Harmour: Difference between revisions
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{{Monster Infobox | |||
[[Image: | |title=Harmour | ||
[[ | |image=[[Image:DQIX Harmour.png|center|250px]] | ||
|caption=Art by [[Akira Toriyama]] | |||
|kanji={{tt|デビルアーマー|Devil Armor}} | |||
|romanji=Debiru āmā | |||
|firstappear={{Dragon Quest VI}} | |||
|old=EvilArmor | |||
}} | |||
{{ | The '''harmour''' is a recurring monster in the {{DQSeries}}, first appearing in {{DQ6}}. It is a two-toned demonic suit of armor wielding a wicked sharp halberd. | ||
==Characteristics== | |||
The '''harmour''' is a demonic suit of armour. Depending on the game, it has appeared as a member of the [[demon family]] or the [[material family]]. It is a decent attacker and stronger versions of the harmour can cast debilitating spells. Some variants are actually [[Humanoid family|humans]] wearing heavy armour. These menacing multi-coloured armoured {{MFamilies}}s march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the [[Nintendo 3DS]] version of {{VII}}, its armour can split in half, revealing it to be empty inside. | |||
==Appearances== | |||
==={{DQ6}}=== | |||
{{DQ6Enemy | |||
|name=Harmour | |||
|kanji= デビルアーマー | |||
|romanji=Debiru āmā | |||
|sprite=[[Image:Harmour DQVI SNES.gif]] | |||
|hp=64 | |||
|mp=0 | |||
|exp=129 | |||
|gold=54 | |||
|attack=103 | |||
|defense=120 | |||
|agility=43 | |||
|tameRate=N/a | |||
|bestiaryNumber=#060 | |||
|spells=None | |||
|skills=Call for backup ([[Healslime]]) | |||
|locations=[[Aridea]] region<br>[[Murdaw's Keep]]<br>[[Arkbolt]] region<br>[[Hallowed Hollow]] | |||
|items=[[Iron armour]]{{fraction|1|128}} | |||
|evasion=0% | |||
|frizz-resist=0% | |||
|sizz-resist=0% | |||
|bang-resist=0% | |||
|crack-resist=60% | |||
|woosh-resist=100% | |||
|zap-resist=0% | |||
|whack-resist=100% | |||
|poof-resist=100% | |||
|dazzle-resist=100% | |||
|snooze-resist=100% | |||
|drain-resist=100% | |||
|fizzle-resist=100% | |||
|fuddle-resist=100% | |||
|sap-resist=15% | |||
|poison-resist=100% | |||
|stun-resist=100% | |||
|ban-dance-resist=100% | |||
|fire-breath-resist=)5 | |||
|cool-breath-resist=60% | |||
|strike-resist=60% | |||
|burning-breath-resist=100% | |||
|army-resist=0% | |||
|remake-sprites=[[Image:Harmour DS.png]] | |||
}} | |||
==={{DQ7}}=== | |||
{{DQ7Enemy | |||
|name=Harmour | |||
|kanji=デビルアーマー | |||
|romanji=Debiru āmā | |||
|sprite=[[Image:Evilarmor.gif]] | |||
|hp=110 | |||
|mp=0 | |||
|exp=68 ({{PS1}})<br>102 ({{3DS}}) | |||
|gold=52 ({{PS1}})<br>78 ({{3DS}}) | |||
|attack=100 | |||
|defense=97 | |||
|agility=67 | |||
|tameRate=[[Animal Magnetism|{{fraction|1|64}}]] | |||
|bestiaryNumber=#103 | |||
|spells=None | |||
|skills=[[Harvest Moon]]<br>[[Muster Strength]] | |||
|locations=[[Pilgrim's Perdition]] x1<br>[[Sanctum of the Cirrus]]<br>[[Buccanham]]<br>[[The Beacon]] | |||
|items=[[Iron armour]] {{fraction|1|128}} | |||
|evasion={{fraction|1|64}} | |||
|frizz-resist=25% | |||
|sizz-resist=25% | |||
|bang-resist=25% | |||
|crack-resist=0% | |||
|woosh-resist=25% | |||
|zap-resist=0% | |||
|whack-resist=100% | |||
|poof-resist=100% | |||
|dazzle-resist=50% | |||
|snooze-resist=50% | |||
|drain-resist=100% | |||
|fizzle-resist=100% | |||
|fuddle-resist=100% | |||
|sap-resist=0% | |||
|poison-resist=15% | |||
|stun-resist=100% | |||
|ban-dance-resist=100% | |||
|fire-breath-resist=15% | |||
|cool-breath-resist=15% | |||
|strike-resist=50% | |||
|burning-breath-resist=100% | |||
|army-resist=50% | |||
}}There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a [[Snooze stick]] to repeatedly put him to sleep, the battle should be no trouble. | |||
==={{DQ9}}=== | |||
{{Enemy | |||
|float= | |||
|image=[[Image:Harmour DQIX DS.png]] | |||
|name=Harmour | |||
|game={{Dragon Quest IX}} | |||
|console={{DS}} | |||
|kanji=デビルアーマー | |||
|romanji=Debiru āmā | |||
|hp=145 | |||
|mp=0 | |||
|attack=135 | |||
|defense=180 | |||
|agility=108 | |||
|experience=1300 | |||
|gold=120 | |||
|droppedItem=[[Silver mail]]{{fraction|1|64}}<br>[[Iron mask]]{{fraction|1|128}} | |||
|skills=[[Double Up]]<br>[[Multislash]] | |||
|family=Material | |||
|bestiaryNumber=#147 | |||
|description=Suits of armour animated by evil forces. Not just masters of [[Multithrust]], but deft users of [[Double Up]] as well.<br><br>Upset with the [[Stone guardian|stone guardians]] for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice. | |||
|locations=[[Western Wormwood]]<br>[[The Bowhole]]<br>{{Grotto}} | |||
|}} | |||
==={{DQ10}}=== | |||
{{Stub}} | |||
==={{DQM}}=== | |||
{{DQMEnemy | |||
|name=EvilArmor | |||
|kanji= デビルアーマー | |||
|romanji=Debiru āmā | |||
|sprite=[[Image:Evilarmor.png]] | |||
|level=40 | |||
|hp=2/5 | |||
|mp=1/5 | |||
|attack=3/5 | |||
|defense=5/5 | |||
|wisdom=4/5 | |||
|agility=1/5 | |||
|family= {{Devil}} | |||
|in-game-description=Its real identity underneath the armor is unknown. | |||
|abilities=[[Flame Slash|FireSlash]], [[Lightning Slash|BoltSlash]], [[Dragon Slash|DrakSlash]] | |||
|habitat=[[List of teleportals in Dragon Quest Monsters|Gate of Temptation]] | |||
|breeding=[[Demon family|Devil family]] x [[Sentripede|Armorpede]]<br>[[Archdemon|ArcDemon]], [[Grim keeper (Dragon Quest IV)|GateGuard]], [[Ogre]] x [[Material family]] | |||
|frizz-resist=None | |||
|sizz-resist=Strong | |||
|fire-breath-resist=None | |||
|bang-resist=None | |||
|crack-resist=None | |||
|ice-breath-resist=None | |||
|woosh-resist=Strong | |||
|rock-resist=Weak | |||
|zap-resist=None | |||
|water-resist=Weak | |||
|gigaslash-resist=Weak | |||
|magic-burst-resist=None | |||
|drain-resist=None | |||
|whack-resist=Immune | |||
|kamikazee-resist=Strong | |||
|poison-resist=Weak | |||
|paralysis-resist=Strong | |||
|fuddle-resist=Weak | |||
|snooze-resist=Weak | |||
|dazzle-resist=None | |||
|sap-resist=None | |||
|decelerate-resist=None | |||
|fizzle-resist=None | |||
|stun-resist=None | |||
|ban-dance-resist=None | |||
|gobstopper-resist=None | |||
|curse-resist=Weak | |||
}} | |||
==={{DQM2}}=== | |||
{{DQM2Enemy | |||
|name=EvilArmor | |||
|kanji=デビルアーマー | |||
|romanji=Debiru āmā | |||
|sprite=[[Image:Evil_armor.png]] | |||
|level=40 | |||
|hp=6/10 | |||
|mp=2/10 | |||
|attack=6/10 | |||
|defense=8/10 | |||
|wisdom=4/10 | |||
|agility=3/10 | |||
|family= {{Devil}} | |||
|in-game-description=The armor gives it great power. | |||
|abilities=[[AquaCut]], [[Lightning Slash|BoltSlash]], [[Flame Slash|FireSlash]] | |||
|habitat=[[Monster King's Castle]] | |||
|breeding=[[Archdemon|ArcDemon]], [[Grim keeper (Dragon Quest IV)|GateGuard]], [[Ogre]] x [[Material family]]<br>[[Demon family|Devil family]] x [[Sentripede|ArmorPede]] | |||
|frizz-resist=None | |||
|sizz-resist=Strong | |||
|fire-breath-resist=None | |||
|bang-resist=None | |||
|crack-resist=None | |||
|ice-breath-resist=None | |||
|woosh-resist=Strong | |||
|rock-resist=Weak | |||
|zap-resist=None | |||
|water-resist=Weak | |||
|gigaslash-resist=Weak | |||
|magic-burst-resist=None | |||
|drain-resist=None | |||
|whack-resist=Immune | |||
|kamikazee-resist=Strong | |||
|poison-resist=Weak | |||
|paralysis-resist=Strong | |||
|fuddle-resist=Weak | |||
|snooze-resist=Weak | |||
|dazzle-resist=None | |||
|sap-resist=None | |||
|decelerate-resist=None | |||
|fizzle-resist=None | |||
|stun-resist=None | |||
|ban-dance-resist=None | |||
|gobstopper-resist=None | |||
|curse-resist=Weak | |||
}} | |||
==={{DQMCH}}=== | |||
The Evil Armor is a three-star member of the [[Demon family]] with a weight of 4. It naturally learns [[Blaze Cut]], [[Lightning Cut]] and [[Oomph|TwinHits]]. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors." | |||
{{Stub}} | |||
==={{DQMJ2P}}=== | |||
{{Stub}} | |||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
{{DQM3Enemy | |||
|name=Harmour | |||
|kanji= デビルアーマー | |||
|romanji=Debiru āmā | |||
|icon=[[File:Harmour DQM3 portrait.png|100px]] | |||
|family=[[File:DQM3 material family icon.png|link=Material family]] | |||
|hp=<big><big>1,360</big></big> | |||
|mp=<big><big>290</big></big> | |||
|attack=<big><big>610</big></big> | |||
|defense=<big><big>690</big></big> | |||
|wisdom=<big><big>420</big></big> | |||
|agility=<big><big>420</big></big> | |||
|bestiary=#309 | |||
|rank=<big><big>'''E'''</big></big> | |||
|in-game-description=Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red | |||
|talents=[[Blade Maven]] (lv. 1)<br>[[Wisdom Booster|Wisdom Booster I]] (lv. 20)<br>[[Bedazzlement Blocker]] (lv. 40) | |||
|traits=[[Slick Skin]] (lv. 1)<br>[[Insta-Buff]] (lv. 20)<br>[[Ultra Crafty Zammer]] (lv. 40) | |||
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Ultra Crafty Frizzer]] (lv. 1)<br>[[Desperate Measures]] (lv. 60) | |||
|habitat=[[Circle of Fortitude]] - Lower Echelon ([[File:DQM3 spring icon.png|20px]][[File:DQM3 summer icon.png|20px]][[File:DQM3 autumn icon.png|20px]][[File:DQM3 winter icon.png|20px]]) | |||
|items=[[Magic water]] (Common)<br>[[Seed of strength]] (Rare) | |||
|synthesis=[[File:Eggsoskeleton DQM3 portrait.png|64px|link=Eggsoskeleton]] X [[File:Phantom fencer DQM3 portrait.png|64px|link=Phantom fencer]] | |||
|fire-resist=0% | |||
|water-resist=0% | |||
|wind-resist=-25% | |||
|earth-resist=0% | |||
|explosion-resist=25% | |||
|ice-resist=50% | |||
|electricity-resist=50% | |||
|light-resist=25% | |||
|dark-resist=25% | |||
|debilitation-resist=25% | |||
|bedazzlement-resist=50% | |||
|antimagic-resist=0% | |||
|mp-absorption-resist=0% | |||
|confusion-resist=50% | |||
|sleep-resist=-25% | |||
|paralysis-resist=0% | |||
|stun-resist=0% | |||
|poison-resist=50% | |||
|instant-death-resist=0% | |||
}} | |||
==={{DQMSL}}=== | |||
{{Stub}} | |||
==={{DQStars}}=== | |||
{{Stub}} | |||
==={{DQRivals}}=== | |||
{{Stub}} | |||
==={{DQWalk}}=== | |||
{{Stub}} | |||
==={{DQTact}}=== | |||
Harmour appears as an A-rank {{MFamilies}} of the {{Inorganic}} family as part of the limited {{Dragon Quest VI}} event, appearing alongside [[Terry]] on his banner. It can participate in the [[Low djinks]]'s Battle Road as a party member. | |||
{{DQTactEnemy | |||
|name=Harmour | |||
|kanji=デビルアーマー | |||
|romanji=Debiru āmā | |||
|sprite=[[Image:DQT Harmour.png|275px]] | |||
|family=[[Image:Tact Icon Material.png|48px]]<br>{{Inorganic}} | |||
|rank=[[Image:DQTact Rank Icon A.png|48px]] | |||
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack | |||
|lvl=120 | |||
|hp=823 | |||
|mp=290 | |||
|move=2 | |||
|attack=501 | |||
|defense=308 | |||
|agility=373 | |||
|wisdom=148 | |||
|weight=35 | |||
|bskill1=[[Daunting Stab]] | |||
|bskill2=[[Double Up]]{{tt|*|Level 26}} | |||
|bskill3=[[Explosive Turn]]{{tt|*|Level 42}} | |||
|askill1=Charge Tactic / Stats Up | |||
|askill2=[[Sizz]] Res +25 / Stats Up | |||
|askill3=[[Explosive Turn]] Potency +5% / Stats Up | |||
|askill4=[[Crack]] Res +25 / Stats Up | |||
|askill5=[[Explosive Turn]] Potency +5% / Stats Up | |||
|lperk1=Lowers enemy ATK by 5% in a 5x5 square around it. | |||
|bperk1=ATK +10 | |||
|bperk2=DEF +15 | |||
|bperk3=[[Explosive Turn]] Potency +2% | |||
|aperk1='''Charge Tactic''': Raises ATK and Move for 1 turn at battle start. | |||
|frizz-resist=Normal | |||
|sizz-resist=Half Res | |||
|crack-resist=Half Res | |||
|woosh-resist=Very Weak | |||
|bang-resist=Normal | |||
|zap-resist=Normal | |||
|zam-resist=Very Weak | |||
|snooze-resist=Normal | |||
|poison-resist=Immune | |||
|physical-seal-resist=Normal | |||
|spell-seal-resist=Normal | |||
|martial-seal-resist=Half Res | |||
|breath-seal-resist=Normal | |||
|hobble-resist=Super Weak | |||
|stun-resist=Normal | |||
|blind-resist=Normal | |||
|curse-resist=Normal | |||
|paralysis-resist=Half Res | |||
|confusion-resist=Super Weak | |||
|charm-resist=Normal | |||
}} | |||
==Similar species== | |||
*[[Alarmour]] | |||
*[[Angel armor]] | |||
*[[Bad karmour]] | |||
*[[Brigand]] | |||
*[[Bronson]] | |||
*[[Charmour]] | |||
*[[Demonic knight]] | |||
*[[Drill sergeant]] | |||
*[[Lethal charmour]] | |||
==Gallery== | |||
<center><gallery> | |||
DQVI Devil Armor.jpg|{{Super Famicom}} art. | |||
DQ VI Android Murdaw's Keep 16.jpg|Harmour with [[Murdaw]] from {{VI}}. ([[Cell phone]]) | |||
DQ VI Android Murdaw's Keep 17.jpg|Harmour with [[Murdaw]] and [[Healslime]] from {{VI}}. ([[Cell phone]]) | |||
DQX Devil Armor.jpg|A Harmour in {{X}}. | |||
DQBRV Harmour.png|''Battle Road Victory'' cut-in. | |||
DQS Harmour.jpg|{{Stars}} model. | |||
DQT Harmour Terry.jpg|Harmour and Terry in {{Tact}}. | |||
DQTact Harmour Icon.png|{{Tact}} party icon. | |||
DQTCG Harmour.jpg|''DQ'' Trading Card. | |||
</gallery></center> | |||
[[Category:Dragon Quest VI enemies]] | |||
[[Category:Dragon Quest VII enemies]] | [[Category:Dragon Quest VII enemies]] | ||
[[Category:Dragon Quest IX enemies]] | [[Category:Dragon Quest IX enemies]] | ||
[[Category:Dragon Quest X enemies]] | |||
[[Category:Dragon Quest Monsters enemies]] | [[Category:Dragon Quest Monsters enemies]] | ||
[[Category:Dragon Quest Monsters 2 enemies]] | [[Category:Dragon Quest Monsters 2 enemies]] | ||
[[Category:Dragon Quest Monsters: Caravan Heart enemies]] | [[Category:Dragon Quest Monsters: Caravan Heart enemies]] | ||
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]] | |||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince enemies]] | |||
[[Category:Dragon Quest Monsters: Super Light enemies]] | |||
[[Category:Dragon Quest Monster Battle Road Victory enemies]] | |||
[[Category:Dragon Quest of the Stars enemies]] | |||
[[Category:Dragon Quest Rivals enemies]] | |||
[[Category:Dragon Quest Walk enemies]] | |||
[[Category:Dragon Quest Tact monsters]] | |||
[[fr:Hauberserker]] |
Latest revision as of 18:15, 15 January 2024
Dragon Quest monster | |
---|---|
Harmour | |
Art by Akira Toriyama | |
Japanese | デビルアーマー |
Romaji | Debiru āmā |
First appearance | Dragon Quest VI |
Old localization | EvilArmor |
The harmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VI: Realms of Revelation. It is a two-toned demonic suit of armor wielding a wicked sharp halberd.
Characteristics[edit]
The harmour is a demonic suit of armour. Depending on the game, it has appeared as a member of the demon family or the material family. It is a decent attacker and stronger versions of the harmour can cast debilitating spells. Some variants are actually humans wearing heavy armour. These menacing multi-coloured armoured monsters march into battle with massive bladed halberds and evil skull embossed shields, designed to strike fear into their foes. Their suits of plate mail are split perfectly down the middle, colored red on the left and black on the right, and they have a pair of golden horns on their helmets. They are far more agile than they first appear, ready to leap into the air and lash out at all enemies in a single swiping dive. When a harmour is defeated in the Nintendo 3DS version of VII, its armour can split in half, revealing it to be empty inside.
Appearances[edit]
Dragon Quest VI: Realms of Revelation[edit]
Sprite | HP * | MP | Attack | Defense |
64 | 0 | 103 | 120 | |
Agility | Experience * | Gold | Tame Rate | |
43 | 129 | 54 | N/a |
Bestiary No. | #060 |
Spell(s) | None |
Skill(s) | Call for backup (Healslime) |
Location(s) | Aridea region Murdaw's Keep Arkbolt region Hallowed Hollow |
Item(s) Dropped | Iron armour1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
0% | 0% | 0% | )5 |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
0% | 60% | 60% | 100% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
60% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 100% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance | Ban Dance Resistance |
100% | 100% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 15% | 0% |
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Sprite | HP | MP | Attack | Defense |
110 | 0 | 100 | 97 | |
Agility | Experience | Gold | Tame Rate | |
67 | 68 (PS1) 102 (3DS) |
52 (PS1) 78 (3DS) |
1⁄64 |
Bestiary No. | #103 |
Spell(s) | None |
Skill(s) | Harvest Moon Muster Strength |
Location(s) | Pilgrim's Perdition x1 Sanctum of the Cirrus Buccanham The Beacon |
Item(s) Dropped | Iron armour 1⁄128 |
Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
1⁄64 | 25% | 25% | 15% |
Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
25% | 0% | 15% | 25% |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
50% | 0% | 100% | 100% |
Poof Resistance * | Poison Resistance * | Burning Breath Resistance | Fuddle Resistance * |
100% | 15% | 100% | 100% |
Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance * | Ban Dance Resistance |
50% | 50% | 100% | 100% |
Stun Resistance * | Sap Resistance * | Army Resistance * | |
100% | 0% | 50% |
3DS version changes |
None |
There is an optional scripted encounter with a harmour at Pilgrim's Perdition. When the party arrives, they can come across a soldier harassing a helpless priest in the town and can start a fight by answering no when the soldier tells them to leave. The harmour is no different than the ones that can be faced later in the game, but the battle can still be difficult since the party has lost access to their spells and abilities. If one took the time to get better equipment from the Casino at Pilgrim's Rest inn or uses a Snooze stick to repeatedly put him to sleep, the battle should be no trouble.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
##147 - Harmour | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||
Dropped Item | Silver mail1⁄64 Iron mask1⁄128 | ||||||||||||||||||||||||||||||||||||||||||
Locations | Western Wormwood The Bowhole Grotto | ||||||||||||||||||||||||||||||||||||||||||
Skills | Double Up Multislash | ||||||||||||||||||||||||||||||||||||||||||
Family | Material | ||||||||||||||||||||||||||||||||||||||||||
Bestiary # | #147 | ||||||||||||||||||||||||||||||||||||||||||
Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
Console | DS | ||||||||||||||||||||||||||||||||||||||||||
Japanese Name | デビルアーマー | ||||||||||||||||||||||||||||||||||||||||||
Romanized Jap. | Debiru āmā | ||||||||||||||||||||||||||||||||||||||||||
Description | Suits of armour animated by evil forces. Not just masters of Multithrust, but deft users of Double Up as well. Upset with the stone guardians for saying that if you speak to them from the left-hand side, they'll reply in a girlie voice. |
Dragon Quest X[edit]
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Dragon Quest Monsters[edit]
Sprite | Level cap * | HP growth | MP growth |
40 | 2/5 | 1/5 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
3/5 | 5/5 | 4/5 | 1/5 |
Family | Devil |
In-game description | Its real identity underneath the armor is unknown. |
Abilities | FireSlash, BoltSlash, DrakSlash |
Habitat | Gate of Temptation |
Breeding chart | Devil family x Armorpede ArcDemon, GateGuard, Ogre x Material family |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | Strong | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | Strong | Weak |
Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
None | Weak | None | None |
Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
Immune | Strong | Weak | Strong |
Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
Weak | Weak | None | None |
Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
None | None | None | None |
Decelerate Resistance * | Curse Resistance | ||
None | Weak |
Dragon Quest Monsters 2[edit]
Sprite | Level cap * | HP growth | MP growth |
40 | 6/10 | 2/10 | |
Strength growth | Resilience growth | Wisdom growth | Agility growth |
6/10 | 8/10 | 4/10 | 3/10 |
Family | Devil |
In-game description | The armor gives it great power. |
Abilities | AquaCut, BoltSlash, FireSlash |
Habitat | Monster King's Castle |
Breeding chart | ArcDemon, GateGuard, Ogre x Material family Devil family x ArmorPede |
Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
None | Strong | None | None |
Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
None | None | Strong | Weak |
Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
Weak | None | Weak | None |
Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
None | Immune | Strong | Weak |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
Strong | Weak | Weak | None |
Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
None | None | None | None |
Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
None | None | Weak |
Dragon Quest Monsters: Caravan Heart[edit]
The Evil Armor is a three-star member of the Demon family with a weight of 4. It naturally learns Blaze Cut, Lightning Cut and TwinHits. Its in-game description reads "It couldn't decide on the color of its armor, so it chose two colors."
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Dragon Quest Monsters: Joker 2 Professional[edit]
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Dragon Quest Monsters: Terry's Wonderland 3D[edit]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
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Dragon Quest Monsters: The Dark Prince[edit]
Icon | Family | Max HP* | Max MP* |
1,360 | 290 | ||
Max Attack | Max Defence | Max Agility | Max Wisdom |
610 | 690 | 420 | 420 |
Bestiary No. | #309 |
Rank | E |
In-game description | Weather-worn armour of a dead man come to life by means of a ghastly grudge. Abandoned half-exposed in the rain, the sinister half is rusted bright red |
Talents | Blade Maven (lv. 1) Wisdom Booster I (lv. 20) Bedazzlement Blocker (lv. 40) |
Guaranteed traits | Slick Skin (lv. 1) Insta-Buff (lv. 20) Ultra Crafty Zammer (lv. 40) |
Large-size exclusive traits | Tactical Genius (lv. 1) Ultra Crafty Frizzer (lv. 1) Desperate Measures (lv. 60) |
Habitat | Circle of Fortitude - Lower Echelon () |
Items | Magic water (Common) Seed of strength (Rare) |
Synthesis chart | X |
Notable synthesis | |
Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
0% | 0% | -25% | 0% |
Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
25% | 50% | 50% | 25% |
Dark Resistance * | Debilitation Resistance* | Bedazzlement Resistance * | Antimagic Resistance * |
25% | 25% | 50% | 0% |
MP Absorption Resistance * | Confusion Resistance * | Sleep Resistance * | Paralysis Resistance * |
0% | 50% | -25% | 0% |
Stun Resistance * | Poison Resistance * | ||
0% | 50% | ||
Instant Death Resistance * | |||
0% |
Dragon Quest Monsters: Super Light[edit]
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Dragon Quest of the Stars[edit]
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Dragon Quest Rivals[edit]
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Dragon Quest Walk[edit]
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Dragon Quest Tact[edit]
Harmour appears as an A-rank monster of the Inorganic family as part of the limited Dragon Quest VI event, appearing alongside Terry on his banner. It can participate in the Low djinks's Battle Road as a party member.
Family | Rank | Role | ||
Inorganic |
Attack |
|||
Max Level | HP | MP | Move | |
120 | 823 | 290 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
501 | 308 | 373 | 148 | 35 |
First | Second | Third | ||
Daunting Stab | Double Up* | Explosive Turn* | ||
First | Second | Third |
Charge Tactic / Stats Up | Sizz Res +25 / Stats Up | Explosive Turn Potency +5% / Stats Up |
Fourth | Fifth | |
Crack Res +25 / Stats Up | Explosive Turn Potency +5% / Stats Up | |
First | |
Lowers enemy ATK by 5% in a 5x5 square around it. | |
First | Second | Third |
ATK +10 | DEF +15 | Explosive Turn Potency +2% |
First | |
Charge Tactic: Raises ATK and Move for 1 turn at battle start. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Normal | Half Res | Half Res | Very Weak | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Normal | Normal | Very Weak | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Normal | Half Res | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Normal | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Normal | Half Res | Super Weak | Normal |
Similar species[edit]
- Alarmour
- Angel armor
- Bad karmour
- Brigand
- Bronson
- Charmour
- Demonic knight
- Drill sergeant
- Lethal charmour
Gallery[edit]
Super Famicom art.
Harmour with Murdaw from VI. (Cell phone)
Harmour with Murdaw and Healslime from VI. (Cell phone)
A Harmour in X.
Stars model.
Harmour and Terry in Tact.
Tact party icon.