Inn
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An Inn is a recurring element of the Dragon Quest series, appearing since the start. The player's party is able to rest the night at an inn, which will fully restore every party member's HP and MP and removes any negative status effects. Almost all inns charge a fee in gold coins for this service, which increases as the player progresses through the storyline.
As of Dragon Quest III: The Seeds of Salvation, staying at the Inn will change the time from night to day, with Dragon Quest VIII: Journey of the Cursed King adding the option to stay until the evening.
Free Inns and alternativesEdit
Dragon QuestEdit
- Tantegel Castle: And old man will restore your MP. If you have Heal, then you can restore yourself in this manner.
Dragon Quest II: Luminaries of the Legendary LineEdit
- Wellspring of the Hero: The old man will restore your characters if talked to.
- Tantegel: The old man serves the same function as the previous game.
- Shrine of Rendarak: The priest will restore both HP & MP along with allowing you to save the game.
Dragon Quest III: The Seeds of SalvationEdit
- Aliahan: The Hero's mother will let you rest at home until Baramos is defeated.
- Underground Lake: A Healing Spring is located on 2F.
- Tantegel: Recovery can be granted by the old man as with the previous games.
- Cloudsgate Citadel (Remakes only): A Healing Spring is located on the floor based off the Underground Lake.
Dragon Quest IV: Chapters of the ChosenEdit
- Lakanaba: Talking to Tessie Taloon will result in Torneko Taloon to rest for the day and recovering all HP, at least until the family moves to Endor.
- Endor: Once Torneko and his family move here, Tessie will serve the same function, but only until the old man at Trans-Montane Tunnel mentions sending a note to her. For the rest of the game, she will not grant free resting.
- Aubout du Monde: The innkeeper will not charge Maya & Meena Mahabala for staying the night, nor will he charge The Hero's party as long as one of the sisters is in the line up.
- Woodcutter's cabin: After the first visit, the woodcutter will let you stay a night.
- Heaven's Haven: A lone Zenithian restores the characters and allows for game saving.
Dragon Quest V: Hand of the Heavenly BrideEdit
- Whealbrook: Sancho lets you rest during the first few visits in the game.
- Roundbeck: The inn usage is free in Generation 1 due to Bianca Whitaker's family being friends with Pankraz.
- Heaven's Above Abbey: One of the Nuns will let you rest here. It can be used in the 3rd Generation, but only during the day.
- Mt. Batten Pass: The old woman in the first section of the area (leading up to Battenburg) allows The Hero and his party to rest free of charge.
- Knightmare Towers: A Healing Spring is accessible on the door to the left of the entrance.
- Mount Magmageddon: A Healing Spring is found deep in the area.
- Knot Welcome Inne: In the remakes, the party receives a Knick-knack if they sleep at the inn with four party members.
Dragon Quest VI: Realms of RevelationEdit
- Weaver's Peak (Upper World): Tania lets her brother and his party rest at the house.
- Wellshire: The inn is free until The Hero is rendered visible through the Dream dew.
- Sorceria: The inn is free to use. In addition, HP and MP can be restored respectively through the Orb of Healing & Orb of Energy.
Dragon Quest VII: Fragments of the Forgotten PastEdit
- Patrick covers the party's payment at Ballymolloy one time after their work at Rainbow Mines. (Past)
- Palmela informs The Hero's party that they can stay at the Emberdale Inn before the trip to Burnmont. (Past)
- After jumping down several pits, a Healing Spring is found in Burnmont.
Dragon Quest VIII: Journey of the Cursed KingEdit
- Alexandria: Bangerz and Mash pool their gold coins together to let The Hero and Yangus rest at the inn after they took care of helping Jessica Albert at the Tower of Alexandra, but only once.
- Ruined Abbey: The party will have both HP and MP restored after defeating the Tortured soul.
- Riverside Chapel: Resting there will be free for the first visit, with a donation of 10 gold coins being required for each further use.
- Ascantha Castle: Upon helping King Pavan out, the party gets to rest for free for the night.
- Swordsman's Labyrinth: Upon emerging onto the platform leading to the Venus' Tear, the statue of the right will restore the party if the inscription is read.
- Royal Hunting Ground: A woman in the house outside of the hunting ground lets you rest up. She is gone after the boss at Neos is defeated.
- Seaview Church: Visitors are allowed to rest for free.
- Dark Ruins: A Healing Spring is found near the end of the ruins.
- Empycchu/Dark Empycchu: The inn doesn't charge The Hero or party members for rest.
- Dragovian Sanctuary: The party is allow to rest at Chen Mui's residence after speaking to the Elders.
- Memories Lane: The hall following every 4th boss (aside from the final one) will contain a tablet which fully heals and revives the party.
GalleryEdit
III.
Encounter with Innkeeper during Chapter 3 in IV. (Cell phone)
Inn found at a T'n'T Board in V. (Cell phone)
Inn at Farebury from VIII. (Cell phone)