Undead family: Difference between revisions
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==Appearances== | ==Appearances== | ||
=== | ==={{DQ}}=== | ||
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.<br> | Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.<br> | ||
*[[Ghost]] | *[[Ghost]] | ||
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*[[Spitegeist]] | *[[Spitegeist]] | ||
*[[Skeleton]] | *[[Skeleton]] | ||
*[[Skeleton scrapper | *[[Skeleton scrapper]] | ||
*[[Skeleton | *[[Skeleton soldier]] | ||
*[[Dark | *[[Dark skeleton]] | ||
=== | ==={{DQ2}}=== | ||
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br> | Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br> | ||
*[[Spirit]] | *[[Spirit]] | ||
*[[ | *[[Mean spirit|Sekerleton]] | ||
*[[Walking | *[[Walking corpse]] | ||
*[[Corpse corporal]] | *[[Corpse corporal]] | ||
*[[Ghoul]] | *[[Ghoul]] | ||
*[[Mummy boy | *[[Mummy boy]] | ||
*[[Mummy]] | *[[Mummy]] | ||
*[[Deadnaut]] | *[[Deadnaut]] | ||
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*[[Hargonaut]] | *[[Hargonaut]] | ||
=== | ==={{DQ3}}=== | ||
Zombies are now recognized by the game's coding, much like [[Dragon|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br> | Zombies are now recognized by the game's coding, much like [[Dragon family|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br> | ||
*[[Putrefido]] | *[[Putrefido]] | ||
*[[Rottenweiler]] | *[[Rottenweiler]] | ||
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*[[Drac the Vlad]] | *[[Drac the Vlad]] | ||
*[[Silhouette]] | *[[Silhouette]] | ||
*[[Skeleton | *[[Skeleton swordsman (recurring)|Skeleton swordsman]] | ||
*[[Dragon zombie]] (receives bonus damage from [[Dragon slayer]] as well) | *[[Dragon zombie]] (receives bonus damage from [[Dragon slayer]] as well) | ||
*[[Drakenstein]] (receives bonus damage from [[Dragon slayer]] as well) | *[[Drakenstein]] (receives bonus damage from [[Dragon slayer]] as well) | ||
=== | ==={{DQ4}}=== | ||
*[[Bone baron]] | *[[Bone baron]] | ||
*[[Stenchurion]] | *[[Stenchurion]] | ||
*[[Grim rider]] | *[[Grim rider]] | ||
*[[Night rider]] | *[[Night rider]] | ||
*[[Skeleton swordsman]] | *[[Skeleton swordsman (IV)|Skeleton swordsman]] | ||
*[[Sekerleton (Dragon Quest IV)|Sekerleton]] | *[[Sekerleton (Dragon Quest IV)|Sekerleton]] | ||
=== | ==={{DQ5}}=== | ||
*[[Bona constrictor]] | *[[Bona constrictor]] | ||
*[[Brrrattling snake]] | *[[Brrrattling snake]] | ||
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*[[Wight king]] | *[[Wight king]] | ||
=== | ==={{DQ6}}=== | ||
The [[Pearly Gates]] deals 30% more damage to the Undead, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]]. | The [[Pearly Gates]] deals 30% more damage to the Undead, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]]. | ||
*[[Dead resident]] | *[[Dead resident]] | ||
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*[[Mortamor|Mortamor's head]] | *[[Mortamor|Mortamor's head]] | ||
=== | ==={{DQ7}}=== | ||
*[[Bloody hand]] | *[[Bloody hand]] | ||
*[[Bone baron]] | *[[Bone baron]] | ||
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*[[Walking corpse]] | *[[Walking corpse]] | ||
=== | ==={{DQ8}}=== | ||
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same. | The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same. | ||
*[[Phantom fencer]] | *[[Phantom fencer]] | ||
*[[Blood mummy]] | *[[Blood mummy]] | ||
*[[Phantom swordsman]] | *[[Phantom swordsman]] | ||
*[[ | *[[Dark skeleton]] | ||
*[[Dullahan]] | *[[Dullahan]] | ||
*[[Dark dullahan]] | *[[Dark dullahan]] | ||
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*[[Tortured soul]] | *[[Tortured soul]] | ||
=== | ==={{DQ9}}=== | ||
[[File:DQIX King Godwyn.png|right|thumb|300px|The undead King Godwyn of ''[[Dragon Quest IX]]'']] | [[File:DQIX King Godwyn.png|right|thumb|300px|The undead King Godwyn of ''[[Dragon Quest IX]]'']] | ||
Zombies will receive an additional 10% damage when struck by [[Staff Weapon Family|staves]]. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill [[Deliverance]] effectively replaces Undead Undoer. | Zombies will receive an additional 10% damage when struck by [[Staff Weapon Family|staves]]. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill [[Deliverance]] effectively replaces Undead Undoer. | ||
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*[[Ghoul]] | *[[Ghoul]] | ||
*[[Lesionnaire]] | *[[Lesionnaire]] | ||
*[[ | *[[Mean spirit]] | ||
*[[Mummy]] | *[[Mummy]] | ||
*[[Mummy boy]] | *[[Mummy boy]] | ||
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*[[Wight emperor]] | *[[Wight emperor]] | ||
*[[Wight king]] | *[[Wight king]] | ||
*[[Wight | *[[Wight Knight]] | ||
*[[Wight priest]] | *[[Wight priest]] | ||
==DQM Strengths and Weakness== | ==DQM Strengths and Weakness== | ||
===Strength=== | ===Strength=== | ||
* The Corpse Corporal family tends to poison and envenom (e.g. [[Toxic zombie]]). | *The Corpse Corporal family tends to poison and envenom (e.g. [[Toxic zombie]]). | ||
* Some of the Undead might give deadly hits (e.g. [[Wight priest]]). | *Some of the Undead might give deadly hits (e.g. [[Wight priest]]). | ||
===Weakness=== | ===Weakness=== | ||
* Low resistance to Fire and Zap-type attacks. | *Low resistance to Fire and Zap-type attacks. | ||
==Gallery of the Undead== | ==Gallery of the Undead== |
Revision as of 02:23, 2 February 2020
The Undead family (Japanese Katakana: ゾンビ Romanji: Zonbi) refers to certain types of monsters in the Dragon Quest series. A staple of role playing games the world over, the Undead family includes animated corpses, skeletons, angry spirits, and even fallen priests. Starting with III, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.
Appearances
Dragon Quest
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.
Dragon Quest II: Luminaries of the Legendary Line
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.
- Spirit
- Sekerleton
- Walking corpse
- Corpse corporal
- Ghoul
- Mummy boy
- Mummy
- Deadnaut
- Chasmonaut
- Hargonaut
Dragon Quest III: The Seeds of Salvation
Zombies are now recognized by the game's coding, much like Dragons. They will receive 16~32 more damage when struck with the Zombiesbane in the original version, and 50% more damage in the remake and subsequent ports.
- Putrefido
- Rottenweiler
- Bullmustiff
- One-man army
- Armful
- Toxic zombie
- Vladdy
- Drac the Vlad
- Silhouette
- Skeleton swordsman
- Dragon zombie (receives bonus damage from Dragon slayer as well)
- Drakenstein (receives bonus damage from Dragon slayer as well)
Dragon Quest IV: Chapters of the Chosen
Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest VI: Realms of Revelation
The Pearly Gates deals 30% more damage to the Undead, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.
- Dead resident
- Gustodian
- Undentured servant
- Gustbluster
- Marrow escapee
- Wraithwand
- Disgustling
- Hell gladiator
- Dreadstaff
- Zombie gladiator
- Marine spirit
- Demon-at-arms
- Water wraith
- Corpsickle
- Grim keeper
- Mortamor's head
Dragon Quest VII: Fragments of the Forgotten Past
- Bloody hand
- Bone baron
- Carbuncle
- Cerberuff
- Cerberwretch
- Corpse corporal
- Deadcurion
- Decayurion
- Frightbait
- Fright knight
- Gobbler
- Grotwyrm (Also vulnerable to Dragon slash)
- Major headache
- Mild headache
- Muddy hand
- Night knight
- Orgodemir
- Pustule
- Putric Stinkenheimer
- Rotwyrm (Also vulnerable to Dragon slash)
- Skeleton squire
- Ulcer
- Walking corpse
Dragon Quest VIII: Journey of the Cursed King
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The affects of Pearly Gates remain the same.
- Phantom fencer
- Blood mummy
- Phantom swordsman
- Dark skeleton
- Dullahan
- Dark dullahan
- Wight priest
- Invisible swordsman
- Hell's gatekeeper
- Tortured soul
Dragon Quest IX: Sentinels of the Starry Skies
Zombies will receive an additional 10% damage when struck by staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectively replaces Undead Undoer.
- Blight knight
- Blood mummy
- Dark skeleton
- Deadcurion
- Fright knight
- Ghoul
- Lesionnaire
- Mean spirit
- Mummy
- Mummy boy
- Night knight
- Sir Sanguinus
- Skeleton
- Skeleton soldier
- Spirit
- Stenchurion
- Toxic zombie
- Walking corpse
- Wight emperor
- Wight king
- Wight Knight
- Wight priest
DQM Strengths and Weakness
Strength
- The Corpse Corporal family tends to poison and envenom (e.g. Toxic zombie).
- Some of the Undead might give deadly hits (e.g. Wight priest).
Weakness
- Low resistance to Fire and Zap-type attacks.
Gallery of the Undead
- DQ Skeleton.png
Skeleton
- DQ Skeleton Soldier.png
Skeleton soldier
- DQII Walking corpse.png
Walking corpse
- DQII Ghoul.png
Ghoul
- DQMJ3 Mad Smith.png
Mad smith
- DQ Ghost.png
Ghost
- DQII Mummy.png
Mummy
- DQII Mummy Boy.png
Mummy boy
- DQII Muddy Hand.png
Muddy hand
- BloodyHandArt.png
Bloody hand
- DQIV Bone Baron.png
Bone baron
- DQIV Grim Rider.png
Grim rider
- DQMJ3 Bullmustiff.png
Bullmustiff
- DQMJ3 Rottenweiler.png
Rottenweiler
- DQV Lesionnaire.png
Lesionnaire
- DQVI Dead Resident.png
Dead resident
- DQVI Gustbluster artwork.png
Gustbluster
- DQV Wight King.png
Wight king (DQV)
- ZombieGladiatorArt.png
Zombie gladiator
- HellGladiatorArt.png
Demon-at-arms
- DQVII Fright Knight.png
Fright knight
- DQIV Grim Keeper.png
Grim keeper