Druid: Difference between revisions
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The Druid also casts spells for less MP, much like the Sage, and have access to a far greater pool of spells and skills. In order to become a Druid, one must master both the [[Sage]] and [[Luminary]] vocations. | The Druid also casts spells for less MP, much like the Sage, and have access to a far greater pool of spells and skills. In order to become a Druid, one must master both the [[Sage]] and [[Luminary]] vocations. | ||
==[[Dragon Quest VII]]== | ==''[[Dragon Quest VII]]''== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 10:16, 1 November 2016
The Druid (天地雷鳴士, Heaven and Earth Raimeishi) is a high ranking vocation from the game Dragon Quest VII.
Description
The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control.
The Druid also casts spells for less MP, much like the Sage, and have access to a far greater pool of spells and skills. In order to become a Druid, one must master both the Sage and Luminary vocations.
Dragon Quest VII
Rank | MP Cost |
---|---|
1 | 225/256 |
2 | 225/256 |
3 | 220/256 |
4 | 215/256 |
5 | 80% |
6 | 80% |
7 | 60% |
8 | 50% |
Stat Changes
Statistics | Change |
Battles to Master | 250 |
Strength | -10% |
Agility | +15% |
Resilience | +5% |
Wisdom | +20% |
Style | Null |
Max HP | -10% |
Max MP | +20% |
Mastery Bonus | +30 Bonus to MP |
Psx Abilities
- Called Summoner in the previous localization
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Theurgist | Meditate | 1 | Self | Heals ~500 to the caster | 0 |
2 | Conjuror | Kathwack | 30 | All Enemies | Has a chance of instantly killing all enemies | 15 |
3 | Geomancer | Magma Blast | 60 | All Enemies | Causes ~80HP in flame damage | 0 |
4 | Elemental | Fissure | 90 | All Enemies | Has a chance of instantly killing all enemies | 15 |
5 | Maelstrom | Hellfire | 120 | All Enemies | Causes ~210 HP in fire damage | 20 |
6 | Tempest | Disruptive Wave | 150 | All Enemies | Removes all positive statuses from all enemies | 0 |
7 | Fury | Lightning Storm | 200 | All Enemies | Causes ~270 HP in electric damage | 25 |
8 | Ragnarok | That Special Summon | 250 | Self | Summons one of the four great deities to fight for your side | 20 |
3DS Abilities
Level | Title | Learns | Battles Needed |
1 | Dabbler | Drain Magic Focus Pocus Gritty Ditty Harvest Moon Kaclang Insulatle Magic Barrier Meditation Oomph | 1 |
2 | Seeker | Kaboom Kacrackle Kafrizzle Kasizzle Kasnooze Kathwack Kaswoosh Maelstrom | 30 |
3 | Door-to-Door Druid | Disruptive Wave Hustle Dance Kazing | 60 |
4 | Wandering Druid | King Fissure Magma Blast Pyre o' Fire Summon | 90 |
5 | Deep Meditator | Lightning Storm | 120 |
6 | Elemental Master | Hellfire | 150 |
7 | Force of Nature | Big Banga | 200 |
8 | Archdruid | That Special Summon | 250 |
Trivia
- Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
- Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.