Undead family: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 4: Line 4:


==Appearances==
==Appearances==
===''[[Dragon Quest]]''===
==={{DQ}}===
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.<br>
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.<br>
*[[Ghost]]
*[[Ghost]]
Line 10: Line 10:
*[[Spitegeist]]
*[[Spitegeist]]
*[[Skeleton]]
*[[Skeleton]]
*[[Skeleton scrapper|Skeleton Scrapper]]
*[[Skeleton scrapper]]
*[[Skeleton Soldier]]
*[[Skeleton soldier]]
*[[Dark Skeleton]]
*[[Dark skeleton]]


===''[[Dragon Quest II]]''===
==={{DQ2}}===
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br>
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br>
*[[Spirit]]
*[[Spirit]]
*[[Sekerleton (Dragon Quest II)|Sekerleton]]
*[[Mean spirit|Sekerleton]]
*[[Walking Corpse]]
*[[Walking corpse]]
*[[Corpse corporal]]
*[[Corpse corporal]]
*[[Ghoul]]
*[[Ghoul]]
*[[Mummy boy|Mummy Boy]]
*[[Mummy boy]]
*[[Mummy]]
*[[Mummy]]
*[[Deadnaut]]
*[[Deadnaut]]
Line 27: Line 27:
*[[Hargonaut]]
*[[Hargonaut]]


===''[[Dragon Quest III]]''===
==={{DQ3}}===
Zombies are now recognized by the game's coding, much like [[Dragon|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
Zombies are now recognized by the game's coding, much like [[Dragon family|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
*[[Putrefido]]
*[[Putrefido]]
*[[Rottenweiler]]
*[[Rottenweiler]]
Line 38: Line 38:
*[[Drac the Vlad]]
*[[Drac the Vlad]]
*[[Silhouette]]
*[[Silhouette]]
*[[Skeleton Swordsman (Dragon Quest III)|Skeleton swordsman]]
*[[Skeleton swordsman (recurring)|Skeleton swordsman]]
*[[Dragon zombie]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Dragon zombie]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Drakenstein]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Drakenstein]] (receives bonus damage from [[Dragon slayer]] as well)


===''[[Dragon Quest IV]]''===
==={{DQ4}}===
*[[Bone baron]]
*[[Bone baron]]
*[[Stenchurion]]
*[[Stenchurion]]
*[[Grim rider]]
*[[Grim rider]]
*[[Night rider]]
*[[Night rider]]
*[[Skeleton swordsman]]
*[[Skeleton swordsman (IV)|Skeleton swordsman]]
*[[Sekerleton (Dragon Quest IV)|Sekerleton]]
*[[Sekerleton (Dragon Quest IV)|Sekerleton]]


===''[[Dragon Quest V]]''===
==={{DQ5}}===
*[[Bona constrictor]]
*[[Bona constrictor]]
*[[Brrrattling snake]]
*[[Brrrattling snake]]
Line 58: Line 58:
*[[Wight king]]
*[[Wight king]]


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
The [[Pearly Gates]] deals 30% more damage to the Undead, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]].
The [[Pearly Gates]] deals 30% more damage to the Undead, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]].
*[[Dead resident]]
*[[Dead resident]]
Line 77: Line 77:
*[[Mortamor|Mortamor's head]]
*[[Mortamor|Mortamor's head]]


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
*[[Bloody hand]]
*[[Bloody hand]]
*[[Bone baron]]
*[[Bone baron]]
Line 102: Line 102:
*[[Walking corpse]]
*[[Walking corpse]]


===''[[Dragon Quest VIII]]''===
==={{DQ8}}===
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same.
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same.
*[[Phantom fencer]]
*[[Phantom fencer]]
*[[Blood mummy]]
*[[Blood mummy]]
*[[Phantom swordsman]]
*[[Phantom swordsman]]
*[[Dark skeleton (Dragon Quest VIII)|Dark skeleton]]
*[[Dark skeleton]]
*[[Dullahan]]
*[[Dullahan]]
*[[Dark dullahan]]
*[[Dark dullahan]]
Line 115: Line 115:
*[[Tortured soul]]
*[[Tortured soul]]


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
[[File:DQIX King Godwyn.png|right|thumb|300px|The undead King Godwyn of ''[[Dragon Quest IX]]'']]
[[File:DQIX King Godwyn.png|right|thumb|300px|The undead King Godwyn of ''[[Dragon Quest IX]]'']]
Zombies will receive an additional 10% damage when struck by [[Staff Weapon Family|staves]]. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill [[Deliverance]] effectively replaces Undead Undoer.  
Zombies will receive an additional 10% damage when struck by [[Staff Weapon Family|staves]]. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill [[Deliverance]] effectively replaces Undead Undoer.  
Line 125: Line 125:
*[[Ghoul]]
*[[Ghoul]]
*[[Lesionnaire]]
*[[Lesionnaire]]
*[[Sekerleton (Dragon Quest II)|Mean spirit]]
*[[Mean spirit]]
*[[Mummy]]
*[[Mummy]]
*[[Mummy boy]]
*[[Mummy boy]]
Line 138: Line 138:
*[[Wight emperor]]
*[[Wight emperor]]
*[[Wight king]]
*[[Wight king]]
*[[Wight knight]]
*[[Wight Knight]]
*[[Wight priest]]
*[[Wight priest]]


==DQM Strengths and Weakness==
==DQM Strengths and Weakness==
===Strength===
===Strength===
* The Corpse Corporal family tends to poison and envenom (e.g. [[Toxic zombie]]).
*The Corpse Corporal family tends to poison and envenom (e.g. [[Toxic zombie]]).
* Some of the Undead might give deadly hits (e.g. [[Wight priest]]).
*Some of the Undead might give deadly hits (e.g. [[Wight priest]]).


===Weakness===
===Weakness===
* Low resistance to Fire and Zap-type attacks.
*Low resistance to Fire and Zap-type attacks.


==Gallery of the Undead==
==Gallery of the Undead==

Revision as of 02:23, 2 February 2020

Undead icon.gif
Bullmustiff and Vladdy.png

The Undead family (Japanese Katakana: ゾンビ Romanji: Zonbi) refers to certain types of monsters in the Dragon Quest series. A staple of role playing games the world over, the Undead family includes animated corpses, skeletons, angry spirits, and even fallen priests. Starting with III, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.

Appearances

Dragon Quest

Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.

Dragon Quest II: Luminaries of the Legendary Line

Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.

Dragon Quest III: The Seeds of Salvation

Zombies are now recognized by the game's coding, much like Dragons. They will receive 16~32 more damage when struck with the Zombiesbane in the original version, and 50% more damage in the remake and subsequent ports.

Dragon Quest IV: Chapters of the Chosen

Dragon Quest V: Hand of the Heavenly Bride

Dragon Quest VI: Realms of Revelation

The Pearly Gates deals 30% more damage to the Undead, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.

Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VIII: Journey of the Cursed King

The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The affects of Pearly Gates remain the same.

Dragon Quest IX: Sentinels of the Starry Skies

The undead King Godwyn of Dragon Quest IX

Zombies will receive an additional 10% damage when struck by staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectively replaces Undead Undoer.

DQM Strengths and Weakness

Strength

  • The Corpse Corporal family tends to poison and envenom (e.g. Toxic zombie).
  • Some of the Undead might give deadly hits (e.g. Wight priest).

Weakness

  • Low resistance to Fire and Zap-type attacks.

Gallery of the Undead