Ghoul
The ghoul is a recurring monster in the series, first appearing in Dragon Quest II. These zombies are tougher than a walking corpse and are often able to call for back up if the player is not swift in dispatching it.
| Dragon Quest monster | |
|---|---|
| Ghoul | |
Art by Akira Toriyama | |
| Japanese | グール |
| Romaji | Gūru |
| First appearance | Dragon Quest II |
| Old localization | Ghoul |
CharacteristicsEdit
Ghouls are undead monsters with rotten blue-grey skin, an unkempt mass of grey hair, and red eyes, their mouths agape with drool constantly trailing. Their clothes have begun to rot away on their bodies, wearing either red or burgundy tunics with belts around their waists and dull pink or green trousers that have faded in colour. In their original appearance, they were the strongest variety of the walking dead and even gained the ability to cast simple fire magic against their foes.
Later appearances in the series gave ghouls the ability to call upon more of their kind from beyond the grave to aid them in battle, as well as being able to poison with both their claws and venomous exhalations. According to their monster description in X, ghouls are unable to die normally and thus hold grudges to the world of the living. Their hobby is enfeebling adventurers and watching them suffer.
AppearancesEdit
Dragon Quest I HD-2D RemakeEdit
Dragon Quest II: Luminaries of the Legendary LineEdit
Dragon Quest III: The Seeds of SalvationEdit
Dragon Quest III HD-2D RemakeEdit
Dragon Quest VII: Fragments of the Forgotten PastEdit
| Sprite | HP | MP | Attack | Defense |
| 88 | 6 | 103 | 21 | |
| Agility | Experience | Gold | Tame Rate | |
| 23 | 137 | 150 | 1⁄16 | |
| Bestiary No. | DLC #019 |
| Spell(s) | Suddenly grabs party member (125% damage) |
| Skill(s) | Poison Attack Venom Mist |
| Location(s) | A Poisonous Party |
| Item(s) Dropped | Chain sickle1⁄128 |
| Evasion | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0⁄64 | 0% | 0% | 15% |
| Bang Resistance * | Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * |
| 0% | 0% | 0% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance * | Whack Resistance * |
| 0% | 0% | 100% | 100% |
| Poof Resistance * | Ban Dance Resistance | Dazzle Resistance * | Fizzle Resistance * |
| 80% | 100% | 0% | 50% |
| Fuddle Resistance * | Paralysis Resistance* | Poison Resistance * | Snooze Resistance * |
| 0% | 80% | 100% | 15% |
| Stun Resistance * | Sap Resistance * | Army Resistance * | |
| 0% | 15% | 0% | |
Dragon Quest VIII: Journey of the Cursed KingEdit
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||||||
| Bestiary No. | Family | |||||
| #128 | Undead | |||||
| Experience | Gold | HP | MP | |||
| 98 | 17 | 182 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 102 | 42 | 66 | 0⁄64 | |||
| In-Game Description | Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor. |
| Spell(s) | None |
| Skill(s) | Calls for backup (Ghoul) |
| Location(s) | Arcadia Region East Argonia (night only) Summoned by Wight king |
| Item(s) Dropped | Antidotal herb1⁄8 Gold ring1⁄128 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 30% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 50% | 50% | 0% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 15% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 50% | 100% | 15% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 100% | 50% | 50% | 50% |
| Sap Resistance * | |||
| 0% | |||
| Army Resistance * | |||
| 0% | |||
Dragon Quest IX: Sentinels of the Starry SkiesEdit
Dragon Quest XEdit
Ghouls appeared from the beginning of the game. Like before, they are able to call from backup from more of their kind in battle. They are now able to breathe out Sweet Breath in order to put adventurers to sleep and can place curses on their opponents, as well.
Dragon Quest XI: Echoes of an Elusive AgeEdit
ViciousEdit
Dragon Quest Heroes II: Twin Kings and the Prophecy's EndEdit
| Model | Experience | Gold | Marked Version? |
| 812 | 18g | Yes |
| List No. | #137 |
| Field Notes | Buried bodies brought back to some semblance of life. Strike and slice all you like—their undead flesh feels no pain. They may be teeming with toxins, but their bodies are so rotten anyway that it doesn't make a difference. |
| Location(s) | The Lumberlands |
| Item(s) Dropped | Pitch pearl, Giant tortoise shell |
Dragon Quest BuildersEdit
| HP | Attack | Defense | Item(s) Dropped |
| 70~415 | 20~42 | 8~24 | Gravestone (★☆☆), Lemongrass seed (★☆☆) |
| Location(s) | |||
| Holy Sanctum of Rimuldar | |||
| Sprite |
Dragon Quest Builders 2Edit
| This article is a stub. You can help by expanding it. |
Dragon Quest TactEdit
Ghoul appears as a B-rank monster of the Undead family as part of the Dragon Quest II event. It can be recruited from the Dirkandor stage from "Adventure in the DQII World" at any difficulty, eventually becoming recruitable in the second part of the storyline from Chapter 4, Episode 2: Forms of Appearance. The ghoul can participate in Madusa and Winter Queen's Battle Roads as a party member.
| Family | Rank | Role | ||
| Undead |
Attack |
|||
| Max Level | HP | MP | Move | |
| 120 | 941 | 231 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 442 | 237 | 331 | 158 | 25 |
| First | Second | Third | ||
| Sizz | Toxic Thrust* | Shade Slash* | ||
| First | Second | Third |
| Physical Potency +5% / Stats Up | Zap Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up |
| Fourth | Fifth | |
| Bang Res +25 / Stats Up | Shade Slash Potency +5% / Stats Up | |
| First | |
| N/a | |
| First | Second | Third |
| ATK +5 | Shade Slash Potency +2% | N/a |
| First | |
| Physical Potency +5%: Raises physical potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Very Weak | Normal | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Half Res | Half Res | Normal | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Super Weak | Normal | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
In Other LanguagesEdit
TriviaEdit
- A ghoul (غول, ghūl) is a demon-like creature or monstrous being from pre-Islamic Arabian mythology that is said to feast on corpses and is associated with graveyards. In modern fiction, the term is used to refer to a specific type of monster.
Similar speciesEdit
GalleryEdit
Famicom art.
Appearance in VII's Big Book of Beasts in the remake.
A ghoul in X.
XI polygon model.
Stars model.
Rivals card.
Walk model.
A ghoul in Keshi Keshi.