison
Chance 15 25 Support Random effect (see below)
Defeat 4 23 Offensive Kills a group of enemies
Defense 2 10 Support Decreases the defense of all enemies
Explodet 8 19 Offensive Does ~60 damage to all enemies
Firebal 2 3 Offensive Does ~20 damage to one enemy
Firebane 4 18 Offensive Does ~30 damage to all enemies
Heal 3 1 Healing Restores ~30 HP to one ally
HealAll 8 15 Healing Restores full HP to one ally
Healmore 5 14 1 Healing Restores ~50 HP to one ally
Increase 2 20 Support Increases defense of all allies
Infernos 4 4 Offensive Does ~30 damage to a group of enemies
Open 2 23 Non-combat Opens a locked door
Outside 6 12 17 Non-combat Warps out of cave or tower
Repel 2 8 Non-combat Reduces chance of random encounters with weaker enemies
Return 6 10 Non-combat Warps to the last place you saved
Revive 15 25 Non-combat Returns a dead ally to life with 1 HP
Sacrifice 1 28 Offensive Kills all enemies and the caster
Sleep 2 2 Support Puts a group of enemies to sleep
StepGuard 4 17 21 Non-combat Prevents damage from swamps and barriers
StopSpell 3 8 Support Prevents spells of a group of enemies
Surround 2 6 Support Surrounds a group of enemies in illusions

GBC version

This version removed the Open spell and gave the Princess of Moonbrooke Revive rather than StepGuard.

Name MP Cost PoC Level PoM Level Spell Type Effect
Antidote 3 6 12 Non-combat Cures one ally of poison
Chance 15 25 Support Random effect (see below)
Defeat 4 23 Offensive Kills a group of enemies
Defense 2 10 Support Decreases the defense of all enemies
Explodet 8 19 Offensive Does ~60 damage to all enemies
Firebal 2 3 Offensive Does ~20 damage to one enemy
Firebane 4 18 Offensive Does ~30 damage to all enemies
Heal 3 1 Healing Restores ~30 HP to one ally
HealAll 8 15 Healing Restores full HP to one ally
Healmore 5 14 1 Healing Restores ~50 HP to one ally
Increase 2 20 Support Increases defense of all allies
Infernos 4 4 Offensive Does ~30 damage to a group of enemies
Outside 6 12 17 Non-combat Warps out of cave or tower
Repel 2 8 Non-combat Reduces chance of random encounters with weaker enemies
Return 6 10 Non-combat Warps to the last place you saved
Revive 15 25 22 Non-combat Returns a dead ally to life with 1 HP
Sacrifice 1 28 Offensive Kills all enemies and the caster
Sleep 2 2 Support Puts a group of enemies to sleep
StepGuard 4 17 Non-combat Prevents damage from swamps and barriers
StopSpell 3 8 Support Prevents spells of a group of enemies
Surround 2 6 Support Surrounds a group of enemies in illusions

Chance effects

  • A Defeat spell that affects all enemies.
  • A Heal spell that affects all allies.
  • An Increase spell, but stronger than usual.
  • All enemies become confused.
  • A Sleep spell that affects all enemies.
  • A Defense spell, but stronger than usual.
  • The "Sorcerers Call", which causes all allies to faint and all enemies to run away. The battle ends with no EXP or GP gained. In a battle with Hargon or Malroth, this merely restarts the battle.
  • Revive a fallen party member with full HP restored.