Undead family: Difference between revisions

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==Appearances==
==Appearances==
===''Dragon Quest''===
===''[[Dragon Quest]]''===
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.<br>
Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.<br>
*[[Ghost]]
*[[Ghost]]
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*[[Dark Skeleton]]
*[[Dark Skeleton]]


===''Dragon Quest II''===
===''[[Dragon Quest II]]''===
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br>
Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.<br>
*[[Spirit]]
*[[Spirit]]
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*[[Hargonaut]]
*[[Hargonaut]]


===''Dragon Quest III''===
===''[[Dragon Quest III]]''===
Zombies are now recognized by the game's coding, much like [[Dragon|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
Zombies are now recognized by the game's coding, much like [[Dragon|Dragons]]. They will receive 16~32 more damage when struck with the [[Zombiesbane]] in the original version, and 50% more damage in the remake and subsequent ports.<br>
*[[Putrefido]]
*[[Putrefido]]
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*[[Drakenstein]] (receives bonus damage from [[Dragon slayer]] as well)
*[[Drakenstein]] (receives bonus damage from [[Dragon slayer]] as well)


===''Dragon Quest IV''===
===''[[Dragon Quest IV]]''===
*[[Bone baron]]
*[[Bone baron]]
*[[Stenchurion]]
*[[Stenchurion]]
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*[[Sekerleton (Dragon Quest IV)|Sekerleton]]
*[[Sekerleton (Dragon Quest IV)|Sekerleton]]


===''Dragon Quest V''===
===''[[Dragon Quest V]]''===
*[[Bona constrictor]]
*[[Bona constrictor]]
*[[Brrrattling snake]]
*[[Brrrattling snake]]
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*[[Wight king]]
*[[Wight king]]


===''Dragon Quest VI''===
===''[[Dragon Quest VI]]''===
The [[Pearly Gates]] deals 30% more damage to the Undead, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]].
The [[Pearly Gates]] deals 30% more damage to the Undead, and [[Undead Undoer]] will deal an extra 50%. The latter skill can also stack with the bonus damage of the [[Zombiesbane]].
*[[Dead resident]]
*[[Dead resident]]
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*[[Mortamor|Mortamor's head]]
*[[Mortamor|Mortamor's head]]


===''Dragon Quest VII''===
===''[[Dragon Quest VII]]''===
*[[Bloody hand]]
*[[Bloody hand]]
*[[Bone baron]]
*[[Bone baron]]
*[[Carbuncle]]
*[[Carbuncle]]
*[[Cerberuff]]
*[[Cerberwretch]]
*[[Corpse corporal]]
*[[Corpse corporal]]
*[[Deadcurion]]
*[[Deadcurion]]
*[[Decayurion]]
*[[Decayurion]]
*[[Frightbait]]
*[[Fright knight]]
*[[Fright knight]]
*[[Gobbler]]
*[[Gobbler]]
*[[Grotwyrm]] (Also vulnerable to [[Dragon slash]])
*[[Major headache]]
*[[Major headache]]
*[[Mild headache]]
*[[Mild headache]]
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*[[Pustule]]
*[[Pustule]]
*[[Putric Stinkenheimer]]
*[[Putric Stinkenheimer]]
*[[Rotwyrm]] (Also vulnerable to [[Dragon slash]])
*[[Skeleton squire]]
*[[Ulcer]]
*[[Ulcer]]
*[[Walking corpse]]
*[[Walking corpse]]


 
===''[[Dragon Quest VIII]]''===
===''Dragon Quest VIII''===
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same.
The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The [[Zombiesbane]] deals only 30% more damage this time around. However, it can be improved through alchemy to become the [[Zombiesbane|Zombie Slayer]], which deals 60% more damage. The affects of Pearly Gates remain the same.
*[[Phantom fencer]]
*[[Phantom fencer]]
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*[[Tortured soul]]
*[[Tortured soul]]


===''Dragon Quest IX''===
===''[[Dragon Quest IX]]''===
[[File:DQIX King Godwyn.png|right|thumb|300px|The undead King Godwyn of ''[[Dragon Quest IX]]'']]
[[File:DQIX King Godwyn.png|right|thumb|300px|The undead King Godwyn of ''[[Dragon Quest IX]]'']]
Zombies will receive an additional 10% damage when struck by [[Staff Weapon Family|staves]]. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill [[Deliverance]] effectively replaces Undead Undoer.  
Zombies will receive an additional 10% damage when struck by [[Staff Weapon Family|staves]]. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill [[Deliverance]] effectively replaces Undead Undoer.  

Revision as of 19:22, 21 December 2016

Undead icon.gif
Bullmustiff and Vladdy.png

The Undead family (Japanese Katakana: ゾンビ Romanji: Zonbi) refers to certain types of monsters in the Dragon Quest series. A staple of role playing games the world over, the Undead family includes animated corpses, skeletons, angry spirits, and even fallen priests. Starting with III, the undead have been assigned extra damage tags that activate when the appropriate weapon strikes them.

Appearances

Dragon Quest

Being the first entry in the series, classification of monsters is rudimentary and based on physical appearance rather than statistical classification. As such, the Undead are not uniquely affected by any spells or items.

Dragon Quest II

Monster classification is still not a part of the game's coding, but this entry is notable for introducing players to the staple monsters Walking Corpse and Spirit, as well as their many pallet swaps.

Dragon Quest III

Zombies are now recognized by the game's coding, much like Dragons. They will receive 16~32 more damage when struck with the Zombiesbane in the original version, and 50% more damage in the remake and subsequent ports.

Dragon Quest IV

Dragon Quest V

Dragon Quest VI

The Pearly Gates deals 30% more damage to the Undead, and Undead Undoer will deal an extra 50%. The latter skill can also stack with the bonus damage of the Zombiesbane.

Dragon Quest VII

Dragon Quest VIII

The Undead are considerably more durable to physical attacks in the eighth entry of the series, taking only 70% damage from even fully tensioned characters. This is thanks to an effect tag worked into the game's programming, and cannot be negated. The Zombiesbane deals only 30% more damage this time around. However, it can be improved through alchemy to become the Zombie Slayer, which deals 60% more damage. The affects of Pearly Gates remain the same.

Dragon Quest IX

The undead King Godwyn of Dragon Quest IX

Zombies will receive an additional 10% damage when struck by staves. Furthermore, they will take 20% more damage when attacked with the Holy Lance, Battle Fork, Celestial Spear, and Divine Dagger. The skill Deliverance effectively replaces Undead Undoer.

DQM Strengths and Weakness

Strength

  • The Corpse Corporal family tends to poison and envenom (e.g. Toxic zombie).
  • Some of the Undead might give deadly hits (e.g. Wight priest).

Weakness

  • Low resistance to Fire and Zap-type attacks.

Gallery of the Undead