Cave of Confusion

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The Cave of Confusion is the largest bonus dungeon in the Dragon Quest II HD-2D Remake, accessed in the postgame after beating Malroth and having "Erdrick" appended to the hero's name on the save file. The portal to the dungeon is found inside the well of the newly resurfaced Cave of the Dwarves to the south of Rimuldar. Zoom and Evac don't work inside the dungeon, there are only a few portals leading out of the dungeon scattered across 25 floors, and only one path, staircase, or pitfall on each level leads to the next; all others lead back to the entrance to the level. Like many bonus dungeons, it is composed from parts of previous dungeons, including levels from Dragon Quest III: The Seeds of Salvation. The regular monsters found within are among the most formidable in the Erdrick trilogy, including Phoenixes, Baramonsters, and King Hydras. Some monsters from the Ice Cave from the GBC version of Dragon Quest III (and probably more importantly, the Temple of Trials) also occur, such as golden glooms, hardy hands and steely statues.

The exit from each level can usually be found near a barrel, chest or otherwise containing a paltry amount of gold. On some levels, it is near a Pandora's Box.

At the end of it (after 25 floors) is the Sphere of Light. Bringing this to the Dragonlord's great-grandson will allow you to challenge him. If you win, he will upgrade Erdrick's Sword and Shield to their "Supreme" versions, and you will unlock the true ending (including a third final boss).

Other rare items found in the dungeon include an exotoga, a mad cap, a second duplic hat, a third meteorite bracer, and a Critical Claim scroll (otherwise only available as a wish from Xenlon).

Enemies[edit]

Other bonus dungeons in the HD-2D remake of Dragon Quest II[edit]

Another bonus dungeon is Citadel Tower leading from Cloudsgate Citadel up to Xenlon, though this is identical to III apart from different treasure (indeed, the tower music from III plays rather than that of II). This is altogether a better place for grinding, as one can easily zoom to an inn and then back to the Citadel Tower, especially while building up the strength to face all 25 levels of treasure hunting in the Cave of Confusion.

The Ghost Ship is an optional dungeon, though it can be accessed before you've beaten the game. Lastly, there are a few underwater mini-dungeons that usually involve an overkilling machine or similar guarding some treasure.