The Time Being: Difference between revisions

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|image=[[File:TimeSage.png|275px]]
|image=[[File:TimeSage.png|275px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=タイムマスター
|kanji={{tt|タイムマスター|Time master}}
|romanji={{tt|Taimumasutā|Time master}}
|romanji=Taimumasutā
|firstappear={{DQ7}}
|firstappear={{DQ7}}
|old=TimeSage
|old=TimeSage
}}
}}


'''The Time Being''' is a boss in {{Dragon Quest VII}}. With the help of the [[Sands of time]], it placed the town of [[El Ciclo]] into an endless time loop and attempted to control the flow of time itself. It has gone on to make regular appearances in spinoff games in the series.
'''The Time Being''' is a boss in {{Dragon Quest VII}}. With the help of the [[sands of time]], it placed the town of [[El Ciclo]] into an endless time loop and attempted to control the flow of time itself. It has gone on to make regular appearances in spinoff games in the series.


==Characteristics==
==Characteristics==
The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. It wears golden shoes, a small grey bolero jacket on its upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. Its "face" appears to be a singular eye which is mostly covered by its robes and a golden headpiece with two spikes. The Time Being attacks by hurling its staff like a boomerang at enemies, which then teleports instantly back into its hand afterwards. When it first appeared in the {{Monsters S}} series of games, The Time Being was originally part of the [[Material family]], but later became part of the [[Demon family]].
The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. It wears golden shoes, a small grey bolero jacket on its upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. Its "face" appears to be a singular eye which is mostly covered by its robes and a golden headpiece with two spikes. The Time Being attacks by hurling its staff like a boomerang at enemies, which then teleports instantly back into its hand afterwards. When it first appeared in the {{Monsters S}} series of games, The Time Being was originally part of the [[material family]], but later became part of the [[demon family]].


==Boss Encounter==
==Boss Encounter==
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}}
}}


==Strategy==
====Strategy====
The Time Being is accompanied by two [[Side winder]]s. They are lined up like this:
The Time Being is accompanied by two [[side winder]]s. They are lined up thusly:
*Side winder
*Side winder
*The Time Being
*The Time Being
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At the beginning of the battle, the Time Being will cast [[Magic Barrier]] to protect itself and the side winders from the {{Party 7}}'s spells. As such, it is best not to rely on magic against this boss. If the barrier wears off, it will recast it. If possible, the player should try to cast [[Sap]] early in the battle before it has the chance. [[Tongue Bashing]] can prove invaluable as it will stun the Time Being for a single turn and lower its defences.
At the beginning of the battle, the Time Being will cast [[Magic Barrier]] to protect itself and the side winders from the {{Party 7}}'s spells. As such, it is best not to rely on magic against this boss. If the barrier wears off, it will recast it. If possible, the player should try to cast [[Sap]] early in the battle before it has the chance. [[Tongue Bashing]] can prove invaluable as it will stun the Time Being for a single turn and lower its defences.


To make matters more frustrating, the Side winders use the [[Sands of time]] at various times during the battle, resetting the fight back to the beginning. The Side winders must be defeated first before focusing on The Time Being itself. Group-hitting techniques such as [[Lightning]] and breath attacks are ideal to damage all three at once. The Time Being will bombard the {{Party 7}} with both [[Frizzle]] and [[Boom]], so the player should prepare beforehand by equipping the party with magic-resistant armour such as [[Platinum mail]], [[Magic vestment]], and [[Magic shield]]s. It can also use [[Dazzleflash]] to lower the accuracy of your party.  
To make matters more frustrating, the side winders use the [[sands of time]] at various times during the battle, resetting the fight back to the beginning. The Side winders must be defeated first before focusing on The Time Being itself. Group-hitting techniques such as [[Lightning]] and breath attacks are ideal to damage all three at once. The Time Being will bombard the {{Party 7}} with both [[Frizzle]] and [[Boom]], so the player should prepare beforehand by equipping the party with magic-resistant armour such as [[platinum mail]], [[Magic vestment]], and [[magic shield]]s. It can also use [[Dazzleflash]] to lower the accuracy of your party.  


First, deal with the Side winders and then pound away using the {{Party 7}}'s most powerful attacks. As always, {{Maribel}} should have the [[Staff of salvation]] in her inventory to heal the {{Party 7}} due to her naturally high {{Agility}}. [[Oomph]] should be cast on both the {{Hero 7}} and [[Ruff]] to deal heavy physical damage. Once the Side winders are defeated, the battle becomes much easier.
First, deal with the side winders and then pound away using the {{Party 7}}'s most powerful attacks. As always, {{Maribel}} should have the [[staff of salvation]] in her inventory to heal the {{Party 7}} due to her naturally high {{Agility}}. [[Oomph]] should be cast on both the {{Hero 7}} and [[Ruff]] to deal heavy physical damage. Once the Side winders are defeated, the battle becomes much easier.


==Other Appearances==
==={{DQMJ2P}}===
==={{DQMJ2P}}===
{{DQMJ2monster
{{DQMJ2monster
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}}
}}
{{clear}}
{{clear}}
==={{DQMJ2P}}===
{{Stub}}
==={{DQM3D}}===
{{Stub}}
==={{DQM23D}}===
{{Stub}}
==={{DQM3}}===
{{DQM3Enemy
|name=The Time Being
|kanji=
|romanji=
|icon=[[File:The time being DQM3 portrait.png|100px]]
|family=[[File:DQM3 demon family icon.png|link=Demon family]]
|hp=<big><big>1,340</big></big>
|mp=<big><big>650</big></big>
|attack=<big><big>380</big></big>
|defense=<big><big>350</big></big>
|wisdom=<big><big>820</big></big>
|agility=<big><big>480</big></big>
|bestiary=#397
|rank=<big><big>'''C'''</big></big>
|in-game-description=This sinister sorcerer tried to rule the world by controlling time itself. He's a real stickler for punctuality
|talents=[[Airhead]] (lv. 1)
|traits=[[Zammeister]] (lv. 1)<br>[[Magical Moment]] (lv. 20)<br>[[Insta-Ping]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Trance State]] (lv. 1)<br>[[Uber Beastsbane]] (lv. 60)
|habitat=This monster has no natural habitat
|items=N/A
|synthesis=[[File:Jinkster DQM3 portrait.png|64px|link=Jinkster]] X [[File:Togre DQM3 portrait.png|64px|link=Togre]]
|fusions=
|fire-resist=25%
|water-resist=50%
|wind-resist=50%
|earth-resist=0%
|explosion-resist=0%
|ice-resist=0%
|electricity-resist=-25%
|light-resist=50%
|dark-resist=0%
|debilitation-resist=0%
|bedazzlement-resist=0%
|antimagic-resist=25%
|mp-absorption-resist=50%
|confusion-resist=50%
|sleep-resist=25%
|paralysis-resist=-25%
|stun-resist=25%
|poison-resist=0%
|instant-death-resist=0%
}}
==={{DQMSL}}===
{{Stub}}
==={{DQStars}}===
{{Stub}}


==={{DQWalk}}===
==={{DQWalk}}===
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==Etymology==
==Etymology==
The Time Being's name is a pun based on the English phrase, "[[Wiktionary:for the time being|for the time being]]," a phrase of time which means for the present, or until some other arrangement has been made.
*The Time Being's name is a pun based on the English phrase, "[[Wiktionary:for the time being|for the time being]]," a phrase of time which means for the present, or until some other arrangement has been made.
 
==Related {{MFamilies}}s==
*[[Side winder]]


===Similar species===
===Similar species===
*[[Beastly priest]]
*[[Beastly priest]]
*[[Black bishop]]
*[[Demon deacon]]
*[[Demon deacon]]
*[[Black bishop]]
*[[Radical rector]]
 
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
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</gallery></center>
</gallery></center>


[[Category:Demons]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII bosses]]
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[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Walk bosses]]
[[Category:Dragon Quest Walk bosses]]


[[fr:Titemps]]
[[fr:Titemps]]

Revision as of 16:37, 20 January 2024

"How can you be roaming around freely despite the curse placed on this land? Do my eyes deceive me?

Bah! I can see that you do not have the slightest intention of telling me how you came to be here. Well, no matter. You will not make it out alive. You should have stayed where you were safe—in my eternal time loop! Well, it's too late for regrets now...
"


The Time Being is a boss in Dragon Quest VII. With the help of the sands of time, it placed the town of El Ciclo into an endless time loop and attempted to control the flow of time itself. It has gone on to make regular appearances in spinoff games in the series.

Characteristics

The Time Being is a large, imposing humanoid dressed in elaborate green and grey robes carrying a silver glaive-like staff. It wears golden shoes, a small grey bolero jacket on its upper body with a grey and gold cape attached, and a large grey and gold belt around its waist. Its "face" appears to be a singular eye which is mostly covered by its robes and a golden headpiece with two spikes. The Time Being attacks by hurling its staff like a boomerang at enemies, which then teleports instantly back into its hand afterwards. When it first appeared in the Monsters series of games, The Time Being was originally part of the material family, but later became part of the demon family.

Boss Encounter

The Time Being (タイムマスター Taimumasutā)
Dragon Quest VII: Fragments of the Forgotten Past
Bestiary No.
#299
Recruit Rate
N/a
Gold
312
HP
780
MP
120
Attack
135
Defense
85
Agility
90
Evasion
064
Skill(s)
Dazzleflash
Location(s)
Inside the Time Frame (past)
Item(s) Dropped
Yellow Fragment
Frizz resistance *
0%
Sizz resistance *
25%
Fire Breath resistance *
15%
Bang resistance *
60%
Crack resistance *
0%
Ice Breath resistance *
0%
Woosh resistance *
25%
Strike/Rock resistance *
50%
Zap resistance *
0%
Drain Magic resistance *
50%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
50%
Fizzle resistance *
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
50%
Sap resistance *
0%
Army resistance *
50%
3DS version changes


Strategy

The Time Being is accompanied by two side winders. They are lined up thusly:

  • Side winder
  • The Time Being
  • Side winder

At the beginning of the battle, the Time Being will cast Magic Barrier to protect itself and the side winders from the party's spells. As such, it is best not to rely on magic against this boss. If the barrier wears off, it will recast it. If possible, the player should try to cast Sap early in the battle before it has the chance. Tongue Bashing can prove invaluable as it will stun the Time Being for a single turn and lower its defences.

To make matters more frustrating, the side winders use the sands of time at various times during the battle, resetting the fight back to the beginning. The Side winders must be defeated first before focusing on The Time Being itself. Group-hitting techniques such as Lightning and breath attacks are ideal to damage all three at once. The Time Being will bombard the party with both Frizzle and Boom, so the player should prepare beforehand by equipping the party with magic-resistant armour such as platinum mail, Magic vestment, and magic shields. It can also use Dazzleflash to lower the accuracy of your party.

First, deal with the side winders and then pound away using the party's most powerful attacks. As always, Maribel should have the staff of salvation in her inventory to heal the party due to her naturally high Agility. Oomph should be cast on both the Hero and Ruff to deal heavy physical damage. Once the Side winders are defeated, the battle becomes much easier.

Dragon Quest Monsters: Joker 2 Professional

The Time Being
Family Material
Rank S
Size S
Weapons Spears, Hammers, Claws, Staves
Traits List of Traits in Dragon Quest Monsters: Joker
Resistances Vulnerable to Woosh, Confusion, and Sap
Resistant to Donk, Sleep, and Sag
Immune to Crack, Whack, and Fizzle
Skill Frizz & Zam
Location -
Breeding chart Fallen priest x Fallen priest x Tortured soul x Tortured soul


Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key

Dragon Quest Monsters: The Dark Prince

The Time Being
Dragon Quest Monsters: The Dark Prince
Icon Family Max HP* Max MP*
The time being DQM3 portrait.png DQM3 demon family icon.png 1,340 650
Max Attack* Max Defence * Max Agility * Max Wisdom *
380 350 480 820
Bestiary No. #397
Rank C
In-game description This sinister sorcerer tried to rule the world by controlling time itself. He's a real stickler for punctuality
Talents Airhead (lv. 1)
Guaranteed traits Zammeister (lv. 1)
Magical Moment (lv. 20)
Insta-Ping (lv. 40)
Large-size exclusive traits Tactical Genius (lv. 1)
Trance State (lv. 1)
Uber Beastsbane (lv. 60)
Habitat This monster has no natural habitat
Items N/A
Synthesis chart Jinkster DQM3 portrait.png X Togre DQM3 portrait.png
Notable synthesis
Fire Resistance * Water Resistance * Wind Resistance * Earth Resistance *
25% 50% 50% 0%
Explosion Resistance * Ice Resistance * Electricity Resistance * Light Resistance *
0% 0% -25% 50%
Dark Resistance * Antimagic Resistance * Bedazzlement Resistance * Confusion Resistance *
0% 25% 0% 50%
Debilitation Resistance* MP Absorption Resistance * Paralysis Resistance * Poison Resistance *
0% 50% -25% 0%
Sleep Resistance * Stun Resistance *
25% 25%
Instant Death Resistance *
0%


Dragon Quest Monsters: Super Light

Dragon Quest of the Stars

Dragon Quest Walk

Although The Time Being did not participate in the game's Dragon Quest VII event, it appeared alongside the Togrus Maximus during the game's 2.5 year anniversary event. It appears as a boss in Chapter 1, Episode 3 of the event quests and can be challenged afterwards as a powerful monster. As it is no longer accompanied by its Side winders, The Time Being will be able to reverse time on its own to restart the battle and can cast Boom, Kaboom, and Kafrizz.

Etymology

  • The Time Being's name is a pun based on the English phrase, "for the time being," a phrase of time which means for the present, or until some other arrangement has been made.

Similar species

Gallery