List of spells in Dragon Quest II

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The following are lists of spells found in various versions of Dragon Quest II.

NES version[edit]

Name MP Cost PoC Level PoM Level Spell Type Effect
Antidote 3 6 12 Non-combat Cures one ally of poison
Chance 15 25 Support Random effect (see below)
Defeat 4 23 Offensive Kills a group of enemies
Defense 2 10 Support Decreases the defense of all enemies
Explodet 8 19 Offensive Does ~60 damage to all enemies
Firebal 2 3 Offensive Does ~20 damage to one enemy
Firebane 4 18 Offensive Does ~30 damage to all enemies
Heal 3 1 Healing Restores ~30 HP to one ally
HealAll 8 15 Healing Restores full HP to one ally
Healmore 5 14 1 Healing Restores ~50 HP to one ally
Increase 2 20 Support Increases defense of all allies
Infernos 4 4 Offensive Does ~30 damage to a group of enemies
Open 2 23 Non-combat Opens a locked door
Outside 6 12 17 Non-combat Warps out of cave or tower
Repel 2 8 Non-combat Reduces chance of random encounters with weaker enemies
Return 6 10 Non-combat Warps to the last place you saved
Revive 15 25 Non-combat Returns a dead ally to life with 1 HP
Sacrifice 1 28 Offensive Kills all enemies and the caster
Sleep 2 2 Support Puts a group of enemies to sleep
StepGuard 4 17 21 Non-combat Prevents damage from swamps and barriers
StopSpell 3 8 Support Prevents spells of a group of enemies
Surround 2 6 Support Surrounds a group of enemies in illusions

Phone version[edit]

This version gave the Princess of Moonbrooke Kazing rather than Safe Passage. Certain spells have been modified for balance purposes.

Name MP Cost PoC Level PoM Level Spell Type Effect
Click 2 23 Non-combat Opens a locked door
Dazzle 2 6 Support Surrounds a group of enemies in illusions
Evac 6 12 17 Non-combat Warps out of cave or tower
Fizzle 3 8 Support Prevents spells of a group of enemies
Fullheal 8 15 Healing Restores full HP to one ally
Heal 3 1 Healing Restores ~30 HP to one ally
Hocus Pocus 15 25 Support Random effect (see below)
Holy Protection 2 8 Non-combat Reduces chance of random encounters with weaker enemies
Kaboom 8 19 Offensive Does 68~92 damage to all enemies
Kabuff 2 20 Support Increases defense of all allies
Kasap 2 10 Support Decreases the defense of all enemies
Kamikazee 1 28 Offensive Kills all enemies and the caster
Kazing 15 25 22 Non-combat Returns a dead ally to life with 1 HP
Midheal 5 14 1 Healing Restores 85~100 HP to one ally
Safe Passage 4 17 Non-combat Prevents damage from swamps and barriers
Sizz 2 3 Offensive Does 10~17 damage to a group of enemies
Sizzle 4 18 Offensive Does 50~65 damage to a group of enemies
Snooze 2 2 Support Puts a group of enemies to sleep
Squelch 3 6 12 Non-combat Cures one ally of poison
Thwhack 4 23 Offensive Kills a group of enemies
Woosh 4 4 Offensive Does 17~33 damage to a group of enemies
Zoom 1 10 Non-combat Warps to any location where you can save your game

Chance effects[edit]

  • A Thwhack spell that affects all enemies.
  • A Heal spell that affects all allies.
  • An Kabuff spell, but stronger than usual.
  • All enemies become confused.
  • A Snooze spell that affects all enemies.
  • A Kasap spell, but stronger than usual.
  • The "Sorcerers Call", which causes all allies to faint and all enemies to run away. The battle ends with no EXP or GP gained. In a battle with Hargon or Malroth, this merely restarts the battle.
  • Revive a fallen party member with full HP restored.