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{{DQDE2DQW}}
Note: This article and many related to it use fantranslated names for simplicity's sake. We aim to use officially translated names where possible.
{{Italic title}}
{{Infobox VG
{{Infobox VG
|type = Main series games
|type = Main series games
|title = Awakening of the Five Tribes<br>The Sleeping Hero and the Guided Allies<br>Lore of the Ancient Dragon<br>Odyssey to a Faraway Land<br>The Maiden of Thorns and the God of Destruction
|title = Awakening of the Five Tribes (Version 1)<br>The Sleeping Hero and the Guiding Ally (Version 2)<br>Legend of the Ancient Dragon (Version 3)<br>The 5,000-year Journey to a Faraway Home (Version 4)<br>The Maiden of Thorns and the God of Destruction (Version 5)<br>Heroes of the Heavenly Stars (Version 6)<br>Door to the Future and the Slumbering Girl (Version 7)
|image = [[File:DQX_Logo.png|325px]][[File:DQX Blacksmith Art.png|center|325px]]
|image = [[File:DQX_Logo.png|325px]][[File:DQX Blacksmith Art.png|center|325px]]
|caption=
|caption=
|designer = [[Yūji Horii]]
|designer = [[Yuji Horii]]
|artist = [[Akira Toriyama]]
|artist = [[Akira Toriyama]]
|composer = [[Kōichi Sugiyama]]
|composer = [[Kōichi Sugiyama]]
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|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|genre = [[Wikipedia:Console role-playing game|Console role-playing game]]
|modes =  
|modes =  
|platforms = [[Wii]], [[Wii U]], [[Nintendo 3DS]], [[Microsoft Windows]], [[Android]], [[Nintendo Switch]]
|platforms = [[Wii]], [[Wii U]], [[Nintendo 3DS]], [[Microsoft Windows]], [[Android]], [[Playstation 4]], [[Nintendo Switch]]
|released = '''Wii'''  [[wikipedia:Japan|JP]] August 2, 2012   
|released = '''Wii'''  [[wikipedia:Japan|JP]] August 2, 2012   
'''Wii U''' [[wikipedia:Japan|JP]] March 2013
'''Wii U''' [[wikipedia:Japan|JP]] March 2013
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|ratings = [[wikipedia:Computer Entertainment Rating Organization|CERO]]: A
|ratings = [[wikipedia:Computer Entertainment Rating Organization|CERO]]: A
|series = ''[[Dragon Quest (series)|Dragon Quest]]''
|series = {{Main Series}}
|media=  
|media=  
}}
}}
{{Translation|'''Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online|ドラゴンクエストX オンライン|Doragon Kuesuto Ten: Onrain}}''' is the tenth game in the {{DQSeries}}. It was announced at a press conference in January 2009. On September 5<!--or 4--> 2011, it was announced to be an online multiplayer game for the Nintendo Wii and released in Japan on August 2, 2012. ''Dragon Quest X'' is also playable without the online feature.
{{Translation|'''Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online|ドラゴンクエストX オンライン|Doragon Kuesuto Ten: Onrain}}''' is the tenth game in the {{DQSeries}}. It was announced at a press conference in January 2009. On September 5<!--or 4--> 2011, it was announced to be '''an online multiplayer game''' for the Nintendo Wii and released in Japan on August 2, 2012, and later ported to more platforms such as Wii U, PC or PS4. The starting portion of ''Dragon Quest X'' is also playable without the online feature, but to play the full game players need to be online at all times.


Two physical expansion packs were released for the game: ''Nemureru Yūsha to Michibiki no Meiyū'' in 2013 and ''Inishie no Ryuu no Denshou'' in 2015. Also, there was a manga series, ''Dragon Quest: Souten no Soura''. A [[Nintendo Switch]] version was also announced on January 12th, 2017 during the Nintendo Switch Presentation, though at the moment, it will only be in Japanese.
Several expansion packs were released for the game: ''The Sleeping Hero and the Guiding Ally'' in 2013; ''Legend of the Ancient Dragon'' in 2015; ''The 5,000-year Journey to a Faraway Home'' in 2017; ''The Maiden of Thorns and the God of Destruction'' in 2019; ''Heroes of the Heavenly Stars'' in 2021, and ''Door to the Future and the Slumbering Girl'' in 2024. A [[Nintendo Switch]] version was also announced during the January 12th, 2017 Nintendo Switch Presentation.
 
The Wii version was discontinued on November 15th, 2017. The Wii U and 3DS versions were discontinued on March 20th, 2024.
 
Up to this day, ''Dragon Quest X'' remains the only mainline ''Dragon Quest'' game to not be officially released in English-speaking territories. A Chinese localization was released in 2016, and eventually discontinued in May 2019.
 
A completely [[Dragon Quest X Offline|offline]] version of the game that features the first and second versions of the game, with the latter as paid DLC, was released in Japan on September 15, 2022 and in Eastern Asia on May 28, 2024 with Korean, Simplified Chinese, and Traditional Chinese translations.


==Gameplay==
==Gameplay==
''Dragon Quest X'' is the first game inside the numbered titles that breaks the ''Dragon Quest'' tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks.
''Dragon Quest X'' is in many ways an evolution of the systems seen in [[Dragon Quest IX: Sentinels of the Starry Skies|Dragon Quest IX]].
 
DQX is the first game inside the numbered titles that breaks the {{Main Series}} tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks. The combat is still command-based like in the rest of the main series, but an invisible '''ATB-like system''' controls the actions, and player placement and character weight influence the combat. In battle, the actions are similar to in other titles: Attack, Spells, Skills, Items, Misc (Change weapon, Tactics), and Defend; with [[Coup de Grâce|coups de grâce]] being selectable when randomly triggered. To flee, players must exit the semitransparent circle that borders the combat area. Outside of combat, players can rearrange their skills and spells for easier access to the actions they use the most.


The game includes a quest system like in ''Dragon Quest IX'', but with some changes. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be performed simultaneously with some even interlocking and unlocking various stages in fellow quests. Early quests include gathering magical spring water, slaying monsters and stealing for a fellow thief. Like the previous ''Dragon Quest'' installment, ''Dragon Quest X'' contains many open ended mini-quests. Upon completion of the quests, a "Quest List log," serving as an in-game achievement list. There are also brand new "Job quests" that can only be received when you have the job that is requested.
Dragon Quest X also breaks two other series traditions: the Zoom spell is replaced by the Zoomstone system (similar to the ones that appear in [[Dragon Quest Heroes II: Twin Kings and the Prophecy's End|Heroes 2]]), and the church's main function is linked to them. The inhabitants of Astoltia use Zoomstones to quickly fly to other locations. The number of Zoomstones is quite limited at the start of the adventure, so players need to wisely choose which places to bind their Zoomstones to. Certain cities like Lendor or Megistris have useful npcs who know the [[Bazoom]] spell and are able to send players flying to their desired destination, granted they have previously visited it. As Dragon Quest X's saving system allows players to save practically everywhere, priests and nuns now have a new primary function: bind zoomstones to certain locations. They can only link a Zoomstone to where they currently are, so players need to visit each location and talk to the clergy to bind their stones. Aside from their brand new function, the clergy continues to offer their usual revival and antidotal services.


This game also includes two new features as a reference to other RPG games: the ''[[Fire Colosseum]]'' and the ''[[Magic Labyrinth]]''. The Fire Colosseum allows the player challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the {{Grottos}} of {{Dragon Quest IX}}. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the most strange possible places, like a mirror in the Royal Palace of [[Gran Zedoura]] in [[Rendaashia]].
The game includes a '''quest system''' like in ''{{Dragon Quest IX}}'', but with some changes. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be accepted simultaneously with some even interlocking and unlocking various stages in fellow quests. Quests can be simple sidestories to give more context or characterization to the inhabitants of the world, increase the level cap, unlock many useful functions and additions such as new hair dyes or new vocations, or give unique rewards such as cosmetics. Like the previous {{Main Series}} installment, ''Dragon Quest X'' contains many open-ended mini-quests. Upon completion of the quests, a "Quest List log," serves as an in-game achievement list.  


Like the rest of the ''Dragon Quest'' games, except for ''Dragon Quest IX'', the game allows the player to save their progress in 3 different save slots.
There is a '''vocation system''' that gives independent levels to each vocation the character can learn, similat to Dragon Quest IX's. Like in IX, there are quests to unlock more specialized vocations like Paladin, Sage or Armamentalist, among other vocations. Each vocation can equip different armor sets, and usually three or four different weapon types. All of them have unique skill trees, well worth investing in. One of the most notable differences with IX's vocation system is that each weapon skilltree must be learned by each vocation, there is not a shared weapon skilltree among vocations that share the same weapon, and there are no ways to bypass the vocation limitation to weapon types. For example, if a player learns the skill Dragon Slash by slotting points to the Warrior's Sword skilltree, when the same player unlocks Armamentalist -another vocation that can use swords-, they will need to invest points to its own Sword skilltree to unlock the skill. In contrast, in DQIX, a warrior in the same situation would already know Dragon Slash when they became Armamentalist.


Aside from vocations, players can choose a job for their character. Each job specializes in a different thing: weapon smithing, armor smithing, tailoring / sewing, toolsmithing, cooking food that gives stat and EXP bonuses for a limited time, and alchemy to add effects to equipment... There are also brand new "Job quests" that can only be received when you have the job that is requested. The Traveler's Bazaar is there to incentivize players to trade their crafted goods.
This game also includes two new features as a reference to other RPG games: the ''[[Fire Colosseum]]'' and the ''[[Magic Labyrinth]]''. The Fire Colosseum allows the player to challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the {{Grotto}} of {{Dragon Quest IX}}. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the strangest possible places, like a mirror in the Royal Palace of [[Gran Zedoura]] in [[Rendaashia]]. Unlike grottos, magic labyrinths can be altered by player actions using certain items. This allows players to summon specific bosses to fight. In a way, the Magic Labyrinth coins and cards work like the Fiend keys from [[Dragon Quest of the Stars]].
There is mailing system which allows the developers to communicate important things to players, as well as players to talk with and gift each other.
A mount system exists: the dolboard. This transportation method can be unlocked in the dwarf continent, though nowadays new players can get a free rental one at the start of their adventure if they want. The dolboard can be customized with prism items, which can usually be acquired through events or the cash shop.
Another feature unique to DQX is the housing feature. Players can purchase a lot and put a house in it. There are plenty of cosmetic and functional decorations for the house and garden.
===Game features===
===Game features===
*Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races like the [[Human|human]], [[Ogre (race)|ogre]], [[Wetling|weddie]], [[Poppet|puklipo]], [[Elves and Faeries|elf]] and [[Dwarf (race)|dwarf]].
*3D graphics and a real-time overworld similar to those found in {{DQ8}}, using the [https://en.wikipedia.org/wiki/Crystal_Tools Crystal Tools engine].
*Rental partners that can be recruited for a limited time up to 72 hours.
*Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races such as {{Ogre}}s, [[Wetling]]s, [[Poppet]]s, {{Elves}} and {{Dwarves}}. At a certain point in the story, the player unlocks the ability to switch between their original human body and their chosen race's body with the help of priests.
*Co-operative play with up to four players online.
*Co-operative play with up to four players online. Some game modes allow more players at once: for example, the various "Alliance Battles" allow 8 players to cooperate to defeat a strong boss.
*3D graphics similar to those found in {{DQ8}}.
*Rental companions that can be recruited for a limited time up to 168 hours. If the target companion is from the same team (guild), their cost is halved. If the target companion is listed as a friend, their costs is free.
*Real time map like {{Dragon Quest VIII}}.
*Chat system to allow easy communication between players.
*Time-limited events where you can receive very powerful armor pieces, weapons, etc
*Guild system for groups of players. Leveling the team grants all members with special rewards, like special team outfits or mounts.
*A fully customizable house for your character.
**At certain points of the story, important characters will temporarily join your party as guest party members. They usually only stick for a boss battle or two, however.
*A beach resort were you can relax with your friends, similar to ''The Sims'".
*Time-limited events where you can receive cosmetic equipment, emotes and skins for the dolboard.
*Blacksmith and dressmaker minigames where you can improve your weapons, armor pieces and clothes without alchemy.
*A fully customizable house for the player's character.
*A parallel storyline where you control a pair of treasure hunter humans.
*Crafting minigames where players can create weapons, armor pieces, clothes, tools, and food using various materials. The smithing minigame used for crafting weapons, armor and tools was later streamlined in [[Dragon Quest XI]]'s Fun Sized Forge.
*A japanese high school simulation mode.
*There are multiple quests that are fairly different than most of the substories in the series:
*A brand new fishing minigame, similar to ''Animal Crossing's'' fishing mode for example.
** A parallel storyline where you control a pair of treasure hunter humans exploring long-abandoned ruins filled with puzzles.
*A minigame that make you investigate a series of crimes commited in an old mansion, similar to ''Cluedo''.
** A Japanese high school simulation mode, with character bonding and Visual Novel-style dialogues.
** A murder mystery in a faraway island.
*A brand new fishing minigame, where players fish through simple but exciting turn-based combat.


==Offline Storyline==
==Offline Storyline==
[[File:DQX Characters.png|right|border|290px]]
[[File:DQX Characters.png|right|border|290px]]
===Offline tutorial and Prologue===
===Offline tutorial and Prologue===
The story begins in the village of [[Tenton]], the home of the {{Hero 10}} and [[Hero's sibling|their sibling]], when the Hero is looking at the sky at the center of the village. Their sibling calls them, and is shown to be riding the [[Galapogod]] along with Lady [[Tenda]], the elder of Tenton. When the Galapogod reaches the Hero’s location, their sibling offers them a ride, but is immediately interrupted by Lady Tenda, denying the Hero the opportunity.
The story begins in the village of [[Tenton]], the home of the {{Hero 10}} and [[Hero's sibling|their sibling]], when the Hero is looking at the sky at the center of the village. Their sibling calls them, and is shown to be riding the [[Galapogod]] along with [[Tenda]], the village's priestess and elder. When the Galapogod reaches the Hero’s location, their sibling offers them a ride, but is immediately interrupted by Tenda, denying the Hero the opportunity.


A strange noise awakens the Hero from the apparent dream, only to learn that their sibling accidentally destroyed the village's supply of Perky Beans, Lady Tenda's favorite food, in an attempt to multiply them via alchemy. At Tenton's church the Hero meets Lady Tenda's grandson, [[Singh]], who instructs the Hero to gather various items from the local villagers, so that they can fashion a pillow to serve as compensation for the loss of the [[Perky bean]]s. Upon receiving the pillow, Lady Tenda asks the Hero to look for their sibling, and despite being upset at Singh for disturbing her, she still uses the pillow they made, falling into a deep sleep. After locating their sibling in a [[Eteene region|cul-de-sac]] successfully alchemizing a hat, the Hero returns to the village, where Lady Tenda announces that the village will surely be destroyed, with no survivors. However, hope remains in the form of a plant known as the Tensu Flower, which blooms in a [[Cave of the Acuatic Trees|cave]] to the [[Unnamed Flowerfield|north]]. The Hero, their sibling, and Singh are chosen to retrieve it. Arriving at the cave, Singh mentions that Lady Tenda was worried about the fact that even if the Tensu Flower was successfully retrieved, only one person would survive the destruction of Tenton. The Hero’s sibling is shocked at this revelation, but Singh quickly points out the possibility that Lady Tenda was only referring to a worst-case scenario, and the party continues further into the cave.  
A strange noise awakens the Hero from the apparent dream, only to learn that their sibling accidentally destroyed the village's supply of Perky Beans, Tenda's favorite food, in an attempt to multiply them via [[alchemy]]. At Tenton's [[church]] the Hero meets Tenda's grandson, [[Singh]], who instructs the Hero to gather various items from the local villagers, in order to fashion a pillow to serve as compensation for the loss of the Perky Beans. Upon receiving the pillow, Tenda asks the Hero to look for their sibling, and despite being upset at Singh for disturbing her, she still uses the pillow they made, falling into a deep sleep. After locating their sibling successfully synthesizing a hat, the Hero returns to the village, where Tenda announces that she has received an omen from the Galapogod: the village will soon be destroyed, with no survivors. However, hope remains in the form of a plant known as the Tensu Flower, which blooms in a [[Cave of the Aquatic Trees|cave]] to the [[Unnamed Flowerfield|north]]. The Hero, their sibling and Singh are chosen to retrieve it. Arriving at the cave, Singh mentions that Tenda had earlier mentioned that even if the Tensu Flower was successfully retrieved, only one person would survive the destruction of Tenton. The Hero’s sibling is shocked at this revelation, but Singh quickly points out the possibility that Tenda was only referring to a worst-case scenario, and the party continues further into the cave.  


The party reaches a large chamber at the back of the cave, where several Tensu Flowers are in full bloom. Unfortunately, they are not alone, as the flowers are immediately attacked by a demonic mage named [[Bedora|Bedorā]]. Singh tells him to stop, but Bedorā has no intention of giving even a single flower to anyone capable of crossing through time. Singh is confused by Bedorā’s words, causing him to cackle at how the people of Tenton allowed themselves to forget something so important. He attacks the trio, but loses. Despite his body at its limit, Bedorā swears to fulfill his master’s orders and unleashes one final attack on the Tensu Flowers, decimating them moments before dying. Singh inspects the ruined flowers, and as he does so, recalls an old text he had read, of how the people of Tenton had a spell to travel freely through time in an age long past. Unfortunately, the number of people able to use the spell dwindled over time, and the spell was lost entirely in the span of several hundred years. As Singh prepares to give up and return to the village, the Hero’s sibling notices a glowing light, obscured by smoke. In a stroke of immeasurable luck, one of the Tensu Flowers had survived.
The party reaches a large chamber at the back of the cave, where several Tensu Flowers are in full bloom. Unfortunately, they are not alone, as the flowers are immediately attacked by a demonic mage named [[Bedora|Bedorā]]. Singh tells him to stop, but Bedorā has no intention of giving even a single flower to anyone capable of crossing through time. Singh is confused by Bedorā’s words, causing him to cackle at how the people of Tenton allowed themselves to forget something so important. He attacks the trio, but loses. Despite his body at its limit, Bedorā swears to fulfill his master’s orders and unleashes one final attack on the Tensu Flowers, decimating them moments before dying. Singh inspects the ruined flowers, and as he does so, recalls an old text he had read, of how the people of Tenton had a spell to travel freely through time in an age long past. Unfortunately, the number of people able to use the spell dwindled, and the spell was lost entirely in the span of several hundred years. As Singh prepares to give up and return to the village, the Hero’s sibling notices a glowing light, obscured by smoke. In a stroke of immeasurable luck, one of the Tensu Flowers had survived.


However, by the time the party returns to the village, they find a horde of monsters burning everything to the ground. A stray fireball flies towards the Hero’s sibling, causing both the Hero and Singh to panic. The Hero reaches out to their sibling, who is then immediately surrounded by a bright light, with their surroundings frozen, as if time itself had stopped. The Hero had unknowingly cast the ancient spell to cross time. The Hero’s sibling immediately disappears, leaving no indication as to where or when the Hero sent them. A monster witnessing the event quickly notifies his master, Dread Lord [[Nelgel]], who was supervising the attack. Nelgel is far from surprised at the fact that there was still someone who could travel through time, as he suspected as such to begin with. He proclaims that no one can escape him, nor death itself, especially not the Hero, as he is the lord of the dead. Nelgel immediately kills the Hero and every remaining villager in Tenton, although the Galapogod’s innate power manages to protect it.  
However, by the time the party returns to the village, they find a horde of monsters burning everything to the ground. A stray fireball flies towards the Hero’s sibling, causing both the Hero and Singh to panic. The Hero reaches out to their sibling, who is then immediately surrounded by a bright light, with their surroundings frozen, as if time itself had stopped; the Hero had unknowingly cast the ancient spell to cross time. The Hero’s sibling immediately disappears, leaving no indication as to where or when they were sent. A monster witnessing the event quickly notifies his master, [[Nelgel|Nelgel the Netherlord]], who was supervising the attack. Nelgel is far from surprised that there was still someone who could travel through time, as he suspected as such, to begin with. He immediately kills the Hero and every remaining villager in Tenton, although the Galapogod remains unharmed, due to its innate ability.  


With his goal accomplished, Nelgel retreats to the skies above, and using his scythe, opens a dark portal where an ominous cloud spills out, completely covering the central continent, [[Rendaashia|Rendāshia]]. Five lights appear from the Galapogod’s body, flying over the deceased bodies of Tenton’s villagers, until one of them stops over the Hero’s body. The light enters the Hero’s body, leaving immediately with the Hero’s soul in tow, departing for the [[Heavenly Shrine|Temple of Light]] off in the distance.
With his goal accomplished, Nelgel retreats to the skies above. Using his scythe, he opens a dark portal where an ominous cloud spills out, completely covering the central continent, [[Rendaashia|Rendāshia]]. Five lights appear from the Galapogod’s body, flying over the deceased bodies of Tenton’s villagers, until one of them stops over the Hero’s body. With the Hero’s soul in tow, the light immediately departs for the [[Room of Revival]] off in the distance.
 
The Hero's soul awakens, and they are greeted by a voice, which explains that five gods, representing the [[Tribes in Dragon Quest X|five races of]] [[Astoltia]], are willing to reincarnate them into a new body. Upon choosing a race and appearance, the Hero is given an Adventure Log to record their travels and is sent to the world of Astoltia to seek out their destiny.


===Extended campaign===
===Extended campaign===
{{spoiler|start}}
{{spoiler|start}}
In an unknown grassland a [[Isshou|man]] was chasing a [[Woebergine|woebergine]] knife in hand, however when he is about to catch the monster he trips with something and falls to the ground, causing the monstruous aubergine to flee. By looking back where he tripped he found a human body, the [[Hero's sibling]]. While Isshou was scolding them the sibling gained consciousness again, however since now the player is controlling them he didn't show any trace of his cheerful and carefree personality. Isshou left running again, still searching for the woebergine and left the sibling alone in the [[Sazamire grasslands|grassland]].
A man pursues a [[Woebergine|woebergine]] with a knife in his hand, but suddenly stumbles and falls to the ground. Much to the man's ire, this allows the woebergine to flee. Turning around, the man discovers that he had tripped over the [[Hero's sibling]], who was lying asleep on the ground. The sibling awakens, and quickly informs the man that [[Tenton]] is in danger, but the name is unfamiliar to him. He assumes the sibling had simply washed up from the ocean, and directs them to Narubia, the island's only known settlement.  


The sibling, then, headed to the north, to the coast town of [[Narubia]]. During the exploration a particular house caught their attention, it has an icon with a silver pot decored with jewels on it, inside there was the pot of the sign (which is actually the [[Krak Pot|alchemy pot]] and a [[Ririoru|sleepy girl]] in one of the beds nearby. Isshou entered the house when the sibling tried to touch the alchemy pot, while talking to them Isshou realized that the interest of the Hero's sibling in [[Alchemy|alchemy]] and gave him a ''[[Recipe book|recipe book]]'' and the recipe of the [[Strong medicine|strong medicine]]. After alchemizing one strong medicine, Isshou revealed his true intentions about letting the sibling use the alchemy pot: to synthesize one ''[[Merazo medicine|merazo medicine]]'' so he can finally treat his daughter's illness, the girl that was at that moment lying in the bed.
The sibling attempts to inform the people of Narubia of Tenton's predicament, but much like with the man earlier, no one knows of any place called Tenton, save for a girl named Ririoru, who is afflicted with merazo fever. While visiting Ririoru's home, the sibling notices and examines an [[Alchemy Pot]], but is immediately approached by the man who tripped over them earlier, revealed to be Ririoru's father, [[Isshou]]. Despite his skepticism, Isshou teaches the sibling the basics for performing [[Alchemy|alchemy]]. The sibling exhibits remarkable talent, and after hearing Isshou's plight regarding his daughter, synthesizes the medicine needed to save Ririoru's life.  


After obtaining the ingredients in the grassland and brewing the medicine, the sibling gave it to Isshou who would then utilize it with the girl. As soon as this was done, Ririoru showd immediate signs of improvement and Isshou invited the sibling to sleep in his house. At the next morning Ririoru was showed to have recovered from her illness and thank the sibling for saving her and Isshou asks if he needs something in exchange, when hearing this the sibling ask them if they've known about a village called Eteene. Ririoru reacted to the name of the village and ran to another point of the room where a scalet box was kept, she came back with the box, opened it and took in her hands a bottle and a letter. She then gave the bottle to her father and read the letter to the Hero's sibling, in the letter it was written about a mythical town called Eteene where magic rituals were made, something Isshou found ridiculous and said that all of that was nonsense, this triggered Ririoru and they started arguing, although Ririoru won and her father had to change his opinion. After the discussion Isshou gives the ''[[Blue shrine key|blue shrine key]]'' to the sibling and tells them that somewhere in the grasslands there are seven mythical shrines hidden and that the key that he had given them opens the door of the first of them, the [[Blue shrine]]. By opening all the shrines and passing the trails inside of them, the path to Eteene would be opened. Once one shrine has been completed by the player, they can obtain a material needed to forge the key of the next one by alchemy. After completing the last shrine, the [[Golden shrine|golden shrine]], the Hero's sibling unlocks a door at the back of it and it, surprisingly, leads to the north of the Eteene region, the Unnamed field of flowers.
Upon recovering, Ririoru explains that she learned the name Tenton from a letter in a bottle that she found washed up on the shore. Isshou remarks that such a detail leaves no indication as to Tenton's location, but Ririoru retorts that the bottle's pristine condition proves the village must be nearby. As thanks for saving her life, Ririoru offers free use of Isshou's alchemy pot to the sibling, leaving her father with little say in the matter.  


The Hero's sibling arrived again to Eteene and the village wasn't destroyed anymore, however he didn't know the identity of the inhabitants of the village and their house was now an [[Inn]]. Confused he goes to the church to talk to [[Tenta]], however a guard interrupted them and told them that they had to offer a [[perky bean]] to enter to the church. Once the bean is received by the guard she enters to the church and, a turmoil later, she exits the church worried and a flash of light throws her to the ground. This flash of light also awakens [[Kame-sama]], which was sleeping in its stall. Another woman exits the church, it's Lady Tenta; or at least it looks like her, but she really is [[Lady Elba|lady Elba]]. She congregates all the villagers in front of the church and they start to cheer when she presents another person, a little white-haired girl who exits the church escorted by another kid. This girl introduced herself as Tenta and showed to the village the bean she had received. Lady Elba scolded her for making the villagers waste their time, so Tenta presents the Hero's sibling as the person who had introduced perky beans to the agriculture of Eteene and then she told the crowd that the reunion is over. After a little chat with Tenta, the sibling understood that when they were saved by the Hero during the destruction of Eteene, they were actually sent 60 years to the past and sadly they sent a prayer to they brother/sister knowing that they would be never reunited again.
Isshou explains to the sibling that there are 7 shrines located throughout the island, and that investigating them may provide a clue for returning to Tenton. He provides the sibling with the blue shrine key, which he had synthesized himself, and the sibling begins their journey throughout the island, gathering materials found within the various shrines and growing stronger from repeated encounters with monsters. The sibling eventually synthesizes the gold shrine key, and is able to enter the 7th and final shrine. Inside, the sibling is confronted by [[Balzack|Baalzack]], who reveals that the 7 shrines were his creations, designed to cultivate potential alchemists' abilities so that he can steal their power for himself. The sibling is triumphant over him, however, and proceeds beyond the shrine.
 
The sibling finds themselves in Tenton, at long last, but there are no signs of damage from the monsters' raid. The villagers recite a proclamation from the [[Galapogod]] of a saviour who would save [[Tenda|Tenda's]] life during an important ceremony, and that the sibling must be this savior, considering Tenda's life is currently in jeopardy. The sibling is given a recipe, which they then use to synthesize a mysterious bean. The sibling delivers this bean to Tenda, and with it, she is able to complete her ceremony. As the ceremony reaches its conclusion, Tenton's villagers are called to welcome a juvenile Tenda as their new priestess. Tenda explains that the mysterious bean delivered by the sibling allowed her to regain her strength at a crucial moment during the ceremony. She compliments the taste of this bean, and christens it "Perky Bean," all while requesting that the villagers amend it to their harvests. Furthermore, as a show of gratitude for their role as a savior, Tenda welcomes the sibling as a proper citizen of Tenton. As the crowd disperses, Tenda reveals to the sibling that she is already aware of the sibling's arrival via time travel. Unfortunately, no one is able to cast the spell to cross through time in this particular era, which means the sibling is stranded in the past, with no means of returning to the present. As a consolation, Tenda offers to use her mystical power to send the sibling's feelings to the {{Hero 10}} in the form of a prayer. The sibling begins to pray as Tenda calls out to the Hero. Upon logging in to the online game after completing this story, the Hero will be greeted with a vision of their sibling, who delivers the hat they had synthesized during the prologue.  
{{spoiler|end}}
{{spoiler|end}}


Line 81: Line 105:
===Plot===
===Plot===
{{spoiler|start}}
{{spoiler|start}}
The Hero’s soul awakens in the Temple of Light, where a celestial voice tells them that despite their death at the hands of the Dread Lord, their soul still has a duty that it must fulfill. The voice explains to the Hero that their home is but a small part of the world of [[Astoltia]], which is filled with several [[Tribes in Dragon Quest X|races]] of many shapes and sizes. Five gods representing the various tribes within Astoltia are willing to share their power with the Hero, allowing them to be reborn in a new body. Upon choosing a desired race and appearance, the Hero is informed that an [[Protagonist (Dragon Quest X)|unfortunate individual]] from the chosen race had recently passed away, but their body can be used to house the Hero’s soul. The voice gives the Hero an Adventure Log, explaining that even if the Hero doesn’t pray at a church, their actions will still be recorded in its pages. The Hero is then sent to the world of Astoltia, where they must seek out their destiny, and the reason why they had been reborn.
In one of the five continents surrounding [[Rendaashia|Rendāshia]], the {{Hero 10}}'s soul inhabits the body of the [[Protagonist (Dragon Quest X)|Protagonist]], who had recently passed away. The reborn Hero soon finds themselves in a perilous situation with little chance of escape, though the exact events and circumstances vary depending on the race chosen. A bright light erupts from the clouds covering Rendāshia, bathing all of [[Astoltia]] in its glow and saving the Hero from imminent death. In the aftermath of this phenomena, a Mark of Adulthood is engraved onto the Hero's Adventure Log, allowing the Hero the potential to earn [[Key Emblem|Key Emblems]], which directly correlate to an adventurer’s level of strength and heroism.


Moments later, in one of the 5 continents surrounding Rendāshia, the Hero’s soul finds and enters the protagonist’s deceased body, immediately coming back to life. Although the exact events and circumstances vary, regardless of the race chosen, the Hero soon finds themselves in a perilous situation with little to no chance of escape. Suddenly, a bright light signifying the awakening of a [[Anlucea|Hero]] erupts from the clouds covering Rendāshia, bathing all of Astoltia in its glow, and saving the Hero from imminent death. Soon afterwards, a certain character (who, once again, varies depending on the chosen race) discovers the truth about the Hero and engraves a [[Mark of Adulthood]] onto their Adventure Log, allowing them to not only explore the world freely and complete the protagonist’s dream in their stead, but also to receive an audience with the various rulers all over Astoltia, giving the Hero the potential to earn [[Key Emblem|Key Emblems]], which directly correlate to an adventurer’s level of strength and heroism.
During the Hero’s journey, they meet a sage who can immediately deduce that they had been revived at one point. The sage introduces himself as [[Horro]], and after hearing the Hero’s story, is willing to provide assistance in defeating [[Nelgel]], under the condition that the Hero can present him with no less than 6 Key Emblems. The Hero eventually fulfills this requirement, and Horro directs them to the entrance to Nelgel’s lair, the [[Heart of the Netherlord]]. Horro's attempt to create an opening in Nelgel's barrier fails, though he doesn't lose heart, as there exists an alternative method of entry known as the Haja Boat. Unfortunately, the spell to create the Haja Boat has been lost to time. Horro deduces that if the spell no longer exists in the present day, then the Hero, who had the ability to travel through time as a [[human]], must recover their old body and travel to the past. Horro separates the Hero's soul from the Protagonist’s body, and the Hero departs for Tenton.


During the Hero’s journey, they meet a sage who can immediately deduce that they had been revived at one point. The sage introduces himself as [[Horro]], and after hearing the Hero’s story, is willing to provide assistance in defeating Nelgel, under the condition that the Hero can present him with no less than 6 Key Emblems. After the Hero receives their 6th emblem, Horro instructs the Hero to meet him at the top of the Randon Mountains, where the entrance to Nelgel’s lair, the [[Heart of the Dread Lord]], awaits. Horro tries to create a bridge of light leading straight into the Heart of the Dread Lord, but Nelgel’s defenses are too powerful, and the bridge is instantly destroyed. Horro doesn’t lose heart, however, as he remembers that a friend of his prophesied this very situation, and told him that the only way into the Heart of the Dread Lord was via the Haja Boat. (“haja” being a Buddhist term for crushing evil) The spell to create the Haja Boat has belonged to a family of mages for generations, but unfortunately, the current descendant of this bloodline is unable to cast the spell, as it had been lost to time. Horro decides that if the spell no longer exists in the present day, then the Hero will need to recover their human body, and travel back in time to ensure the spell’s survival through the years. Horro casts a spell on the Hero, separating their soul from the protagonist’s body, and the Hero’s soul departs immediately for Tenton.
Upon arrival, the Hero’s soul is approached by [[Tenda|Tenda's]] ghost, who had been waiting for the Hero to return, even after death. Tenda explains that when she was young, she nearly died during an important ceremony, but a young alchemist came and used their mysterious technique to save her life. That alchemist was the [[Hero's sibling]], having been sent to the distant past so as to escape [[Tenton]]’s destruction. Because of this, Tenda knew that the Hero had the ability to travel through time. She motions for the Hero to follow her to the center of Tenton, where they find their body, protected by the [[Galapogod]]. The Hero immediately reunites with their body, but Nelgel begins attacking the village again. Tenda offers the Tensu Flower that the Hero, their sibling and Singh had retrieved to the Galapogod, and it transforms into a shining pegasus, immediately taking the Hero to the [[Room of Revival]], beyond Nelgel's reach.


Upon arriving at Tenton, the Hero’s soul is approached by Lady Tenda’s ghost, who had been waiting for the Hero to return, even after death. Tenda explains that when she was young, she had nearly died during an important ritual, but a young alchemist came and used their mysterious technique to save her life. That alchemist was the Hero’s sibling, having been sent to the distant past so as to escape Tenton’s destruction. Because of this, Tenda knew that when the Hero’s sibling was born, they would become the alchemist that saved her all those years ago, and that the Hero has the ability to travel through time. Tenda watched the Hero as they grew up, all too aware that the destruction the alchemist warned her about was near at hand. Tenda motions for the Hero to follow her, telling them that she knows what they came for, and that everything had been in preparation for this day. At the center of Tenton, the Hero finds their body alongside the Galapogod, who had been protecting it until the day the Hero arrives to retrieve it. All the Hero needs to do is touch their body, and their soul will automatically merge with it. The Hero wastes no time reuniting with their body, but Nelgel is already aware of what is happening. A ring of dark flames surrounds the Hero, and Nelgel proclaims that no spell will save them this time. Tenda, however, is prepared for this moment, pulling out the Tensu Flower that the Hero, their sibling, and Singh had retrieved. She offers the flower to the Galapogod, and it transforms into a shining pegasus. The Galapogod reacts quickly, taking the Hero to the Temple of Light, where Nelgel’s flames can’t reach them.
The Hero is instructed to use the intercontinental railway as a vessel with which to cross through time, and they travel back 500 years to an era when the world is being terrorized by a false sun named Reidametesu. The Haja Boat’s master, Bernhardt, attempted to infiltrate Reidametesu, but was unsuccessful, perishing as a result. The Hero helps Bernhardt’s son undergo the rituals needed to inherit the spell for creating the boat, and flies inside Reidametesu, where they defeat its guardian, thus causing the false sun to collapse. Bernhardt’s son promises to keep the Haja Boat’s spell alive within his family, and in the present day, the Hero finds the boy’s descendant, who is eager to create the boat for them.


In the Temple of Light, the Hero finds themselves standing face-to-face with the protagonist’s soul, who is glad the two of them can finally meet. Although the protagonist is dead, they allow the Hero to continue using their body, and explains that the Hero can switch between their own body and the protagonist’s body at any church, at any time. The Galapogod then calls out to the Hero, telling them that Nelgel’s power, if left unchecked, will bring darkness not only to Rendāshia, but to all of Astoltia as well, and only the Hero can stop him. The ancient bloodline of Tenton is strong within the Hero, to the point where they can not only travel through time, but change history as well. If the Hero rides the intercontinental railway, they can use their power to travel through time, using the train as a vessel.
Boarding the Haja Boat, the Hero enters the Heart of the Netherlord, and defeats Nelgel. He warns the Hero, however, that the source of darkness has not been cut off, and that someday, it will create a disaster far worse than anything he could’ve been. The Hero escapes, and is then greeted by Horro once again, who informs them that Nelgel’s seal over Rendāshia is still in place, but someday, access to the continent will be restored. He requests the Hero to provide aid to the princess of Grand Zetannia when that time comes, for she is an awakened [[Hero|Luminary]].
{{spoiler|end}}


The Hero travels back 500 years, when the world is being terrorized by a false sun named Reidametesu. The Haja Boat’s master, Bernhardt, tried to use the boat to infiltrate Reidametesu, but perished during the attempt. The Hero helps Bernhardt’s son undergo the rituals needed to inherit the spell for creating the boat, and flies inside Reidametesu, where they are confronted by its guardian, [[Razubān]], who explains that everyone who is burned alive by Reidametesu have their souls converted to power. That power will, in turn, give birth to Nelgel once it reaches the necessary threshold, and the world will fall into darkness. The Hero defeats Razubān, and Reidametesu collapses. Bernhardt’s son promises to keep the Haja Boat’s spell alive within his family, and in the present day, the Hero finds the boy’s descendant, who is eager to create the boat for them.
==Version 2: The Sleeping Hero and the Guiding Ally==


Boarding the Haja Boat, the Hero enters the Heart of the Dread Lord, and find’s their way to Nelgel’s throne. Nelgel binds them in dark chains and prepares to strike, but the protagonist saves the Hero, undoing the chains. Nelgel then fights the Hero, but is eventually defeated. Nelgel warns the Hero that the source of darkness has not been cut off, and that someday, it will create a disaster far worse than anything he could’ve been. Nelgel dies, and the Hero escapes. The Hero is then greeted by Horro once again, who informs the Hero that despite Nelgel’s defeat, his seal over Rendāshia is still in place, but someday, access to the continent will be restored. When that time comes, the Hero should provide aid to the princess of Gran Zedōra, for she is the awakened Hero.
===Plot summary===
{{spoiler|end}}
The story of Version 2 picks up where Version 1 ended: now that Rendāshia is free from Nelgel's seal, it's time to visit it and find the Hero with the help of the mysterious Klaus and the inhabitants of Rendāshia.
 
After finding and awakening Hero Anlucia, the player quickly realizes his role as the Hero's Ally, a key supportive figure for the Hero. Anlucia and her ally will set out to defeat the Great Archfiend [[Maldragora]], who made Nelgel seal Rendāshia.
 
==Version 3: Legend of the Ancient Dragon==
 
===Plot summary===
In the second expansion of Dragon Quest X, the player travels to the land of Nadragand, where the dragon people (nadravians) live. Some dear friends from all continents have been kidnapped by a mysterious nadravian. Not long after reaching the first of the five realms of Nadragand, the player is labeled a "liberator" by the priests of the Nadraga Order, the ruling class in the fire realm.  The priests task the liberator with connecting the five realms together.
 
This expansion gives an insight on the creation of Astoltia and Nadragand and the conflict between the two, as well as the creation of the seven races: nadravian, dwarf, ogre, wetling, poppet, elf and human.
 
==Version 4: The 5,000-year Journey to a Faraway Home==
 
===Plot summary===
While playing with a tool obtained from a certain survivor of Tenton, the player is transported many years to the past, to a mysterious mansion that works with strange technology. Soon after, Mereade -the lady of the mansion- will warn the main character of the impending doom of the world in their present time and send him to the present, where he must warn his allies and find ways to stop the certain doom they face.  
 
This expansion gives us a deeper look into the time-traveling powers of the main character and their origins.
 
==Version 5: The Maiden of Thorns and the God of Destruction==
 
===Plot summary===
After a hard battle at the gates of hell, the main character is gravely hurt. Seeing him, [[Shaka]] -a mysterious red-haired demon- takes him to the demon world and revives him by using a forbidden technique: sharing blood with him, which turns you into a demon whom Shaka considers his servant. Shaka's goal is to become the next Great Archfiend after the defeat of [[Maldragora]] by the hands of Anlucia and her Ally, and he will make you play along with his plans.
 
This arc centers on the conflict between the creator goddess of Astoltia -Lutiana- and the Great Source of Darkness -Jagonuba-.
 
==Version 6: Heroes of the Heavenly Stars==
 
===Plot summary===
An unknown floating city has appeared in the skies of Lendor. Doctor Palmio, a genious poppet, tells you this strange city appears each time the world has been saved from a disaster. When you and Palmio try to reach the city with a flying device invented by the poppet, the inhabitants of the flying city attack you. After the confrontation, an angel named Yuliza invites you, the new Champion, to enter the city. There, you can meet heroes from other times who saved their civilizations.
 
==''[[Dragon Quest X Offline]]''==


==Version 2: The Sleeping Hero and the Guided Allies==
An offline version of ''Dragon Quest X'' was announced on May 26, 2021, as part of the ''Dragon Quest'' 35th Anniversary livestream. This version is a separate release from the original, with different gameplay and aesthetics.


===Plot===
Developed by [https://en.wikipedia.org/wiki/Bandai_Namco_Entertainment Bandai Namco Entertainment] studio B.B. Studio, using [https://en.wikipedia.org/wiki/Unreal_Engine Unreal Engine 4], ''Dragon Quest X Offline'' features gameplay similar to {{Dragon Quest XI}}, including a turn-based battle system with a Finishing Move gauge to unleash special moves; a Character Builder system with skill trees; and the series's traditional Vocation system. After clearing the game, players will receive a special [[Spell of Restoration]] to be used in ''Dragon Quest X Online'', which allows them to start the story with all levels at 70.<ref>[https://www.gematsu.com/2021/12/dragon-quest-x-offline-details-guest-characters-original-episode-and-spell-of-restoration "''Dragon Quest X Offline'' details guest characters, original episode, and Spell of Restoration"]. ''Gematsu''. December 29, 2021.</ref>
{{spoiler|start}}
{{spoiler|end}}


==Version 3: Lore of the Ancient Dragon==
''Dragon Quest X Offline'' was originally announced to be released in Japan on February 26, 2022, with a downloadable expansion based on ''The Sleeping Hero and the Guided Allies'' set for a Spring 2022 launch.<ref>[https://www.gematsu.com/2021/10/dragon-quest-x-offline-launches-february-26-2022-in-japan-for-ps5-ps4-switch-and-pc "''Dragon Quest X Offline'' launches February 26, 2022 in Japan for PS5, PS4, Switch, and PC"]. ''Gematsu''. October 3, 2021.</ref> However, it was delayed to Summer 2022 for quality improvements, with the expansion postponed to Fall 2022.<ref>[https://www.gematsu.com/2021/12/dragon-quest-x-offline-delayed-to-summer-2022-in-japan "''Dragon Quest X Offline'' delayed to summer 2022 in Japan"]. ''Gematsu''. December 26, 2021. </ref>


===Plot===
==Manga==
{{spoiler|start}}
There are three manga series inspired by DQ10:
{{spoiler|end}}
* [[Dragon Quest: Souten no Soura]], an adventure series set in the world of Astoltia, following Soura, a wetling boy.
* [[Rooming with a Gamer Gal]], a romance-comedy manga set in the real world, follows two DQ10 players who begin living together.
* [[Dragon Quest X 4Koma]], a short series of 4koma style humorous strips.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:DQX_box.png|V.1 box
DQX_box.png|V.1 box.
File:Wii U Version Dragon Quest X Original Soundtrack.png|Original soundtrack for the Wii U.
Wii U Version Dragon Quest X Original Soundtrack.png|Original soundtrack for the Wii U.
File:DQX Mezameshi Itsutsu no Shuzoku Online guide.png|Official guide.
DQX Mezameshi Itsutsu no Shuzoku Online guide.png|Official guide.
Image:DQX_V.2.png|V.2 box.
DQX_V.2.png|V.2 box.
File:DQX Nemureru Yūsha to Michibiki no Meiyū Online soundtrack.png|V.2 soundtrack.
DQX Nemureru Yūsha to Michibiki no Meiyū Online soundtrack.png|V.2 soundtrack.
Image:DQX_V.3.png|V.3 box.
DQX_V.3.png|V.3 box.
File:DQX Inishie no Ryuu no Denshou Online soundtrack.png|V.3 soundtrack.
DQX Inishie no Ryuu no Denshou Online soundtrack.png|V.3 soundtrack.
Image:DQX Astortia Map.png|Official map of the world.
DQX Astortia Map.png|Official map of the world.
File:The Portal Opens.png|Concept art.
The Portal Opens.png|Concept art.
File:DQX Ann-Lucia.png|Anlucia.
DQX Ann-Lucia.png|Anlucia.
</gallery></center>
</gallery></center>
<center><gallery>
<center><gallery>
File:DQX Valentines Day 2015.png|Mid Winter Event.
DQX Valentines Day 2015.png|Mid Winter Event.
File:DQX Valentines Day 2016.png|Mid Winter Event.
DQX Valentines Day 2016.png|Mid Winter Event.
File:DQX Howaito Day 2015.png|White Day. (Japanese holiday)
DQX Howaito Day 2015.png|White Day. (Japanese holiday)
File:DQX Summer.png|Summer fun.
DQX Summer.png|Summer fun.
File:DQX Happy Holidays.png|Christmas 2014.
DQX Happy Holidays.png|Christmas 2014.
File:DQX Christmas 2015.png|Christmas 2015.
DQX Christmas 2015.png|Christmas 2015.
File:DQX Christmas 2016.png|Christmas 2016.
DQX Christmas 2016.png|Christmas 2016.
File:DQX 2nd anniversary.png|2nd anniversary.
DQX 2nd anniversary.png|2nd anniversary.
File:DQX 3rd anniversary.png|3rd anniversary.
DQX 3rd anniversary.png|3rd anniversary.
File:DQX DQ30th 1920x1080.jpg|The original ''[[Dragon Quest]]'s'' 30th anniversary.
DQX DQ30th 1920x1080.jpg|The original ''[[Dragon Quest]]'s'' 30th anniversary.
</gallery></center>
</gallery></center>


==References==
==References==
{{Wikia}}
 
<references />
 
{{Dragon Quest series}}
{{Dragon Quest series}}
{{DQX}}
{{DQX}}
[[Category:Dragon Quest X|Dragon Quest X]]
[[Category:Dragon Quest X|Dragon Quest X]]
[[Category:Android/iOS games]]
[[Category:Japanese-exclusive games]]
[[Category:Microsoft Windows games]]
[[Category:Nintendo Switch games]]
[[Category:Nintendo 3DS games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Wii U games]]
[[Category:Wii U games]]
[[Category:Nintendo 3DS games]]
[[Category:PC games]]
[[Category:Android/iOS games]]
[[Category:Japanese-exclusive games]]
{{DEFAULTSORT:Dragon Quest 10}}
{{DEFAULTSORT:Dragon Quest 10}}
{{DISPLAYTITLE:''{{FULLPAGENAME}}''}}
{{DISPLAYTITLE:''{{FULLPAGENAME}}''}}

Latest revision as of 07:25, 6 August 2024

Note: This article and many related to it use fantranslated names for simplicity's sake. We aim to use officially translated names where possible.


Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online (ドラゴンクエストX オンライン Doragon Kuesuto Ten: Onrain) is the tenth game in the Dragon Quest series. It was announced at a press conference in January 2009. On September 5 2011, it was announced to be an online multiplayer game for the Nintendo Wii and released in Japan on August 2, 2012, and later ported to more platforms such as Wii U, PC or PS4. The starting portion of Dragon Quest X is also playable without the online feature, but to play the full game players need to be online at all times.

Several expansion packs were released for the game: The Sleeping Hero and the Guiding Ally in 2013; Legend of the Ancient Dragon in 2015; The 5,000-year Journey to a Faraway Home in 2017; The Maiden of Thorns and the God of Destruction in 2019; Heroes of the Heavenly Stars in 2021, and Door to the Future and the Slumbering Girl in 2024. A Nintendo Switch version was also announced during the January 12th, 2017 Nintendo Switch Presentation.

The Wii version was discontinued on November 15th, 2017. The Wii U and 3DS versions were discontinued on March 20th, 2024.

Up to this day, Dragon Quest X remains the only mainline Dragon Quest game to not be officially released in English-speaking territories. A Chinese localization was released in 2016, and eventually discontinued in May 2019.

A completely offline version of the game that features the first and second versions of the game, with the latter as paid DLC, was released in Japan on September 15, 2022 and in Eastern Asia on May 28, 2024 with Korean, Simplified Chinese, and Traditional Chinese translations.

Gameplay[edit]

Dragon Quest X is in many ways an evolution of the systems seen in Dragon Quest IX.

DQX is the first game inside the numbered titles that breaks the Dragon Quest tradition of turn-based combat; the combat becomes more action-based by breaking the order of the attacks. The combat is still command-based like in the rest of the main series, but an invisible ATB-like system controls the actions, and player placement and character weight influence the combat. In battle, the actions are similar to in other titles: Attack, Spells, Skills, Items, Misc (Change weapon, Tactics), and Defend; with coups de grâce being selectable when randomly triggered. To flee, players must exit the semitransparent circle that borders the combat area. Outside of combat, players can rearrange their skills and spells for easier access to the actions they use the most.

Dragon Quest X also breaks two other series traditions: the Zoom spell is replaced by the Zoomstone system (similar to the ones that appear in Heroes 2), and the church's main function is linked to them. The inhabitants of Astoltia use Zoomstones to quickly fly to other locations. The number of Zoomstones is quite limited at the start of the adventure, so players need to wisely choose which places to bind their Zoomstones to. Certain cities like Lendor or Megistris have useful npcs who know the Bazoom spell and are able to send players flying to their desired destination, granted they have previously visited it. As Dragon Quest X's saving system allows players to save practically everywhere, priests and nuns now have a new primary function: bind zoomstones to certain locations. They can only link a Zoomstone to where they currently are, so players need to visit each location and talk to the clergy to bind their stones. Aside from their brand new function, the clergy continues to offer their usual revival and antidotal services.

The game includes a quest system like in 'Dragon Quest IX', but with some changes. Quests serve as side-stories helping non-player characters around the game's world. Multiple quests can be accepted simultaneously with some even interlocking and unlocking various stages in fellow quests. Quests can be simple sidestories to give more context or characterization to the inhabitants of the world, increase the level cap, unlock many useful functions and additions such as new hair dyes or new vocations, or give unique rewards such as cosmetics. Like the previous Dragon Quest installment, Dragon Quest X contains many open-ended mini-quests. Upon completion of the quests, a "Quest List log," serves as an in-game achievement list.

There is a vocation system that gives independent levels to each vocation the character can learn, similat to Dragon Quest IX's. Like in IX, there are quests to unlock more specialized vocations like Paladin, Sage or Armamentalist, among other vocations. Each vocation can equip different armor sets, and usually three or four different weapon types. All of them have unique skill trees, well worth investing in. One of the most notable differences with IX's vocation system is that each weapon skilltree must be learned by each vocation, there is not a shared weapon skilltree among vocations that share the same weapon, and there are no ways to bypass the vocation limitation to weapon types. For example, if a player learns the skill Dragon Slash by slotting points to the Warrior's Sword skilltree, when the same player unlocks Armamentalist -another vocation that can use swords-, they will need to invest points to its own Sword skilltree to unlock the skill. In contrast, in DQIX, a warrior in the same situation would already know Dragon Slash when they became Armamentalist.

Aside from vocations, players can choose a job for their character. Each job specializes in a different thing: weapon smithing, armor smithing, tailoring / sewing, toolsmithing, cooking food that gives stat and EXP bonuses for a limited time, and alchemy to add effects to equipment... There are also brand new "Job quests" that can only be received when you have the job that is requested. The Traveler's Bazaar is there to incentivize players to trade their crafted goods.

This game also includes two new features as a reference to other RPG games: the Fire Colosseum and the Magic Labyrinth. The Fire Colosseum allows the player to challenge again some storyline bosses that are modified to be stronger and the Magic Labyrinth acts like the Grotto of Dragon Quest IX. Although the first one is located at the top of a snowy mountain, several labyrinths can be encountered during the gameplay, and in the strangest possible places, like a mirror in the Royal Palace of Gran Zedoura in Rendaashia. Unlike grottos, magic labyrinths can be altered by player actions using certain items. This allows players to summon specific bosses to fight. In a way, the Magic Labyrinth coins and cards work like the Fiend keys from Dragon Quest of the Stars.

There is mailing system which allows the developers to communicate important things to players, as well as players to talk with and gift each other.

A mount system exists: the dolboard. This transportation method can be unlocked in the dwarf continent, though nowadays new players can get a free rental one at the start of their adventure if they want. The dolboard can be customized with prism items, which can usually be acquired through events or the cash shop.

Another feature unique to DQX is the housing feature. Players can purchase a lot and put a house in it. There are plenty of cosmetic and functional decorations for the house and garden.

Game features[edit]

  • 3D graphics and a real-time overworld similar to those found in Dragon Quest VIII: Journey of the Cursed King, using the Crystal Tools engine.
  • Highly customizable characters, with many different faces, skin colors, weapons and armours. This game also included different races such as Ogres, Wetlings, Poppets, Elves and Dwarves. At a certain point in the story, the player unlocks the ability to switch between their original human body and their chosen race's body with the help of priests.
  • Co-operative play with up to four players online. Some game modes allow more players at once: for example, the various "Alliance Battles" allow 8 players to cooperate to defeat a strong boss.
  • Rental companions that can be recruited for a limited time up to 168 hours. If the target companion is from the same team (guild), their cost is halved. If the target companion is listed as a friend, their costs is free.
  • Chat system to allow easy communication between players.
  • Guild system for groups of players. Leveling the team grants all members with special rewards, like special team outfits or mounts.
    • At certain points of the story, important characters will temporarily join your party as guest party members. They usually only stick for a boss battle or two, however.
  • Time-limited events where you can receive cosmetic equipment, emotes and skins for the dolboard.
  • A fully customizable house for the player's character.
  • Crafting minigames where players can create weapons, armor pieces, clothes, tools, and food using various materials. The smithing minigame used for crafting weapons, armor and tools was later streamlined in Dragon Quest XI's Fun Sized Forge.
  • There are multiple quests that are fairly different than most of the substories in the series:
    • A parallel storyline where you control a pair of treasure hunter humans exploring long-abandoned ruins filled with puzzles.
    • A Japanese high school simulation mode, with character bonding and Visual Novel-style dialogues.
    • A murder mystery in a faraway island.
  • A brand new fishing minigame, where players fish through simple but exciting turn-based combat.

Offline Storyline[edit]

DQX Characters.png

Offline tutorial and Prologue[edit]

The story begins in the village of Tenton, the home of the Hero and their sibling, when the Hero is looking at the sky at the center of the village. Their sibling calls them, and is shown to be riding the Galapogod along with Tenda, the village's priestess and elder. When the Galapogod reaches the Hero’s location, their sibling offers them a ride, but is immediately interrupted by Tenda, denying the Hero the opportunity.

A strange noise awakens the Hero from the apparent dream, only to learn that their sibling accidentally destroyed the village's supply of Perky Beans, Tenda's favorite food, in an attempt to multiply them via alchemy. At Tenton's church the Hero meets Tenda's grandson, Singh, who instructs the Hero to gather various items from the local villagers, in order to fashion a pillow to serve as compensation for the loss of the Perky Beans. Upon receiving the pillow, Tenda asks the Hero to look for their sibling, and despite being upset at Singh for disturbing her, she still uses the pillow they made, falling into a deep sleep. After locating their sibling successfully synthesizing a hat, the Hero returns to the village, where Tenda announces that she has received an omen from the Galapogod: the village will soon be destroyed, with no survivors. However, hope remains in the form of a plant known as the Tensu Flower, which blooms in a cave to the north. The Hero, their sibling and Singh are chosen to retrieve it. Arriving at the cave, Singh mentions that Tenda had earlier mentioned that even if the Tensu Flower was successfully retrieved, only one person would survive the destruction of Tenton. The Hero’s sibling is shocked at this revelation, but Singh quickly points out the possibility that Tenda was only referring to a worst-case scenario, and the party continues further into the cave.

The party reaches a large chamber at the back of the cave, where several Tensu Flowers are in full bloom. Unfortunately, they are not alone, as the flowers are immediately attacked by a demonic mage named Bedorā. Singh tells him to stop, but Bedorā has no intention of giving even a single flower to anyone capable of crossing through time. Singh is confused by Bedorā’s words, causing him to cackle at how the people of Tenton allowed themselves to forget something so important. He attacks the trio, but loses. Despite his body at its limit, Bedorā swears to fulfill his master’s orders and unleashes one final attack on the Tensu Flowers, decimating them moments before dying. Singh inspects the ruined flowers, and as he does so, recalls an old text he had read, of how the people of Tenton had a spell to travel freely through time in an age long past. Unfortunately, the number of people able to use the spell dwindled, and the spell was lost entirely in the span of several hundred years. As Singh prepares to give up and return to the village, the Hero’s sibling notices a glowing light, obscured by smoke. In a stroke of immeasurable luck, one of the Tensu Flowers had survived.

However, by the time the party returns to the village, they find a horde of monsters burning everything to the ground. A stray fireball flies towards the Hero’s sibling, causing both the Hero and Singh to panic. The Hero reaches out to their sibling, who is then immediately surrounded by a bright light, with their surroundings frozen, as if time itself had stopped; the Hero had unknowingly cast the ancient spell to cross time. The Hero’s sibling immediately disappears, leaving no indication as to where or when they were sent. A monster witnessing the event quickly notifies his master, Nelgel the Netherlord, who was supervising the attack. Nelgel is far from surprised that there was still someone who could travel through time, as he suspected as such, to begin with. He immediately kills the Hero and every remaining villager in Tenton, although the Galapogod remains unharmed, due to its innate ability.

With his goal accomplished, Nelgel retreats to the skies above. Using his scythe, he opens a dark portal where an ominous cloud spills out, completely covering the central continent, Rendāshia. Five lights appear from the Galapogod’s body, flying over the deceased bodies of Tenton’s villagers, until one of them stops over the Hero’s body. With the Hero’s soul in tow, the light immediately departs for the Room of Revival off in the distance.

The Hero's soul awakens, and they are greeted by a voice, which explains that five gods, representing the five races of Astoltia, are willing to reincarnate them into a new body. Upon choosing a race and appearance, the Hero is given an Adventure Log to record their travels and is sent to the world of Astoltia to seek out their destiny.

Extended campaign[edit]

Warning: Spoilers!
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A man pursues a woebergine with a knife in his hand, but suddenly stumbles and falls to the ground. Much to the man's ire, this allows the woebergine to flee. Turning around, the man discovers that he had tripped over the Hero's sibling, who was lying asleep on the ground. The sibling awakens, and quickly informs the man that Tenton is in danger, but the name is unfamiliar to him. He assumes the sibling had simply washed up from the ocean, and directs them to Narubia, the island's only known settlement.

The sibling attempts to inform the people of Narubia of Tenton's predicament, but much like with the man earlier, no one knows of any place called Tenton, save for a girl named Ririoru, who is afflicted with merazo fever. While visiting Ririoru's home, the sibling notices and examines an Alchemy Pot, but is immediately approached by the man who tripped over them earlier, revealed to be Ririoru's father, Isshou. Despite his skepticism, Isshou teaches the sibling the basics for performing alchemy. The sibling exhibits remarkable talent, and after hearing Isshou's plight regarding his daughter, synthesizes the medicine needed to save Ririoru's life.

Upon recovering, Ririoru explains that she learned the name Tenton from a letter in a bottle that she found washed up on the shore. Isshou remarks that such a detail leaves no indication as to Tenton's location, but Ririoru retorts that the bottle's pristine condition proves the village must be nearby. As thanks for saving her life, Ririoru offers free use of Isshou's alchemy pot to the sibling, leaving her father with little say in the matter.

Isshou explains to the sibling that there are 7 shrines located throughout the island, and that investigating them may provide a clue for returning to Tenton. He provides the sibling with the blue shrine key, which he had synthesized himself, and the sibling begins their journey throughout the island, gathering materials found within the various shrines and growing stronger from repeated encounters with monsters. The sibling eventually synthesizes the gold shrine key, and is able to enter the 7th and final shrine. Inside, the sibling is confronted by Baalzack, who reveals that the 7 shrines were his creations, designed to cultivate potential alchemists' abilities so that he can steal their power for himself. The sibling is triumphant over him, however, and proceeds beyond the shrine.

The sibling finds themselves in Tenton, at long last, but there are no signs of damage from the monsters' raid. The villagers recite a proclamation from the Galapogod of a saviour who would save Tenda's life during an important ceremony, and that the sibling must be this savior, considering Tenda's life is currently in jeopardy. The sibling is given a recipe, which they then use to synthesize a mysterious bean. The sibling delivers this bean to Tenda, and with it, she is able to complete her ceremony. As the ceremony reaches its conclusion, Tenton's villagers are called to welcome a juvenile Tenda as their new priestess. Tenda explains that the mysterious bean delivered by the sibling allowed her to regain her strength at a crucial moment during the ceremony. She compliments the taste of this bean, and christens it "Perky Bean," all while requesting that the villagers amend it to their harvests. Furthermore, as a show of gratitude for their role as a savior, Tenda welcomes the sibling as a proper citizen of Tenton. As the crowd disperses, Tenda reveals to the sibling that she is already aware of the sibling's arrival via time travel. Unfortunately, no one is able to cast the spell to cross through time in this particular era, which means the sibling is stranded in the past, with no means of returning to the present. As a consolation, Tenda offers to use her mystical power to send the sibling's feelings to the Hero in the form of a prayer. The sibling begins to pray as Tenda calls out to the Hero. Upon logging in to the online game after completing this story, the Hero will be greeted with a vision of their sibling, who delivers the hat they had synthesized during the prologue.

Version 1: Awakening of the Five Tribes[edit]

Plot[edit]

Warning: Spoilers!
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In one of the five continents surrounding Rendāshia, the Hero's soul inhabits the body of the Protagonist, who had recently passed away. The reborn Hero soon finds themselves in a perilous situation with little chance of escape, though the exact events and circumstances vary depending on the race chosen. A bright light erupts from the clouds covering Rendāshia, bathing all of Astoltia in its glow and saving the Hero from imminent death. In the aftermath of this phenomena, a Mark of Adulthood is engraved onto the Hero's Adventure Log, allowing the Hero the potential to earn Key Emblems, which directly correlate to an adventurer’s level of strength and heroism.

During the Hero’s journey, they meet a sage who can immediately deduce that they had been revived at one point. The sage introduces himself as Horro, and after hearing the Hero’s story, is willing to provide assistance in defeating Nelgel, under the condition that the Hero can present him with no less than 6 Key Emblems. The Hero eventually fulfills this requirement, and Horro directs them to the entrance to Nelgel’s lair, the Heart of the Netherlord. Horro's attempt to create an opening in Nelgel's barrier fails, though he doesn't lose heart, as there exists an alternative method of entry known as the Haja Boat. Unfortunately, the spell to create the Haja Boat has been lost to time. Horro deduces that if the spell no longer exists in the present day, then the Hero, who had the ability to travel through time as a human, must recover their old body and travel to the past. Horro separates the Hero's soul from the Protagonist’s body, and the Hero departs for Tenton.

Upon arrival, the Hero’s soul is approached by Tenda's ghost, who had been waiting for the Hero to return, even after death. Tenda explains that when she was young, she nearly died during an important ceremony, but a young alchemist came and used their mysterious technique to save her life. That alchemist was the Hero's sibling, having been sent to the distant past so as to escape Tenton’s destruction. Because of this, Tenda knew that the Hero had the ability to travel through time. She motions for the Hero to follow her to the center of Tenton, where they find their body, protected by the Galapogod. The Hero immediately reunites with their body, but Nelgel begins attacking the village again. Tenda offers the Tensu Flower that the Hero, their sibling and Singh had retrieved to the Galapogod, and it transforms into a shining pegasus, immediately taking the Hero to the Room of Revival, beyond Nelgel's reach.

The Hero is instructed to use the intercontinental railway as a vessel with which to cross through time, and they travel back 500 years to an era when the world is being terrorized by a false sun named Reidametesu. The Haja Boat’s master, Bernhardt, attempted to infiltrate Reidametesu, but was unsuccessful, perishing as a result. The Hero helps Bernhardt’s son undergo the rituals needed to inherit the spell for creating the boat, and flies inside Reidametesu, where they defeat its guardian, thus causing the false sun to collapse. Bernhardt’s son promises to keep the Haja Boat’s spell alive within his family, and in the present day, the Hero finds the boy’s descendant, who is eager to create the boat for them.

Boarding the Haja Boat, the Hero enters the Heart of the Netherlord, and defeats Nelgel. He warns the Hero, however, that the source of darkness has not been cut off, and that someday, it will create a disaster far worse than anything he could’ve been. The Hero escapes, and is then greeted by Horro once again, who informs them that Nelgel’s seal over Rendāshia is still in place, but someday, access to the continent will be restored. He requests the Hero to provide aid to the princess of Grand Zetannia when that time comes, for she is an awakened Luminary.

Version 2: The Sleeping Hero and the Guiding Ally[edit]

Plot summary[edit]

The story of Version 2 picks up where Version 1 ended: now that Rendāshia is free from Nelgel's seal, it's time to visit it and find the Hero with the help of the mysterious Klaus and the inhabitants of Rendāshia.

After finding and awakening Hero Anlucia, the player quickly realizes his role as the Hero's Ally, a key supportive figure for the Hero. Anlucia and her ally will set out to defeat the Great Archfiend Maldragora, who made Nelgel seal Rendāshia.

Version 3: Legend of the Ancient Dragon[edit]

Plot summary[edit]

In the second expansion of Dragon Quest X, the player travels to the land of Nadragand, where the dragon people (nadravians) live. Some dear friends from all continents have been kidnapped by a mysterious nadravian. Not long after reaching the first of the five realms of Nadragand, the player is labeled a "liberator" by the priests of the Nadraga Order, the ruling class in the fire realm. The priests task the liberator with connecting the five realms together.

This expansion gives an insight on the creation of Astoltia and Nadragand and the conflict between the two, as well as the creation of the seven races: nadravian, dwarf, ogre, wetling, poppet, elf and human.

Version 4: The 5,000-year Journey to a Faraway Home[edit]

Plot summary[edit]

While playing with a tool obtained from a certain survivor of Tenton, the player is transported many years to the past, to a mysterious mansion that works with strange technology. Soon after, Mereade -the lady of the mansion- will warn the main character of the impending doom of the world in their present time and send him to the present, where he must warn his allies and find ways to stop the certain doom they face.

This expansion gives us a deeper look into the time-traveling powers of the main character and their origins.

Version 5: The Maiden of Thorns and the God of Destruction[edit]

Plot summary[edit]

After a hard battle at the gates of hell, the main character is gravely hurt. Seeing him, Shaka -a mysterious red-haired demon- takes him to the demon world and revives him by using a forbidden technique: sharing blood with him, which turns you into a demon whom Shaka considers his servant. Shaka's goal is to become the next Great Archfiend after the defeat of Maldragora by the hands of Anlucia and her Ally, and he will make you play along with his plans.

This arc centers on the conflict between the creator goddess of Astoltia -Lutiana- and the Great Source of Darkness -Jagonuba-.

Version 6: Heroes of the Heavenly Stars[edit]

Plot summary[edit]

An unknown floating city has appeared in the skies of Lendor. Doctor Palmio, a genious poppet, tells you this strange city appears each time the world has been saved from a disaster. When you and Palmio try to reach the city with a flying device invented by the poppet, the inhabitants of the flying city attack you. After the confrontation, an angel named Yuliza invites you, the new Champion, to enter the city. There, you can meet heroes from other times who saved their civilizations.

Dragon Quest X Offline[edit]

An offline version of Dragon Quest X was announced on May 26, 2021, as part of the Dragon Quest 35th Anniversary livestream. This version is a separate release from the original, with different gameplay and aesthetics.

Developed by Bandai Namco Entertainment studio B.B. Studio, using Unreal Engine 4, Dragon Quest X Offline features gameplay similar to Dragon Quest XI, including a turn-based battle system with a Finishing Move gauge to unleash special moves; a Character Builder system with skill trees; and the series's traditional Vocation system. After clearing the game, players will receive a special Spell of Restoration to be used in Dragon Quest X Online, which allows them to start the story with all levels at 70.[1]

Dragon Quest X Offline was originally announced to be released in Japan on February 26, 2022, with a downloadable expansion based on The Sleeping Hero and the Guided Allies set for a Spring 2022 launch.[2] However, it was delayed to Summer 2022 for quality improvements, with the expansion postponed to Fall 2022.[3]

Manga[edit]

There are three manga series inspired by DQ10:

Gallery[edit]

References[edit]