Killing machine
The Killing Machine is a recurring enemy in the Dragon Quest series. First introduced in Dragon Quest II: Luminaries of the Legendary Line, it is a quadrupedal robot and one of the few mechanical monsters featured in the series.
Dragon Quest monster | |
---|---|
Killing machine | |
Art by Akira Toriyama | |
Japanese | キラーマシン |
Romaji | Kirā mashin |
First appearance | Dragon Quest II |
Old localization | Attackbot Roboster |
Characteristics
Killing machines are four-legged robots with suction-cup-like feet, a single red eye, and are primarily blue in color. In most games they are featured in the killing machine holds a single-edged sword in its right hand and has a crossbow for a left arm with the bolts stored in a quiver worn on its back, the strap going across its upper body, though there are rare occasions where they have a normal left arm instead of a crossbow.
Often portrayed as heavy-attackers, killing machines had little else in their arsenal beyond physical attacks before Dragon Quest VIII gave them the power to shoot a laser from their eye. They are notably one of the first regular enemies in the series that can attack twice per round and do so essentially all the time, retaining this ability in their mainstream appearances and often bearing similar attributes or references to this in spin-off games. Another recurring quality is that they often appear in cold climates or areas close to such places.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Sprite | HP | MP | Attack |
120 | 0 | 115 | |
Defense | Agility | Experience | Gold |
230 | 90 | 523 | 120 |
Abilities | None |
Location(s) | Cave to Rendarak Rendarak Plateau Hall of Hargon |
Item Dropped | Steel shield (1⁄16) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 7⁄7 | 2⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 0⁄7 |
Sprites | HP | MP | Attack |
90 | 0 | 115 | |
Defense | Agility | Experience | Gold |
150 | 80 | 554 | 120 |
Abilities | None |
Location(s) | Cave to Rendarak Rendarak Plateau Hall of Hargon |
Item Dropped | Steel shield (1⁄16) |
Evasion | Fire Resistance * | Dazzle Resistance | Snooze Resistance |
1⁄64 | 7⁄7 | 1⁄7 | 7⁄7 |
Thwack Resistance | Fizzle Resistance | Kasap Resistance | |
7⁄7 | 7⁄7 | 0⁄7 |
Dragon Quest V: Hand of the Heavenly Bride
The killing machine reappears and is essentially in the same position it was first in: a monster not encountered until almost the very end of the game. They can be found in the latter portions of Nadiria and will also appear within Mt. Zugzwang, the dungeon players must venture through in order to confront the game's antagonist. Killing Machines are also summoned by Nimzo as reinforcements. It is possible to recruit a killing machine for the team, though the odds of one wanting to join the player are extremely low.
Sprite | HP | MP | Attack | Defense |
179 | 0 | 185 | 185 | |
Agility | Experience | Gold | Tame Rate | |
98 | 633 | 74 | 1/256 |
Bestiary No. | #165 |
Spell(s) | None |
Skill(s) | Always acts twice Flails weapon (125% damage) Slashes character (125% damage) |
Location(s) | Nadiria Mt. Zugzwang |
Item dropped | Spiked armour1⁄32 |
Evasion | Frizz resistance * | Sizz resistance * | Fire Breath resistance * | |
0/64 | 20% | 20% | 20% | |
Bang resistance * | Crack resistance * | Ice Breath resistance * | Woosh resistance * | |
100% | 100% | 100% | 100% | |
Zap resistance * | Drain Magic resistance * | Whack resistance * | Kamikazee resistance * | |
100% | 100% | 100% | 0% | |
Poof resistance | Poison resistance * | Fuddle resistance | Snooze resistance * | |
20% | 100% | 67% | 100% | |
Dazzle resistance * | Sap resistance * | Fizzle resistance | Stun resistance * | |
67% | 0% | 100% | 100% | |
PS2 model | DS & Mobile sprite |
Dragon Quest VIII: Journey of the Cursed King
Killing machines retain their previous qualities, though they aren't fought as near to the game's end as they are in other titles. They can be found in the Dragon Graveyard and the snowy area where Orkutsk is situated, locations that may reference their habitats in the previous two mainstream games they were in.
Additionally, three killing machines are available as Monster Team recruits once the player fulfills the requirements for them to appear and also gains access to the areas they appear in.
Sprite | HP | MP | Attack |
165 | 0 | 158 | |
Defense | Agility | Experience | Gold |
146 | 90 | 315 | 58 |
Bestiary no. | #168 |
Family | Machine |
In-game description | Invented by the infamous Dr. Dorte, these killing machines don't feel pity, remorse, or fear. Once activated, they will not stop until every living creature within range has been terminated. |
Spell(s) | None |
Skill(s) | Fire an arrow (125%) Kacrackle Slash Laser strike (50~60) Slash violently (125%) |
Location(s) | Blizzard Peaks Dragon Graveyard |
Item(s) dropped | Iron cuirass1⁄64 Steel broadsword1⁄128 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 50% | 50% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
50% | 0% | 50% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 100% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
100% | 100% | 100% | 100% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
100% | 100% | 100% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 100% | 0% |
Dragon Quest IX: Sentinels of the Starry Skies
#087 - Killing Machine | |||||||||||||||||||||||||||||||||||||||||||
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Dropped Item | Template:Iron nails 9 (common, 1/16) Seed of agility (rare, 1/256) | ||||||||||||||||||||||||||||||||||||||||||
Locations | Gittish Empire Gittingham Palace Tower of Nod Djust Desert (high ground) Grotto | ||||||||||||||||||||||||||||||||||||||||||
Family | Machine | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | 087 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Kirā mashin | ||||||||||||||||||||||||||||||||||||||||||
Description | These super-fast, multi-tasking, military machines always attack twice per turn, and know an astounding amount of abilities. Fervent fans of their flawlessly efficient forms assert that an adventure without one is a waste of everyone's time. |
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age
Sprite | HP | MP | Attack |
420 | 0 | 177 | |
Defense | Agility | Experience | Gold |
299 | 132 | 1,144 | 180 |
Bestiary no. | #319 |
Family | Machine |
In-game description | Mechanical murderers that never stop moving. Once they have identified a target, they will stop at nothing to see it slain. |
Spell(s) | None |
Skill(s) | Acts twice per turn Becomes pepped up Parry Makes a violent slashing attack (180% damage) Takes aim and fires (125% damage) Fires off a laser (50~60 damage to entire party) Kacrackle Slash |
Location(s) | The Snærfelt (second act) The Arborian Highlands (second act) The Battleground (second act) Cave to Rendarak (3DS and Definitive Edition only) |
Item(s) dropped | Platinum ore1⁄32 Spiked armour1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 50% | 50% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 50% | 50% | -125% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
100% | 100% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 100% | 25% | 100% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Sprite | HP | MP | Attack |
561 | 0 | 238 | |
Defense | Agility | Experience | Gold |
452 | 191 | 3,085 | 451 |
Bestiary no. | #558 |
Family | Machine |
In-game description | Killing machines who have morphed into a truly malevolent form under the malign influence of infinite evil. |
Spell(s) | None |
Skill(s) | Acts twice per turn Becomes pepped up Parry Makes a violent slashing attack (180% damage) Takes aim and fires (125% damage) Fires off a laser (108~132 damage to entire party) Kacrackle Slash |
Location(s) | Sniflheim Region (third act) The Snærfelt (third act) |
Item(s) dropped | Platinum ore1⁄32 Spiked armour1⁄256 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/a | 50% | 50% | 25% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | 50% | 50% | -150% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
100% | 100% | 100% | 100% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 100% | 25% | 50% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
100% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
100% | 0% | 0% |
Dragon Quest Monsters
Sprite | Level cap * | HP growth | MP growth |
40 | 3/5 | 1/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
2/5 | 2/5 | 5/5 | 5/5 |
Family | Material |
In-game description | |
Abilities | SquallHit, RainSlash, BiAttack |
Habitat | Bazaar Gate #2 |
Breeding chart | Material family x Grizzly, GulpBeast, KingLeo, SkulRider, Trumpeter |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Weak | Weak | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | Strong | Weak | None |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
Weak | None | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Immune | Strong | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
None | Strong | Weak | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | Strong | None |
Decelerate Resistance * | Curse Resistance | ||
None | Weak |
Interestingly, the default name of the killing machine is KB. One interpretation of this is 'Killer Bot', a likely reference to its Japanese name and present one.
Dragon Quest Monsters 2
Sprite | Level cap * | HP growth | MP growth |
40 | 7/10 | 3/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
6/10 | 6/10 | 6/10 | 7/10 |
Family | Material |
In-game description | |
Abilities | BiAttack, RainSlash, SquallHit |
Habitat | Sky World (Cobi's Journey) |
Breeding chart | Material family x Grizzly, GulpBeast, KingLeo, SkulRider, Trumpeter SabreMan x DeadNoble, EvilArmor, GreatDrak, Grendal, Ogre, Skeletor, SlimeBorg, Unicorn |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
Weak | Weak | Weak | Weak |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
Strong | Strong | Weak | None |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
None | Weak | None | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Immune | Immune | Strong |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | None | Strong | Weak |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | None | None | Strong |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Weak |
Dragon Quest Monsters: Caravan Heart
The Roboster is a four-star member of the Material family with a weight of 4. It naturally learns Save Power, Fang Block and Numb Hit. Its in-game description reads "A completed puppet who walks on four legs."
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
Killing machine | |
---|---|
Family | Material |
Rank | S |
Description | These mechanical monstrosities were manufactured to menace all mankind. |
Weapons | Swords, Spears, Axes, Staves |
Traits | Double Trouble |
Resistances | Vulnerable to Bang, Whackproof, Dazzleproof |
Skill | Assassin |
Location | - |
Breeding chart | Hunter mech x Mechan-o'-wyrm or Phantom swordsman |
Dragon Quest Monsters: Joker 2
Killing machine | |
---|---|
Family | Material |
Rank | A |
Size | S |
Weapons | Swords, Axes, Spears, Staves |
Traits | Tactical Trooper, Crafty Inactivist |
Resistances | Vulnerable to Bang, Immune to Whack and Poison |
Skill | Assassin |
Location | Hunter mech x Mechan-o'-wyrm, Ruin, or Phantom swordsman |
Breeding chart |
Dragon Quest Monsters: Joker 2 Professional
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes: Rocket Slime
Killing machines appear in the Flying Clawtress, the last area of the game and appear en masse in the rooms they are found, one particular room forcing the player against ten of them before being able to continue. They lack their usual crossbows but wield the eye laser attack given to them in Dragon Quest VIII. While they cannot attack twice given the genre of the game, they do have a frenzied state upon first being attacked and will occasionally drop lucky bags containing vulcan ammunition, a type of ammo that can be used to attack multiple times in tank battles.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Model | Experience | Gold |
64 | 64g |
List No. | #018 |
Field Notes | Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes. |
Location(s) | Big-Eye Boulevard (Grudge Match: Blue Behemoth), Cyclops City (Showdown: Terracotta Titan), Dawnsholm (Recruit), Dual Duel Dell (Grudge Match: Devilish Duo), The Shrine of Scales (Captain) |
Item(s) Dropped | Platinum ore, Mirrorstone |
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model | Experience | Gold | Marked Version? |
2821 | 278g | Yes |
List No. | #075 |
Field Notes | Murderous mechanoids programmed for one purpose—to exterminate any and all enemies on sight. Their internal power plant will provide energy indefinitely, but their red eye requires regular bulb changes. |
Location(s) | Battle of Mt. Neverest, The Frosty Foothills |
Item(s) Dropped | Celestial skein, Mirrorstone |
Dragon Quest Builders
Dragon Quest Builders 2
This article is a stub. You can help by expanding it. |
Dragon Quest Tact
Killing machine appears as a S-rank monster of the Inorganic family. It appears on a special banner for new players that can be rerolled as many times as possible. The killing machine can also be faced as a boss in the VS Killing Machine quest.
Family | Rank | Role | ||
Inorganic |
Attack |
|||
Max Level | HP | MP | Move | |
130 | 805 | 367 | 2-3 | |
Attack | Defense | Agility | Wisdom | Weight |
545 | 538 | 376 | 281 | 50 |
First | Second | Third | ||
Blizzard Rush | Rolling Attack* | Kacrackle Slash* | ||
First | Second | Third |
Move +1 / Stats Up | Zam Res +25 / Stats Up | Kacrackle Slash Potency +5% / Stats Up |
Fourth | Fifth | |
Frizz Res +25 / Stats Up | Kacrackle Slash Potency +5% / Stats Up | |
First | |
Raises Crack-type physical potency of allies, including itself, by 20% in a 5x5 square around it. | |
First | Second | Third |
ATK +15 | DEF +20 | Kacrackle Slash Potency +2% |
First | |
Move +1: Raises Move by 1. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Half Res | Normal | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Very Weak | Very Weak | Half Res | Half Res | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Normal | Super Weak | Normal |
Related Monsters
Similar species
Close Cousins
Other Languages
Gallery
Angelo wielding the Robo-Bow.
Appearance in Stars.
The killing machine and lethal armour in Tact.