The spell Woosh is a recurring offensive wind spell in the Dragon Quest series. It causes a small whirlwind to rip into a group of enemies for around 8~24 damage in most appearances.
Woosh originally debuted in Dragon Quest II where it was learned by the Princess of Moonbrooke. Since then, it is typically learned by Priests and similarly pious characters and tends to be one of the only offensive spells they learn. It is related to the stronger spells Swoosh, Kaswoosh, and Kaswooshle.
- 1 Appearances
- 1.1 Dragon Quest II: Luminaries of the Legendary Line
- 1.2 Dragon Quest III: The Seeds of Salvation
- 1.3 Dragon Quest IV: Chapters of the Chosen
- 1.4 Dragon Quest V: Hand of the Heavenly Bride
- 1.5 Dragon Quest VI: Realms of Revelation
- 1.6 Dragon Quest VII: Fragments of the Forgotten Past
- 1.7 Dragon Quest VIII: Journey of the Cursed King
- 1.8 Dragon Quest IX: Sentinels of the Starry Skies
- 1.9 Dragon Quest X
- 1.10 Dragon Quest XI: Echoes of an Elusive Age
- 1.11 Dragon Quest Monsters
- 1.12 Dragon Quest Monsters 2
- 1.13 Dragon Quest Monsters: Joker
- 1.14 Dragon Quest Monsters: Joker 2
- 1.15 Dragon Quest Heroes: The World Tree's Woe and the Blight Below
- 1.16 Dragon Quest Tact
- 1.17 Super Smash Bros. Ultimate
- 2 Enemy versions
- 3 Battle Visuals
- 4 In Other Languages
- 5 Gallery
Woosh is learned by Meena at level 9, dealing 8~24 for damage for a reduced cost of 2 MP. These are the parameters that will define the spell for subsequent games.
The targets' resistances to wind now affects the damage dealt, rather than the chance of this spell missing.
Woosh is already known by Angelo upon joining the party. It possesses a base damage of 6~19, and will begin to approach a cap of 19~32 once Angelo's wisdom reaches 64.
Minstrels learn Woosh at level 12 and Luminaries learn it at level 11. Woosh deals 8~24 base damage for 2 MP. The spell will start to reach it's cap of 61~77 once the caster's magical might reaches 50.
Luminaries and Minstrels learn Woosh at levels 12 and 18, and it costs 3 MP to cast. The spell's strength is calculated as Magical Might x 0.185 + 7.35 for a base range of 9~19 and a cap of 23~33. Like a real twister, Woosh will strike enemies within its range multiple times.
Serena and Sylvando will learn Woosh at level 14 and 20, respectively, ant it costs 5 MP to cast. The base range is 12~36, and will reach the cap of 36~60 once either character's magical might hits 80.
Called Infernos in this game, it requires the monster to reach level 2 with 10 MP and 21 intelligence. It grows into Infermore when the monster reaches level 11 with 38 MP and 56 intelligence. It is naturally learned by the Andreal, Facer, GoatHorn, Gulpple, Lionex, MadPecker, WhiteKing, WindBeast and WindMerge.
Woosh can be learned from various skill trees.
- Bang & Woosh (2 points)
- Bird Brain (8 points)
- Frizz & Woosh (7 points)
- Wind Blower (5 points)
- Woosh & Crack (3 points)
- Woosh & Zam (3 points)
- Woosh & Zap (3 points)
Woosh is already known by Isla when she joins the party and is the main spell that she can use. It costs 7 MP to cast and creates a small whirlwind that damages any enemies caught within it for a few seconds. When used in conjunction with Isla's other attacks, she is able to rack up a lot of hits and damage. Isla can upgrade Woosh and is able to cast Swoosh and Kaswoosh by charging up the spell.
Woosh is known naturally by Devilmoth, Drackmage, Lime slime, Lips, Madusa, Vendor ghost and Wrecktor at level 1, costing 6 MP to use. It deals minor Woosh-type damage to all enemies in it's area of effect.
Woosh appears as the Hero's up special move in Super Smash Bros. Ultimate. It is a small whirlwind that sends the Hero up a short distance and costs 5 MP, and is surprisingly quick to cast--the spell activates on the seventh frame after the player's button input. Nearby opponents will also be sent into the air the same distance after taking 7% damage. Holding the special button down will turn the move into Swoosh and then Kaswoosh.
When cast by an enemy in III, woosh deals 6~18 damage. This would be the standard until VIII, where the damage was reduced to 5~14. Beginning with IX it was raised to 6~21.