(Nintendo DS version of Dragon Quest IV.)
Dazzle is a recurring spell in the Dragon Quest series. It attempts to fool a group of enemies with illusions of party members surrounding the enemy's target, reducing their accuracy to 3⁄8 (37.5%). Introduced in Dragon Quest II, it typically associated with Priest-like characters but has also been learned by Magi in certain titles. The spell typically has a 100% success rate, barring enemy resistance.
In the original NES version of II, Dazzle will only reduce accuracy by 25%. This flaw has been remedied in all subsequent versions, being increased to 50%.
Priests learn Dazzle at level 7 and it costs them 4 MP.
Angelo learns Dazzle after investing 3 points into his Staff skill tree. It costs him 5 MP to cast and affects one group of enemies.
Dazzle is learned by Armamentalists at level 2. It costs 5 MP to cast, and has a base accuracy of 75%. Once the caster's magical might reaches 50, the spell will gradually become more accurate. Once the stat reaches 500, the spell have a base accuracy of 100%.
Dazzle can be learned by Rangers at level 29 and costs 3 MP to cast. It will envelop the target and any surrounding enemies in illusions for a short time. If the caster's Magical might or Magical mending is 100 or more, it has a higher chance of working.
Called Surround in this game, it requires the monster to reach at least level 10, with at least 70 HP, and 70 agility. It is naturally learned by the Andreal, Babble, Butterfly, FairyDrak, FairyRat, MedusaEye, MistyWing, NoctoKing, Picky and Voodoll.
Surround now requires 47 MP and 74 intelligence instead of the previous requirements. It is naturally learned by the Angleron, CatMage and Inverzon. It is no longer naturally learned by the MistyWing.
Dazzle can be learned from:
- Hawkhart (48 points)
- Hawkhart II (10 points)
- Hypnotist (12 points)
- Rhapthorne II (4 points)
- Über Charmer (45 points)
Dazzle can be learned from all the skills it could be previously, as well as from Canzar for 6 points.
Dazzle is an enemy-only spell that can be cast by Goodybags and Zombie gladiators. It creates a magic circle on the ground that will envelop any character that steps inside of it in illusions, making all of their physical attacks completely miss for a short time.
Dazzle is known naturally by Bag o' laughs and Killer moth at level 1 and can be learned by Jailcat at level 16. It costs 8 MP to cast, has a range of three squares away from the caster in any direction, and can blind a single enemy. It can also be taught to any unit by using an ability scroll, which is earned as a reward for completing stage 7 of the Great sabrecub's Battle Road.