Dancer: Difference between revisions
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=={{DQ10}}== | =={{DQ10}}== | ||
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==''[[Dragon Quest Walk]]''== | |||
[[Image:Walk Jesters Dancers.png|right|thumb|Dancers and Gadabouts as they appear in ''Walk''.|200px]] | |||
Dancers, along with [[Gadabout]]s, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are [[Sword]]s, [[Knives]], and [[Whips]]. In order to unlock the [[Luminary (vocation)|Luminary]] vocation, a character must have reached level 50 in the dancer and gadabout vocations. | |||
==Notable Dancers== | ==Notable Dancers== | ||
*{{Maya}} (though her abilities are based on the [[Mage]]) | *{{Maya}} (though her abilities are based on the [[Mage]]) | ||
*[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI'' | *[[Milly]] resembles a dancer, and is immune to [[Ban Dance]] in the original version of ''VI'' | ||
*[[Lala]] | *[[Lala]] is a ceremonial dancer of the [[Roamers]]. | ||
*[[Aishe]] | *[[Aishe]] is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered. | ||
==Gallery== | ==Gallery== | ||
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[[Category:Dragon Quest VII vocations]] | [[Category:Dragon Quest VII vocations]] | ||
[[Category:Dragon Quest X vocations]] | [[Category:Dragon Quest X vocations]] | ||
[[Category:Dragon Quest Walk vocations]] |
Revision as of 21:35, 10 June 2021
- --description from Dragon Quest VII
The Dancer (踊り子, Odoriko) is a character class in Dragon Quest VI, Dragon Quest VII and Dragon Quest X.
Description
The dancer has good style and agility, and can learn several different kinds of dances that debilitate or disable foes. When a party member becomes a dancer, they are more likely to avoid attacks, with the chance depending on their current rank. The exact rate varies between games.
With the vocation's addition to the tenth game, the specialization in Frizz and Sizz spells became a focus of the career on top of cutting a rug.
Dragon Quest VI: Realms of Revelation
Dancer is one of the basic classes available. It is one of the prerequisites for the Luminary vocation (along with Gadabout).
Rank | Avoidance Rate |
---|---|
1 | 1/256 |
2 | 1/256 |
3 | 1/64 |
4 | 1/32 |
5 | 1/16 |
6 | 1/16 |
7 | 1/16 |
8 | 1/8 |
Stat Changes
Statistics | Change |
Battles to Master | 120 |
Strength | -30% |
Agility | +30% |
Resilience | -40% |
Style | +10% |
Max HP | -30% |
Max MP | -20% |
Trait | Increased evasion rate |
Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Aspiring Dancer | Sultry Dance | 1 | One group | An infectious step that woos the enemy into tripping the light fantastic too. | 0 |
2 | Understudy | Dodgy Dance | 5 | Self | Fancy footwork that prepares the performer to take evasive maneuvers. | 0 |
3 | Opening Act | Weird Dance | 18 | One Enemy | Lowers the enemy's MP. | 0 |
4 | Back-up Dancer | Fuddle Dance | 38 | One group | A befuddling boogie that confuses enemies. | 0 |
5 | Rising Star | Cop Out | 53 | Self | Palms off an enemy attack on a random friend or foe. | 0 |
6 | Crowd Pleaser | Ban Dance | 82 | One Group | A preventative jig that prohibits the enemy from dancing. | 0 |
7 | Prime Performer | Tap Dance | 97 | One Enemy | A rhythmic wiggle that steals MP from a single enemy. | 0 |
8 | Divine Dancer | Death Dance | 120 | All enemies | A macabre dance that sends enemies to the hereafter. | 0 |
Dragon Quest VII: Fragments of the Forgotten Past
Dancers are once again necessary to unlock the Luminary vocation, and subsequently play a part in making a character a Druid.
Rank | Avoidance Rate |
---|---|
1 | 1/64 |
2 | 1/64 |
3 | 1/16 |
4 | 1/16 |
5 | 1/8 |
6 | 1/8 |
7 | 1/8 |
8 | 5/32 |
Stat Changes
Statistics | Change |
Battles to Master | 120 |
71 | |
Strength | -30% |
Agility | +30% |
Resilience | -40% |
Wisdom | Null |
Style | +10% |
Max HP | -30% |
Max MP | -20% |
PS1 Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Novice | Nothing | ||||
2 | Apprentice | LureDance | 5 | One Enemy | May cause one enemy to dance, preventing them from acting on their turn | 0 |
3 | ToeTapper | ParryPass | 18 | Self | Prevents any physical attack to another party member | 0 |
4 | Dervish | OddDance | 38 | One Enemy | Reduces the MP of a single enemy | 0 |
5 | Amateur | SideStep | 53 | Self | Increases the user chance of dodging an attack | 0 |
6 | Prancer | DanceShut | 82 | One Group | Prevents a group of enemies from dancing | 0 |
7 | Bounder | PaniDance | 97 | One Group | May cause confusion to one group of enemies | 0 |
8 | TruTalent | K.O.Dance | 120 | All Enemies | Has a chance of killing all enemies | 0 |
3DS Abilities
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Aspiring Talent | Sultry Dance | 1 | One enemy | Attempts to get the target into the groove. | 0 |
2 | Understudy | 5 | ||||
3 | Opening Act | Weird Dance | 10 | One enemy | Reduces the MP of the target. | 0 |
4 | Back-Up Dancer | Dodgy Dance | 18 | Self | Increases evasion. | 0 |
5 | Rising Star | Ban Dance | 26 | One group | Prevents a group of enemies from performing dance abilities. | 0 |
6 | Crowd Pleaser | Fuddle Dance | 36 | One Group | Attempts to confuse an enemy group. | 0 |
7 | Prime Performer | Muscle Dance | 48 | One Group | Damages a group of enemies from left to right, with diminishing returns. | 0 |
8 | Divine Dancer | Death Dance | 71 | All Enemies | Has a chance of killing all enemies. | 0 |
Hybrid Abilities
Hybrid | Learns | Target | Info | MP |
Martial Artist | JockDance | One Group | Attacks one group of enemies with decreasing damage | 0 |
Gadabout | BoxerDanc | One Group | Causes one group of enemies to laugh, preventing them from attacking | 0 |
Mage | TakeMagic | Self | Absorbs the MP from one magic spell | 0 |
Mariner | ShipDance | One Enemy | If successful, prevents one enemy from acting the next turn | 0 |
Shepherd | RamDance | Does nothing | 0 | |
Thief | RobDance | One Enemy | Steals MP from one enemy | 0 |
Warrior | SwordDanc | All Enemies | Four attacks to random enemies at 75 percent power | 0 |
Usefulness
Although the Dancer takes 120 battles to master and it has some good skills, when Aishe joins the party, she has already mastered the dancer class. Aishe should be given the time to learn the Sword Dance skill as it is one of the best battle skills in Dragon Quest VII. It is also the most cost effective skill in terms of overall power.
The Hero and Ruff should also learn the Sword Dance skill. It takes 108 battles to bring both classes' levels to the 5th tier where they will learn Sword Dance.
Dragon Quest X
This article is a stub. You can help by expanding it. |
Dragon Quest Walk
Dancers, along with Gadabouts, were added to the game in a September 2020 update. It is available as a basic vocation to players and their weapons of choice are Swords, Knives, and Whips. In order to unlock the Luminary vocation, a character must have reached level 50 in the dancer and gadabout vocations.
Notable Dancers
- Maya (though her abilities are based on the Mage)
- Milly resembles a dancer, and is immune to Ban Dance in the original version of VI
- Lala is a ceremonial dancer of the Roamers.
- Aishe is the newest ceremonial dancer of the Roamer tribe and joins the party with the vocation already mastered.
Gallery
A dancer NPC from Dragon Quest VIII.