Mummy boy: Difference between revisions
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The ''' | The '''mummy boy''' is a recurring {{MFamilies}} in the {{DQSeries}}, first appearing in {{Dragon Quest II}}. | ||
The | The mummy boy and the [[mummy]] originally looked very similar until 1996, where the latter was coloured purple hence forth. | ||
==Characteristics== | ==Characteristics== | ||
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|gbc-sprites=[[File:Mummy boy III gbc.png]] | |gbc-sprites=[[File:Mummy boy III gbc.png]] | ||
|switch-sprites=[[File:Mummy boy erdrick trilogy switch.png|100px]] | |switch-sprites=[[File:Mummy boy erdrick trilogy switch.png|100px]] | ||
}} | |||
==={{DQ3HD}}=== | |||
{{DQ3HD2DEnemy | |||
|name=Mummy boy | |||
|kanji=ミイラおとこ | |||
|romanji=Mīra otoko | |||
|bestiaryNumber=#032 | |||
|family={{Zombie}} | |||
|description=The priests who performed burial rites on these deadbeats would rise from their own graves if they could see the state of their bandages now | |||
|sprite=[[File:Mummy boy DQ III HD sprite.png]] | |||
|hp=60 | |||
|mp=4 | |||
|exp=100 | |||
|gold=8 | |||
|attack=73 | |||
|defense=80 | |||
|agility=41 | |||
|spells= | |||
|skills= | |||
|item=[[magic water]]{{fraction|1|32}} | |||
|locations=[[Ibis]] region<br>[[Pyramid]] | |||
|evasion=0/64 | |||
|fire-resist=-125% | |||
|explosion-resist=0% | |||
|ice-resist=0% | |||
|wind-resist=0% | |||
|strike-resist=0% | |||
|lightning-resist=-125% | |||
|drain-magic-resist=0% | |||
|whack-resist=100% | |||
|kamikazee-resist=0% | |||
|poof-resist=0% | |||
|dazzle-resist=0% | |||
|fizzle-resist=100% | |||
|fuddle-resist=0% | |||
|paralysis-resist=100% | |||
|snooze-resist=100% | |||
|stumble-resist=0% | |||
|stun-resist=100% | |||
|deceleratle-resist=0% | |||
|sap-resist=0% | |||
}} | }} | ||
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|rank=<big><big>'''F'''</big></big> | |rank=<big><big>'''F'''</big></big> | ||
|in-game-description=An ancient king who believed he would be revived after his death and so had his body preserved for the occasion. Unfortunately, dark magic somehow seeped into his cadaver, turning him into this bandage-swaddled terror | |in-game-description=An ancient king who believed he would be revived after his death and so had his body preserved for the occasion. Unfortunately, dark magic somehow seeped into his cadaver, turning him into this bandage-swaddled terror | ||
|talents=[[Graveheart]] (lv. 1)<br>[[Stun Stopper]] (lv. 20)<br>[[ | |talents=[[Graveheart]] (lv. 1)<br>[[Stun Stopper]] (lv. 20)<br>[[Attack Booster I]] (lv. 40) | ||
|traits=[[Ultra Crafty Sleeper]] (lv. 1)<br>[[Sleepy Touch]] (lv. 20)<br>[[Tit for Tat]] (lv. 40) | |traits=[[Ultra Crafty Sleeper]] (lv. 1)<br>[[Sleepy Touch]] (lv. 20)<br>[[Tit for Tat]] (lv. 40) | ||
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Somnolent Skin]] (lv. 1)<br>[[Ultra Crafty Debilitator]] (lv. 60) | |ltraits=[[Tactical Genius]] (lv. 1)<br>[[Somnolent Skin]] (lv. 1)<br>[[Ultra Crafty Debilitator]] (lv. 60) | ||
| Line 357: | Line 399: | ||
Cannibox_Attack.png|With a [[Cannibox]] and a [[Martial Artist]]. | Cannibox_Attack.png|With a [[Cannibox]] and a [[Martial Artist]]. | ||
DQIII_Ethereal_Serpent_Flying.png|With a [[Ethereal serpent]] and a [[Gadabout]]. | DQIII_Ethereal_Serpent_Flying.png|With a [[Ethereal serpent]] and a [[Gadabout]]. | ||
Mummy boy DQ III HD sprite sheet.png|HD sprites | |||
DQX Mira Otoko.jpg|A mummy boy in {{X}}. | DQX Mira Otoko.jpg|A mummy boy in {{X}}. | ||
Slime MoriMori DQ Mummy Boy.png|''Slime MoriMori Dragon Quest''. | Slime MoriMori DQ Mummy Boy.png|''Slime MoriMori Dragon Quest''. | ||
| Line 367: | Line 410: | ||
</gallery></center> | </gallery></center> | ||
[[Category:Egyptian mythology]] | [[Category:Egyptian mythology]] | ||
[[Category:Dragon Quest II enemies]] | [[Category:Dragon Quest II enemies]] | ||
[[Category:Dragon Quest III enemies]] | |||
[[Category:Dragon Quest III HD-2D Remake enemies]] | |||
[[Category:Dragon Quest VIII enemies]] | [[Category:Dragon Quest VIII enemies]] | ||
[[Category:Dragon Quest IX enemies]] | [[Category:Dragon Quest IX enemies]] | ||
Revision as of 01:21, 15 January 2025
| Dragon Quest monster | |
|---|---|
| Mummy boy | |
Art by Akira Toriyama | |
| Japanese | ミイラおとこ ミイラ男 |
| Romaji | Mīra otoko |
| First appearance | Dragon Quest II |
| Old localization | Mummy man |
The mummy boy is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest II.
The mummy boy and the mummy originally looked very similar until 1996, where the latter was coloured purple hence forth.
Characteristics
Mummy boys are Undead animated through dark magic whose bodies are wrapped from head to toe in white bandages, both of their arms raised up. They have pitch-black skin underneath their bandages and solid yellow eyes. Originally, they were depicted as having blue skin beneath their bandages. They are able to twist their upper bodies in unnatural ways when attacking and in some games, are even capable of landing desperate attacks.
Later games gave mummy boys the ability to land curses on their opponents either by sending out orbs of pure hatred or with their attacks.
Appearances
Dragon Quest II: Luminaries of the Legendary Line
Dragon Quest III: The Seeds of Salvation
Dragon Quest III HD-2D Remake
Dragon Quest VIII: Journey of the Cursed King
| Bestiary No. | Family | |||||
| #044 | Undead | |||||
| Experience | Gold | HP | MP | |||
| 55 | 9 | 73 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 37 | 30 | 25 | 0⁄64 | |||
| In-Game Description | A monster wrapped from head to toe in filthy old bandages. Capable of spitting curses that envelop and immobilise enemies. |
| Spell(s) | None |
| Skill(s) | Throws cursed orbs of pure hatred. (Stuns character for one turn.) |
| Location(s) | Ruined Abbey Kingdom of Ascantha (night only) Wisher's Peak Dark Ruins |
| Item(s) Dropped | Bandana1⁄16 Turban1⁄128 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 30% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 25% | 100% | 100% | 50% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 25% | 25% | 100% | 15% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 0% | 100% | 15% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 50% | 15% | 50% |
| Sap Resistance * | |||
| 0% | |||
| Army Resistance * | |||
| 25% | |||
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest X
Mummy boys began appearing in Version 2.0 of the game. They are able to Curse characters either with their attacks or by sending out cursed orbs of pure hatred and will also call for backup from more of their kind.
Dragon Quest Monsters: Joker
| Mummy boy | |
|---|---|
| Family | Undead |
| Rank | E |
| Description | Malicious mummies who spread pestilence amongst the living. |
| Weapons | Swords, Spears, Whips, Staves |
| Traits | - |
| Resistances | Crackproof, Vulnerable to Zap, Whackproof |
| Skill | Graveheart, Attack Boost |
| Location | Xeroph Isle (Ruins) |
| Breeding chart | Funghoul x King kelp |
Dragon Quest Monsters: Joker 2
| Mummy boy | |
|---|---|
| Family | Undead |
| Rank | E |
| Size | S |
| Weapons | Swords, Whips, Spears, Staves |
| Traits | Sleepy Touch |
| Resistances | Immune to Crack and Whack |
| Skill | Graveheart |
| Location | Bemusoleum (night) |
| Breeding chart | Drohl drone x Heedoo voodoo or Dracky |
Dragon Quest Monsters: The Dark Prince
| Icon | Family | Max HP* | Max MP* |
| 1,380 | 420 | ||
| Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
| 580 | 560 | 450 | 340 |
| Bestiary No. | #445 |
| Rank | F |
| In-game description | An ancient king who believed he would be revived after his death and so had his body preserved for the occasion. Unfortunately, dark magic somehow seeped into his cadaver, turning him into this bandage-swaddled terror |
| Talents | Graveheart (lv. 1) Stun Stopper (lv. 20) Attack Booster I (lv. 40) |
| Guaranteed traits | Ultra Crafty Sleeper (lv. 1) Sleepy Touch (lv. 20) Tit for Tat (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Somnolent Skin (lv. 1) Ultra Crafty Debilitator (lv. 60) |
| Habitat | House of Shifting Sands Circle of Indulgence - Upper Echelon ( |
| Items | Mystery meat (Common) Full moon amulet (Rare) |
| Synthesis chart | |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| -25% | 0% | 25% | 50% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 25% | 50% | 0% | 0% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 25% | 25% | -25% | 0% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | 0% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| 50% | 0% | ||
| Instant Death Resistance * | |||
| 0% | |||
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
| Model | Experience | Gold | Marked Version? |
| 3 | 2g | Yes |
| List No. | #008 |
| Field Notes | Creepy creatures wrapped top to toe in bandages. You can feel their fury in every thump they throw. They carry spare bandages with them at all times to ensure they arrive at every battle looking spick and span. |
| Location(s) | The Grand Dunes, The Battle of Dunisia |
| Item(s) Dropped | Grubby bandage (common), Flaxen thread (rare) |
Dragon Quest Tact
Mummy boy appears as a C-rank monster of the Undead family that can be scouted normally from any banner. It can participate in the Walking corpse's Battle Road as a party member.
| Family | Rank | Role | ||
Undead |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 115 | 902 | 170 | 3 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 378 | 295 | 211 | 132 | 20 |
| First | Second | Third | ||
| Sleep Attack | Shade Slash* | N/a | ||
| First | Second | Third |
| Move +1/Stats Up | Bang Res +25/Stats Up | Shade Slash Potency +5%/Stats Up |
| Fourth | Fifth | |
| Zap Res +25/Stats Up | Shade Slash Potency +5%/Stats Up | |
| First | |
| None | |
| First | Second | Third |
| ATK +3 | Shade Slash Potency +2% | N/a |
| First | |
| Move +1: Raises Move by 1. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Very Weak | Normal | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Heavy Res | Heavy Res | Normal | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
In Other Languages
Similar species
Gallery
Famicom art.
With a Cannibox and a Martial Artist.
With a Ethereal serpent and a Gadabout.
A mummy boy in X.
Joker model.
Joker 2 model.
Heroes II model.
Rivals card.
- Egyptian mythology
- Dragon Quest II enemies
- Dragon Quest III enemies
- Dragon Quest III HD-2D Remake enemies
- Dragon Quest VIII enemies
- Dragon Quest IX enemies
- Dragon Quest X enemies
- Torneko: The Last Hope enemies
- Torneko's Great Adventure 3: Mysterious Dungeon enemies
- Dragon Quest Monster Battle Road Victory enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Heroes II enemies
- Dragon Quest: Monster Battle Scanner enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters
- A Hero's Bonds enemies




