List of spells in Dragon Quest II
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Revision as of 03:48, 8 December 2023 by Molacarthy (talk | contribs)
The following is a list of spells in Dragon Quest II: Luminaries of the Legendary Line.
NES version[edit]
Name | MP Cost | PoC Level | PoM Level | Spell Type | Effect |
---|---|---|---|---|---|
Antidote | 3 | 6 | 12 | Non-combat | Cures one ally of poison |
Chance | 15 | 25 | Support | Random effect (see below) | |
Defeat | 4 | 23 | Offensive | Kills a group of enemies | |
Defense | 2 | 10 | Support | Decreases the defense of all enemies | |
Explodet | 8 | 19 | Offensive | Does ~60 damage to all enemies | |
Firebal | 2 | 3 | Offensive | Does ~20 damage to one enemy | |
Firebane | 4 | 18 | Offensive | Does ~30 damage to all enemies | |
Heal | 3 | 1 | Healing | Restores ~30 HP to one ally | |
HealAll | 8 | 15 | Healing | Restores full HP to one ally | |
Healmore | 5 | 14 | 1 | Healing | Restores ~50 HP to one ally |
Increase | 2 | 20 | Support | Increases defense of all allies | |
Infernos | 4 | 4 | Offensive | Does ~30 damage to a group of enemies | |
Open | 2 | 23 | Non-combat | Opens a locked door | |
Outside | 6 | 12 | 17 | Non-combat | Warps out of cave or tower |
Repel | 2 | 8 | Non-combat | Reduces chance of random encounters with weaker enemies | |
Return | 6 | 10 | Non-combat | Warps to the last place you saved | |
Revive | 15 | 25 | Non-combat | Returns a dead ally to life with 1 HP | |
Sacrifice | 1 | 28 | Offensive | Kills all enemies and the caster | |
Sleep | 2 | 2 | Support | Puts a group of enemies to sleep | |
StepGuard | 4 | 17 | 21 | Non-combat | Prevents damage from swamps and barriers |
StopSpell | 3 | 8 | Support | Prevents spells of a group of enemies | |
Surround | 2 | 6 | Support | Surrounds a group of enemies in illusions |
Remakes[edit]
The remakes gave the Princess of Moonbrooke Kazing rather than Safe Passage. Certain spells have been modified for balance purposes.
Image | Name | MP Cost | PoC Level | PoM Level | Spell Type | Effect |
---|---|---|---|---|---|---|
Click | 2 | 23 | Non-combat | Opens a locked door | ||
Dazzle | 2 | 6 | Support | Surrounds a group of enemies in illusions | ||
Evac | 6 | 12 | 17 | Non-combat | Warps out of cave or tower | |
Fizzle | 3 | 8 | Support | Prevents spells of a group of enemies | ||
Fullheal | 8 | 15 | Healing | Restores full HP to one ally | ||
Heal | 3 | 1 | Healing | Restores ~30 HP to one ally | ||
Hocus Pocus | 15 | 25 | Support | Random effect (see below) | ||
Holy Protection | 2 | 8 | Non-combat | Reduces chance of random encounters with weaker enemies | ||
Kaboom | 8 | 19 | Offensive | Does 68~92 damage to all enemies | ||
Kabuff | 2 | 20 | Support | Increases defense of all allies | ||
Kasap | 2 | 10 | Support | Decreases the defense of all enemies | ||
Kamikazee | 1 | 28 | Offensive | Kills all enemies and the caster | ||
Kazing | 15 | 25 | 22 | Non-combat | Returns a dead ally to life with 1 HP | |
Midheal | 5 | 14 | 1 | Healing | Restores 85~100 HP to one ally | |
Safe Passage | 4 | 17 | Non-combat | Prevents damage from swamps and barriers | ||
Sizz | 2 | 3 | Offensive | Does 10~17 damage to a group of enemies | ||
Sizzle | 4 | 18 | Offensive | Does 50~65 damage to a group of enemies | ||
Snooze | 2 | 2 | Support | Puts a group of enemies to sleep | ||
Squelch | 3 | 6 | 12 | Non-combat | Cures one ally of poison | |
Thwack | 4 | 23 | Offensive | Kills a group of enemies | ||
Woosh | 4 | 4 | Offensive | Does 17~33 damage to a group of enemies | ||
Zoom | 1 | 10 | Non-combat | Warps to any location where you can save your game |
Hocus Pocus effects[edit]
- A Thwack spell that affects all enemies.
- A Heal spell that affects all allies.
- A Kabuff spell, but stronger than usual.
- All enemies become confused.
- A Snooze spell that affects all enemies.
- A Kasap spell, but stronger than usual.
- The "Sorcerers Call", which causes all allies to faint and all enemies to run away. The battle ends with no EXP or GP gained. In a battle with Hargon or Malroth, this merely restarts the battle.
- Revives a fallen party member with full HP restored.