# List of tarot cards in Dragon Quest X

The Fortune Teller vocation makes use of tarot cards as a part of their うらない (divination) skills. A deck consists of 20 cards, and players can have up to six assembled decks in their inventory. The abilities run the gamut of attack to support, but are dependent on real life luck to draw the proper card for a given scenario. Fortune tellers can carry a hand of no more than five cards, and drawing a card will count as a turn in and of itself until they allocate 56 skill points into their divination.

Monster tarot cards are based on the real-life major arcana, touched up with familiar Dragon Quest monsters. Monster tarot cards are derived from the 22 major arcana and possess a slight additional effect on top of the main effect listed under the major arcana section. No matter the effect of a monster tarot card being played, it will have the same effect as the major arcana card it is based on. The variety of monster effects combined with the major arcana means that there is an astounding 1,716 different cards for players to choose from.

## Major arcana[edit]

The following cards technically do not exist within the game, this list exists to clarify the base effect of each monster card that bears the name on top of the specific effect granted by a particular monster.

### Offensive[edit]

Number | Name | Description | Aura effect | Limit per deck |
---|---|---|---|---|

VII | The Chariot (戦車) |
Deals physical damage to one enemy within 10 meters for 6 MP Damage is 1.1x the user's attack stat, with a range of 19~21 multiplied by the number of buff effects applied to the user |
Base damage raised to 1.25X the user's attack stat | 2 |

VIII | Justice (正義) |
Deals up to 650~750 Light damage to one enemy within 10 meters Requires 8 MP |
Higher damage | 2 |

IX | The Hermit (隠者) |
Deals a minimum of 560~650 Darkness to one target within 10 meters Chance to lower resistance to Lightning for 30 seconds, ranges from base 60% to 100% depending on magical might Requires 3 MP |
Increased damage | 4 |

XII | The Hanged Man (吊された男) (罪人) |
Deals up to 600~800 Darkness damage to one enemy within 10 meters Damage increased for each debuff effecting the character Requires 5 MP |
Increased damage | 2 |

XIII | Death | Deals up to 885~900 Darkness damage to one enemy within 10 meters and adjacent enemies within 7 meters of the target Effective monsters are cursed, taking 50 damage every 3 seconds for 30 seconds Requires 4 MP |
Increased damage of blast and curse | 2 |

XVI | The Tower (塔) |
Deals up to 590~625 Lightning damage to one foe at 10 meters and adjacent monsters within 7 meters Chance to lower resistance to Darkness for 30 seconds, ranges from base 60% to 100% depending on magical might Requires 6 MP |
Increases damage | 4 |

### Healing[edit]

Number | Name | Description | Aura effect | Limit per deck |
---|---|---|---|---|

II | The High Priestess (女教皇) |
Cures the ailments and restores up to 392~412 HP of one ally within 10 meters | Max healing range increased to 533~573 | 4 |

V | The Hierophant (教皇) |
Self and all allies within 20 meters recover 25 HP every 3 seconds for 1 minute and increase their defence by 20% | Recovery increased to 35 HP | 4 |

X | Wheel of Fortune (運命) (運命の輪) |
Casts Zing on one ally within 8 meters | Casts Kazing | 4 |

XIV | Temperance (節制) |
Self and all allies within 10 meters recover 5 MP every 3 seconds for a duration of 30 seconds | MP recovery raised to 10 | 2 |

XIX | The Sun | Restores up to 322~342 HP of self and all allies within 20 meters | Maximum recovery raised to 446~486 | 2 |

XX | Judgement (審判) |
Creates an 8 meter magic circle around self, allies within are healed by up to 50% of max HP & casts Zing on dead allies once | Range increased to 10 meters, Zing upgrades to Kazing, HP recovery upgrades to 80% | 4 |

### Buff[edit]

Number | Name | Description | Aura effect | Limit per deck |
---|---|---|---|---|

I | The Magician (魔術師) |
Attempts to increase [[Tension|tension by two stages Requires 5 MP |
Guarantees tension boost | 2 |

IV | The Emperor (皇帝) |
One ally's charge time per action is reduced by 10 seconds for 6 minutes | All charge times are reduced by 15 seconds | 2 |

VI | The Lovers (恋人) |
Targets one ally, when they gain tension the fortune teller does as well for 120 seconds Requires 5 MP |
Effect duration increased to 180 seconds | 4 |

XI | Strength (力) |
Increases the attack of all allies within 8 meters by 40% Requires 4 MP |
Increases range to 15 meters | 4 |

XV | The Devil (悪魔) |
Targets one enemy, when it gains tension the fortune teller does as well for 120 seconds Requires 5 MP |
Effect duration increased to 180 seconds | 4 |

XXI | The World (世界) |
Fortune teller and all allies within 8 meters are made immune to enemy spells for 60 seconds Requires 10 MP |
Range increased to 15 meters | 4 |

### Debuff[edit]

Number | Name | Description | Aura effect | Limit per deck |
---|---|---|---|---|

0 | The Fool (愚者) |
Creates a 6 meter magic circle that increases damage taken by all foes who enter it by 20% Circle lasts for 15 seconds |
Circle longevity increased to 20 seconds | 2 |

III | The Empress (女帝) |
Attempts to charm all enemies within 12 meters | Range increased to 16 meters | 4 |

XVII | The Star (星) |
Creates a 6 meter magic circle that Snoozes all foes who enters each second Snooze chance is fixed at 80% unless enemy is immune Circle lasts for 15 seconds |
Circle longevity increased to 20 seconds | 4 |

XVIII | The Moon (月) |
Creates a 6 meter magic circle that Dazzles all foes who enters each second Dazzle chance is fixed at 80% unless enemy is immune Circle lasts for 15 seconds |
Circle longevity increased to 20 seconds | 4 |

## Monster tarot cards[edit]

The minor effect of a tarot card is decided by the monster printed on it. The power of the effect is noted by a letter grade, being C, B, A, or S for normal sets and SS for exceptionally powerful monsters. The SSS rank is reserved for Dreadfiends, the elite henchmen serving the Archfiend characters of *II*, *III*, & *VI*. Cards are grouped together by individual species rather than by the broader Monster Families, consisting of pallet swaps for the most part.

### Slime[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Slime | C | None | 20 |

She-slime | B | Each copy added to the deck increases evasion by 0.1% | 5 |

Slime stack | A | Each copy added to the deck increases evasion by 0.2% | 5 |

Metal slime | S | Each copy added to the deck increases evasion by 0.3% | 5 |

### Bunicorn[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Bunicorn | C | Each copy added to the deck increases agility by 4 | 5 |

Spiked hare | B | Each copy added to the deck increases agility by 6 | 5 |

ブラバニクイーン (Burabani queen) |
A | Each copy added to the deck increases agility by 7 | 5 |

24-carrot bunicorn | S | Each copy added to the deck increases agility by 8 | 5 |

### Shell slime[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Shell slime | C | Each copy added to the deck increases resilience by 1 | 5 |

Seaslime | B | Each copy added to the deck increases resilience by 2 | 5 |

Slimecicle | A | Each copy added to the deck increases resilience by 3 | 5 |

つむりんママ (Tsumurin mama) |
S | Each copy added to the deck increases resilience by 4 | 5 |

### Healslime[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Healslime | C | Whenever this card is drawn or played, restore 10 HP | 5 |

Sootheslime | B | Whenever this card is drawn or played, restore 15 HP | 5 |

Cureslime | A | Whenever this card is drawn or played, restore 20 HP | 5 |

Metal healie | S | Whenever this card is drawn or played, restore 25 HP | 5 |

### King slime[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

King slime | B | Each copy added to the deck increases maximum HP by 1 | 5 |

Queen slime | A | Each copy added to the deck increases maximum HP by 2 | 5 |

Metal king slime | S | Each copy added to the deck increases maximum HP by 3 | 5 |

### Feralball[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Feralball | A | Whenever this card is drawn or played, restore 5% of max HP to all party members | 5 |

Pink bonbon | S | Whenever this card is drawn or played, restore 12% of max HP to all party members | 5 |

### Meowgician[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Purrestidigitator | B | Each copy added to the deck increases the effect radius of card effects by 0.2 meters | 5 |

Whiskamancer | A | Each copy added to the deck increases the effect radius of card effects by 0.5 meters | 5 |

Caliconjurer | S | Each copy added to the deck increases the effect radius of card effects by 2 meters | 5 |

### Moles[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Mad mole | B | Whenever this card is drawn, 3% chance to increase tension | 5 |

ブランマトック (Bran mattock) |
A | Whenever this card is drawn, 5% chance to increase tension | 5 |

Maniacal mole | S | Whenever this card is drawn, 10% chance to increase tension | 5 |

### Chimaera[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Hocus chimaera | B | Whenever this card is drawn or played, restore 3% of max HP | 5 |

Cosmic chimaera | A | Whenever this card is drawn or played, restore 5% of max HP | 5 |

Lunar chimaera | S | Whenever this card is drawn or played, restore 12% of max HP | 5 |

### Dracky[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Dracky | C | Whenever this card is drawn or played, restore 5 MP | 5 |

Drackolyte | B | Whenever this card is drawn or played, restore 8 MP | 5 |

Drackyma | A | Whenever this card is drawn or played, restore 10 MP | 5 |

Tundracky | S | Whenever this card is drawn or played, restore 12 MP | 5 |

### Gargoyle[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Gargoyle | A | Each copy added to the deck increases maximum MP by 5 | 5 |

死のカラステング (Karasu tengu) |
S | Each copy added to the deck increases Maximum MP by 15 | 5 |

### Bilhaw[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Bilhaw | B | This card has a 5% chance of not consuming tension when played | 5 |

エメラルドーン (Emerarudon) |
A | This card has a 10% chance of not consuming tension when played | 5 |

Harmachis | S | This card has a 10% chance of not consuming tension when played | 5 |

### Imp[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Wimp | C | Each copy added to the deck increases magical might by 3 | 5 |

Imp | B | Each copy added to the deck increases magical might by 4 | 5 |

Minidemon | A | Each copy added to the deck increases magical might by 5 | 5 |

ベビンゴサタン (Bebingo satan) |
S | Each copy added to the deck increases magical might by 8 | 5 |

### Trolls[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Great troll | A | Whenever this card is drawn, 10% chance to increase tension | 5 |

スイーツトロル (Sweet troll) |
S | Whenever this card is drawn, 15% chance to increase tension | 5 |

### Fromages[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Fromage grey | A | Whenever this card is drawn or played, restore 30 MP | 5 |

Fromage flay | S | Whenever this card is drawn or played, restore 50 MP | 5 |

### Goodybag[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Goodybag | A | This card has a 10% chance of not being consumed on use | 5 |

Bag o' sweets | S | This card has a 30% chance of not being consumed on use | 5 |

### Killing machine[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Killing machine | A | Each copy added to the deck increases strength by 3 | 5 |

Type G | S | Each copy added to the deck increases strength by 4 | 5 |

### Treeface[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Treeface | C | Each copy added to the deck increases magical mending by 3 | 5 |

Treevil | B | Each copy added to the deck increases magical mending by 4 | 5 |

エビルトレント (Ebiru torento) |
A | Each copy added to the deck increases magical mending by 5 | 5 |

Antiquitree | S | Each copy added to the deck increases magical mending by 8 | 5 |

### Walking corpse[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

Walking corpse | B | Each copy added to the deck increases the effect radius of card effects by 0.1 meters | 5 |

Corpse corporal | A | Each copy added to the deck increases the effect radius of card effects by 0.3 meters | 5 |

Lumberin' jack | S | Each copy added to the deck increases the effect radius of card effects by 1 meter | 5 |

### King elephant[edit]

Monster | Rank | Effect | Limit per deck |
---|---|---|---|

ガネーシャエビル (Evil ganesha) |
A | This card has a 10% chance of activating its effect twice | 5 |

キングエレファント (King elephant) |
S | This card has a 10% chance of activating its effect twice | 5 |

### SS ranked cards[edit]

Monster | Effect | Limit per deck |
---|---|---|

Angel slime | Triggers aura effect for all cards when played | 2 |

Barbatos | Each copy added to the deck increases magical might by 24 | 2 |

Godsteed | Each copy added to the deck increases magical mending by 25 | 2 |

Mechan-o'-wyrm | Each copy added to the deck reduces damage taken by 5 regardless of source | 2 |

Platinum king jewel | Each copy added to the deck increases maximum HP by 8 | 2 |

Überkilling machine | Each copy added to the deck increases strength by 8 | 2 |

Togre | Whenever this card is drawn, 20% chance to increase tension | 2 |

Watabou | Always the first card drawn, no effect | 1 |

### Dreadfiends[edit]

Monster | Effect | Limit per deck |
---|---|---|

Atlas | This card has a 30% bonus critical hit chance | 1 |

Belial | When this card gains aura, increases Tension | 1 |

Bones of Baramos | This card has a 30% chance of not being consumed on use | 1 |

Blackmar | When this card is drawn, restore 30% of max HP | 1 |

Dhuran | If HP is full when this card is used, it will activate twice | 1 |

Gracos | When this card is drawn, restore 10% of max HP & MP | 1 |

Jamirus | If HP is full when this card is used, it's healing potency is increased by 200% | 1 |

King hydra | If this card has an Aura effect, it's damage and healing effects are increased by 200% | 1 |

Pazuzu | This card has a 50% chance to not consume Tension | 1 |

Soul of Baramos | This card has a 30% chance of not being consumed on use | 1 |